So have you been keeping up with all the details at the Devroom on how modeling a character works? Your homework is due today! Your model should look just like this one here. Don't tell me you've been slacking off!
Oh well, grades aside, here is Aero's completed 3D model, which ought to give us a pretty good idea how other models in the game are going to look. Seems to be something of a cel-shaded-esque style, though a bit crisper compared to the models from the PSX titles. Personally I'm glad they kept the expressive face textures as opposed to trying to model the entire face.
Check out the full report at the Devroom for all the lovely UV mapping and shader talk!