Worlds Collide Covers Getting a Sexy 16-bit Treatment

sonic249varjpg-9f0a93_640w  mm26varjpg-9f0a94_640w

“Worlds Collide” is beginning to become the much talked about thing. Can you blame it? Anyway, IGN today revealed some special treats for upcoming issues. Parts 6 (Sonic the Hedgehog #249) and 7 (Mega Man #26) of the series, which are said to be key chapters of the story, will feature special 16-bit style variant covers.

Some mashing of styles aside (Mega Man 7-style Mega Man with a Mega Man 8-style buster, for example), I think they look pretty neat. Perhaps this is something close to what a crossover game might have looked like back in the day!

News Credit: Mega Man Monthly

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20 Responses to “Worlds Collide Covers Getting a Sexy 16-bit Treatment”

   
  1. Belle says:

    They used Sonic CD Eggman! <3

  2. Jose says:

    This is going to be more fun for me. :) I’m getting them.

  3. I find it very interesting that Guts Man G is used in one of them. That and Sonic’s sprite being from Sonic Battle, a GBA game. Not that it isn’t 16-bit, but it seems out of place when everything else is from the SNES/Genesis era (minus Mega Man’s buster, as pointed out).

  4. I also think these covers give us a pretty good hint at the events of the first four parts. The solicits imply that Mega Man and Sonic are running amuck in each other’s worlds, but that they may not be the real deals. Metal Sonic and Bass would fit the bill in both instances.

  5. Eddy Garcia says:

    Proto Man, Bass AND Sonic on the left one are 32-bit sprites I believe. Unless Mega Man 8, Mega Man & Bass and Sonic Advance were 16 bit all this time.

    Either way, looks cool.

  6. Scott Rempel says:

    I guess the went with Sonic Advance/Battle Sonic, since he’s in the “Modern” Sonic style, unlike the Genesis-era sprites.

    Looks awesome!

  7. Tom Northrop says:

    Just pointing out for the people who may not know, Mega Man & Bass (or rather Rockman & Forte) was originally for the SNES/Super Famicom. Unlike in the States, the Super Famicom lived a bit further past its expiration date. Though MM&B uses the character sprites from Mega Man 8 as a base, there is still a difference in bit-depth, as evident in the quality of the backgrounds and tilesets.

    It was almost Mega Man 8 in graphical quality, but It was still a 16-bit game, and used the Mega Man 7 sound effects, etc.

  8. HeatPhoenix says:

    Not a fan of the reused sprites. Looks amateurish.

  9. ZeroX_Syaoran says:

    Now give me the video game adaptation of the arc already! XD

  10. Blackhook says:

    The mix match of sprite styles looks weird…they were either lazy or tried to evoke “nostalgia” or something like that. The use of Megaman 7′s Megaman sprite reminds me of the Sprite comic boom caused by Bob and George…not a good sign >_>

  11. Cactus with a sombrero says:

    You’re saying they should’ve made their own 16-bit-like sprites and backgrounds?

  12. HeatPhoenix says:

    Well, obviously? It’s a new piece of work, requires new effort. Also the rotated sprites look awful and the sprite styles clash terribly.

    This is just my artist opinion, I know it’s just a cute little thing they put in for the variant cover, but that doesn’t stop me from having an opinion on the finished product.

  13. Just Awesome of Awesomeness!