Mega Man Zero 2 Game Manual =========================== WAR AND RESISTANCE IN THE DISTANT PAST... ...the humans and Reploids of the world were nearly annihilated in an apocalyptic war perpetrated by the Sigma Virus. The terrors of war brought about an unstable truce. Before long, the Reploid's military strength together with the Cyber Elves's rise to power changed the face of global conflict. Never-ending war became possible! Mega Man X thwarted this monstrous situation by creating a utopia for humans. Though he soon became the ruler of "Neo Arcadia", X suddenly vanished! News of his disappearance was kept secret, while finding a replacement for him became a national emergency! One scientist took this mission seriously. Ciel, who had devoted her lifework to the peace and harmony of the world, created an X Double. In Neo Arcadia, Reploids were being captured and punished. Leading the innocent Reploids, Ciel escaped these new horrors and built an underground Resistance Base. Ciel and her forces put up a strong fight as many Reploids where relegated to the disposal units. ZERO THE HERO An old forgotten legend became Ciel's last hope as she entered a dilapidated basement shelter. There, a miracle occurred - long-lost Mega Man Zero emerged from the shadows! With Zero's return, Copy X, the ruler of Neo Arcadia, was overthrown. Ciel and her people were able to survive their worst crisis yet! But Zero did not return to Resistance Base. Ciel and her followers fled the half-destroyed Resistance Base to join up with another opposition Resistance Army. Drastically changing its plan, Neo Arcadia decided to put Harupuia, one of the Four Generals, in charge. While Ciel and her wandering band started their lives at the new Resistance Base, injured Zero was still being chased by the Neo Arcadian forces. It has been a year since the incident... and it's time for the tides of war to turn.... REPLOIDS MEGA MAN ZERO Our hero recently awoke from 100 years of slumber to fight the Neo Arcadia. Wounded during his victorious battle with Copy X, Zero again vanished... CIEL This top scientist is credited with the development of Reploids and Cyber Elves. With the onset of war, Ciel resigned her post to devote herself to peace as a Resistance leader. COMMANDER ELPIZO Replacing the busy energy researcher Ciel, Elpizo is the acting commander in charge of military tactics. CERVEAU Cerveau specializes in technical engineering. He took charge of healing Zero's injuries and improving war weapons. At Resistance Base, he is the man to ask for any weapons questions. RESISTANCE COMPANIONS Though Reploids, Ciel's co-workers at Resistance Base are extremely human-like, with unique, individual personalities. SAGE HARUPUIA Since the defeat of Copy X, Harupuia assumed the leadership of Neo Arcadia. As the second of the Four Generals, he carries on the plans of Copy X, defending humans and destroying the Reploids who threaten Neo Arcadia. He has power over wind and electricity. FAIRY LEVIATHIAN The third of the Four Generals, Leviathian's seductive moves confuse Zero in battle. She controls ice and water. Her power in underwater fights is legendary! FIGHTING FEFNIR Fefnir's forte is starting trouble among the Four Generals. He expresses himself best through fighting, and commands earth and fire. BOSS BAD GUYS HYLEG OUROBOCKLE This "dim forest sneak" sits tight in the Ducis Jungle, ready to ambush invaders. He summons Altoloids, the enormous snake-like Mekaniloid. POLER KAMRUS This icy she-bear serves Leviathian. One of the strongest Mutis Reploids, she lurks in the giant body of Rushing Crow. PHOENIX MAGNION A master of mesmerization, he makes enemies hallucinate - and then they panic! PANTER FLAUCLAWS Panter's fast moves confuse the enemy. When closing in for the death blow, he discharges 100 million volts of electric current. KUWAGUST ANCHUS An officer in Harupuia's Fire Army, Kuwagust is like a stone wall - nearly impossible to knock down. BURBLE HEKELOT The armed guard of Notosu Forest, Burble shows no mercy and takes no prisoners. GETTING INTO THE GAME MAIN MENU At the Title screen, press START to open the Main Menu. Use the Control Pad to highlight your option choice, and then press START or the A Button. * New Game - Start a brand new game. * Continue - From the menu that opens, select a saved game. You'll resume the game from the point where it was saved. * Game Link - Go head-to-head with a friend. See pages 26-29. MISSION SELECT On this screen, the Commander's Office orders up your next mission. Stand at center stage and converse with the Commander to choose your mission. (You can skip missions already completed.) GAME SCREEN [Screenshot of the game in action is displayed, with the following points of interest.] - Your Energy Level - Boss's Energy Level - Boss's EX Skill (see page 20) - Stored Sub Weapons - Weapon in Use - Your Level DEFAULT CONTROLS (TYPE A) START - Start game (skip movie) - Open Sub Screen CONTROL PAD - Highlight menu options - Left/Right: Move Zero - Up/Down: Climb ladders - Up: Talk/Enter doorways A BUTTON - JUMP - Confirm on menus - Jump B BUTTON - MAIN - Cancel on menus - Attack - Use Sub Weapon (hold down R Button and press B Button) L BUTTON - DASH - Dash - View Cyber Elves List on Sub Screen (see page 14) R BUTTON - SUB WEAPON - Use Sub Weapon (hold down R Button and press B Button) SELECT - Not used OPTION MODE - CHANGING THE CONTROLS During play, press START to open the Sub Screen (see page 14) and then press the L Button twice. In Option Mode you can change the Attack, Jump and Sub Weapon controls by selecting Type A, Type Bm or Custom. HOW TO USE SUB WEAPONS TYPE A - Hold down the Sub Weapon button, then press the Main button. TYPE B - Press the Sub Weapon button only. CUSTOM - Tap the Sub Weapon button to toggle ON, then press the Main button. Tap the Sub Weapon button again to toggle OFF. SUB SCREEN Press START during play to open the Sub Screen. Below is a rundown of what you'll see. For some items, press the Control Pad Up/Down to highlight the item, press the A Button, and then press Left/Right to change the setting. For other items, highlight the item and press the A Button to use it. Finally, for certain items, press the L Button or R Button to see a sub menu. To enter Option Mode, press the L Button twice. [A screenshot appears on the following page, with the following numbered entries:] 1 Remaining Lives 2 Your Level - S, A, B, C, D, E, or F (first level) 3 Your Energy Level (use Cyber Elves to reach max value) 4 Cyber Elves List (select and press the L Button to view) 5 Main Weapon (select, press the A Button, then Left/Right to change) 6 Sub Weapon (select, press the A Button, then Left/Right to change) 7 Weapon Attribute (select, press the A Button, then Left/Right to change) 8 Cyber Elf (select, press the A Button, then Left/Right to change; see page 23) 9 Sub Tank Energy (select and press the A Button to use; see page 22) 10 Escape Hatch (available in cleared stages only; select and press the A Button to use) 11 Message Window 12 Form Screen (press the R Button to view; see page 20) 13 Your Total Play Time 14 Your Code Name (see page 24) 15 Your Energy Crystals (see page 22) COOL MOVES STANDARD ATTACK * Press the Main button to fire your current weapon. CHARGE ATTACK * Once you pass different requirements and get powered-up, you can perform a Charge Attack by pressing the Main button and holding it down briefly. * Your progress through the game unlocks advanced weapons and new skills! JUMP * Press the Jump button * The longer you hold down the Jump button, the higher you'll jump. * Press the Control Pad Left/Right to aim your jump. * When jumping or kicking the wall, press the Dash button to jump farther. DASH * Press the Dash button for a short distance sprint. * You can also sprint by pressing the Control Pad Left/Right twice quickly. WALL KICK * When you're close to a wall, press the Jump button for a wall kick! LADDER CLIMB * Move close to a ladder and press the Control Pad Up/Down to climb up and down. * Press the Jump button to hop off the ladder. SUB WEAPONS BUSTER SHOT * Buster Shot is an effective short-range weapon. It is an older model of the hand-held weapon used by the Resistance, upgraded by the Z Saber. * Zero has the Buster Shot from the start of a mission. When Buster Shot is charged up, it discharges a powerful attack. Z SABER * Zero inherited this sword during his century-long sleep. * Even though it is the most destructive Sub Weapon, it can only be used in hand-to-hand combat. Timing is crucial to success! CHAIN ROD * Cerveau fashioned this new weapon from Triple-Load. * Chain Rod pulls enemies and objects closer and can hang objects on the ceiling. SHIELD BOOMERANG * This is your total defense solution against the enemy's energy bullets. * It can charge itself during the first mission. Once it's fully charged, you can throw it far into the distance and it will return like a boomerang. FORM AND EX SKILL FORM At the end of a mission, Zero is suddenly empowered wtih a special latent ability, the Form. You'll now control the Form, and can use its offensive power, defensive power and speed to fight the Boss! Go to the Sub Screen and use the Control Pad to select a Form. Then press the A Button to change into that Form. EX SKILL If your level is either S or A when you defeat the Boss, you can take away the Boss's EX Skill. You can then use the EX Skill either as an attack or as a special trick to take something away from a Boss. EX Skill takes effect when Element Chips are equipped (see page 22). SPECIAL ITEMS Without special items, you won't be able to complete your missions! You earn them by defeating enemies. Check your map to see their locations and run over them to pick them up. * Life Energy - Refuels your energy in small, large, and extra large (full recovery) doses. If your energy level is already full, Life Energies you collect are stored in the Sub Tank. * Energy Crystal (EC) - Reploids' energy source and crucial for the growth of Cyber Elves; small size increases to 4, large size to 16. * Z Panel - Increases remaining lives by 1 (up to 9). * Element Chip - Acquired from certain defeated Bosses. Element Chips take effect during charged attacks. * Sub Tank - Stores extra energy. Use a Sub Tank from the Sub Screen to recover your energy. * Cyber Elf Box - Break these open to find Cyber Elves. CYBER ELVES Cyber Elves are famous for appearing just when Zero is in a pinch! They are invoked by a special program specially created to aid you in different situations. Cyber Elves are hidden throughout the missions and may also appear in certain circumstances. Some of them need time to grow before you can put them to good use. HOW TO USE CYBER ELVES - First, talk to Ciel at Resistance Base, and download the Cyber Elf data to the Sub Screen. Then: - On the Sub Screen, press the Control Pad Up/Down to select the Cyber Elves icon. - Press Left/Right to select different Cyber Elf images. You'll see the Cyber Elf's name, special characteristics and conversation in the Message Window. - Press the A Button to use the selected Cyber Elf. RESULTS When you beat the Boss and clear the mission, a Result screen opens. You get scores and a Code Name based on your performance. * Mission - Overall performance (1 - 20 points). * Clear Time - How fast you cleared the mission (1 - 20 points). * Enemy Count - How many enemies you defeated (1 - 15 points). * Damage - How much damage you incurred (1 - 15 points). * Retry - The fewer Retrys you used, the better (1-15 points). * Elf - Unused Elf adds 15 points; time used subtracts points. * Level - Average score of all missions cleared so far. * Code Name - Your ranking based on weapons used and actions taken during the missions. In the first mission, your code name is "Hunter." * Message Window - Displays Forms and EX Skills earned so far. SAVING YOUR GAME When you're ready to save your game, go to the Resistance Base adn talk to Ciel. When she asks, "Do you want to save?" select Yes. Your current location, total number of Cyber Elves and button settings will be saved. You can save up to six games before having to overwrite old save data. - Important! If you turn off the power or remove the Game Pak while saving, your data will be lost. TWO PLAYER SETUP CONNECTING THE GAME BOY ADVANCE GAME LINK CABLE [A diagram of the GBA and linking instructions is shown.] YOU NEED... 2 Game Boy Advance systems 2 Mega Man Zero 2 Game Paks 1 Game Link Cable Making the Connection 1. Make sure the power of both Game Boy Advance systems is OFF. Insert a Mega Man Zero 2 Game Pak into each Game Boy Advance system. 2. Connect the Game Link Cable to the external extension connector on both systems. Important: Player 1 uses the system connected to the smaller plug. Two Player Games Once you're set up for two players, select Game Link in the Main Menu. Save as soon as you enter the Link screen (you must do so in order to continue). After that, the game is automatically saved. Caution - The Game Link Cable may malfunction if: * It is not for the Game Boy Advance system. * It is not connected correctly or has become disconnected. * More than two Game Boy Advance systems are connected. TWO PLAYER CHALLENGE Play this fast-action challenge with your friends! Winners earn Energy Crystals (losers lose energy!). 1. Set up for two players (see pages 26-27). 2. At the Main Menu, both players choose Game Link and press START or the A Button. 3. On the Mode Select screen, one player then chooses a game mode and presses START or the A Button. 4. Both players then load data (Energy Crystals earned during the fight are saved to the loaded data). 5. From the Communications sub screen, both players choose their own Forms, Weapons, and Elements. 6. Press START. If your opponent is also ready, let the fight begin! TWO PLAYER GAME MODES * Time Attack - Set a goal somewhere in the stage. After three tries, the player with the shortest time to the goal wins! * Enemy Battle - Defeat the most enemies from the generator within the time limit and win! * Get Item - Collect the most items from the map within the time limit to win!