A Critical Look at Mega Man 5 Stages: Crystal Man

Crystal Man’s Stage and Music

A Critical Look at Mega Man 5 Stages: Stone Man

Title Music & Stage Select Music Mega Man 5 gives us a somewhat lackluster intro compared to the last one, this time using Proto Man as Wily’s new scapegoat. The Robot Master selection is as ridiculous as always, and Mega Man gets a spot on the screen again. Unfortunately his eyes don’t follow the cursor [...]

A Critical Look at Mega Man 4 Stages: Afterword

Mega Man 4 is not a bad game, despite how often I may seem to be calling it such. The main stages flow nicely, the end game stages keep their quality up much longer than previous games, and there were a lot of great new stage mechanics thrown in. We got a full water stage, [...]

A Critical Look at Mega Man 4 Stages: Dr. Wily Stages 3 & 4

Wily Stage 3 and Music

A Critical Look at Mega Man 4 Stages: Dr. Wily Stage 1

Wily Stage 1 and Music

A Critical Look at Mega Man 4 Stages: Dr. Cossack Stage 4

Cossack Stage 4 The path to Cossack starts off with some refills, an E-Tank, and a nice view of the night sky. Pakatto and Jumbig are easily dealt with by now, and we’ve already met both in worse situations.

A Critical Look at Mega Man 4 Stages: Dr. Cossack Stage 3

Cossack Stage 3 and Music This stage… is an autoscroller. I’m going to be honest here; no matter what I say about the design, I’m always going to hate this stage because I can’t stand this mechanic in platformers. It does raise tension for newcomers by adding a time limit, but for experienced players or [...]

A Critical Look at Mega Man 4 Stages: Dr. Cossack Stage 2

Cossack Stage 2 After warping in, we find ourselves presented with a choice of two ladders. It’s unfortunate that nothing else of note was done with this room, but the following room is neat. The Minoans will both drop immediately if we take the left path, but Mega Man will be safe on the ladder [...]

A Critical Look at Mega Man 4 Stages: Dr. Cossack Stage 1

Cossack Stage 1 map and Music

A Critical Look at Mega Man 4 Stages: Bright Man

Bright Man’s Stage and Music Dompan and 100 Watton here have an interesting dynamic. Shooting Watton makes the room dark, but Dompan lets out a burst of fireworks when shot, lighting it again. Both can be destroyed in one hit, and Watton occasionally fires a bomb upward that falls and explodes at a random height, [...]

A Critical Look at Mega Man 4 Stages: Ring Man

Ring Man’s Stage and Music Our new enemy is Wall Blaster, who fires three shots at a time towards Mega Man and can take five hits. We also get introduced to the stage gimmick the moment we teleport in, as the floor starts to vanish underneath us. It moves from left to right when Mega [...]

A Critical Look at Mega Man 4 Stages: Dive Man

Dive Man’s Stage and Music

Looking Back on 25 Years of Mega Man: Lucas M. Thomas

Next up on this merry-go-round of fun we’re having for the 25th anniversary of Mega Man is Lucas M. Thomas, who you may recognize from IGN‘s family of Nintendo-based sub-sites. Furthermore, he’s just announced Nintendo Force magazine, a spiritual successor to Nintendo Power. Go check it out– you’ll probably spot some familiar names and/or faces [...]

The 25 Most Memorable Mega Man Moments – TMMN Ver.

Happy 25th anniversary, everyone! To celebrate, we’ve collaborated with Tony Ponce of Destructoid to come up with 25 of the most memorable Mega Man video game moments we could think of– that’s one moment for every year of the Blue Bomber’s history, and a task big enough for two people, no doubt. Admittedly, the list [...]

A Critical Look at Mega Man 3 Stages: Dr. Wily Stage 3

Dr. Wily Stage 3 and Music Click to enlarge A neat little detail about the beginning of this stage is that the New Shotman here fires his upward shots in time with the music for the first three cycles. Though harmless at first, his positioning here is nice as it gives us another reason to [...]