Behold! Your final MegaMan design!

D wins!

Today’s newest Devroom update has revealed the second round’s results. Design D came in first with an overwhelming amount of support in both Japan and worldwide, with 66% and 57% respectively.  With that out of the way, the dev team can finally complete MegaMan’s in-game design!

You might notice a few slight, additional changes to the final design. These were made to make his color and physical attributes fit with his previous appearances. If all goes well, we should be seeing a lot more of this design in the near future.

Source: Japan Devroom

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65 Responses to “Behold! Your final MegaMan design!”

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  1. Sqawl says:

    Though I voted for E, I’m still fine with everything but the ball joints. They make Rock look like some kind of action figure.
    The helmet looks really cool.

  2. Omar says:

    My only question is, with all of those ball joints (and this is a serious question mind you) how do his butt muscles work..? I mean look at that, he’d have to be pretty.. I dunno.. high up? Can’t find the words.

  3. Axl-fox says:

    @ManwholovesRockamusic: now you see, all the rockman generations looked organic in their own kind of way, the idea was to make androids that looked as human as possible. So I dont understand why Trigger would’nt be in the same position, now he looks even more robotic than before with those… Stupid-looking joint balls.

  4. ManwholovesRockamusic says:

    @ axl-fox:

    Your fun person to talk with and I can agree in some form most generations of the series has its organics ,but for the most part when I mean’t organic I was examining the trend started by the exe series etc. Did you notice how they looked more human like than they did robot/ reploid etc. Original – X felt more robotic in terms of appearence. Legends continued the tread via action figure look than we got exe-sf and zero – zx which most of the characters looked more human in appearence than the bulky robots reploids of orignal and X.

    I think I just need to be more specific. I was going more for appearence not the inards of the beings under the appearences that reflect with the times. sorry for any confusion.

    I think the ball joints bring him out more and thats why I felt this look was more deserving than the organic look of recent series generations. If Volnut is capable of moving around in that metal armor of his tha

  5. ManwholovesRockamusic says:

    Sorry my comps keyboard is funky ignore the last statement.

  6. XtheHunter says:

    This is the megaman design I liked the best of all, counting all the series…. he looks better than X in my eyes.

    But I don’t think it fits, really. This looks kinda “gritty, grungy and edgy”, pretty cool for a series with a darker mood like the X and Zero series (assuming they changed the other characters to this style too), but not quite as fitting for the “happy-go-lucky” Legends series.

  7. XtheHunter says:

    on a second look… i isn’t that dark, sorry for the trouble

  8. Sasquatch says:

    Honestly, guys, I don’t see the problem. Other than the unfitting frown on his face, there’s no real reason to bash this picture. Yes, he looks a bit like an action figure, but the original armor looked like LEGO blocks! And it worked! Why? Because that is the Legends style.

    And yes, he looks heavily robotic, but I welcome that. Mega Man is a series built on robotics and, up until now, Volnutt was a digger kid who had responsibility thrust upon him. Maybe the emphasis on robotic appearance is to exemplify his coming into his own as a real “Mega Man” in the chronology.

    Maybe I’m a wishful thinker. Oh well. Can’t wait for the weapons revamping!

  9. ManwholovesRockamusic says:

    shining lazers, beam arms and Buster Cannons oh my.

  10. Oni says:

    @HeatPhoenix

    Since when was Mega Man Volnutt a robot in the same sense as X or Mega Man?

  11. Phaelin says:

    @Oni: I was under the impression he was mostly comprised of nuts and bolts, rather than fleshy-flesh. Hence how his arm is so easily interchangeable with weapons.

    I always thought his robotic composition was to reflect his creation long ago as a “Mega Man” unit. Although I could be confusing my Legends history.

  12. Baykko says:

    Wait a second, as far as I remember Trigger is 100% human, his reproid (or whatever) body was damaged beyond repair from fighting Sera, so Yuna charged his personality into a human body (and his memories into Data) and sealed him inside the Nino ruins until the day Barrel found him.

    As for his weapons, I always thought his arm could morph into the weapon you charged in the memory of the armor. That would explain how he carries them around when all he got is a small backpack.

    Stupid ball joints. The original D didn’t even have them, they just downgraded this design with them. T_T

  13. Phaelin says:

    D totally had the ball joints, they just were not near as detailed as our final result.

  14. ManwholovesRockamusic says:

    @baykko

    Not necessarily, he isn’t 100% human at all good sir or miss. I think the ball joints add more to the figure look as most action figures that are model kits support ball joints which I think is nice improvement and adds to the expierence of megaman volnut’s appearence even more proving my point that even volnut has a signiture look of his own. Now I can see the armor memory idea ,but the detacheable parts are just the hilarous factor hinting more towards the action figure look.

  15. Baykko says:

    I see nothing cool about the action figure look. All it does is denigrate Trigger to the level of toys like Buzz Lightgear.GIJoe.

    And I’d like to see/read proof that Trigger is not 100% human. It’s been way too long since i played the legend games so I’m not saying it can’t be truth, but for what I remember Barrel found Trigger as a little kid and he grey up along with Roll.