Rockman Online Reveals Duo, Beginning Area

[gallery link="file" columns="2" orderby="title"] A couple new details are revealed today about Rockman Online, via Stoo.com. First and foremost, we have the appearance of Duo from Mega Man 8. It's not mentioned what capacity he'll appear in the game, but much like X and Zero, he's being shown off as a popular character.

Additionally, a stage called Gaia is also shown. This military region is where the player's first challenges unfold, and contains various environments to play in such as a town, railway and forest. It's said Rockman Online will feature stages with many diverse environments to support the game's enjoyment.

Finally, the report mentions that the Rockman Online teaser trailer released on the 26th of last month already has seen over 150,000 views, and received a huge response from not just South Korea, but Japan, America and Europe as well. Neowiz plans to continue releasing game screenshots, though I get the impression their idea of screenshots includes game artwork, mostly.

News Credit: Protodude's Rockman Corner, CAP Kobun

Analyzing Mega Man 10's Endless Attack: Classic Stage Homages


Here's a video feature I've wanted to make for a little while now. You may recall how Mega Man 9's Endless Attack mode paid homage to classic Mega Man by using a few stage segments from Mega Man and Mega Man 2. As to be expected, Mega Man 10's Endless Attack mode has some homages of its own, quite a few more in fact! If you're a long time Mega Man player you probably recognized a lot of these already, but here they are compared side by side. The video runs a bit long, but there turned out to be a lot of homages! And who knows, maybe there are even more. It's not like I have every stage memorized (just almost). Perhaps you can point out others.

It's Just a Jump to the Left, and then a Step to the Right

TMMN resident Maverick-Jin brought my attention to an interesting article on Press The Buttons today. It's a little feature in many Mega Man games I never thought much about, but immediately recognized its persistence when it was brought to light. So you're playing a Mega Man game, when you drop down to a lower level. On this screen you have to traverse left for a little bit before you can fall down lower and continue right. This environmental formation, which PTB dubs the "Capcom Turnaround" appears to be present in numerous Mega Man games since Mega Man 3, not to mention some of the X games and other Capcom 2D platformers. If you're at all skeptical, just check out the article yourself. Be prepared for an image heavy report.

Truthfully, I don't find anything "mystical" about this turnaround. In an action game that's largely about running and jumping, it's imperative to have landforms that make traversing the stage more interesting. The turnaround is basically an economical way of making you do more on a single screen. We don't really see it going in other directions because Mega Man stages typically don't go from right to left much, though with a ladder it is possible (just look to how Spark Man's stage starts).

What I really want to know is why so many Mega Man characters can't keep their third and fourth fingers apart. You ever notice that?