Siliconera Talks to Tsuchiya About Mega Man Zero/ZX Legacy Collection

Mega Man Zero/ZX Legacy Collection is only a few short weeks away from being released, and in the lead-up to these series’ debut on non-Nintendo platforms (as well as the Nintendo Switch), Siliconera has taken the time to talk to series producer Kazuhiro Tsuchiya about the project.

Among the tidbits revealed in the interview are that production began once the team who worked on Mega Man X Legacy Collection finished their work on those titles, how they made the two dual-screen titles from the Mega Man ZX series work in a single-screen format, how Z Chaser Mode was born out of watching a speedrun on the internet, lessons learned from the previous collections, how they chose which art to include in the galleries (and that there is some that isn’t in the company’s library), and more.

Of particular note is the decision to include various bonus content for Mega Man Zero 3 and Mega Man Zero 4 that wasn’t released outside of Japan:

We decided to include these features so that we could offer a single definitive collection that includes all games and special modes from the original Mega Man Zero and ZX series releases. Software required for Mega Man Zero 3 Bonus Cards features wasn’t available globally, and there are several fans who were unable to enjoy these contents when the games were first released.

Additionally, Mega Man Zero 3 and 4 Plus Mode features also required specific software to play them. That’s why, during our initial planning stages, we decided it was imperative to include these contents for all of those fans who haven’t yet had the opportunity to experience these modes and features.

In addition, they also look at the issue of the delay which saw the title’s release pushed back from January to later this month:

When the Mega Man Zero/ZX Legacy Collection delay was announced, lots of fans came forward to thank the team, say they understood and didn’t mind, and were generally okay with waiting for the developer to deliver the game when they felt it was ready. The YouTube video announcement even had no dislikes for quite some time. How did you feel about the fan response?

Tsuchiya: At first, I was worried that fans would be disappointed by or make harsh comments about the news of the delay. However, the Mega Man Zero/ZX Legacy Collection team is deeply grateful for the warm words of support we received in response to the announcement.

Postponing the game’s release was a difficult decision to make, but we decided to do so to ensure that we could release the most satisfying game possible. The fans’ kind messages are truly heartwarming. We hope that Mega Man Zero/ZX Legacy Collection becomes a game that you hold on to for years to come.

Regarding the YouTube video announcement, this was a request from the Mega Man team at Capcom USA. We don’t typically take this kind of approach in Japan, so we were a bit skeptical about the idea. However, it seems our sentiments reached the Mega Man community through this video, and we’re glad that we agreed to create it. For this reason, we would also like to express our appreciation to the Mega Man team at Capcom USA for their suggestion.

We’d love for you to continue to share your thoughts on Capcom Unity and Capcom USA’s official Mega Man social media accounts. Thank you again for your kindness and support, everyone.

For the rest of the interview, be sure to visit Siliconera.

Filed under...Mega Man

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