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Among a of newly announced iOS and Android titles, Capcom introduced Street Fighter X All Capcom, set to launch November 13th of this year. The game is a "hero training RPG" which is played with card battles. Since, when you think of Street Fighter, you think of card battles. As seen in the artwork and screens from the game's official homepage, we can so far expect characters hailing from Mega Man, Mega Man X and Mega Man Legends. The game boasts over 500 characters from a number of beloved Capcom series. As cards. To be honest, this game actually looks a lot like Minna to Capcom All Stars, a mobile card battle RPG whose service ended earlier this year. All Stars was also touted as a hero training RPG. Some of the artwork even appears to be exactly the same (compare Okami's Amaterasu). All Stars was originally a collaboration with GREE.
Thanks for the tip, Django!
Allegedly, the version released is quite a bit behind the updates that the Japanese version currently has. Furthermore, the game requires an account registration to play, whereas in Japan Xover can use services like Facebook and Twitter to log in. It is also region locked, and you cannot add Japanese players to your friends list.
Originally, Capcom of America intended to release Xover in the west as well, but those plans were indefinitely put on hold; probably due to the poor reaction the game received. Nevertheless, there are those who want to play it, and the Korean release could be a sign that it's on its way.
Thanks for the info, Django!
Following the previous boss character contest for iOS/Android app Rockman Xover, Capcom is rolling out another. This time, however, the theme is players' home regions. In fact, Capcom wants entries that somehow represent each of the 47 prefectures of Japan. Taking that into consideration, I'm supposing this is a Japan only contest.
This time the chosen boss characters won't be made into actual bosses. But 11 grand prize winners will have their characters made into Battle Memory cards. They will also receive a special Battle Memory only available to contest winners, and an E Tank water bottle. Of those 11, four will be used as special giveaways for media outlets like Famitsu and Dengeki. An additional 47 runners-up will win that special Battle Memory.
Like the last contest, this one will be maintained by uploading works to Nico Nico Seiga. The deadline is September 2nd, with the winning entries planned to start appearing in the game in early October. So if you live in Japan anyway, good luck to you!
News Credit: Famitsu (via Wizaman)
People have had both good and bad things to say about Rockman Xover... let's be honest; mostly bad. But one thing people have consistently seemed to approve of is OVER-1's design and various armors. Perhaps making use of this notion, Famitsu is showing off high res artwork of all the OVER forms to appear so far, 1 through 8 (though minus the special R form). Which form is your favorite?
Additionally, Famitsu is also announcing that the special edition card of There, one of the boss contest winners, will be available with the latest issue of Famitsu APP. The card can be redeemed between now and August 5th.
Incidentally, when talking about OVER-1 in general... I never know if that means the character himself, or just his first form. Is he just OVER? I don't really understand...
News Credit: Wizaman
[gallery columns="2" ids="21956,21957"] Not content with simply being a crossover of all the Mega Man series, the latest weekly Famitsu reveals that Rockman Xover will be stretching out its already strange universe with Bandai Namco's iOS mobile game Seven Thousand Wars - Season 2. In accordance, characters from the fantasy RPG will appear in Xover as special Battle Memory cards you can get in lottery. Meanwhile in Seven, players can get futuristic Rockman themed equipment, as well as five SP cards featuring the forms of OVER-1 with medieval weaponry and looking really dirty.
The Battle Memory cards will start running in Xover near the end of June, whereas Seven's Xover content is seemingly available now until the end of May.
Another update has graced the world of Rockman Xover. This update adds a new world, which is themed after the game Mega Man X8. Optic Sunflower, Avalanche Yeti, Burn Rooster and Bamboo Pandamonium appear as bosses, with X8 Sigma as the final challenge.
Additionally, there is the new OVER-8 armor (as seen above). This armor is a dual wood/wind type, although a don't believe wind is an actual attribute in the game. But as you can see above, they outfitted the armor with propeller-like cuffs. This armor is strong against electric type bosses.
Last, Xover also brings the "Irregular Burst" system. Normally, Battle Memory cards have a limit to how much you can level them up and improve their stats. However, by combining identical cards, you can surpass the normal leveling limits and make them even stronger. In honor of this addition, players currently have a chance to receive "Golden Wily" and "Silver Wily" Battle Memory cards when they log in. Hit the jump for some additional screens.
As a nice plus anyway, Arcademan has his own nifty theme song. You can download it here. Many thanks to Django for the assets!
A short while back, a mysterious Rockman Xover screenshot was teased showcasing what appeared to be Mega Man joining in the amazing running-straight-ahead adventure. However Ucchy has revealed the truth of the image. This is not Mega Man but a special armor that OVER-1 can equip. Dubbed the Legend Armor, this will grant access to OVER-R, who basically looks like Mega Man. Furthermore, all of his Battle Memory slots give stat boosts.
OVER-R can be obtained simply by logging in to the game over the campaign period. Each day you log in gives you a piece of the Legend Armor. There is no information concerning other characters coming over as Legend Armors, but I wouldn't be surprised if we see it.
In other news, an update to the game allows you to lock certain Battle Memory cards, letting you easily switch over to another pre-chosen set. You can check out more screens on Rockman Unity.
Rockman Xover received a shiny new patch today, bringing with it World 6 and.. not a whole lot else. Bosses are from Mega Man Zero from top to bottom we have Aztec Falcon, Maha Ganeshariff, Blizzack Staggroff and Herculious Anchus. Hit the jump to see the rest of the overview!
Overall, the new landscape for World 6 is a breath of fresh air to Rockman Xover instead of the mechanical highways we've all come accustom to. Right away we're treated to a lively yet still mechanical forest to set our eyes on for the course of this world, this is easily the best looking sprite-work this game has offered us thus far. As you go through these stages, you'll be listening to a short sample of Zero's theme from Mega Man Zero, although the boss theme is still Rock-Men's version of X vs Zero.
Sadly, however I couldn't beat a single boss in world 6. This is due to the World 6 bosses being insanely overpowered, and with no way to make my character stronger than he already is, all I can do is hope World 6 gets nerfed like World 5 did a few months back. While it's upsetting that I can't provide screens with who the "final boss" of world 6 is, Gamer has inside sources hinting that it's Leviathan, and to top it all off, Gamer also had an image of Mega Man running through an Xover stage. Should be interesting to see how that'll be implemented to say the least.
Looks like Mega Man Legends 3 isn't the only thing to have nabbed 100K supporters now. After only a week of being available, Rockman Xover is patting itself on the back for surpassing 100,000 registered players. To commemorate the milestone, users are receiving a free premium Gacha ticket (for redeeming one premium card), and an E Tank.
I can't say if garnering over 100K users necessarily means the game is popular, even though it did reach the top three on iTunes in the week it came out. This may be par for the course for social games; especially those with a well known brand name attached to them. However, the real question is, if Capcom deems Xover a success, what does it mean for the future of Mega Man?
Image courtesy of Kenny.
Just days after releasing, Rockman Xover has achieved third place on iTunes' Top Free Apps. While that's not necessarily a feat in itself, the bigger news might come from it being #63 on iTunes' Top Grossing Apps and climbing, ahead of Beeline's (Capcom's mobile subsidiary) and Capcom's own mobile games. That's pretty good for a non-GREE and non-Mobage game. What's more, of the 1,136 ratings, 889 of them are five star reviews. Most of them are admittedly referral codes, but that's still at least 889 people who have the game and care enough to rate it and publicize their active participation.
From the little I've seen played of the game, it's actually a huge step up from most Mobage games we've seen hit North America. This could definitely tear me away from my daily Tiny Tower sessions.
But I'm also going to tell you like it is. And Rockman Xover is really nothing special. But you knew that already. We all expected as much. In honesty, the game's gameplay and design is passably amusing. What really bogs it down, however, are the glitches and other oddities I've ran into. And moreover than that, dealing with switching my iPad between two regions has been seven times more frustrating than anything this game has thrown at me.
The top video is my first 20 minutes with the game. I do apologize about the sound quality; the recording device was actually recording from the iPad's mic and not the game's direct audio. Fortunately I more or less kept quiet (though see if you find the one spot where I react to the game's "variety" in stages, hehehe).
Once you've watched that, you can press on to see my additional details and gripes about the game. We're going down the rabbit hole, and there's no coming back.
So as you know, the game is free to play, meaning that you can always try it out without any risk if you have a corresponding iOS device (and I won't mince words here: if you buy an iOS device to play this game, you are an idiot). So what does cost money? As it turns out, Rockman Xover has two currency systems. The first is zenny, which is earned from every enemy you beat. But there is also a currency called "crest" (kuresuto... yeah I dunno), which you can only gain by purchasing in real money. Crest can be bought in quantities ranging from ¥85 to ¥5,700.
Crest is used to buy premium Battle Memory cards, as well as assist items such as E-Tanks, P-Tanks and Rescue Calls. Zenny, meanwhile, can be used to buy standard Battle Memory, or items that you can gift to friends. These items will also be gifted to you the more days you play the game.
The gameplay itself is largely the same as the small bit we showed you before. Funnily enough, they even threw in a tutorial, just in case the concepts of jumping and shooting are mystifying to you. Curiously, the progress meter that was on the bottom of the screen is now gone. Enemies will drop Battle Memory cards and usually one map piece per stage. Annoyingly, the game gets paused every time you pick one of these it up so it can show it to you. As easy as the gameplay is, it can throw you off if you grab a card while trying to jump. Enemies also drop items to refill your EP and PP.
EP and PP themselves are another kind of currency, in a sense. You spend EP to play quests and PP to play team battles. EP and PP refill over time, but enemies tend to drop refill items enough that running out never became an issue. Furthermore, when you level up you can points you can spend to increase your EP, as well as the cost allotment for carrying Battle Memory cards.
The stages themselves have been pretty underwhelming so far. In fact, they've all been the same stage! Every stage in World 1 is the same city background, with the same music and same two enemies (Raybit and Batton Bone from MMX). No matter what boss you pick in the world, it's always the same stage. The bosses themselves are pretty uninteresting; even elementally themed characters like Flame Mammoth and Spark Mandrill just jump on you or punch you every turn. Of course, the bosses so far are all Lv. 1; they may gain new attacks as they become stronger. Bosses also have their own Battle Memory cards, though I have yet to see them put to use. Beating a boss wins you an armor piece on top of the XP and zenny and such.
The "auto" button is also gone, it appears. However, before boss battles, the game will ask if you want the battle to play automatically or not. Since boss battles are basically back and forth slap fights, I'm guessing this feature is here to speed along what is otherwise an inevitable outcome, depending on your stats.
You can also have the game automatically chose the most optimal Battle Memory cards to put in your deck, which I personally find preferable. Looking over the sea of cards you'll quickly accumulate and comparing their various stats can be time consuming. I'm also not sure if there's any way to sell or otherwise discard cards you don't want. You can also spend zenny to power up your cards.
In spite of everything, there are some things I like about the game. It definitely, even if just a little, has a certain sort of... "charm" to it. Despite being a very simplistic game with little effort put into presentation, you do get the feeling that the creators had some interesting ideas. I really do like the idea of a Mega Man card game with cards based on all the enemies and support characters from all the series. Also, I can't help myself, I really do like OVER-1's design. It's a clean, balanced design that combines attributes from various series. I even like his silly furry boa.
It also is mildly fun to play through and see what kinds of cards you get. Even when I'm tired of jumping and shooting, I still want to press forward a little and see what else I can get. After all, that is the appeal to these kinds of games. Capcom is really banking that you'll cash in on some crest to get nice cards. I might, considering that I was forced to buy an iTunes card to even register a Japanese account in the first place. *muffled curses*
But, let's get to the bad. And oh yeah, all the social RPG and death of Mega Man stuff aside, there is quite a bit of bad. Primarily, the game is pretty glitchy and has major issues with its account system.
So, in the first bit I played (video above), I didn't run into any problems. However, after hassling with getting the video footage off of my iPad, when I tried to run the game again it just didn't want to work. The screen would blink for a moment, as if trying to load the program, then it went right back to the home screen. I have no idea if this was an error that occurred from switching my iPad account between regions or what, but in the end I had to delete and re-download the game to make it work.
And that's where problem number two comes in. There is, so far as I can tell, no way to recover a game account. In fact, when I made my original account I didn't even make a password for it. There is the option to link your account with Twitter or FaceBook, but I didn't since, honestly, I don't care. So after reinstalling, I was forced to make a new account, with my original just floating out somewhere in the void. I'm thankful that I didn't use any special item cards from magazines, because those would have certainly been burned. My new account is now linked to Twitter (which, so far as I know, does nothing). I guess if I ever have to reinstall the game again, I'll see if that helps in recovering the account.
Additionally, I've run into some crashes and such while playing the game, which is pretty unusual for something running on iOS. I don't know if my WiFi connection is bad, or maybe the servers for the game are just overactive right now, but there have been a number of instances where the game just stops loading, or pulls up a 500 error internet page. Other times the game just shuts down randomly in mid-play. I really can't find any trigger to it, though I suspect it's due to a weak connection. Thankfully, your quest progress is saved (each quest is composed of four to five stage segements), otherwise every crash would mean wasted EP.
I've yet to try out any of the other features, such as the team battles and Master Boss. I kind of want to get the ropes better before venturing into the social stuff, although I have had a few random people send me friend requests (between each stage you are shown three random players whose profiles you can browse).
And that's pretty much it. Long story short, a mildly charming time waster that doesn't even come close to satisfying a core Mega Man fan. And although you might say that the game is intended for other audiences, the content is inserted with Mega Man fans in mind, for sure. For people who don't like or don't know about Mega Man, I'm not sure what appeal this game would have next to the 300 other games that are the same thing.
And I've written more about this game than anyone has any right to. Interesting idea, Capcom, but please give me a real Mega Man game to review next time! ;)