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	<title>The Mega Man Network &#187; MegaMan Battle Network</title>
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	<link>http://www.themmnetwork.com</link>
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		<title>In Baltimore This Weekend: OtaRockman at Otakon</title>
		<link>http://www.themmnetwork.com/2010/07/27/in-baltimore-this-weekend-otarockman-at-otakon/</link>
		<comments>http://www.themmnetwork.com/2010/07/27/in-baltimore-this-weekend-otarockman-at-otakon/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 06:36:43 +0000</pubDate>
		<dc:creator>LBD "Nytetrayn"</dc:creator>
				<category><![CDATA[Community Developments]]></category>
		<category><![CDATA[Ariga]]></category>
		<category><![CDATA[Hitoshi Ariga]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[Mega Man Classic]]></category>
		<category><![CDATA[Mega Man X]]></category>
		<category><![CDATA[Mega Man Zero]]></category>
		<category><![CDATA[MegaMan Battle Network]]></category>
		<category><![CDATA[MegaMan Legends]]></category>
		<category><![CDATA[MegaMan Star Force]]></category>
		<category><![CDATA[Merchandise]]></category>
		<category><![CDATA[Otakon]]></category>
		<category><![CDATA[panel]]></category>
		<category><![CDATA[Rockman]]></category>
		<category><![CDATA[Rockman DASH]]></category>
		<category><![CDATA[Ryuusei no Rockman]]></category>
		<category><![CDATA[Udon]]></category>

		<guid isPermaLink="false">http://www.themmnetwork.com/?p=5660</guid>
		<description><![CDATA[This weekend in Baltimore, Maryland, from Friday, July 30th to Sunday, August 1st, will be Otakon. And what has become a part of the annual Otakon experience for many a Mega Man/Rockman fan is the gathering of like-minded individuals known affectionately as &#8220;OtaRockman.&#8221; Each year, a fans tend to converge for cosplay photos and Mega [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.themmnetwork.com/wp-content/uploads/2010/07/otakon200906.jpg" target="_new"><img src="http://www.themmnetwork.com/wp-content/uploads/2010/07/otakon200906.jpg" align=right class=artimg width=200></a>This weekend in Baltimore, Maryland, from Friday, July 30th to Sunday, August 1st, will be <a href="http://www.otakon.com/" target="_new">Otakon</a>.  And what has become a part of the annual Otakon experience for many a <em>Mega Man</em>/<em>Rockman</em> fan is the gathering of like-minded individuals known affectionately as &#8220;OtaRockman.&#8221;</p>
<p>Each year, a fans tend to converge for cosplay photos and <em>Mega Man</em> gaming tournaments, with the time and place usually to be determined at the show (as Otakon tends to keep a rather fluid schedule; it&#8217;s usually held behind or near the Starbucks kiosk at the main entrance).  This year, the gathering begins at 11am on Saturday.</p>
<p>In previous years, <em>Mega Man Battle Network</em> games were the order of the day for tournaments, but host <a href="http://www.stardroids.net/" target="_new">Terra Stardroid</a> has decided to shake things up this year with a <em>Mega Man 9</em> tournament in which you see how far you can go in Endless Mode within five minutes.</p>
<p>And yes, there will be trophies for the victors&#8230; or at least, there should be, if all goes according to plan.  For your chance to be a champion, be at the OtaRockman gathering at noon on Saturday.</p>
<p>On Saturday at 8pm in Panel 6 (Hilton Key Ballroom 1-6) (date/location may be subject to change) will be the panel &#8220;<a href="http://www.otakon.com/events_schedule_detail.asp?eventID=11&#038;id=1246" target="_new">The Anime &#038; Manga Realm of Mega Man</a>,&#8221; hosted by myself, Tabby, Terra Stardroid, Robo Nanya, and Ryouko of <a href="http://www.rockman-exe.com/" target="_new">Rockman.EXE Online</a>:<br />
<blockquote>For the past two years our focused group of <em>Mega Man</em> lovers have presented comprehensive panels at Otakon, all about our famous blue bomber. This year, we have dedicated ourselves to bringing forth all the facts and interesting tidbits about the adaptations of <em>Mega Man</em> into both the manga and anime forms. Several of them never made it to our shores, so we&#8217;re sure you&#8217;ll experience something new and exciting! As always, we&#8217;ll also be doing our raffle for some unbelievable prizes. Don&#8217;t miss it!</p></blockquote>
<p>We even got a &#8220;Best Panel Award&#8221; (and the photograph you see at right) from <a href="http://endingb.net/?article_id=125" target="_new">Ending B</a>, so give it a shot if you&#8217;re in the area this weekend!</p>
<p>What unbelievable prizes will there be?  Suffice to say that we once again have the support of our friends Matt Moylan and UDON Entertainment and JGonzo of Capcom Unity, but beyond that?  It&#8217;s a surprise!  </p>
<p>And if you&#8217;d like to make plans for meeting with others at the event, we have a forum thread dedicated to that right <a href="http://www.themmnetwork.com/forums/index.php?/topic/875-otakonotarockman/" target="_new">here</a>.</p>
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		<title>Will Operate Shooting Star Come to the West?</title>
		<link>http://www.themmnetwork.com/2010/07/04/will-operate-shooting-star-come-to-the-west/</link>
		<comments>http://www.themmnetwork.com/2010/07/04/will-operate-shooting-star-come-to-the-west/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 05:00:39 +0000</pubDate>
		<dc:creator>LBD "Nytetrayn"</dc:creator>
				<category><![CDATA[Mega Man News]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[MegaMan Battle Network]]></category>
		<category><![CDATA[MegaMan Star Force]]></category>
		<category><![CDATA[Rockman EXE: Operate Shooting Star]]></category>

		<guid isPermaLink="false">http://www.themmnetwork.com/?p=5472</guid>
		<description><![CDATA[It&#8217;s the question which Battle Network and Star Force fans have been wondering ever since the game was released in Japan: will Rockman.EXE: Operate Shooting Star see a Western release? Things have not looked good for the title; no announcements were ever made, and normally, the title would have been released right around this time. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.themmnetwork.com/wp-content/uploads/2009/11/ossbox-450x404.jpg" align=right class=artimg width=200>It&#8217;s the question which <em>Battle Network</em> and <em>Star Force</em> fans have been wondering ever since the game was released in Japan: will <em>Rockman.EXE: Operate Shooting Star</em> see a Western release?</p>
<p>Things have not looked good for the title; no announcements were ever made, and normally, the title would have been released right around this time.  Instead, <em>Mega Man Zero Collection</em> seems to have taken its place in the American release schedule, while E3 brought no news.</p>
<p>So finally, someone just brought the question straight to Capcom.</p>
<p><span id="more-5472"></span>&#8220;Any plans, or are you guys passing this one up?&#8221; asked Jimb0, looking for a status update on Capcom Unity&#8217;s <a href="http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/22228329/Sven_S-kill_Operate_Shooting_Star_Coming_to_US" target="_new">Ask Capcom</a> board.</p>
<p>&#8220;For the moment, no plans for a Western release,&#8221; replied Christian Svensson, Capcom&#8217;s Vice President of Strategic Planning &#038; Business Development.  Following further pleas from board members, he added &#8220;Sorry guys, there are no plans for this to happen at this time.&#8221;</p>
<p>So there you have it.  With that said, there is really no telling what other plans for <em>Mega Man</em> we can count on seeing over here (meaning <em>Rockman Online</em> doesn&#8217;t count).  Perhaps light will soon be shed on that <em>Mega Man Universe</em> trademark&#8230;</p>
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		<slash:comments>49</slash:comments>
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		<title>Canon, Continuity, and the Mega Man Franchise</title>
		<link>http://www.themmnetwork.com/2010/06/20/canon-continuity-and-the-mega-man-franchise/</link>
		<comments>http://www.themmnetwork.com/2010/06/20/canon-continuity-and-the-mega-man-franchise/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 04:49:16 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Hitoshi Ariga]]></category>
		<category><![CDATA[Keiji Inafune]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[Mega Man]]></category>
		<category><![CDATA[Mega Man Classic]]></category>
		<category><![CDATA[Mega Man X]]></category>
		<category><![CDATA[Mega Man Zero]]></category>
		<category><![CDATA[MegaMan Battle Network]]></category>
		<category><![CDATA[MegaMan Legends]]></category>
		<category><![CDATA[MegaMan Star Force]]></category>
		<category><![CDATA[Merchandise]]></category>
		<category><![CDATA[Udon]]></category>

		<guid isPermaLink="false">http://www.themmnetwork.com/?p=5373</guid>
		<description><![CDATA[1. can·on &#8211; a basis for judgment; a standard or criterion 2. con·ti·nu·i·ty &#8211; an uninterrupted connection, succession, or union A canon, in terms of a fictional universe, is a body of material that is considered to be &#8220;genuine&#8221; or &#8220;official.&#8221; The use of the word &#8220;canon&#8221; in reference to a set of texts derives [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.themmnetwork.com/wp-content/uploads/2010/06/normal_drlightandwily.jpg" align=right class=artimg width=250>1. can·on &#8211; a basis for judgment; a standard or criterion</p>
<p>2. con·ti·nu·i·ty &#8211; an uninterrupted connection, succession, or union </p>
<p>A canon, in terms of a fictional universe, is a body of material that is  considered to be &#8220;genuine&#8221; or &#8220;official.&#8221; The use of the word &#8220;canon&#8221; in reference  to a set of texts derives from Biblical canon, the set of books which are regarded  as scripture. When Reeve created The Mega Man Network, he set forth a canon analysis meant to describe how we would interpret information from Capcom in analyzing the timeline of the <em>Mega Man</em> franchise. </p>
<p><span id="more-5373"></span>Now, almost a decade later, we have a franchise splintered apart over seven distinct sub-series, source books/publications, manga/anime, and various other mediums. Canon, therefore, is not what we need to examine. Succinctly put, if it is made by Capcom, it is canon; if it is officially licensed by Capcom, it is also canon. In this regard, everything made or licensed by Capcom &#8211; whether it be the Ruby Spears animated series, the <em>NT Warrior</em> anime, the Ariga mangas, the Dreamwave comic, or even the <em>Captain N</em> cartoon &#8211; it is all irrevocably canon. </p>
<p>Perhaps where we erred was our application of the definition of canon &#8211; perhaps what we needed to do instead was understand the fundamental difference &#8220;canon&#8221; and &#8220;continuity.&#8221; Continuity, by the above definition, defines a set of events that occur within a timeline. To understand the continuity of the <em>Mega Man</em> franchise requires analysis of the timeline of events established within the games themselves, as well as the gaps that occur between the primary series (<em>Classic</em>, <em>X</em>, <em>Zero</em>, <em>ZX</em>, and <em>Legends</em>) and the secondary series (<em>Battle Network</em> and <em>Star Force</em>). </p>
<p>The primary series occurs in one timeline, and the secondary series occurs in another &#8211; an &#8220;alternate universe&#8221; if you will. The problem we run into here is that over time, even Capcom&#8217;s own interpretation of events has varied considerably. Events established in new games contradict previously-established scenarios (such as Dr. Cain&#8217;s apparent fate in <em>Mega Man: Maverick Hunter X</em>), some publications make mention of things that are completely ignored by the games themselves (the explanation of X&#8217;s &#8220;suffering circuit&#8221; from <em>Mega Man Zero Official Complete Works</em>), and events mentioned in source books are even retracted in later publications (Capcom&#8217;s original explanations for the location of the Guardians in <em>Mega Man Zero 4</em> versus the <em>Official Complete Works</em>). </p>
<p>What we have now is a <em>Mega Man</em> franchise that has been outsourced to different companies over the years, and which has generated a timeline of events that has become nearly impossible to sort out. Continuity in the realm of <em>Mega Man</em> is almost a non-issue now; take the origins of the <em>Mega Man Zero</em> series, for  example. It was designed by Keiji Inafune to follow the events of <em>Mega Man X5</em>. When Capcom made <em>Mega Man X6</em>, story events of <em>Mega Man Zero 2</em> had to be altered somewhat. When all was said and done, there was a convoluted sequence of events  following the untold end of the <em>Mega Man X</em> series that left the <em>Mega Man Zero</em> series that much harder to understand. </p>
<p>Trying to theorize how events from one series impact another is fruitless. It is not up to us as fans of the series to make such judgments. Our role is to interpret events as they happen, and  make our best guess as to how they integrate into the overall timeline. </p>
<p>So what is it that we&#8217;re trying to say here? Nothing different, really. We&#8217;re modifying our definition of canon and how we&#8217;ve used it in the past, and separating canon from continuity. Canon is just the official elements that comprise the overall framework of the franchise. </p>
<p>Continuity, on the other hand, defines the storyline events that occur from game to game and from series to series. Continuity is something that is open to interpretation, and is something no one website can claim authority over. Therefore, as we cannot predict with any certainty what directions Capcom will take the storyline, the policy of The Mega Man Network is simply to present the facts of the games and merchandise, and let the best educated minds sort everything else out. </p>
<p>It really makes things a lot easier this way, when you look at it in perspective. Trying to piece together a definitive continuity nearly fractured the <em>Star Wars</em> fanbase, and there is no point in doing the same thing to the <em>Mega Man</em> fanbase. Just remember, Mega Man is a little robot that runs around in blue underwear. You wouldn&#8217;t take that too seriously if you saw it, now would you? Neither do we. So what we&#8217;re trying to say, if we&#8217;re saying anything at all, is just relax and enjoy  the games.</p>
<p><em><a href="http://www.themmnetwork.com/wiki/index.php?title=User:Tim" target="_new">Tim</a> is a longtime member of the </em>Mega Man<em> fan community and The Mega Man Network.  Once site administrator, he now acts as a part-time adviser for the site, trying ever so hard to improve the legacy of analysis, guides, and other content he has contributed to The Mega Man Network over the years.</em></p>
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		<title>UDON: ZX Vol. 1 on the Way, Battle Network OCW Formally Announced</title>
		<link>http://www.themmnetwork.com/2010/05/27/udon-zx-vol-1-on-the-way-battle-network-ocw-formally-announced/</link>
		<comments>http://www.themmnetwork.com/2010/05/27/udon-zx-vol-1-on-the-way-battle-network-ocw-formally-announced/#comments</comments>
		<pubDate>Thu, 27 May 2010 21:01:10 +0000</pubDate>
		<dc:creator>Heat Man</dc:creator>
				<category><![CDATA[Mega Man News]]></category>
		<category><![CDATA[art book]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[Mega Man ZX]]></category>
		<category><![CDATA[MegaMan Battle Network]]></category>
		<category><![CDATA[Official Complete Works]]></category>
		<category><![CDATA[Udon]]></category>

		<guid isPermaLink="false">http://www.themmnetwork.com/?p=5118</guid>
		<description><![CDATA[As reported before, some official announcements were going to be coming from UDON shortly, and here&#8217;s the scoop. First of all, Mega Man ZX Vol. 1 is finally hitting retailers on June 2nd. It had some slight issues with printing, but it&#8217;s now officially ready to launch by the distributor. Next up is the official [...]]]></description>
			<content:encoded><![CDATA[<p>As reported before, some official announcements were going to be coming from <a href="http://www.udonentertainment.com/blog/" target="_blank">UDON</a> shortly, and here&#8217;s the scoop. First of all, Mega Man ZX Vol. 1 is finally hitting retailers on June 2nd. It had some slight issues with printing, but it&#8217;s now officially ready to launch by the distributor.</p>
<p>Next up is the official announcement of Mega Man Battle Network Official Complete Works. Following the tradition of the other Official Complete Works books, this one will be chock full of wonderful artwork, sketches and designer notes. It&#8217;s slated for release in November of this year. Official press release below.</p>
<blockquote><p><em>MEGA MAN BATTLE NETWORK: OFFICIAL COMPLETE WORKS</em></p>
<p><em>Mega Man Battle Network reinvented the classic Capcom franchise as an exciting action-RPG, and reintroduced  Mega Man to a whole new generation of gamers. Mega Man Battle Network: Official  Complete Works collects the stunning artwork of all 6 Battle Network games, as  well as Network Transmission and Operate Shooting Star. Inside you&#8217;ll find  character designs, promotional art, rarely seen pieces, and plenty of creator  commentary. Mega Man Battle Network: Official Complete Works is a must have addition  to any Mega Man fan&#8217;s collection.</em></p></blockquote>
<p>Owning the Japanese version myself, I can guarantee you this is an absolute must-have for Battle Network fans! Get stoked!</p>
<p style="text-align: center;"><a href="http://www.themmnetwork.com/wp-content/uploads/2010/05/MMBN_temp.jpg"><img class="size-large wp-image-5119  aligncenter" title="MMBN_temp" src="http://www.themmnetwork.com/wp-content/uploads/2010/05/MMBN_temp-390x550.jpg" alt="" width="390" height="550" /></a></p>
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		<slash:comments>13</slash:comments>
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		<title>Odds Not Good for OSS in West, According to Capcom</title>
		<link>http://www.themmnetwork.com/2010/01/17/odds-not-good-for-oss-in-west-according-to-capcom/</link>
		<comments>http://www.themmnetwork.com/2010/01/17/odds-not-good-for-oss-in-west-according-to-capcom/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 15:24:21 +0000</pubDate>
		<dc:creator>Heat Man</dc:creator>
				<category><![CDATA[Mega Man News]]></category>
		<category><![CDATA[localization]]></category>
		<category><![CDATA[MegaMan Battle Network]]></category>
		<category><![CDATA[Operate Shooting Star]]></category>
		<category><![CDATA[Rockman EXE]]></category>

		<guid isPermaLink="false">http://www.themmnetwork.com/?p=3646</guid>
		<description><![CDATA[Those of you in North America and Europe waiting for Rockman EXE Operate Shooting Star to be localized may have to throw in the towel and just import. It doesn&#8217;t sound like Capcom thinks the game will be viable in the market, or perhaps there are other reasons. Needless to to say, Christian Svensson of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.themmnetwork.com/wp-content/uploads/2010/01/undershirt.jpg"><img class="alignright size-thumbnail wp-image-3647" title="undershirt" src="http://www.themmnetwork.com/wp-content/uploads/2010/01/undershirt-175x175.jpg" alt="" width="175" height="175" /></a>Those of you in North America and Europe waiting for Rockman EXE Operate Shooting Star to be localized may have to throw in the towel and just import. It doesn&#8217;t sound like Capcom thinks the game will be viable in the market, or perhaps there are other reasons. Needless to to say, Christian Svensson of Capcom of America has this to say over at <a href="http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/22228329/Sven_S-kill_Operate_Shooting_Star_Coming_to_US">Capcom*Unity</a>: <strong>&#8220;For the moment, no plans for a Western release.&#8221;</strong></p>
<p>I can&#8217;t say I&#8217;d be terribly surprised if it weren&#8217;t localized. As I discussed in <a href="http://www.themmnetwork.com/2009/11/19/review-rockman-exe-operate-shooting-star-the-case-for-content/">my review</a>, the game featured little extended value outside of being a port of the original GBA title MegaMan Battle Network. Something like the Mega Man Zero Collection at least has the value of being a collection of games for a budget price. It also doesn&#8217;t help that OSS didn&#8217;t seem to reach healthy sales in Japan. Still, it is a little saddening to see the once mighty Battle Network series go down like this. Of course, if there were enough fan support, Capcom could change their tune. If you want to see OSS localized, definitely let them know over at <a href="http://www.capcom-unity.com/">Capcom*Unity</a>.</p>
<p>News Credit: <a href="http://protodudesrockmancorner.blogspot.com/">Protodude&#8217;s Rockman Corner</a></p>
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		<slash:comments>27</slash:comments>
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		<title>The Decade in Review: 200X &#8211; 200X</title>
		<link>http://www.themmnetwork.com/2009/12/31/the-decade-in-review-200x-200x/</link>
		<comments>http://www.themmnetwork.com/2009/12/31/the-decade-in-review-200x-200x/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 04:59:18 +0000</pubDate>
		<dc:creator>LBD "Nytetrayn"</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[Mega Man]]></category>
		<category><![CDATA[Mega Man Classic]]></category>
		<category><![CDATA[Mega Man X]]></category>
		<category><![CDATA[Mega Man Zero]]></category>
		<category><![CDATA[Mega Man ZX]]></category>
		<category><![CDATA[MegaMan Battle Network]]></category>
		<category><![CDATA[MegaMan Legends]]></category>
		<category><![CDATA[MegaMan Star Force]]></category>
		<category><![CDATA[Merchandise]]></category>

		<guid isPermaLink="false">http://www.themmnetwork.com/?p=3468</guid>
		<description><![CDATA[About a week ago, Heat Man came to me and said &#8220;you know, it&#8217;s going to be the year 20XX soon. You should write something reflecting that.&#8221; And then he went and wrote his own article, so now you get two of these things. With that said, let us take a look back on the [...]]]></description>
			<content:encoded><![CDATA[<p>About a week ago, Heat Man came to me and said &#8220;you know, it&#8217;s going to be the year 20XX soon.  You should write something reflecting that.&#8221;  And then he went and wrote his own article, so now you get two of these things.</p>
<p>With that said, let us take a look back on the decade that was, and all of the many wonderful and bizarre turns of events which took place.</p>
<p><big><strong><u><em>The Robot Revolution</em></u></strong></big></p>
<p><img src="http://www.themmnetwork.com/gallery/albums/classic/misc/normal_rcw1promo.jpg" align=right class=artimg width=200>The new millennium got off to an amazing start, as in the year of 200X, roboticist Dr. Thomas Light kick-started the robot revolution, advancing the practice a thousandfold and creating robots to help assist mankind throughout their everyday lives.  In addition to robots designed to fulfill nearly every purpose you could think of, he also created a series of six special &#8220;Robot Masters&#8221; which would lead other robots in fields such as demolitions, antarctic exploration, and more.</p>
<p>Reports state that there were originally eight of these mechanical marvels, but that the last two had been recalled due to issues of ethics, including some allegations of racism.  Dr. Light denied any malevolent intent on his part in the designing of any of his robots, shortly before the ill-timed appearance of Roll, his housekeeping robot, who was designed to resemble a pre-pubescent schoolgirl.</p>
<p>Such controversy would have to be put aside, however, as in the year 200X, one Dr. Albert Wily took control of the Robot Masters and the many legions of robots that had made themselves a part of our everyday lives, and threatened to use their combined might to take over the world.  The American press made attempts to paint Wily and Light as partners, though this would later be refuted as it was revealed the two doctors in fact shared in a longstanding rivalry, one in which Light was said to always come out on top in.</p>
<p>As such, the rivalry would continue as Dr. Light would repurpose his robotic lab assistant.  Giving DLN-001 &#8220;Rock&#8221; a suit of body armor, a helmet, and an arm-cannon capable of launching compact balls of plasma at high speeds over great distances, Dr. Light christened his champion as &#8220;Mega Man,&#8221; and sent him straight into the heart of the invaded territories to bring down Wily&#8217;s armies.</p>
<p>Amazingly, the plan worked, as Mega Man was able to infiltrate and defeat the six robotic overlords and their master, who hid away in his multi-leveled fortress of terror.  Some say he would not have found success without the ability Dr. Light gave him to obtain the abilities of his fallen foes.  The fighting was over, but the peace was not to last.</p>
<p>Some would blame the revolving-door nature of our prison system, while others would point the finger squarely at the administration in charge of the government at the time.  Regardless of the cause, Dr. Wily found himself a free man in the year 200X, and began his effort to rule the world once again in earnest.  This time, he created eight war machines of his own design and sent them out into the world.  And once more, Dr. Light deployed his &#8220;super fighting robot,&#8221; Mega Man, to combat the threat.</p>
<p>The battles were long and difficult, but Mega Man triumphed once again in what many would say was his greatest conflict as he brought Wily&#8217;s empire to its knees once again.</p>
<p><img src="http://www.themmnetwork.com/gallery/albums/classic/misc/normal_mmwwpromo.jpg" align=left class=artimg width=200 style="margin: 5px;">In an astounding turn of events, the year 200X would see Dr. Light and Dr. Wily make peace at long last as the two decided to collaborate on an enormous peace-keeping robot known as &#8220;Gamma,&#8221; which would be energized by crystals obtained from eight mining colonies.  How such a creation would actually manage to keep the peace was never fully-disclosed, as a new robot revolt would occur on the mining colonies.</p>
<p>Once more, Mega Man was sent to quell the revolutionaries and retrieve the energy crystals necessary to power Gamma.  Upon putting an end to the final Robot Master and sending back the last of the crystals, eight new overlords appeared to wreck the mining colonies, leading to Mega Man taking further action to put an end to the conflict.  It was during this time that Dr. Wily would reveal his true colors as the mastermind behind the revolt, turning on Dr. Light and stealing Gamma away to a newly-constructed fortress.</p>
<p>Once finished with his business in the mining colonies, Mega Man would give chase and hunt Wily to the depths of the villainous Skull Castle, where Wily would turn the full force of Gamma on Mega Man himself.  Mega Man would persevere and triumph in the end, though wreckage containing robot parts and what some believe to be recycle-friendly video game cases rained down, crushing the mad scientist once and for all.</p>
<p>A tragic end, but at least the world may finally know peace from robotic terror.</p>
<p><big><strong><u><em>The Dot-EXE Boom</em></u></strong></big></p>
<p><img src="http://www.themmnetwork.com/gallery/albums/bn/misc/normal_oldpromo.jpg" align=right class=artimg width=200>While the internet has existed since 19XX, it is in 200X that it began to take the world by storm, as networks connecting people, places, and information would come to criss-cross the globe, making communication easier than ever.  Unfortunately, the World Three (aka &#8220;WWW&#8221;), a fiendish terrorist organization determined to rule the world, began to use the networks as a way of committing their various NetCrimes as they worked toward a greater plot known as the &#8220;EndGame.&#8221;</p>
<p>The Official NetBattlers, a body established to help quell such crimes as those committed by the World Three, refused to disclose publicly how the full scenario played out.  One Official NetBattle, Eugene Chaud, did make a remark to the effect of &#8220;@#$ing kids,&#8221; however.</p>
<p>Three months later, the absence of the World Three would give rise to a new organization that would strike fear into the hearts of web-denizens, the NetMafia Gospel.  This organization would prove itself to be short-lived, but unfortunately, the following month would also see the return of the World Three.  It was not long after staging a fake NetBattle tournament that the organization would once more be put to rest.</p>
<p>Things took a turn for the worst five months later, as it was discovered that a meteor was on a trajectory with the Earth.  A new NetCriminal organization known as the Nebula Crime Syndicate would attempt to interfere as officials sought out a capable NetBattler to infiltrate the bizarrely-composed meteor and stop it before it could strike the planet, causing untold devastation.  Fortunately, they failed in their efforts, but the syndicate&#8217;s ringleader, Dr. Regal, may have escaped after a faked suicide attempt in which no body was found.</p>
<p><big><strong><u><em>More Games and Merchandise Than You Can Shake a Stick At</em></u></strong></big></p>
<p>In addition to all of the excitement of the past decade, many video games were made to celebrate the adventures of the Blue Bomber.  They are listed as follows:</p>
<ul>
<li><em>The Misadventures of Tron Bonne</em> (200X)</li>
<li><em>MegaMan Legends 2</em> (200X)</li>
</ul>
<ul>
<li><em>Mega Man Xtreme</em> (200X)</li>
<li><em>Mega Man X5</em> (200X)</li>
<li><em>Mega Man X6</em> (200X)</li>
<li><em>Mega Man Xtreme 2</em> (200X)</li>
<li><em>Mega Man X7</em> (200X)</li>
<li><em>Mega Man X: Command Mission</em> (200X)</li>
<li><em>Mega Man X8</em> (200X)</li>
<li><em>Mega Man X Collection</em> (200X)</li>
<li><em>Mega Man: Maverick Hunter X</em> (200X)</li>
</ul>
<ul>
<li><em>MegaMan Battle Network</em> (200X)</li>
<li><em>MegaMan Battle Network 2</em> (200X)</li>
<li><em>MegaMan Network Transmission</em> (200X)</li>
<li><em>MegaMan Battle Network 3: Blue/White</em> (200X)</li>
<li><em>MegaMan Battle Chip Challenge</em> (200X)</li>
<li><em>MegaMan Battle Network 4: Red Sun/Blue Moon</em> (200X)</li>
<li><em>MegaMan Battle Network 5: Team Protoman/Team Colonel</em> (200X)</li>
<li><em>MegaMan Battle Network 5: Double Team DS</em> (200X)</li>
<li><em>MegaMan Battle Network 6: Cybeast Gregar/Cybeast Falzar</em> (200X)</li>
</ul>
<ul>
<li><em>Mega Man Zero</em> (200X)</li>
<li><em>Mega Man Zero 2</em> (200X)</li>
<li><em>Mega Man Zero 3</em> (200X)</li>
<li><em>Mega Man Zero 4</em> (200X)</li>
</ul>
<ul>
<li><em>MegaMan Star Force: Leo/Pegasus/Dragon</em> (200X)</li>
<li><em>MegaMan Star Force 2: Zerker x Saurian/Zerker x Ninja</em> (200X)</li>
<li><em>MegaMan Star Force 3: Black Ace/Red Joker</em> (200X)</li>
</ul>
<ul>
<li><em>Mega Man ZX</em> (200X)</li>
<li><em>Mega Man ZX Advent</em> (200X)</li>
</ul>
<ul>
<li><em>Mega Man &#038; Bass</em> (200X)</li>
<li><em>Mega Man Anniversary Collection</em> (200X)</li>
<li><em>Mega Man Powered Up</em> (200X)</li>
<li><em>Mega Man 9</em> (200X)</li>
</ul>
<p><img src="http://www.themmnetwork.com/gallery/albums/misc/anniversary/normal_mm20year4.jpg" align=right class=artimg width=200>And these are just the American releases!</p>
<p>200X was also a special year for some super heroes to get back to their roots; for Spider-man of Marvel Comics fame, this meant pawning off his marriage to the devil in order to return to a 40-year old status quo.  But for Mega Man, it simply meant dialing back things to 8-bit and getting back to basics in graphics, sound, and gameplay.  Both were bold moves, but time will tell as to which one pays the greater dividends.</p>
<p>In addition to a plethora of games throughout the past decade, there has also been a ton of merchandise made, including (but not limited to):</p>
<ul>
<li>Action figures from Jazwares based on the <em>Classic</em>, <em>X</em>, and <em>Zero</em> series.</li>
<li>Action figures, PETs, Battle Chips, and other toys from Mattel based on <em>NT Warrior</em>, the Viz licensed version of <em>Battle Network</em>.</li>
<li><em>NT Warrior</em> anime, DVDs, and manga by Viz.</li>
<li>Trading cards based on the <em>Classic</em>, <em>X</em>, <em>Zero</em>, and <em>Legends</em> series by Artbox.</li>
<li>A four-issue comic book series based on the <em>Classic</em> and <em>X</em> series by Dreamwave.</li>
<li>DVDs of the <em>Classic</em>-based Ruby-Spears animated series from ADV.</li>
<li>The <em>Mega Man: Upon a Star</em> DVD from ADV.</li>
<li>&#8220;Official Complete Works&#8221; art books based on the <em>Zero</em>, <em>Classic</em>, and <em>X</em> series by UDON Entertainment (with the last two arriving in just the nick of time).</li>
</ul>
<p>Plus, as the decade closes out, we know that 20XX will kick off with a bang, as <em>Mega Man 10</em> has been announced for March, plus not one but <strong>two</strong> manga series are in the pipeline for an early 20XX release from UDON: Hitoshi Ariga&#8217;s <em>Mega Man Megamix</em> and Shin Ogino&#8217;s <em>Mega Man ZX</em>.  And if that wasn&#8217;t enough, there is also a triple-threat cameo of Zero, Roll, and MegaMan Volnutt in January&#8217;s <em>Tatsunoko vs. Capcom: Ultimate All-Stars</em>.</p>
<p>All in all, the years of 200X to 200X have been pretty good to fans of <em>Mega Man</em>, and with any luck, 20XX will be just as good&#8211; maybe even better.  After all, there&#8217;s a lot more 20XX to work with.</p>
<p>&#8211;LBD &#8220;Nytetrayn&#8221;</p>
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		<slash:comments>18</slash:comments>
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		<title>Rumor: OSS Multiplayer Coming to DSiWare?</title>
		<link>http://www.themmnetwork.com/2009/12/29/rumor-oss-multiplayer-coming-to-dsiware/</link>
		<comments>http://www.themmnetwork.com/2009/12/29/rumor-oss-multiplayer-coming-to-dsiware/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 05:00:50 +0000</pubDate>
		<dc:creator>LBD "Nytetrayn"</dc:creator>
				<category><![CDATA[Mega Man News]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[MegaMan Battle Network]]></category>
		<category><![CDATA[MegaMan Star Force]]></category>
		<category><![CDATA[Rockman EXE: Operate Shooting Star]]></category>

		<guid isPermaLink="false">http://www.themmnetwork.com/?p=3417</guid>
		<description><![CDATA[Rumor has it that rather than risk sinking money into a DS port-plus version of MegaMan Battle Network in Operate Shooting Star, Capcom may instead simply lift the multiplayer mode from the title and release it independently on Nintendo&#8217;s DSiWare downloadable video game service. The mini-game, known as &#8220;Star Colosseum,&#8221; allows six players to battle [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.themmnetwork.com/wp-content/uploads/2009/12/ossmulti.jpg" align=right class=artimg>Rumor has it that rather than risk sinking money into a DS port-plus version of <em>MegaMan Battle Network</em> in <em>Operate Shooting Star</em>, Capcom may instead simply lift the multiplayer mode from the title and release it independently on Nintendo&#8217;s DSiWare downloadable video game service.</p>
<p>The mini-game, known as &#8220;Star Colosseum,&#8221; allows six players to battle wirelessly to collect stars using one copy of the game and a variety of familiar <em>Battle Network</em> and <em>Star Force</em> faces.  The rumor also says there could be additions to the download version, such as multiplayer via Wi-Fi and perhaps one new playable character.</p>
<p>Capcom has yet to comment on this, but we&#8217;ll keep you posted if anything more develops.</p>
<p><strong>Source:</strong> <a href="http://protodudesrockmancorner.blogspot.com/2009/12/rumor-mega-man-colosseum-headed-to.html" target="_new">Protodude&#8217;s Rockman Corner</a></p>
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		<slash:comments>24</slash:comments>
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		<title>Rockman.EXE: Operate Shooting Star Brings GBA Deja Vu in More Ways Than One</title>
		<link>http://www.themmnetwork.com/2009/11/14/rockman-exe-operate-shooting-star-brings-gba-deja-vu-in-more-ways-than-one/</link>
		<comments>http://www.themmnetwork.com/2009/11/14/rockman-exe-operate-shooting-star-brings-gba-deja-vu-in-more-ways-than-one/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 06:47:06 +0000</pubDate>
		<dc:creator>LBD "Nytetrayn"</dc:creator>
				<category><![CDATA[Community Developments]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[MegaMan Battle Network]]></category>
		<category><![CDATA[MegaMan Star Force]]></category>
		<category><![CDATA[Rockman EXE: Operate Shooting Star]]></category>

		<guid isPermaLink="false">http://www.themmnetwork.com/?p=2986</guid>
		<description><![CDATA[An excerpt from an interesting piece at Protodude&#8217;s Rockman Corner: Guess the game I&#8217;m describing: It&#8217;s a DS &#8220;port plus alpha&#8221; of a GBA Capcom hit which spawned a successful franchise, marketed as a &#8216;revival&#8217; of the series. In it, a blue-suited hero proudly wearing the symbol of his profession on his chest does battle [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.themmnetwork.com/wp-content/uploads/2009/11/aceoperate.png" align=right class=artimg>An excerpt from an interesting piece at Protodude&#8217;s Rockman Corner:</p>
<blockquote class=directquote><p>Guess the game I&#8217;m describing:</p>
<p>It&#8217;s a DS &#8220;port plus alpha&#8221; of a GBA Capcom hit which spawned a successful franchise, marketed as a &#8216;revival&#8217; of the series.  In it, a blue-suited hero proudly wearing the symbol of his profession on his chest does battle in an unusual environment to protect the innocent.  This DS update adds a new scenario near the end of the game where the main character comes in contact with a new villain.  However, the graphics and music are much the same as the GBA version.  Budget-priced, the game is clearly meant to appeal to the fans, and sells about 50,000 copies its first week.</p></blockquote>
<p>As you might have guessed from the picture, the answer isn&#8217;t as clear-cut as it may seem.  In fact, it seems almost as though history is repeating itself.</p>
<p>Learn what it all seems to point to and mean by reading the full post at <a href="http://protodudesrockmancorner.blogspot.com/2009/11/guest-post-operate-shooting-starace.html" target="_new">Protodude&#8217;s Rockman Corner</a>.</p>
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		<slash:comments>17</slash:comments>
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		<title>Golden Mr. Prog Brings EXE Concept Art</title>
		<link>http://www.themmnetwork.com/2009/11/08/golden-mr-prog-brings-exe-concept-art/</link>
		<comments>http://www.themmnetwork.com/2009/11/08/golden-mr-prog-brings-exe-concept-art/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 07:08:00 +0000</pubDate>
		<dc:creator>LBD "Nytetrayn"</dc:creator>
				<category><![CDATA[Mega Man News]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[MegaMan Battle Network]]></category>
		<category><![CDATA[MegaMan Star Force]]></category>
		<category><![CDATA[Rockman EXE: Operate Shooting Star]]></category>

		<guid isPermaLink="false">http://www.themmnetwork.com/?p=2960</guid>
		<description><![CDATA[If you check out Capcom of Japan&#8217;s official website for Rockman.EXE: Operate Shooting Star and check out the &#8220;brain section,&#8221; then there is a chance that you might run into this cheerful little fellow: His appearance is random, but if you do encounter him, then he will reward you with a piece of Rockman.EXE concept [...]]]></description>
			<content:encoded><![CDATA[<p>If you check out Capcom of Japan&#8217;s <a href="http://www.capcom.co.jp/rockman/exe_oss/index.html" target="_new">official website</a> for <em>Rockman.EXE: Operate Shooting Star</em> and check out the <a href="http://www.capcom.co.jp/rockman/exe_oss/brain/" target="_new">&#8220;brain section,&#8221;</a> then there is a chance that you might run into this cheerful little fellow:</p>
<p><center><img src="http://www.themmnetwork.com/wp-content/uploads/2009/11/Goldenmrprog.png" width=500></center><br />
<br />
His appearance is random, but if you do encounter him, then he will reward you with a piece of <em>Rockman.EXE</em> concept art:</p>
<p><center><a href="http://www.themmnetwork.com/wp-content/uploads/2009/11/conceptexe.png" target="_new"><img src="http://www.themmnetwork.com/wp-content/uploads/2009/11/conceptexe.png" width=500></a><br />
<small>Click to enlarge.</small></center></p>
<p>Of course, now that it&#8217;s been posted here, I suppose that all but destroys any impetus to actually look for the golden Mr. Prog on the official site&#8230;</p>
<p><strong>News Credit:</strong> <a href="http://protodudesrockmancorner.blogspot.com/2009/11/oss-homepage-easter-egg-golden-mr-prog.html" target="_new">Protodude&#8217;s Rockman Corner</a></p>
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		<slash:comments>14</slash:comments>
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		<title>Pleasing Mega Man Papercrafts</title>
		<link>http://www.themmnetwork.com/2009/10/30/pleasing-mega-man-papercrafts/</link>
		<comments>http://www.themmnetwork.com/2009/10/30/pleasing-mega-man-papercrafts/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 04:40:13 +0000</pubDate>
		<dc:creator>LBD "Nytetrayn"</dc:creator>
				<category><![CDATA[Community Developments]]></category>
		<category><![CDATA[Cut Man]]></category>
		<category><![CDATA[Fan Art]]></category>
		<category><![CDATA[Mega Man]]></category>
		<category><![CDATA[Mega Man Classic]]></category>
		<category><![CDATA[MegaMan Battle Network]]></category>
		<category><![CDATA[Mettaur]]></category>
		<category><![CDATA[Papercraft]]></category>

		<guid isPermaLink="false">http://www.themmnetwork.com/?p=2896</guid>
		<description><![CDATA[Remember that cool Easter egg in Mega Man X8, where having save data from Mega Man X: Command Mission put you into an added simulation within Optic Sunflower&#8217;s stage, allowing one of the Maverick Hunters of 21XX to test their mettle against the first of Dr. Light&#8217;s Robot Masters, Cut Man, in a 3D, 8-bit [...]]]></description>
			<content:encoded><![CDATA[<p>Remember that cool Easter egg in <em>Mega Man X8</em>, where having save data from <em>Mega Man X: Command Mission</em> put you into an added simulation within Optic Sunflower&#8217;s stage, allowing one of the Maverick Hunters of 21XX to test their mettle against the first of Dr. Light&#8217;s Robot Masters, Cut Man, in a 3D, 8-bit battle?</p>
<p>One member of DeviantArt, ryo007, has managed to <a href="http://ryo007.deviantart.com/art/Megaman-Vs-Cutman-Papercraft-87481020" target="_new">recreate</a> about 95% of the effect of that encounter with a cool papercraft diorama:</p>
<p><center><img src="http://www.themmnetwork.com/wp-content/uploads/2009/10/e1e26053b02b3858122e8ddbfc7cf749.png"></center></p>
<p>The above was featured as one of The Toyzone&#8217;s &#8220;25 of Your Favorite Video Games Recreated as Dioramas&#8221; list, but it wasn&#8217;t the only <em>Mega Man</em> entry on the list.  While Mega Man and Cut Man took the #10 spot, #14 also belonged to another Blue Bomber, MegaMan.EXE of the <em>Battle Network</em> series:</p>
<p><center><img src="http://www.themmnetwork.com/wp-content/uploads/2009/10/850fddc6c9928d520e7ba611dd96260c.jpg"></center></p>
<p>One can&#8217;t help but think that maybe Wood Man should have been a part of these.</p>
<p>You can find the full list of dioramas, including <em>Bionic Commando</em>, <em>Pokemon</em>, <em>Mario</em>, <em>Contra</em>, <em>Sonic the Hedgehog</em>, and more <a href="http://www.thetoyzone.com/2009/blog/25-of-your-favorite-video-games-recreated-as-dioramas/" target="_new">here</a>.  Then, you can find how to create many of them yourself at the <a href="http://www.papercraftmuseum.com/museum/?cate=Video%20Game%20Diorama" target="_new">Papercraft Museum</a> and <a href="http://www.nintendopapercraft.com/" target="_new">Nintendo Papercraft</a>.</p>
<p><strong>News Credit:</strong> <a href="http://www.capcom-unity.com/jgonzo/blog/2009/10/30/random_capcom_papercraft_dioramas_for_your_entertainment" target="_new">Capcom*Unity</a></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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