Speculation Train: MMU a Kinect/Move Game?

Been a long time since I did one of this. We are at the eve of PAX, and many things we’ve wondered about Capcom’s Mega Man Universe will be answered in a scant 24 hours. However, a small realization struck me yesterday, and Boss Man insisted I write about it. So then, here we go. [...]

Bond Man: The Phantom Robot Master

Been a while since we presented any Mega Man mysteries for you, but we have a neat new one today! I’ll admit, however, that this is a more open-and-shut case than our previous features of the Capcom Hand and Wily’s Mystery Pipe. But this story is still an interesting one, because it’s about a Robot [...]

Mega Man Zero Collection Reviewed

…has been out for a bit now, and reviews are starting to come in. Be it Nintendo Power, 1UP and the like, the game has gotten positive feedback. However, I know that you don’t care about ANY of those guys! Deep down, you want to know what I think of this game. Fear not, loyal [...]

Canon, Continuity, and the Mega Man Franchise

1. can·on – a basis for judgment; a standard or criterion 2. con·ti·nu·i·ty – an uninterrupted connection, succession, or union A canon, in terms of a fictional universe, is a body of material that is considered to be “genuine” or “official.” The use of the word “canon” in reference to a set of texts derives [...]

The Mystery of Wily Castle’s Pipe

We blew your mind with the “Capcom Hand,” and now it’s time to present another wild peculiarity of Mega Man. So what could be so baffling and incredibly mysterious that you need to drop everything you’re doing and read this right now or else you’ll die? It’s… a pipe! Ok, maybe it’s not that awe-inspiring. [...]

Does June’s Nintendo Power Tease Mega Man Universe?

Yesterday saw the delivery of the new June 2010 issue of Nintendo Power (seen above at left) to my mailbox. And as always, the last page of the magazine (at right) bore a teaser for the next issue. (And thankfully, one of GoNintendo‘s readers received theirs at the same time, thus saving me the trouble [...]

A Small Glimpse at the Origins of Mega Man X

This preview image of Mega Man X comes from GameFan Vol. 1 issue 9. It’s been thrown around here and there, but my buddy AWD! just tossed this high quality scan at me. The issue probably came out close to the middle of 1993. From the looks of the screenshot shown the game was pretty [...]

The Great Mega Man Finger Phenomenon

This is a curious tale I’ve been thinking of writing up for some time now, and was inspired by yesterday’s Press The Buttons article about the “Capcom Turnaround.” I referenced this account at the end of the report, and amazingly enough, more of you were interested in that last line than in the PTB article! [...]

TMMN Review of Mega Man 10

When Mega Man 9 came out, it caused quite a stir. As games continually strove to push the boundaries of graphics, story and budget, Mega Man 9 had the nerve to be a simple action game with a retro presentation. It was the first milestone in what we now consider console retro revivals, including New [...]

Getting Geeky: Mega Man 10 Image Analysis

A few days ago IGN posted some new videos and screens of Mega Man 10. One of the things about the screens is that they featured borders which will fill in the dead space on 16:9 aspect televisions. As it turns out, though, these borders reveal a bit of information when you look at them [...]

The Five Things I Hope to See with Mega Man 10

The month of January has passed, and that means we’re one month closer to the release of Mega Man 10. Chance are you’re getting your hopes up, because I certainly know I am. So much so, in fact, that I took the time to write down some of my biggest hopes for Mega Man 10 [...]

The Decade in Review: 200X – 200X

About a week ago, Heat Man came to me and said “you know, it’s going to be the year 20XX soon. You should write something reflecting that.” And then he went and wrote his own article, so now you get two of these things. With that said, let us take a look back on the [...]

So Long 200X… Hello 20XX

If you’re anything of a Mega Man fan, the ambiguous dating system of the series should be very familiar to you. For example, the Battle Network series takes place in 200X. The X series occurs through 21XX. Star Force kicks in at 22XX. Legends… honestly, I don’t really know; I think they used the Mayan [...]

More Merry Mega Man X-mas

In the spirit of the day, here’s a little more bizarre Mega Man Christmas joy for you to partake in from the OAV mini-series Upon a Star, which is now available on iTunes: As it turns out, Protodude had the same idea I did, though he took it to a rather north polar-extreme, and has [...]

Let’s Go Racing! It’s Mega Man Funny Car Madness!

It’s been quite some time since Mega Man last took to the race track in Mega Man Battle & Chase; over a decade, in fact, in a game which North America never even got to lay its hands on until 2006′s Mega Man X Collection for the PlayStation 2 and Nintendo GameCube. Since then, Capcom [...]