When Archie Comics released their solicitation for the upcoming Mega Man #36, they included a mysterious line noting that we should "be sure to pick up both regular and variant editions to read both SHOCKING 'post-credits' alternate endings." But what does that mean? Now, thanks to a new article at Comics Alliance, we have the details.
One of the most unique and fun things about the Mega Man series is the Variable Weapons System that lets Mega Man inherit weapons from his defeated opponents. In this series, we're going to take a look at just how useful each weapon is, how strong it is when compared to the Mega Buster, where it's best used, and more!
We previously heard a little about the upcoming 37th issue of Archie's Mega Man comic, along with an image of a cover depicting both Mega Man and X in action together. Naturally, this led to some speculation as to the nature of the upcoming crossover. Some new info has emerged to help better paint the picture of what's to come... along with a pretty slick cover that also looks like it's been painted, too!
When it comes to the logic of weakness chains, one game that seemed to baffle even the most hardcore Mega Man fans was Mega Man 3. From ninjas being weak to spinning tops to the zodiac destroying needles, the logic behind the weakness chains of the third entry in the series was quite bewildering for many.
For many fans, the Mega Man Classic/Mega Man X crossover now made official by Archie's solicitations may seem like the blending of oil and water; the simple Classic is happy and bright, the darker X is melancholic and meditative. Any attempt to combine them would meddle with series canon and trivialize the mystery of the infamous Classic-X series link.
Recently, we got to see some screens from the very-early-in-development α２ ROM of Mighty No. 9, courtesy of a sneak-peek provided to members of Comcept's forum dedicated to the game. At the recent D.I.C.E. 2014 expo, Inafune held a talk and featured the following short clip of himself playing the ROM.
As you might have heard, Mighty No. 9 producer Nick Yu recently popped up on the super-secretive forums for the game to share with everyone a few new screens of the extremely early in-development game's progress. We're probably talking pre-White City level early here, for those who can remember that from Mega Man X (and if you don't... maybe we can talk about it sometime).
Ten days ago, Comcept gave those who backed the Mighty No. 9 Kickstarter a chance to vote for the design they would like to see used to represent Call, Beck's female counterpart in the upcoming title. The fans have spoken, and Comcept has now revealed the winner.
In what might be the most interesting and eyebrow raising crossovers ever announced, Comcept has gone through with its promise to add Beck in Yaiba: Ninja Gaiden Z.
Oh happy day, it's here at last. The official Mighty No. 9 site has launched! Of course if you're a Becker, you should have already received the news and instructions on how to register to the site, as well as your official Mighty Number! Which number are you?