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We made it! 25 years of Mega Man... where has the time gone? Capcom's Greg and Brett return to talk all things Mega Man on the little guy's big day alongside MegaCast hosts Adam (Heat Man), Tabby, and myself (Jesse / Main Finger). We get into Street Fighter X Mega Man, the recent Capcom public survey, merchandise, and more all before Brett gets a Game Over.
In our second half, Greg takes us on a whimsical journey through tangents about Capcom's FMV games. Also many, many other tangents. What did you expect? It's the MegaCast! Of course, we bring it back around by sharing our early Mega Man memories and look to the future. Also, we spend too long talking out a drawing that you can't see while listening... or can you?
Join us in our celebration of a gaming icon with The TMMN Megacast #20 – Episode 25: The Search for the Episode Number.
Hey! Did you notice? A new Mega Man game was announced! What platform is it for, you ask? Um... we'll tell you later! Rockman Xover (Zover?) is, of course, on peoples' minds. But before we get to that, Heat Man, Tabby, AWD, and myself (mainfinger) discuss the 25th anniversary rock and techno albums, the soundtrack E Can, the Mega Man Legends 3 concept album fan project, and Archie's crossover comic series between Mega Man and Sonic.
And, of course, lot's of tangents. All this and more on episode #19 of the Megacast: Rockman Zover!
After sacrificing itself to protect its friends, The MegaCast appeared to be gone forever. But after scouring the Earth, we were able to find and piece together the various parts and rebuild it. Now The MegaCast is back and better than... well, at least as good as... well, it's back anyway.
This month Heat Man, Tabby, AWD, and myself (mainfinger) assemble to talk about the 10th anniversary of the Mega Man Zero series. But it wouldn't be The MegaCast without us taking a really long time to actually get to the main subject. What exactly is Project X Zone? Will it be any good? Will it even come here? We compare it to similar looking games of the past to find out!
Also, we talk about a whole bunch of random crap that has nothing to do with anything because that's what we do. But hey, maybe you know what we should be talking about. If that's the case, feel free to leave future topic suggestions in the comments below.
Mega Man Legends 3 is not a terribly easy topic for Capcom Entertainment to talk about publicly. But Brett, Greg and Seth of Capcom Unity gave it a swing on the latest episode of their Capcom Unity Official Podcast. Spoiler alert: Not going to get your hopes up going in - the surpassing of 100,000 fans for Legends 3 has no bearing on the revival of the game, at least in the foreseeable future. But sincere praise is given on how strongly Mega Man fans have banded and cooperated together, as well as Capcom's own commitment to keep the franchise going from the get-go. In a sense, a lot of the same things you've heard already, but it's nice hearing them genuinely from the mouths of the staff.
You can catch the 100,000 Strong discussion, and then a little bit about Mega Man Zero's 10th anniversary, at around the 50 minute mark in the podcast, i.e. a little past halfway in.
Hey, everybody! It's the January MegaCa-Oh, who am I kidding? It's February. I know it. You know it. It's time to just accept it. But despite its belated release, we have a great show for you this month. The classic crew is finally back together including myself (Main Finger), Heat Man, Tabby, and our prodigal son/conspiracy theorist, AWD!
We also have a special guest. Do you want to see what they look like? Just look in the mirror! We asked you to call in with your input on Bad Box Art Mega Man and you did. Well, at least some of you did. We selected three of you to be heard during our discussion. But don't worry! The rest of you are still part of the show. Just be sure to stick around until the very end to hear the rest of the calls.
All this and more on the latest (like... really late) MegaCast: The Bad Box Art GigaCast!
Remember when we posted about the opportunity to post comments to be read on a podcast about Mega Man's quirky spinoff games? No? Well, I can't say I blame you. The podcast was delayed repeatedly. But it's here, now! I Am Error is a new(ish) podcast on WingDamage.com dedicated to talking about weird and wacky games. Episode 2 is all about Mega Man. The show discusses Mega Man's Soccer, Battle & Chase, Super Adventure Rockman, and (by request) Wily and Right no Rockboard – That’s Paradise.
In addition to the standard hosts, they have a few familiar faces you might recognize: namely Heat Man and myself (Main Finger). Let this tide you over until the next MegaCast (it's coming, I swear!). And be sure to stick around to the end of the show when they keep their word by reading and discussing feedback from readers.
As you might know, we at TMMN have a little something called The Megacast that we like to put out every month. And we do our best to keep the topics timely and relevant. Well, sometimes things have a way of lining up nicely... On this upcoming episode of the show, we will naturally be discussing "Mega Man" as he was recently revealed in Street Fighter X Tekken. We want to make your voice heard, too - quite literally. We would like you to send in a recording of your personal thoughts this appearance of Mega Man, and your stance on things in general. Do you see this as a fun little tribute? Or do you think Capcom is intentionally messing with the fans?
Of course, we have to have some guidelines. We don't want rants, we don't want crying, we don't want endless cussing. We want composed, well thought out views. Whatever stance you take is fine so long as you can back up your claims with strong reasoning and facts. This is not about venting, it's about explaining. Be sure to introduce yourself at the start, and try to keep your recording under five minutes.
When you're done, mail us your audio file or a link to it to us by next Friday, the 4th of February. We'll go through them and select a few that we deem the most interesting and thoughtful to discuss on the show. We look forward to hearing from you!
It's a new year and while 2011 hasn't been the brightest year for the blue bomber (and could arguably be the worst yet), Heat Man, Tabby, returning guest Ash Paulsen, and I (Main Finger) try to leave you with a positive hope for the future.
But before that, we take a moment to reflect on the Mega Man Star Force series which recently had its fifth anniversary. Of course, we can't get through it without a ridiculous amount of tangents. Honestly, though, would you have it any other way?
To top if all off, Heat tells us about Mega Man X for the iPhone. All this and more on our 16th episode of our year in review podcastacular MegaCast: "What is Robot DNA?"
Two is better than one. That's just science! So we're giving you a show with double the hosts and double the guests. While Heat Man and myself (Main Finger) fight for ultimate podcast host supremacy, returning guest Greg Moore and newcomer (both to the show and the company) Brett Elston must battle to the death to find out who is the biggest Mega Man fan at Capcom Unity.
After the standard interview, Heat Man decides to put Brett to the test with a pop quiz of mega proportions. We then talk about Heat's adventures at Tamashi Nation and his journey to get the comic version of the X figure along with other wacky Japan adventures that may or may not involve Maid Cafés. Speaking of Japan, we spend some time admiring the effort of Rockman fans building up a community and talk about Rockman Unity. To top it all off, we discuss the logistics of trollin'.
All this and more on our double Capcom employee infused, Mega quizzical podcast: Capcom vs. Capcom.
Don't look now, but it's totally still October, guys. No, really! I mean, why else would there be an October edition of the MegaCast today? Certainly not because we're late. I would never let that happen! This month (by which I mean October), we have special guest Dashe Troxon from Legends Station joining us to talk about the recent efforts of the 100,000 Strong for Legends 3 movement. She also teases some of what's to come from the group and shares some of her experience on the fan dub of Mega Man Legends: Great Adventure on the 5 Islands.
Brian (Protodude) and Ash Paulsen (from Udon) also join me (aka Main Finger or "the guy who always forgets to introduce himself on the show") as we give the rundown on the Wily Castle Remix Gauntlet (currently in progress), have a heated debate on whether the We are ROCK-MEN! album is awesome or so awesome, and bask in our memories of the arcade scene with a discussion of Mega Man: The Power Battle.
All this and more (read: not more) on the latest Megatacular Powertastic Battlecast! ...er MegaCast!
In a strange twist of fate, Heat Man has found himself trapped one day into the future. But thanks to the science (read: magic) of the northern lights, Tabby, Ash Paulsen and I were able to establish a radio connection and hear his warnings of things to come! Of course, the crew started doubting the whole "future" business after Heat showed the cell phone he was using and started talking about a game from 2008. But since we're all Legends fans, we listened to the tale of his 5 Islands Great Adventure anyway.
But before that, Heat tells us just how bizarre the future really is. Have dryers really been banished from society? Is there really such a thing as a convenient post office? Are we actually just talking about Japan and not the future at all? We may never know.
This isn't the HeatCast, though. We all chime in to talk about Mega Man 9, how it feels to go back to it, how it compares with 10, and how it got the ball rolling for a retro revival in gaming.
Heat Man isn't the only comeback. The giveaway segment has returned! You'll have a chance to win your very own out-of-print Mega Man 6 keychain. A rare specimen indeed. How do you win? You'll have to listen yourself to find out!
Heat Man may have temporarily left us to go adventuring in Japan, but that won't stop the MegaCast! We still have what's left of our rag tag crew including myself (Jesse "Main Finger" Gregory), resident conspiracy theorist Andrew "AWD !" Dickman, and Tabby "I don't like music" Ramsey. We also talk to Brian Austrin of Protodude's Rockman Corner about all manner of strange Rockman memorabilia. After the interview portion, we talk about the greatest Mega Man game ever (don't question it!) the original Mega Man X. We then ponder over the many masterfully crafted intricacies of the Ruby-Spears Mega Man cartoon. To top it all off, we have a discussion on how Mega Man could get more attention from the mainstream again partially inspired by Heat's recent editorial of paradigms and how they might need some shifting.
All this and more on the latest Megatacular Podcastisode!
Earlier this week, Heat Man and I were both invited to take part in the latest edition of The Joystiq Show, a new podcast hosted by the video game blog every week or so. As one might have guessed by our very presence, this week's show involves Capcom and Mega Man. Titled the "Hyper Mega Capcom Edition," we appeared with former Capcom developer Ben Judd (now the lead agent for DDM) and Mark MacDonald of 8-4, though not at the same time; we were in a separate segment. While those two talked about Capcom's current state in the context of modern game development in Japan, we were brought in to talk about the recent cancellation of Mega Man Legends 3. Then they wrapped up with a roundtable of their own Capcom insights.
And as tempting as it might have been to recite a version of Revelations rewritten to feature blue horsemen descending upon Capcom and harvesting DNA Souls, the truth is that we kept it pretty civil. So if you were expecting us to launch into some sort of tirade, well, you've been warned of your impending disappointment.
Nonetheless, we hope you'll find it an entertaining listen. With that said, we've also been told that some of the stuff we recorded had to be cut to fit the new format they are working with, but there is hope that it will be used in a written feature in the coming weeks. They said they'll keep us in the loop, and when that happens, we'll pass word along here.
Thanks to Comic Con and Otacon, we fell a little behind with our July Megacast episode, so we hope you don't mind giving it a listen in early August.
Anyhow, this episode I'm joined by Jesse "Mainfinger" Gregory and Andrew "AWD!" Dickman as we break away from the segmented topic format and spend the whole time discussing the deal with Mega Man Legends 3. It was recently cancelled, in case you haven't heard about that. Sorry to lay it down so bluntly!
Rather than spending the whole show grieving, we take an analytical look at everything that went down, and weigh certain events that took place to see how we got to where we are. What areas was Capcom rational in their decisions, and where did they drop the ball? We discuss all this and more, including the efforts being taken to bring Mega Man Legends 3 back.
There's certainly been a ton of talk about the whole ordeal in the past couple of weeks, so I do hope you find something interesting and new in our discussion. Enjoy.
Top artwork by Kinniku.
Wow, another month go by already? I thought I was setting a pretty manageable pace with one podcast a month, but I'll tell you, these things creep up on you nevertheless. But hey, we're up to episode 10 now! This month the crew is joined by Daniel "Press Start" Wilson, who you might recall won first place in the MML3 PV contest (good job, sir!) but comes on for a different reason. Before getting to that, though, the gang takes a look at Mega Man: Dr. Wily's Revenge in this month's game club. Hopes were that it would be on the 3DS eShop by recording, but that has yet to come about. Oh eShop, why do you love to disappoint us Mega Man fans? Oh well, we talk about the game nevertheless.
However, it's after the break that the podcast is additionally joined by a late Andy and Ash to get into the real meat of the discussion: Mega Man in Super Smash Bros. A new one has been announced coming down the pipeline at some point on Nintendo's newest hardware. What can fans do this time around to try and assure Mega Man's inclusion in the game? And just how would Mega Man perform in it anyway? We're sure you have all your theories and ideas, but listen to OURS first! Be sure to also check out the promotional site Press has started.
Additionally, we have a musical break featuring work by our own Jesse "mainfinger" Gregory, "Bots of Rage," a song up for voting this week in OC Remix's Grand Robot Master Remix Battle. You can check out the competition's main page to get the whole track plus more.
And that's a month's worth of show! Enjoy!
Many thanks to Kevin X. Nelms for the promo image.
The Megacast is back at ya for another month! And this time we have an all new esteemed guest to speak to, Greg "Grega Man" Moore. He's the guy at Capcom Unity who toils endlessly to make sure your Mega Man Legends 3 dreams come true. But he managed to find a spot of time to come on and talk with us a bit, and regaled us with his wonderful adventure of joining Capcom and proving his Mega Man cred. He also stuck around while we got into a bit about Reaverbot appreciation. Unfortunately he couldn't stick around for the whole show; his body just couldn't take it yet, but maybe someday. Plus his Data Dance was giving us all motion sickness. The later half of the show is pretty much dominated by our Game Club segment, which covers Mega Man Legends this month. Yep, as you guessed this is a pretty much an entirely Legends themed show. Except for many the musical break, which is classic Mega Man medley by none other than Grega Man himself, from his life-in-the-fast-line high school band days. Bet you didn't know the guy was so talented. Incidentally, you can find the full track here. Enjoy the show!
WE LOVE MEGA MAN LEGENDS 3!!!
In this episode I'm joined by Jesse, Tabby and Andy and we find it pretty easy to shore up our excitement for the latest info revealed about Mega Man Legends 3, including the announcement of Barrett and the Prototype Version coming to 3DS download soon! I don't think we need to tell you just how awesome the game is turning out, but we do anyway!
On top of that, in the latest game club we discuss X's jump to the world of 32-bit in Mega Man X4, and deliberate just how passionately Zero wants to stop the coop. Plus, the musical break features a chiptune rendition of Proto Man's theme from Mega Man 3 by Jason Howell (who also did the artwork for the Mega Man Mania article, what a talented guy!).
We didn't end up covering many topics this month, but there's still plenty of fun discussion! Enjoy!
It's time for another Minicast, and this one is a bit different. Today's show was actually recorded live from Captivate 2011! But of course, it's not so live today. Still, you can just imagine you were there! Joining me on the show is the biggest ensemble yet, with my fellow Captivate invites Zonic, Shockwave, FH and The Switcher, as well as a major league Capcom Unity crew with jgonzo, Snow and Sven.
Since there was really nothing for Mega Man at the event, I expected this to be a pretty quick show, something just for fun. But it ballooned into quite a big discussion of Captivate's offerings! We do talk a bit about the future of Mega Man, since I knew a lot of fans were concerned following the cancellation of Universe. But the Capcom guys assure us Legends 3 is still going strong and Mega Man is not a brand to just throw away. Afterwards, Snow takes over a bit so we can all discuss the titles that were shown. If you're curious about a lot of the new things revealed, who better to hear it from than the fans!
I'll also just mention that the audio quality is going to be a bit difference since it was not the usual Skype call, but rather all of us sitting around Shockwave's fancy pants Snowball mic. So there's more of a disparity among voice levels and more background noise in general. Still, with a ton of talk about cool games, you can handle it! Enjoy!
A travel-worn man approaches you. You've been living underneath the shadows of lies, he says. But, he is ready to illuminate your vision. Illuminate it with truth. Do you follow this man on his journey of enlightenment? Nonsensical stories aside, here is the latest Megacast. It's a little late I'll admit, but it's our longest podcast yet; just crossing over two hours! I assure you this is not a goal we're continuing to aim for. In this episode, the crew's discussion largely centers around Inti Creates, where we give our thoughts on the dev's Mega Man titles, as well as take a particularly close look at Mega Man ZX in our game club.
Additionally, we also go over the current status of Mega Man Legends 3, and then I question if Mega Man is still just a game anymore. Also, our musical break features the song Slash Claw from Joshua Morse's album Mega Man: The Robot Museum. Lastly, there is definitely no contest after the musical break. Enjoy the show!
Andy is on vacation so hopefully he doesn't mind me playing with a photo of his...