Coming out of the 2014 Penny Arcade Expo (PAX) last weekend are some new videos for Mighty No. 9, highlighting some new stages and gameplay, the multiplayer mode, and more!Read More
Yesterday, The Mega Man Network was recently able to sit down and play through a demo level of Mighty No. 9 during PAX 2014. While it was only one level, it showed off a number of cool things that makes Mighty No. 9 a different beast than its predecessors, while still maintaining much of what made previous games staring blue robots particularly special.Read More
As you might have noticed, we have a section for news separate from the usual Mega Man fun here called "Mega Man-esque," for games and such which fall in the spirit of Mega Man, but aren't actually Mega Man. And let us tell you, they don't get much more "Mega Man-esque" than this!Read More
Comcept has released yet another new video to show off footage from their upcoming title, Mighty No. 9. This time out, we get to see Call in action with her jetpack, among some other new footage of in-game transformations and stages.Read More
ScrewAttack has just announced that the guest of honor at the 2014 ScrewAttack Gaming Convention, or SGC, will be none other than Mighty No. 9 (and former Mega Man) mastermind, Keiji Inafune!Read More
It's been about two months since we last saw some headway made on Mighty No. 9. But now, just over a week away from the 2014 Electronic Entertainment Expo, Comcept has posted a new bit of work-in-progress footage to their YouTube account.Read More
It's incredible to think of what a juggernaut Mighty No. 9 has become since Keiji Inafune first announced his Kickstarter to get fan-supported funding for his latest video game concept. With the game still in early development and no plans for a release until sometime in 2015, we've already seen talk of a live-action production being thrown around, and now a familiar face is ready to bring the adventures of Beck and Call to the small screen.Read More
Recently, we got to see some screens from the very-early-in-development α２ ROM of Mighty No. 9, courtesy of a sneak-peek provided to members of Comcept's forum dedicated to the game. At the recent D.I.C.E. 2014 expo, Inafune held a talk and featured the following short clip of himself playing the ROM.Read More
As you might have heard, Mighty No. 9 producer Nick Yu recently popped up on the super-secretive forums for the game to share with everyone a few new screens of the extremely early in-development game's progress. We're probably talking pre-White City level early here, for those who can remember that from Mega Man X (and if you don't... maybe we can talk about it sometime).Read More
The last few hours of Mighty No. 9 's Kickstarter went out when a bang. It also went out with a live stream, with the folks at Comcept, Inti Creates, 8-4, Ltd. and more. If you missed the stream, however, you can now catch the archive here. Or if you didn't miss it, just relive it all again!Read More
Recently, the Mighty No. 9 Kickstarter page posted an interview with Keiji Inafune and 2 Player Productions covering topics related to the campaign and the game in general. This interview took place a month before the Kickstarter went live, so it will be interesting to see what his thoughts were before seeing the fan reactions.
For those of you who do not have time to watch the video, we have transcribed the interview below. However, we do encourage you to watch the original video. It's much more interesting when you see the expression on Inafune's face, and the tone of his voice. It really gives you a different experience that text alone can't supply.Read More
Okay, so 9-Bit isn't really a thing... yet. Truth be told, we aren't really sure what Comcept had in mind when they announced the stretch goal for an optional "retro-style chiptune soundtrack" and accompanying effects, whether it be 8-bit, 16-bit, or something else, but it looks like we'll get to find out!