Welcome to The Mega Man Network's coverage for Mega Man 9, the ninth installment in the Mega Man Classic saga. Here you'll find a brief overview of the game, its plot, and links to our guide and various resources.
Mega Man 9 is the next game in the main storyline of the Mega Man Classic series. Long anticipated, this is the first game to continue the main storyline in 11 years, barring Mega Man & Bass. The Mega Man Network will keep you up to date with any and all information pertaining to Mega Man 9.
THIS PAGE CONTAINS POSSIBLE MEGA MAN 9 SPOILERS; READ AT OWN RISK
On June 26th, The Mega Man Network received Nintendo Power screens with exclusive screenshots and an interview with Keiji Inafune about the game. News spread fast, and big gaming sites started citing what we posted, adding more to the fact that the game was actually coming. This still left us without any type of announcement from Japan, which made some Rockman followers skeptical still.
On July 2nd, scans from Famitsu confirmed the game was indeed coming to Japan. The scan shows a black and gray sprite of Mega Man and as no other colors are shown, it's assumed this is not a simple palette swap from beating a Robot Master. More information to come as it comes our way.
Story Summary
It is the year 20XX, and the world breathes a collective sigh of relief now that Mega Man has once again put an end to Dr. Wily's plans for world domination. But then... Robots start going wild all over the world! Could this be Dr. Wily up to his old tricks!?
A news report comes on, as shown from Dr. Light's lab. Mega Man recognizes the robots and they both realize that they are all creations of Dr. Light! Dr. Wily comes on the screen, claiming that he has nothing to do with Dr. Light's robots and that this is what Dr. Light has planned all along. A conversation from the two doctors pops up and it shows Dr. Light asking Dr. Wily to join him in his quest for world domination, followed by Wily rejecting the offer, claiming he has "changed his evil ways". Dr. Wily has created his own robots to stop the treacherous Dr. Light, but lacks the funds to complete them, and requests that the people of the world donate money to his cause. A steady stream of phone calls are coming to the lab, all of them complaining about and denouncing Dr. Light. Mega Man gets ready to get down to the bottom of this, with Rush and Beat by his side. Dr. Light leave Mega Man with a simple warning: "Be careful! You haven't done this in awhile."
Game Overview
The game mimics the "retro" 8-Bit look of Mega Man 1-6 on the Nintendo Entertainment System. In an interview with Nintendo Power, Inafune claimed the game would be pushing 8-bit graphics to their limits in order to get the best out of game. More information to come later.
Life Energy: Refills some of Mega Man's HP. Comes in small and large sizes.
Weapon Energy: Refills some energy for one of Mega Man's weapons. Comes in small and large sizes.
Bolt: Used as currency to buy items at the shop. Comes in small and large sizes.
1Up: Gives Mega Man an extra life. Can be bought at the shop for 20 bolts.
E Tank: Entirely refills Mega Man's HP. Can be bought at the shop for 30 bolts.
M Tank: Entirely refills Mega Man's HP and energy for all his weapons. If all life and weapon energy is full, this item will turn all minor enemies on screen into 1Ups. Can be bought at the shop for 50 bolts.
Energy Balancer: Automatically refills energy for the weapon with the lowest energy when weapon energy is collected. Can be bought at the shop for 100 bolts.
Guard Up: Reduces the amount of damage Mega Man takes by half. Can be bought at the shop for 100 bolts.
Shock Guard: Prevents Mega Man from dying when he touches spikes. When used, Mega Man no longer has this item. Can be bought at the shop for 100 bolts.
Eddie Call: Summons Eddie to deliver a random power-up. When used, Mega Man no longer has this item. Can be bought at the shop for 50 bolts.
Beat Call: If Mega Man falls into a pit, Beat will be summoned to pull him out. When used, Mega Man no longer has this item. Can be bought at the shop for 50 bolts.
Costume: Changes Roll's outward appearance. Can be bought at the shop for 200 bolts.
Hairstyle Book: Changes Mega Man's hair style. Can be bought at the shop for 20 bolts.
Challenges
01. Waltz — Clear the game in 120 minutes or less.
02. Tango — Clear the game in 90 minutes or less.
03. Jitterbug — Clear the game in 60 minutes or less.
04. Bust A Move — Don't miss with the Mega Buster and clear the game.
05. Headbanging — Defeat 8 bosses without your helmet.
06. Bunny Hop — Clear any stage jumping 50 times or less.
07. Mr. Trigger Happy — Clear the game with more than 500 Mega Buster shots.
08. Double Trouble — Visit all stages twice and clear the game.
09. Mr. Perfect — Clear the game without getting damaged.
10. Invincible — Clear the game without dying.
11. Almost Invincible — Clear the game without continuing.
12. No Coffee Break — Clear the game without using any energy or mystery tanks.
13. Air Shoes — Clear the game without falling into any holes.
14. Mega Diet — Clear the game without picking up more than 8 energy pellets.
15. Encore — Clear 4 stages using the same special weapon.
16. Peacekeeper — Clear the game by defeating the fewest number of enemies possible.
17. Conservationist — Clear the game by using the least amount of weapon energy possible.
18. Farewell To Arms — Clear 4 stages without using a special weapon.
19. Gamer's Day — Clear the game 5 times in 1 day.
20. Daily Does — Clear the game once a day for 3 days.
21. Whomp Wily! — Clear the game once.
22. Truly Addicted! — Clear the game for the 10th time.
23. Truly Hardcore! — Clear the game for the 30th time.
24. Conqueror — Defeat your 100th enemy.
25. Vanquisher — Defeat your 500th enemy.
26. Destroyer — Defeat your 1000th enemy.
27. World Warrior — Defeat every type of enemy.
28. Trusty Sidearm — Defeat the 8 bosses with the Mega Buster.
29. Pack Rat — Collect 999 screws.
30. Valued Customer — Purchase all items.
31. Shop A Holic — Purchase 30 items or more.
32. Last Man Standing — Defeat all bosses with one pixel of energy left.
33. Survivor — Defeat one boss with only one pixel of energy left.
34. Hard Rock — Reach a boss' room without getting damaged.
35. Heavy Metal — Reach a boss' room without shooting.
36. Speed Metal — Reach a boss' room without stopping once.
37. Fantastic 9 — Accumulate 9 lives.
38. Fully Unloaded — Hit a boss with all special weapons before defeating it.
39. Blue Bomber — Defeat a boss without getting damaged.
40. Eco Fighter — Defeat a boss with only the Mega Buster.
41. Marathon Fight — Fight a boss for 10 minutes.
42. Quick Draw G — Defeat Galaxy Man in 10 seconds or less
43. Quick Draw C — Defeat Concrete Man in 10 seconds or less
44. Quick Draw S — Defeat Splash Woman in 10 seconds or less
45. Quick Draw H — Defeat Hornet Man in 10 seconds or less
46. Quick Draw J — Defeat Jewel Man in 10 seconds or less
47. Quick Draw P — Defeat Plug Man in 10 seconds or less
48. Quick Draw T — Defeat Tornado Man in 10 seconds or less
49. Quick Draw M — Defeat Magma Man in 10 seconds or less
50. Quick Draw X — Defeat the final boss in 180 seconds or less.