The Mega Man Network
Capcom Unity's Summer Robot Master Reading List

There's a hundred and four days of summer vacation, 'til Dr. Wily comes along to end it...

Worlds Unite Weekly Reviews, Part 5: Sonic Universe #77

Welcome to Act 2 of the Worlds Unite crossover.

Mega Man 9 and 10 Now on PlayStation Now

What? Now. When? Now. Where? Now. How? Now. Why? Now.

Mega Man 9 and 10 on Xbox One? You Can Make It Happen!

Almost surprisingly, one of the biggest announcements to come out of the 2015 Electronic Entertainment Expo was that Microsoft would be adding backwards compatibility to the Xbox One later this year so that it can play games from the Xbox 360 library.

A Critical Look at Mega Man 7 Stages: Intro

New console, new artwork, new mechanics. Let's see what the original series' jump to the Super Nintendo Entertainment System brought to the table.

Inafune Talks Mega Man and Mighty No. 9 with Engadget

During the 2015 Electronic Entertainment Expo, Engadget had the opportunity to chat with Keiji Inafune about the process of evolving beyond the constraints he faced in working with Capcom on Mega Man to what he is currently doing with Mighty No. 9 at his own company, Comcept.

Inafune Talks ReCore and Mega Man Legends 3

Has the absence of one helped lead to the existence of the other?

Mega Man Goes Apocalyptic with this Backlit NES

This Nintendo Entertainment System is a work of art.

Worlds Unite Weekly Reviews: Mega Man: Worlds Unite Battles #1

One of the more surprising announcements as Worlds Unite began was that two additional issues outside of the main series of twelve would be produced, with the promise that these “Battle books” would showcase exciting fight sequences that the main issues couldn’t stop to depict. The first of those issues has finally arrived, and it’s time to see whether the excitement inside warrants its own issue.