Xover’s 25th Anniversary Surprise Revealed

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A couple weeks ago it was announced that Xover was getting a 25th anniversary surprise, Another banner came along yesterday, announcing a “Special World” would be revealed, again the banner used Rockman Volnutt and today that “Special World” has been revealed.  Are we going to finally get a Rockman DASH world? not exactly.

Instead we’re treated to four Robot Masters, one from each of the first four Mega Man games (each with some odd choices for attributes).

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These stages are a little different too, instead of getting one song for every Robot Master in the world, each Robot Master has their respective stage and boss music from their original titles, a nice touch that I wish would be added to every stage in Xover.

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Items dropped in these “Special” stages are a little different too, Screws are commonly dropped to be spent on 25th Anniversary Battle Memories in the shop, and the Battle Memories found inside the stages are usually the special 25th Anniversary ones

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The final boss of these “Special” stages is Wily from Mega Man 4, and he’ll actually put up quite a fight, if I hadn’t been playing this game way more than anybody should, he probably would have been able to take me out easily. All in all, it’s cool that at least Xover has something to celebrate Mega Man‘s 25th, even if it’s not the DASH/Legends world I had initially wanted.

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20 Responses to “Xover’s 25th Anniversary Surprise Revealed”

   
  1. Max Kafil says:

    Yup. Rockman is dead.

  2. I dunno if I should feel thankful that they seemingly want to keep adding and adding to Xover with elements from all over the Mega Man mythos, or resentful that they still seem to be begging me to love this little distraction that’s barely a game. Its very existence offends just like Mega Man in Street Fighter X Tekken, regardless of whether that’s how it was intended to be.

    I suppose they have to add new content to Xover since it’s so successful despite how me and my fellow hardcore fans look on aghast. Ideally, maybe Xover could raise awareness of Mega Man and lead more people to the good games, like Street Fighter X Mega Man. Looking at how Capcom conducts itself today though, I think if things do turn out that way in the end, it’ll be due not to clever planning but hapless accident.

  3. Omar says:

    That’s false advertisement with that Legends banner.

  4. Roll Light says:

    Street Fighter X Mega man is….offensive?
    Sheesh.

  5. Trigger says:

    I really wish people would get over Bad Box Art Mega Man. He was never intended as a jab at the fans; it was a joke concocted by Inafune himself for god’s sake and it’s supposed to be a funny and nostalgic reference to one of the worst box arts in gaming history. The timing of the joke just happened to be extremely bad, nothing more. Anybody who’s offended by a well-intended joke needs to cool off.

    Xover, however, isn’t a joke; Capcom wants you to take it seriously and enjoy it, which, of course, no sane gamer would ever do. There’s no comparison to be drawn between Xover and BBAMM.

  6. I’m not so sure. I see potential in Xover as an advertising engine if not a game. The comparison to BBAMM comes from how Xover is a cruel twist of fate that could be a cute thing for the franchise to have, while BBAMM was more the other way around; a cute joke that ended up as a bitter twist of the knife.

  7. Whaaaaaaaaat? When did I say that? I called it a good game. Street Fighter X Mega Man is a warm ball of sunshine during the harsh winter the franchise is weathering.

  8. LanceHeart says:

    I think the confusion comes from your mentioning both Street Fighter X Tekken and Street Fighter X Mega Man.

  9. I fail to find this offensive, despite it being really easy to.

  10. Will Tice says:

    Those attributes are hilarious, but I find it even more hilarious that in the last screenshot Wily isn’t vertically centered, and the “Dr. Wily Lv.1″ text isn’t horizontally centered.
    It’s like they’re not even trying.

  11. Aaron Redd says:

    I have played the Japanese Xover some. Its not sooo bad for what it is. I’ll play the English version more , because I can read English.

  12. MHZ says:

    This is just trolling from Crapcom again. And people who are happy with Streetfighter X Megaman should know that this fan game was meant to be free and distributed by a Megaman fan. All Capcom did was put their trade mark and copy right on it. How much work is that? Like two minutes? Capcom should work to serve the consumers. No consumers is no Capcom. And loyalty from the customers to a company is one of the fundamental basics for running a company. Capcom did the opposite by angering their (potential) consumers by trolling with Megaman.

    Too bad people still buy their RE titles and those SFIV EX Super Turbo Omega plus Alpha editions. Rockman is completly dead and no game will make him like he was. NO GAME. Even another 8bit title is like milking out a dead cow. Though luck. No money from me. I’ll pirate the hell out of Capcom games just to troll back even if those games aren’t even worth playing.

  13. Teach says:

    Wait…there’s an English version of Megaman X-Over out?

    I gotta know…after you beat all the Megaman X villains, what’s next? Is there a final boss in the game? What do the new armors actually do? Does Over-1 die at the end?

  14. Bob says:

    So if I understand this correctly, Toad Man, the boss that uses water attacks is neutral and Air Man is water?

    What?

  15. No, this is the Japanese version I’m playing.

    After you beat the X bosses, you get 4 from the Mega Man 1 in World 3, and 4 from EXE in world 4, this here is a “Special World” only to be in the game for a limited time.

    The game is at a point where once you clear everything you’re done but there is no further story apart from the intro. all you can do is wait for a new world, do Team Battles, Fight Master Bosses or grind for Battle Memories.

  16. TheAverageGuyTAG says:

    Not for Rockman Xover. Not. At. All.

  17. TheAverageGuyTAG says:

    So the comparison is that they’re the exact opposites of each other.

  18. Trigger says:

    I would like to state for the record that using Xover to attract people to play actual Mega Man games is akin to using Angry Birds to attract people to play MechWarrior. One is a simple, single-control social game, and the other is a far deeper, richer experience far beyond the range of your average social gamer.

    Remember why people play social games in the first place — to get a quick fix and feel like they accomplished something, not experience an epic from another universe. There’s a near-unbridgeable gap between the two, and I really wish the misconception of social gaming as a Playskool My First Video Game would die already.

    Besides, we really don’t need people with nostalgic memories of Xover as their first Mega Man game, do we? Not when you can just as easily hand them an emulator and a rom and show them the simple glory of the classics.

  19. I agree, actually. That’s why I said that Xover has potential as an advertising engine, not that it is one. It starts out right with a plot about all the Mega Men having gone missing, so it could have built upon that by including a sampling of gameplay from every major series as you seek to rescue its respective protagonist. I think a gameplay mishmash like that could have worked since all the spinoffs aren’t too dissimilar from each other.