New Fan Game “Extinction” Adds a Little Depth to Mega Man X
Posted on October 21st, 2012 by LBD "Nytetrayn"
Many fans have sought to recreate the action and thrills of the Mega Man X series in their very own games, but generally speaking, most of these tend to be sprite-based, often taking cues from the Super NES or PlayStation titles. But one fan, Puelles, is doing something a little bit different: He’s using 3D modeled graphics for his version.
Following is a glimpse of the project, featuring a stage influenced by Storm Eagle’s stage in the original game:
In addition, Puelles periodically updates his YouTube channel with new, original tunes inspired by those pieces heard in the games.
Thanks for the tip, E G!
Tags: fan game, fan music, Mega Man X
Filed under: Community Developments











That is incredibly impressive! I’d like to see more X-based planes in the bg, but very awesome.
Looks good, I hope it plays well.
X needs to jump higher in order for this game to feel right. In X-X3, X jumps roughly 2 to 2.5x his own height, while this one looks to be 1 to 1.5x.
Wall jumping also looks incredibly weird.
@Will: It’s still in development. I’m sure they’ll figure out the wall jumping before making the official release.
Really cool! I love seeing Megaman X stuff.
This looks terrible. The graphics are worse than X8, one of the most hideous games ever made, and the controls don’t look much better either.
How could anyone possibly think this was a good idea?
@Marth
Hehe, you’re either joking or completely brain dead. This is one guy in his spare time.
Its a little rough around the edges as its still in development but once again the fans bring it. Suck it Capcom.
I wonder if, can all Megaman fans collaborate on one idea for a big fan made game? Utilizing coders, etc from all over the world? Is it possible?
@mirahsan2: If someone could rally, organize, and direct them like they do for these art and music collaborations (though this would probably be a bigger project than either), I don’t see why not.
@mirahsan2
I like your idea, especially when it comes to the possibility of a fan-game with voice acting. An international casting to find the most suitable voice for each character would be somethin really cool in my opinion =)
@mirahsan2
I’d be the first software engineer in line for something like that.
@mirahsan2: I’d love to see that. I’m thinking a REAL Xover concept game. XD
As for the fan game itself, it looks impressive (considering one guy’s working on it), but yeah, some things needs some work. But that’s ok, seeing as this is a WIP.
Animation fluidity is the only thing urking me, and considering that’s a later development thing that’s a good sign. Would love to play. I do like X’s proportions, since it does emphasizes his ridiculously bulky legs.
@mirahsan2
It’s all VERY possible. I may try my hands at it myself. Years have taught me a lot about leadership and such and it’d be really cool to have a fan game with voice acting and things that just add to it being official. Honestly speaking this entire annaversary of Mega Man seems more geared at fan material anyways. So if it’s a massive fan games they want? Then shoot might as do it.
Also yeah my quirks were with animation as well with this in areas. But it’s not to bad and hell better than I could do. Props to the creator, just hope it gets made lol
Looks about as good as Maverick Hunter X to me. The Mega Man fan base is incredibly talented. Not like some others.
The game looks meh. Still needs quite a bit of work, but has potential. In the related videos section, I saw a Green Biker Dude fangame, now THAT is impressive.
@Marthkoopa
I thought you were trolling… until I watch the video
…now seeing how desperate the fanbase has become, glorifying this sub-par fangame since there is nothing better to look forward to… it is rather devastating
@Jhooqe
The product’s quality is what matter, not how it is made
@Matt
-aside from the higher polygon and anti-aliasing (clearly due to being on a pc), there is nothing of this game that can even remotedly match mhx quality
…and I have seen fangame that make this seems like a little kid etch-a-sketch, so saying things like this indicates “the Mega Man fanbase is incredibly talented” is just… sad
Once again,when Capcom fails the Fans prevail. Capcom should just give the Megaman/Rockman franchise to the fans.
@Lumine / Marth
Uh, no. The context of it’s production is definitely something to consider when passing judgement on it’s quality. This is just one amateur trying to make a game, showing his current capabilities in the many disciplines required, and his progress.
What were you expecting? It’s like taking one little kid’s flute performance then stacking it up against the performance of an orchestra with seasoned professionals. “Oh that sucked, kid! That sounded nowhere near as good as that professional orchestra. You suck! What were you thinking?” Idiots.
You don’t even know how many hours he’s put into it, which is an important factor in determining it’s quality.
How about you try making a game by yourself. From programming, 3D modelling, animation, music and game design.
But you probably know jack crap about any of that, so… shut up?
Thanks.
Lumine always did strike me as a little kid with a keyboard. I guess he knows a thing or two about etch-a-sketches.
@Jhooqe *slow clap*
Fans honestly expect early versions of fan games to look like something Capcom would produce.
Idiots, indeed.
@Jhooqe
Saying you can’t criticize something because aren’tt capable of doing it is one of the most common recognized fallacies people use on the internet. You don’t need to be an artist to judge whether a painting is crap, or to be a chef to be allowed to say the food is bad.The ability to do something, and the ability to know the standard and criteria of quality, and test the quality of something, are two entirely separate abilities.
Yes, it is impressive for this guy to do all this alone, but it isn’t gonna change the fact that in the end, it is still a bad game. The guy’s impressive performance and the game final quality got nothing to do with each other. That’s like saying a badly burnt steak a kid make is great, since it is just a kid who make it
@Anonymous
Hiding behind the mask of an anonymous, saying things without reasoning to back it up, resorting to ad hominem before even stating any argument
So brave
@phaelin
I am not expecting Capcom level quality from him. If he can’t make 3D looks good, then just stick with 2D and polish it.
Choosing to do 3d alone is just biting off more than you can chew
@Lumine: Then you pretty much know nothing about game production. It’s a lot easier and more practical for an amateur to create and manipulate a 3d-based model than it is to make 2d assets. Any day.
And no, ‘shut up if you can’t do any better’ isn’t always a good argument, but like the other guy said, you’re comparing one green flautist to an orchestra. At least this guy’s honing skills and sharing his love of Megaman stuff. Nothin’ wrong with that. Speaking of which, why don’t you contribute something that warrants a TMMN post?
for some guy doing this on the side i gotta say it looks pretty cool to me. =)
This is pretty good! I’d love to see the finished product.
believe it or not, I’ve done both spriting and 3d modeling (back when I used to do those sorts of stuff), and found spriting much easier than 3D modeling.
That is not even considering the fact that most of his stuffs design is based from pre-existing assets of previous MMX games, he can just rip the sprite from there, and modify it accordingly
3D modelling is only more efficient when you are actually good at creating a good looking 3d model (which take skills)
“but like the other guy said, you’re comparing one green flautist to an orchestra. At least this guy’s honing skills and sharing his love of Megaman stuff. Nothin’ wrong with that. Speaking of which, why don’t you contribute something that warrants a TMMN post?”
I am not saying he is horrible, I am just saying the game sucks, why must this get personal? He is talented and is doing commendable stuffs, I agree, but that isn’t gonna change the fact that the game looks bad
@ Lumine:
Spriting takes as much skill as 3D modeling does. At their bases, they’re really not so different. 3D is only a little trickier because you’re working with X,Y, *and* Z rather than just X and Y. It’s not that hard to learn, and there are plenty of resources out there to hone skills at rendering. Rigging is sometimes the trickiest part.
With *that* being said, it’s obvious this guy’s taken as much from the X1 to X3 sprites as he possibly could. It looks all right in some parts, but for the most part it looks terribly clunky. The wall-jump is especially awkward. It’s still very early in this project of his, so he can fine-tune the animations so they’re much smoother and have a lot more to them. That’s the trouble with sprite animations. A lot of the time, due to the limitations of the hardware, you had to save memory and processing power by having fewer frames. It’s a huge mistake to mimic 16-bit sprites using 64-bit and higher models frame for frame and keep it that way simply because the latter is capable of so much more by default. X needs to kick off with one foot when he dashes, he simply floats in the air before he moves forward; same when he lands. He needs more hand and foot animations of kicking off and bracing for the wall-jumps, and I agree that he needs to jump a lil’ higher. Might want to center the charge-shot glow around his buster(s) rather than his chest. He’s gathering power into his arm, not his fusion core.
There’s a lot of things that need touching up, and I’m sure Puelles knows this already anyway. If he doesn’t, well now he does xD. What the video shows is basically an unrefined, but workable, demo that still has some placeholders and needs some fine-tuning in the animation department. So far, I like what I see. I’d like to see the same demo being run with smoother and more realistic animation and other adjustments, to give everyone a better idea of what the finished game would be like.