Destructoid Delivers Two-Hit Combo of Street Fighter X Mega Man

Following this past weekend’s reveal of Street Fighter X Mega Man and the subsequent article from IGN, Destructoid has gone on the offensive by delivering a one-two punch of features about the upcoming clash between the World Warriors and the Blue Bomber.
The first article is a hands-on preview which reveals all sorts of tantalizing tidbits about the game. Among the info disclosed are who Mega Man will face, how the levels are set up, the return of the Charge Shot and slide, and what role Dan will play in the title. There’s also a fun bit explaining how Street Fighter‘s Super Moves are implemented, and how strategy in this game is not unlike what you would use in Street Fighter IV.

The other piece explores how this project came to be in the first place, and offers a bit of hope for what is to come in the year ahead. “In my head, we were in the middle of our 25th anniversary celebration of Street Fighter,” Capcom USA Vice President Christian Svensson explained. “We had started planning the Mega Man stuff a couple of months earlier, but we didn’t have a good opener.”

In addition, “There were four levels available at the time,” Senior Community Manager Brett “Brelston” Elston said of his first time playing. “I played through and I only got maybe halfway through the first stage I played, which was Blanka at the time, and even halfway through I was just like, this is great. It feels right, the philosophy of the level design is right. The physics, the jumping — everything feels just like it should. I immediately said go for it.”

The article gets into more detail, explaining Capcom’s part in the project, the length of time it took to make it happen, and even why you should make sure you download it from Capcom themselves, rather than some other source. “I would argue that if anything,” Svensson says, “if we get a million downloads of [Street Fighter X Mega Man], and certainly I think that’s the floor I hope to see — it’s free, it should hopefully do more than that! — that just helps raise awareness for the brand across the board and creates fertile ground for things to happen regardless of which direction that it kind of comes in.”

And for those wondering why it’s being offered for free?

The shaky grounds of the Mega Man franchise over the last two years is one of the main reasons the crossover title will be free. “We would hope this is, on our end could sort of make good [to fans],” Brett explained. “Making it free, making it available to as many people as possible, helps us get back on the right track with the brand. This is just the beginning of the 25th anniversary of Mega Man, this isn’t the end-all, be-all that we have to say. We’re hoping the free status of the game shows that we’re listening and that we care. We want to get this character, this brand, back alive.”

There’s plenty more to the article, so be sure to check it out!

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