As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the X series. For this entry, I’ll be looking at Mega Man X2, famous for featuring the Green Biker Dude and being a solid financial investment.
Those who follow the week-to-week happenings in the Nintendo eShop know that for one week starting today, Thursday, November 14th, a variety of The Legend of Zelda titles featured on both the Wii U and Nintendo 3DS are being marked down. As it turns out, this is part of a larger ongoing deal, and a curious one at that.
Whereas Rockman X2 arrived on the Wii U Virtual Console in Japan on October 9th, it appears that all signs (which is to say, Wikipedia and this post on GoNintendo) point to the second major clash between X and the Reploids of Sigma's original Maverick uprising will be hitting the European version of the service on Thursday, November 14th, 2013. In other words, tomorrow, though as of this writing, that would be today in Europe.
Oh happy day, it's here at last. The official Mighty No. 9 site has launched! Of course if you're a Becker, you should have already received the news and instructions on how to register to the site, as well as your official Mighty Number! Which number are you?
If you're a fan of Mega Man, then it's a good chance you're aware of the amazing Mega Man Megamix manga by Hitoshi Ariga. Likewise, if you're an aficionado of video games, odds are you're aware of the recent release of Pokémon X and Pokémon Y last month. What do these two things have to do with one another? Well, it turns out that several of the new Pokémon in the games were designed by Ariga-san himself!
Recently, the Mighty No. 9 Kickstarter page posted an interview with Keiji Inafune and 2 Player Productions covering topics related to the campaign and the game in general. This interview took place a month before the Kickstarter went live, so it will be interesting to see what his thoughts were before seeing the fan reactions.
For those of you who do not have time to watch the video, we have transcribed the interview below. However, we do encourage you to watch the original video. It's much more interesting when you see the expression on Inafune's face, and the tone of his voice. It really gives you a different experience that text alone can't supply.
Okay, so 9-Bit isn't really a thing... yet. Truth be told, we aren't really sure what Comcept had in mind when they announced the stretch goal for an optional "retro-style chiptune soundtrack" and accompanying effects, whether it be 8-bit, 16-bit, or something else, but it looks like we'll get to find out!