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	<title>Comments for The Mega Man Network</title>
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		<title>Comment on Solar Man&#8217;s Art Contest Judging Yields a Most Curious Clue by Capcom Unity MM10 Art Contest: The Secret Meaning of Duo : The Mega Man Network</title>
		<link>http://www.themmnetwork.com/2010/03/12/solar-mans-art-contest-judging-yields-a-most-curious-clue/comment-page-1/#comment-28530</link>
		<dc:creator>Capcom Unity MM10 Art Contest: The Secret Meaning of Duo : The Mega Man Network</dc:creator>
		<pubDate>Tue, 16 Mar 2010 07:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.themmnetwork.com/?p=4363#comment-28530</guid>
		<description>[...] week, we posted this little blurb about the judging of Capcom&#8217;s Solar Man fan art competition, the results of which can be [...]</description>
		<content:encoded><![CDATA[<p>[...] week, we posted this little blurb about the judging of Capcom&#8217;s Solar Man fan art competition, the results of which can be [...]</p>
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		<title>Comment on TMMN Review of Mega Man 10 by Playswithsquirrels</title>
		<link>http://www.themmnetwork.com/2010/03/15/tmmn-review-of-mega-man-10/comment-page-1/#comment-28528</link>
		<dc:creator>Playswithsquirrels</dc:creator>
		<pubDate>Tue, 16 Mar 2010 06:45:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.themmnetwork.com/?p=4369#comment-28528</guid>
		<description>While I basically agree with everything you said, I do have to mention that I think you haven&#039;t used the weapons *as* much or as well as others have, to see where they can really shine.

Most notably the Chill Spike, which over time has convinced many people that it&#039;s the best weapon in the game. Not even for its spike properties, either, but the freezing from the goo. Unlike Concrete Shot, the immobilization lasts an extremely long time, which basically neuters whatever enemy is hit with it. Myself, I like it most for the large stomping enemies, as hard mode tends to put them in places very annoying to deal with. Otherwise, I like placing a bed of spikes beneath enemies that rush to the floor or in front of you quickly, such as the axes and spiders.

The Water Shield is a pretty meh defensive weapon but arguably the best offensive weapon in the game, simply because one use provides the equivalent of 16 buster shots. Murders minibosses and is particularly good for the Keeper and Tricastle. You didn&#039;t point out its main strength, so I&#039;m guessing you didn&#039;t use it for this.

That said, I think the weapon set is unquestionably worse than MM9 and is still a little disappointing in that regard.

As for the music, I&#039;m of the opinion that by the soundtrack growing on you overall, you come to enjoy the fact that each track sounds so different. And anyone that listened to the leaked tracks for the DLC was treated to an incredibly catchy, delightfully nostalgic surprise, which in my opinion raised my opinion of the soundtrack overall.

While I&#039;m very happy with the game, I&#039;m withholding my &quot;final&quot; judgment until all the DLC has been released. I have high hopes.</description>
		<content:encoded><![CDATA[<p>While I basically agree with everything you said, I do have to mention that I think you haven&#8217;t used the weapons *as* much or as well as others have, to see where they can really shine.</p>
<p>Most notably the Chill Spike, which over time has convinced many people that it&#8217;s the best weapon in the game. Not even for its spike properties, either, but the freezing from the goo. Unlike Concrete Shot, the immobilization lasts an extremely long time, which basically neuters whatever enemy is hit with it. Myself, I like it most for the large stomping enemies, as hard mode tends to put them in places very annoying to deal with. Otherwise, I like placing a bed of spikes beneath enemies that rush to the floor or in front of you quickly, such as the axes and spiders.</p>
<p>The Water Shield is a pretty meh defensive weapon but arguably the best offensive weapon in the game, simply because one use provides the equivalent of 16 buster shots. Murders minibosses and is particularly good for the Keeper and Tricastle. You didn&#8217;t point out its main strength, so I&#8217;m guessing you didn&#8217;t use it for this.</p>
<p>That said, I think the weapon set is unquestionably worse than MM9 and is still a little disappointing in that regard.</p>
<p>As for the music, I&#8217;m of the opinion that by the soundtrack growing on you overall, you come to enjoy the fact that each track sounds so different. And anyone that listened to the leaked tracks for the DLC was treated to an incredibly catchy, delightfully nostalgic surprise, which in my opinion raised my opinion of the soundtrack overall.</p>
<p>While I&#8217;m very happy with the game, I&#8217;m withholding my &#8220;final&#8221; judgment until all the DLC has been released. I have high hopes.</p>
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		<title>Comment on TMMN Review of Mega Man 10 by Daniel Lind</title>
		<link>http://www.themmnetwork.com/2010/03/15/tmmn-review-of-mega-man-10/comment-page-1/#comment-28527</link>
		<dc:creator>Daniel Lind</dc:creator>
		<pubDate>Tue, 16 Mar 2010 06:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.themmnetwork.com/?p=4369#comment-28527</guid>
		<description>Pretty interesting and spot-on review. Thanks!

One problem that really hits me with Mega Man 10 is that Protoman abilities are essentially swapped with those of Megaman. I mean, wasn&#039;t it Rock that recieved all those fancy upgrades Dr. Light devised (Mega Buster, slide) while Protoman was on a constant run? I understand Inti trying to give Mega Man 2 expirience here, but why not move said expirience to Protoman altogether and leave Megaman upgraded like he should have been? Oh right, shield and double damage. Still....... Kind of nonsensical.</description>
		<content:encoded><![CDATA[<p>Pretty interesting and spot-on review. Thanks!</p>
<p>One problem that really hits me with Mega Man 10 is that Protoman abilities are essentially swapped with those of Megaman. I mean, wasn&#8217;t it Rock that recieved all those fancy upgrades Dr. Light devised (Mega Buster, slide) while Protoman was on a constant run? I understand Inti trying to give Mega Man 2 expirience here, but why not move said expirience to Protoman altogether and leave Megaman upgraded like he should have been? Oh right, shield and double damage. Still&#8230;&#8230;. Kind of nonsensical.</p>
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		<title>Comment on All the Powers of the Sun! by kybarsfang</title>
		<link>http://www.themmnetwork.com/2010/03/15/all-the-powers-of-the-sun/comment-page-1/#comment-28525</link>
		<dc:creator>kybarsfang</dc:creator>
		<pubDate>Tue, 16 Mar 2010 05:20:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.themmnetwork.com/?p=4372#comment-28525</guid>
		<description>I, too, was hoping for Django cameo. This is funny nonetheless. XD</description>
		<content:encoded><![CDATA[<p>I, too, was hoping for Django cameo. This is funny nonetheless. XD</p>
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		<title>Comment on TMMN Review of Mega Man 10 by Heat Man</title>
		<link>http://www.themmnetwork.com/2010/03/15/tmmn-review-of-mega-man-10/comment-page-1/#comment-28521</link>
		<dc:creator>Heat Man</dc:creator>
		<pubDate>Tue, 16 Mar 2010 04:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.themmnetwork.com/?p=4369#comment-28521</guid>
		<description>@Grammer Gestapo: Perhaps sir, PERHAPS. Of course I find your choice of name most curious, as &quot;grammar&quot; is the structural rules that govern word order, while the issues you point out are those of spelling! I hereby decree you change your name to Spelling Spaz. Also thanks.</description>
		<content:encoded><![CDATA[<p>@Grammer Gestapo: Perhaps sir, PERHAPS. Of course I find your choice of name most curious, as &#8220;grammar&#8221; is the structural rules that govern word order, while the issues you point out are those of spelling! I hereby decree you change your name to Spelling Spaz. Also thanks.</p>
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		<title>Comment on TMMN Review of Mega Man 10 by Grammer Gestapo</title>
		<link>http://www.themmnetwork.com/2010/03/15/tmmn-review-of-mega-man-10/comment-page-1/#comment-28520</link>
		<dc:creator>Grammer Gestapo</dc:creator>
		<pubDate>Tue, 16 Mar 2010 04:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.themmnetwork.com/?p=4369#comment-28520</guid>
		<description>Are you suggesting that this game offers typical Mega Man *fare* that will test my *mettle*?</description>
		<content:encoded><![CDATA[<p>Are you suggesting that this game offers typical Mega Man *fare* that will test my *mettle*?</p>
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		<title>Comment on TMMN Review of Mega Man 10 by RegalX7</title>
		<link>http://www.themmnetwork.com/2010/03/15/tmmn-review-of-mega-man-10/comment-page-1/#comment-28518</link>
		<dc:creator>RegalX7</dc:creator>
		<pubDate>Tue, 16 Mar 2010 02:52:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.themmnetwork.com/?p=4369#comment-28518</guid>
		<description>You hit the nail on the head (I need to stop using cliches...) regarding why I loved 10 so much more than 9, and why I didn&#039;t really care for 9. 10&#039;s one of my favorites in the series - just behind 3 as my favorite Classic series game.</description>
		<content:encoded><![CDATA[<p>You hit the nail on the head (I need to stop using cliches&#8230;) regarding why I loved 10 so much more than 9, and why I didn&#8217;t really care for 9. 10&#8217;s one of my favorites in the series &#8211; just behind 3 as my favorite Classic series game.</p>
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		<title>Comment on TMMN Review of Mega Man 10 by GB2VIGO</title>
		<link>http://www.themmnetwork.com/2010/03/15/tmmn-review-of-mega-man-10/comment-page-1/#comment-28514</link>
		<dc:creator>GB2VIGO</dc:creator>
		<pubDate>Tue, 16 Mar 2010 02:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.themmnetwork.com/?p=4369#comment-28514</guid>
		<description>Good review. I thought the game was great and you are right, the music grows on you the more you play the game. All of the boss themes are great especially the Wily Machine boss theme!</description>
		<content:encoded><![CDATA[<p>Good review. I thought the game was great and you are right, the music grows on you the more you play the game. All of the boss themes are great especially the Wily Machine boss theme!</p>
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		<title>Comment on TMMN Review of Mega Man 10 by Ghost Man</title>
		<link>http://www.themmnetwork.com/2010/03/15/tmmn-review-of-mega-man-10/comment-page-1/#comment-28512</link>
		<dc:creator>Ghost Man</dc:creator>
		<pubDate>Tue, 16 Mar 2010 02:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.themmnetwork.com/?p=4369#comment-28512</guid>
		<description>Good review.  I found MM10 much more accessible than MM9 due to less emphasis on &quot;now master THIS type of gimmick platform!!...!!!&quot; and more emphasis on fun stage design.  That&#039;s not to say it was easier per se-- just a heck of a lot more enjoyable.  I guess the review is right on when it says 10 isn&#039;t trying to emulate any of the past games as 9 did; it&#039;s more of an amalgamation of what made Mega Man fun over the years. :)</description>
		<content:encoded><![CDATA[<p>Good review.  I found MM10 much more accessible than MM9 due to less emphasis on &#8220;now master THIS type of gimmick platform!!&#8230;!!!&#8221; and more emphasis on fun stage design.  That&#8217;s not to say it was easier per se&#8211; just a heck of a lot more enjoyable.  I guess the review is right on when it says 10 isn&#8217;t trying to emulate any of the past games as 9 did; it&#8217;s more of an amalgamation of what made Mega Man fun over the years. <img src='http://www.themmnetwork.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on All the Powers of the Sun! by Proto Stryker</title>
		<link>http://www.themmnetwork.com/2010/03/15/all-the-powers-of-the-sun/comment-page-1/#comment-28511</link>
		<dc:creator>Proto Stryker</dc:creator>
		<pubDate>Tue, 16 Mar 2010 01:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.themmnetwork.com/?p=4372#comment-28511</guid>
		<description>Hah, this also brings up another interesting question: Isn&#039;t Mega Man solar-powered as well? So... Solarman shouldn&#039;t logically work against Mega, but instead power him up! 

Hey, someone do this.</description>
		<content:encoded><![CDATA[<p>Hah, this also brings up another interesting question: Isn&#8217;t Mega Man solar-powered as well? So&#8230; Solarman shouldn&#8217;t logically work against Mega, but instead power him up! </p>
<p>Hey, someone do this.</p>
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