Rockman 3: The Early Years

We’ve heard Mega Man creator discuss how Mega Man 3 is one of his least-favorite games in the series, due mainly to the team’s inability to do everything with it that they had hoped before the product had to ship. Nonetheless, development of the title still saw some interesting changes from its early stages to the final product.

Your Weekly Famicom has images and information from the early goings of Rockman 3, including some interesting rarely-seen screenshots and information about the title. Big Snakeys with a more metallic body, ringed planets decorating the background of Gemini Man’s stage, a different background for Top Man’s stage, and the Rush Drill are some of what the article reveals as the clock is turned back and we see what might have been before what came to be. And fortunately, site owner Chris Covell has taken the liberty of providing a mostly-translated .pdf version to make the experience more enjoyable.

Oh, and there’s one other image of note, in case anyone was wondering what 50,000 Robot Master contest entries look like.

There are also other such features, looking at early shots of Ninja Gaiden and Top Secret, the game which would go on to gain greater fame in the West as Bionic Commando. Check them all out here.

14 Responses to “Rockman 3: The Early Years”

   
  1. Sniper Joe says:

    Thank you LBD, this is exactly why I visit this page every day, for obscure information about old video games. That and the current happenings as well.

  2. Alexx says:

    Interesting! I didn’t know the game wasn’t polished to his liking; it’s my favorite original Mega Man! Too bad they didn’t get to do what they wanted with it.

  3. PStart says:

    Awesome! Goes great with what the Mechanical Maniacs found out back in the day

    http://themechanicalmaniacs.com/articles/mm3mysteries.php

  4. @PStart: Oh, wow, they’ve completely revamped that page since I last saw it… and it even includes what I wrote about above. How embarrassing is that?

    –LBD “Nytetrayn”

  5. juanduran1 says:

    news like this is why i keep coming here daily.

  6. Glitcher says:

    Actually, I think Mega Man 5 was the weakest of the 8-bit games because of some crippling gameplay setbacks. The Rush Coil was a nightmare to use and your charge-up freezes whenever you slide, causing you to mistime your shots. But the biggest problem was that enemies in this game had a hit buffer. Depending on how fast you fire, you can damage a robot with six shots or destroy it with three. It really messes up speed runs through the game. Fortunately, all of this was fixed in Mega Man 6, save for a slightly niggly slide.

  7. Steven Chase "Seiko" says:

    Mega Man and Roll’s “Rush Drill” Hyper Combo in Marvel VS. Capcom suddenly makes a bit more sense…

  8. Matthew says:

    megaman 3 is one of my favourites

  9. thesnake383 says:

    Ah, now I see why Megaman 3 was Inafune’s least favorite.

    But hey, with the wonders of hacking, we CAN insert all the things that Inafune wanted in Megaman 3, making it more complete to his liking.

  10. RegalX7 says:

    I always thought it was too bad this was one of Keiji Inafune’s least-favorites – Megaman 3 is my favorite Megaman game. Of course, if there were more things like those, it would’ve been even better, I guess.

  11. RegalX7 says:

    Oh, and this is another reason why I wish Powered Up had done better…

  12. ker-plop says:

    Really? I thought MM3 was great the way it was.

  13. RegalX7 says:

    I meant a MMPU3 would push the quality of MM3 to an even higher level.

  14. Sniper Joe says:

    For nostalgic reasons only I still think Megaman 4 is overall my favorite, simply because it was the first Megaman game I saw and possibly the first video game I ever saw. Plus it’s the first game with a sweet intro with song, it has my favorite boss selection theme, and the Charge Shot.Not to mention Dr. Cossacks 3rd and 4th stage songs. My favorite title screen song to this day though is definetly from Megaman 3. This is probably because it was released the same year I was born.

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