CoroCoro shows Operate Shooting Star battle system w/ Star Force MegaMan
September 11, 2009 by Heat Man
Filed under Mega Man News
As we previously reported, Rockman EXE Operate Shooting Star would contain what appears to be MegaMan Battle Network’s classic battle system. A couple of images from the latest issue of CoroCoro reveals that both MegaMans will be playable in this format. The first image shows a battle setup between both MegaMans. Star Force MegaMan will be able to use his lock-on attack, and apparently his shield as well (though this is not shown in the article pictures), but MegaMan.EXE will not, having his own exclusive abilities, so the two will have differences. Both Rockmans will be playable in the game’s storyline as well, though it’s unknown how this will work.
The second page shows that Star Force MegaMan will himself be able to use chips and Navi chips. The attack with Omega-Xis is one such Navi chip. It’s unknown if this Navi chip is somehow exclusive to Star Force MegaMan. ProgramĀ Advances are shown as one of MegaMan.EXE’s moves, so it’s unknown if Star Force MegaMan will have access to them. Next, along with the minimap there is a similar PET screen to the one from Battle Network 5 DS, albeit without 3D graphics it appears.
Finally, though mostly cut off, there is mention the original Battle Network’s antagonist group, WWW (World Three), so they will likely still play a major role (perhaps with ClockMan as well?).
Overall, the theme of this month’s issue is to illustrate the differences between MegaMan.EXE and Star Force MegaMan, and asking the reader which one he’ll choose. We will continue to post more information as we obtain it.


News Credit: 2channel
Operate Shooting Star battle screen, minigame revealed
August 30, 2009 by Heat Man
Filed under Mega Man News
Japanese online shop Rakuten has a pre-order page for Rockman EXE: Operate Shooting Star that shows what Capcom has been trying to hide so far: the battle system. One sole screen shows a battle window that looks virtually identical to the one from the original MegaMan Battle Network. The only noticeable difference is that the custom window only has two lines instead of three, which show the letter code for each chip – basically how the chip system worked from Battle Network 2 and on. This makes me also wonder if OSS will have * chip codes.
Additionally, they’ve also announced a minigame included in OSS called the Rockman Star Colosseum, or “RockColo.” While lacking in details, it mentions the game consists of versus battling, and up to six players can play wirelessly with just one cartridge, which sounds similar to Star Force 2’s Sky High Colosseum.
With this leak of the battle picture, I expect a full reveal of the battle system from Capcom pretty soon.
News Credit: Rakuten, Protodude’s Rockman Corner








