Recently, we got to see some screens from the very-early-in-development α２ ROM of Mighty No. 9, courtesy of a sneak-peek provided to members of Comcept's forum dedicated to the game. At the recent D.I.C.E. 2014 expo, Inafune held a talk and featured the following short clip of himself playing the ROM.Read More
As you might have heard, Mighty No. 9 producer Nick Yu recently popped up on the super-secretive forums for the game to share with everyone a few new screens of the extremely early in-development game's progress. We're probably talking pre-White City level early here, for those who can remember that from Mega Man X (and if you don't... maybe we can talk about it sometime).Read More
Fans of Mega Man have been a pretty creative bunch over the years, bringing the Blue Bomber and other series characters to various games that feature player-generated content. Now as Mighty No. 9 takes shape, its titular character is starting to venture where the other blue robot once tread.Read More
If you're a fan of Mega Man, then it's a good chance you're aware of the amazing Mega Man Megamix manga by Hitoshi Ariga. Likewise, if you're an aficionado of video games, odds are you're aware of the recent release of Pokémon X and Pokémon Y last month. What do these two things have to do with one another? Well, it turns out that several of the new Pokémon in the games were designed by Ariga-san himself!Read More
Mighty No. 9 is still only just funded, and yet it's already looking to join forces with other titles. In an interview with Keiji Inafune, he casually mentions his desire to create some kind of collaboration between Mighty No. 9 and another title Comcept is working on, Yaiba: Ninja Gaiden Z .Read More
The last few hours of Mighty No. 9 's Kickstarter went out when a bang. It also went out with a live stream, with the folks at Comcept, Inti Creates, 8-4, Ltd. and more. If you missed the stream, however, you can now catch the archive here. Or if you didn't miss it, just relive it all again!Read More
Recently, the Mighty No. 9 Kickstarter page posted an interview with Keiji Inafune and 2 Player Productions covering topics related to the campaign and the game in general. This interview took place a month before the Kickstarter went live, so it will be interesting to see what his thoughts were before seeing the fan reactions.
For those of you who do not have time to watch the video, we have transcribed the interview below. However, we do encourage you to watch the original video. It's much more interesting when you see the expression on Inafune's face, and the tone of his voice. It really gives you a different experience that text alone can't supply.Read More
Okay, so 9-Bit isn't really a thing... yet. Truth be told, we aren't really sure what Comcept had in mind when they announced the stretch goal for an optional "retro-style chiptune soundtrack" and accompanying effects, whether it be 8-bit, 16-bit, or something else, but it looks like we'll get to find out!
Good news, everyone! With just three hours left to go as of this writing, the Mighty No. 9 Kickstarter has surpassed the stretch goal of $3,700,000! So what does that mean?
Oh, you didn't know? You better Call somebodaaaaaaay!
Yep, is it any surprise at this point? With 11 hours to go, Mighty No. 9 has reached 3.5 million in funding. That locks down Nintendo 3DS and PlayStation Vita releases for the game. Thanks to everyone's efforts, Beck's adventure will be playable and pretty much all hardware on sale in 2015!Read More