Mega Man V

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Mega Man V
Rockman World 5
MegaManVGB.jpg
Game Info
Developers Capcom Co., Ltd
Publishers Capcom Co., Ltd
Release date July, 1994 (JPN), September, 1994 (US)
Platforms Nintendo Game Boy


Welcome to The Mega Man Network's coverage for Mega Man V, the fifth and final installment of the Mega Man Classic Game Boy sub-series. Here you'll find an overview of the game, its plot, and links to our guide and various resources.

Contents

Story Information

Main Article: Mega Man V Analysis

Game Overview

Unlike previous Mega Man games, this one has no console counterpart. While the basic gameplay is the same, many things were changed. Most noticeably, the Mega Buster is now replaced by the Mega Arm. While normal shots use the buster, charging the Mega Arm allows Mega Man to shoot his arm out like a rocket toward his enemies.
Mega Man V features the first of the very few appearances of Tango, the robotic cat. Unlike Rush, Tango's use comes from his ability to be used as a bouncing weapon.
The game also features a whole new set of Robot Masters, the Stardroids. More on that in the Robot Master section.
A feature carried over from Mega Man IV is Dr. Light's Lab, where it is possible to buy far more things than in the last game. The most important of these are the Mega Arm powerups, which help add more power to your default weapon.

Characters

Robot Masters

The Robot Masters in Mega Man V are unique to this game and completely original. The Stardroids are a group of 9 Robot Masters created by Dr. Wily, based on his work trying to replicate the design of Sunstar, a powerful ancient relic from a long lost civilization.

The robot masters have totally new patterns to memorize. As such, it is best to consult the Mega Man V Guide in order to get more in-depth strategies.

Robot Masters, Round 2

Boss Strategies

These strategies detail information on how to defeat the major bosses in the game.

Stage Enemies

Alabell - Wily Star stage
Armaroid - Mars stage
Baby Flies - Venus stage
Bikky Bomb - Mars stage, Wily Star stage
Birdy - Uranus stage, Wily Star stage
Biree Spark - Jupiter stage, Pluto stage
Biribaree - Jupiter stage
Boostun - Saturn stage
Byouz - Saturn stage
Cannon Roader - Saturn stage, Pluto stage, Uranus stage
Chainsoar - Mercury stage, Wily Star stage
Chunco - Mercury stage, Uranus stage, Wily Star stage
Doncatch - Mercury stage, Jupiter stage, Saturn stage, Pluto stage
Elecit - Jupiter stage
Fankurow - Venus stage
Feeber - Venus stage, Wily Star stage
Fooley - Saturn stage
Fukuhorn - Neptune stage
G.S.Q - Mercury stage, Wily Star stage
Gundrill - Pluto stage
Handoo - Uranus stage
Hell Metall DX - Pluto stage, Wily Star stage
Hyoey - Neptune stage
La Jaba - Saturn stage, Wily Star stage
Malmet - Space stage
Metall Sniper - Wily Star stage
Monkikki - Mars stage, Uranus stage
Nibul - Venus stage, Jupiter stage, Wily Star stage
Ou-Ou - Uranus stage
Palmhopper - Mars stage
Parocket - Mars stage
Pikashu - Wily Star stage
Piriparee - Wily Star stage
Shaboan - Venus stage
Shuhorn - Neptune stage, Wily Star stage
Sibul - Neptune stage, Wily Star stage
Soshi Breaker - Mercury stage
Swim Ball - Neptune stage
T. Khamen - Uranus stage
Tamp - Mercury stage
Tyhorn - Mars stage
Wandering Head - Jupiter stage

Mini Review

Coming Soon.
Main Article: Mega Man V Review

Trivia

  • This is the only classic Mega Man game to not feature Dr. Wily as the final boss.
  • This is the only Mega Man game for the original Game Boy that did not recycle its robot masters from one of the NES games.
  • This is the only Mega Man game that is enhanced with the Super Game Boy.
  • Tango makes his first appearance in this game, and this is the only Capcom-produced game to allow Mega Man to summon him.
  • This is the only game that replaces the Mega Buster with the Mega Arm...
  • ...but the Mega Buster used in the beginning of the game still has the kickback from Mega Man IV.
  • This is the first game to require backtracking for an optional item (to obtain one of the crystals).
  • This is the only game to feature all three Mega Man Killers (Enker, Punk and Ballade) and Quint.
  • One of Sunstar's weapons is the turbo accelerator-aided Mega Buster shots from Mega Man IV.
  • This is the first game to have an auto-scrolling shooter section and the only game thus far that uses this mechanic in a full stage.
  • This was the only classic game with traditional gameplay that was released in 1994.
  • This game was intentionally created as the last installment of the Game Boy subseries.
  • This was the last game crafted with 8-bit sprites until Mega Man 9 was released 14 years later.
  • The order in which the Stardroids become available to fight is partially based on each planet's distance from the sun, with the Inner Planets appearing first, and Outer Planets appearing second. The only exception is Neptune, who appears alongside the "Inner" Stardroids to fill the gap left by Terra's distinction as a story-significant character.

Related Resources

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This page was last modified on 9 June 2010, at 23:21. This page has been accessed 10,644 times.