TMMN's Hands-On with Rockman Xover - TGS Gameplay Footage

 Be sure to watch in full screen HD!
Granted, it's a very brief hands-on, but considering this game is revolutionary in that it's the first Mega Man game you can play entirely one handed, this much should suffice. I only got to play part of the Rockman Xover demo - the Capcom Mobile area was always just being closed off when I got to it, so I managed to play a bit off of a nice woman who was carrying an iPad.

So having gone all the way out to Tokyo to give it a try, what do I think of the title? Well, not much honestly. Which is pretty much what I expected. Everything about the game lived up to what I imagined it being since reports started coming out. And while I'm certainly not taken by it, I can't find it in me to be angry at it since, for what it's supposed to be, it might actually be amusing.

In truth, there is still a lot to Xover that has yet to be shown, making it difficult to wholly judge this game now. It's really surprising how brief the demo was, considering this is such a simple game that's probably coming out by the end of next month.

Anyway, time to go more in depth (on what little we can).

The video above may be brief, but it gives a solid idea of how a stage in Rockman Xover plays. You automatically run forward in a forced scrolling stage, and jump and shoot at the oncoming enemies. In the demonstration stage, this was as simple as it could get, with enemies just sitting in the ground or hovering in midair at the height of OVER-1's jump. You automatically charge your weapon as well, enticing you to wait until the last moment to attack so you can blow through a row of enemies. A graphic appears for hitting chains of enemies (1 Hit, 2 Hit, etc.) but I don't know if there's a bonus for getting chain attacks. Defeated enemies drop life and weapon capsules, as well as cards (presumably "Battle Memory" items).

For the boss battle I didn't get to play, I'm relying on Conrad Zimmerman's fantastic hands-on at Destructoid. When facing bosses, the game becomes a simple turn based RPG system. You and the enemy take turns attacking, and you have a couple different attacks to chose from. You also build up energy from taking damage, allowing you to fire more powerful attacks in return. Presumably, you will be able to summon friends' characters into battle to help you out, or at least do so in another mode.

There is still much left to be revealed, however. There was no sign of how the card-based upgrade system works, briefly shown off in the game's promotional trailer. There was also no look into OVER-1's various forms, also hinted at in said trailer. And of course, there are other modes, such as "Team Battle" and "Master Boss" were not playable in the demonstration. Personally, I imagine the customization aspect of the game may be its true meat and potatoes, while much of the gameplay itself will just be grinding for experience and new cards. But, that really depends on how much depth the customization system has.

If there is anything I can gripe about on Xover, it would be its production value. Granted, I wouldn't expect much being a mobile game and all. But most games for iOS by professional companies tend to look better than this. Perhaps the character animations are so stilted in an attempt to harken back to classic Mega Man visuals, but I think it's more likely that the small production team just doesn't want to create too many sprites. And for a game that's meant to be a crossover for all Mega Man series, it's a shame the enemies all seem to be ported over from the Mega Man X iOS game so far.

As well, I couldn't really hear the audio to the game in all the ruckus of TGS, but according to CAP Kobun, the music and sounds are from previous games; the demo used X1's opening stage and boss battle themes. No indication if there's going to be any other original music like the catchy tune from the trailer, which is also a disappointment.

But as much as the game is underwhelming, I just can't get irate over it. Namely because it's not in my nature, but also because for being a simple mobile game, I think it could be interesting. It's definitely nothing that will satisfy the cravings in dedicated Mega Man fans, but I always expected that. The game is reportedly free to play, so if you already have a supporting iOS device, there's no reason you shouldn't at least try it.

I do get where the anger comes from. This simply isn't the Mega Man game that fans want to see. And heck, I'm with you guys; if I had my way I'd love to see a luxurious new Mega Man game on dedicated game hardware and packed to the brim with content. But I don't think that desiring some imaginary super Mega Man game that Capcom just won't make automatically turns Xover to crap. Xover would still be Xover, regardless of what climate of emotion it were released in.

Rockman Xover will be releasing for iPhone 3GS/4/4S and iPod touch models generation 3 and higher. It is also playable on iPad although its resolution is not designed for iPad. Capcom has confirmed that the game will release in North America and Europe, but have not yet given a time frame.

Many great thanks to Kyle Fyfe, my on-hand cameraman, who braved getting yelled at every time he held up his camera! You were a tremendous asset, Kyle! Also, a shout out to Sensei-Hanzo. It was nice to meet you finally, if only a brief time!

Additional images from

Behold "Megapin"

A couple days back, Capcom's Rockman Unity promoter Ucchy-san teased that "something green" would be making a special appearance at the Mega Man Universe stage at Tokyo Game Show. Could it be Auto? Or maybe Tornado Man? Or Teisel Bonne!? All incorrect: it is Gachapin. And in a collaboration with MMU, a "Megapin" playable character is planned to be included in the game as a future DLC update. I'm guessing to many of you who aren't residents of Japan, this news is hardly thrilling to you. However, it does confirm two things. First it confirms that Capcom will indeed be expanding the game's content with DLC (though I'd be surprised if anyone didn't expect this). Second, it confirms that the scope of content in MMU is even greater than we could have imagined, not being relegated to just Capcom properties.

Additionally, you can see some pretty silly images from the stage event on Dengeki.

Thanks, Toshihisa! (Image from

MMU Promo Reveals Air Man's Mouth

Remember when that first promo image for Mega Man Universe showed up, and revealed all the Mega Man 2 bosses? Well a newer, super-high quality version of the image allows us to delve deeper into analysis. It does answer some questions, though definitely raises some as well. Click for a larger version. Ah, how much more clear it is without that huge Mega Man blocking the view. Well we find out right behind him is... another Mega Man. To his left is definitely Air Man, as was speculated before. To his right is a customized character, seemingly made up of Mega Man, Air Man and Bubble Man. And Air Man's head (without his bulky body) has a mouth, well, sort of. Who knew!

Nevertheless, I still can't really gauge who those two are in the far right and left. And what's the deal with those crazy eyes guys in the back? They're really creeping me out... Maybe the game lets you play as Mega Man without his face on?

Edit: Since some of you aren't really paying attention to the full article and just looking at Air Man in the image straight away, let me point it out:

TGS Attendees Get Equipped with "Metowel" And Playable MMU

As we reported before, Mega Man Universe will be present at Tokyo Game Show next weekend, and Capcom has now announced this officially. What's more, this will be the very first time the game is presented in a playable form. There will also be a special MMU stage show on the 18th and 19th. You lucky residents of Japan! If you happen to be hitting TGS, please tell us what you think of the game! Additionally, Capcom will be giving out limited edition "Metowels," towels with a Metall-like pattern. Tie one around your head and you instantly become one of the most hunted enemies in the Mega Man series! You'll also be able to grab early copies of Rockman Kai: Arrange Shitemita!! and E-Can drinks

News Credit: Toshihisa

Mega Man Universe at Tokyo Game Show?

PAX has just begun and we've already seen a bit about Mega Man Universe. We got our first glimpse of the actual gameplay, and we also discovered some more characters appearing in the game.

However, what about next two weeks' Tokyo Game Show? The game has yet to be mentioned on Capcom's TGS page. However, if the above clip from the official trailer is any indication, it looks like Mega Man just might drop on in! (Excuse me, Rockman.)

Detailed account of OSS from TGS

Tokyo Game Show 2009 has come and gone, and to close up our coverage we have a report from MMN reader Fireman, who was fortunate enough to get to attend the event and try his hand with some of the Rockman EXE Operate Shooting Star demos on hand. So we shall tie up our TGS coverage with his first hand account of visiting the events and playing the demos. I have to admit, the details on the Rockman Star Colosseum make it sound like a lot of fun!

Three playable demos were available.  A four person battle in the Rockman Star Colosseum or the “Rock Colo”, the main game up to until Netto’s (Lan) oven goes wild, and the battle type game where Netto and Rockman meet Meijin (Mr. Famous) for the very first time, and Meijin summons viruses, Fireman and even Shooting Star Rockman to battle with Netto and Rockman to see if they have what it takes to protect the world.  I had time to play the Rock Colo and the battle with Meijin, as well as while waiting in line, had a chance to watch the main game being played.

Unfortunately the demo for the main game only contains material that was, as far as I can recall, the same as that in EXE 1, aside from, of course, the map and the slight changes in the system.  For the most part the system aspects of the game are closest to EXE 2’s rather than EXE 1’s.  Aside from the opening video, Shooting Star Rockman does not seem to appear in this demo.

The battle with Meijin is where Netto meets Meijin for the very first time (as these events are before EXE 2), and Meijin gives the option to hear the basics of Net Battling or not.  I was in a hurry and already knew the basics, so I skipped that part.  Meijin then summons simple viruses, after beating them he summons Fireman, who has 300 HP.  Lastly, Meijin summons Shooting Star Rockman, who actually appears on the overhead map as well, and although he has nothing to say, his mugshot appears as well, with his eyes not visible through the visor (different from any we have seen before).  Netto and Rockman are surprised to hear that Meijin calls him Rockman as well, and then take it as SS Rockman being a fake version of Rockman.  Meijin says they are wrong and that SS Rockman is a hero from 200 years in the future and such.  But to test if Netto is worthy of protecting the Earth from an impending crisis, Meijin wants Netto to face SS Rockman.  Netto believes even if it is the hero from 200 years in the future, they will not lose.  The fight itself is still fairly easy, but SS Rockman will use his shield and War Rock Attack and Beast Swing often, as well as Rock Buster rapidly and Charge Shot and deal more damage than most enemies in single attacks.  I tested the strength of his shield by summoning Gutsman right in front of his shield when he was using it, but of course it did not break it or do any damage.  Although SS Rockman does not have Air Shoes or Float Shoes is one thing I can say for sure.  Anyway, you defeat SS Rockman and he falls to one knee (during the battle scene) and then Meijin congratulates you on being so powerful, and with a flash, he and SS Rockman vanish before your eyes leaving Netto to wonder about the mysterious Meijin and the mysterious SS Rockman and the impending doom.

You cannot play as SSR in either of those demos.  You can, however, play as SSR in the final demo, the 3 minute action battle mini-game Rock Colo, which had its creation headed by one of the younger members of the staff of this game.  You can play with four people, and although on stage they announced it allowed up to 6 people, they only had four DSs to use.  Also on the stage, they had shown a team battle, in which the EXE team (all players as Rockman EXE faced off against the Ryuusei team (all players SS Rockman), but in the non-team mode which they had at the booth, it was a single battle.  Also, to make note, you only need one game to play this mini-game with friends.  Even if your friends do not own the game, if they have DSs you can play with the wireless download feature.  Anyway, the game starts and you choose your character (Rockman, SS Rockman, or Blues) and your element (rock, paper, or scissors).  In the final version there will be many stages in which to choose from, but for the demo it was a randomized stage.

The stage itself is much like those in the Ryuusei 2 Sky High Colosseum, except that sometimes pathways will vanish, making it unable for someone chasing you to follow.  Not sure if they can vanish while you are on them or not.  The object of the game itself is to collect more stars than other players.  To do this you need to either pick up stars   or attack other players, which I will explain later.  There are at least two types of stars fallen on the map: the big stars count for one point, or the little ones with a number inside which count for the number inside the star.  Sometimes the stars are inside ice blocks and other obstacles you can destroy by attacking.  There are also warp holes that appear randomly around the map.  If you enter a warp hole, you will appear somewhere randomly on the stage with your element changed.

Rockman and SS Rockman play pretty much the same by shooting a shot out of their Rock Buster with the A button.  Blues swings his sword for closer range attacks.  It seemed to be that you need your element to be strong against the other in order to inflict damage on, or rather steal stars from the other players.  If you get hit too much and have no stars left, you get knocked out and warp to somewhere else on the map.  During the course of the game you can pick up rock, paper or scissors items and use them with the B button to change your element.  If you use two of the same element in a row, you will get an aura around you and be powered up.  But you still cannot go up against someone who has an element strong against yours.  Basically you want to always have a back up plan, be able to switch elements as soon as you find your opponents.  Aside from element switching items, there are also trap items such as pit holes, bombs and summons.  There is a black hole trap where you can set on the map, and if someone walks over it, you can attack that person continuously until the effect wears off.  The bomb you can place on the map where you like and will explode causing serious star loss to anyone around it.  It seemed some people also had bombs attached to them, which when exploded caused a loss of all stars to the attached person, and half the stars of those around that person.  The summons (or at least one summon) that I used cause Club Strong to appear and smash the ground.  When Strong appears the players who did not summon him need to go hide in the warp holes before the effect takes place, or else they will lose stars.  When the time runs out, the person with the most stars wins.  I was successful in defeating two kids and the father of one of those kids, and only felt a little bad about it.  Although, the opportunity for a come back in that mini-game is huge, so anyone could have won.

Aside from the previously mentioned, and what other people have mentioned already, Horiken announced on the stage that he wants to have events and downloadable chips for this game.  Likely, the same as with Ryuusei 3 though, even if you cannot go to the events, you can still probably get download chips through Wii channels or at DS stations.

Thank you for your report, Fireman!

The TGS 2009 experience details post

Perhaps this needs a better name. At any rate, Tokyo Game Show is going on as you know, and now it's open to the public. The purpose of this post is to collect details from peoples' reports back about what went down. This post will be updated and bumped as needed with new information. And of course, if any of you sweet readers is fortunate enough to be going, please send over your eyewitness accounts on the action! From CAP Kobun: -The Capcom Special Selection package for Rockman DASH 2 apparently contains an image of the original Rockman Trigger. It has been question for years if such a design was ever made, and until now has not been seen. (This may not really be the case, unfortunately).

From Wizard: -The opening animation sequence to OSS is similar to BN5DS, combining still images. -Recovery causes the screen to darken, pausing the battle (as it did originally) -Long Sword does 100 damage (it only did 80 in the original BN) -When playing as Star Force MegaMan, you press X to lock on, and hold B for rapid fire. The buster likely will auto-charge. Press Y for the shield. -Star Force MegaMan's shield cannot be used repeatedly -Aside from the title music, none of the game's music is arranged so far (but there's no reason to suspect it won't be) -When operating Star Force MegaMan, the music changes to his theme song -For attacks that pause the game (such as Navi chips), damage is calculated as the attacks progress, as opposed to being calculated after the screen undarkens -The degree of difficulty for minigames during scenarios has been adjusted -Details on the MegaMan Star Colosseum: Players are divided into two teams and compete for stars. You select your player and desired rock-paper-scissors attribute. For opponents whose rock-paper-scissors icon is weak to yours, you can attack them with A to steal their stars. You can also touch your allies to give them stars. There are items on the field to change your rock-paper-scissors attribute, as well as other items such as bombs, pitfalls, and speed-up ability. These are activated with B. You can lose items by being attacked. The map also has gimmicks such as vanishing platforms. At the end of the game, it announces which team is victorious by catching the most stars, and then shows individual stats. Club Strong from MegaMan Star Force 3 is also said to appear in the minigame, and attack by pounding away with his club. -When battling Shooting Star MegaMan in an event battle, he attacks with his buster, shield, Sword (with and without lock on) and Omehga-Xis using Beast Slap. -More rum0rs of there being special downloadable chips.

From 2channel: -HP does not replenish after battles -You can have two chip folders -You can have no more than five of the same chip in your folder (in the original BN, it was ten) -Mr. Famous seems to appear in some form or another -Subchips are available now (likely because HP no longer replenishes!)

Keep checking back for more details!

Takeshi Horinouchi looking to do more EXE

108925If the revival of the Battle Network series via Operate Shooting Star has got you excited, well, you may have reason to continue being excited. This coming from Inside Game's report of Operate Shooting Star's special stage event yesterday. The other details match the Dengeki account (though there are some new photos you might want to take a look at), but this one detail at the end is pretty striking. Horinouchi states: "Rockman EXE Operate Shooting Star will go on sale November 12th. Though the series wrapped up three years ago, thanks to the players Rockman EXE is able to sell once again. Furthermore, as we approach Rockman's 25th anniversary, I'm thinking of what I want to do with Rockman EXE."

Should Horinouchi follow through with his thinking, then Operate Shooting Star is only the beginning. Well, the re-beginning.

Rockman EXE OSS - TGS stage report

c20090925_exe_03_cs1w1_290xDengeki Online has a report in from the first of Takeshi Horniounchi's stage events for Rockman EXE Operate Shooting Star, giving a little insight to some details about the game. First is the confirmation of something we generally figured. As the game progresses, MegaMan will seemingly face Star Force MegaMan as a boss (likely connected to the ClockMan event). After beating Star Force MegaMan, he becomes an ally and a playable character during circumstances when Lan and MegaMan get into a pinch (however, it is not expressed if this can occur any time to the player's choosing, or if it's only story specific events). The report also mentions being able to use the cards connected to the Star Force series, and being able to summon Star Force MegaMan for the Program Advance "Double MegaMan." It is still unclear how Star Force's battle cards come into play and if they'll differ from Battle Chips.

Additionally, details are given about the minigame MegaMan Star Colosseum, which was thought up using Star Force 2's Colosseum game as a base. The game, which can be played wirelessly with friends, has players assuming a character such as MegaMan EXE, Star Force MegaMan or ProtoMan, and scrambling about trying to collect stars on the map. However, players can also attack other players to steal their stars, seemingly via a rock-paper-scissors item system. Grab items to change which attribute you have, and then attack the player whose attribute is weak to yours.

Portions of this game appear to take place on a wave road-like structure above the clouds. This could possibly imply the existance of such areas in the main gameplay as well (this is my own conjecture).

Check out Dengeki Online for more photos from the event.

Update: Subtitled Rockman EXE Operate Shooting Star official trailer

Courtesy of Famitsu, here is Capcom's TGS 2009 trailer for Rockman EXE Operate Shooting Star, which we have graciously subtitled for you. Here are some interesting notes to point out about the video:

-Contains arranged version of the MMBN main theme, but the rest of the music is original GBA and DS tunes (probably just filler for this video). -Game will feature voice acting for at least Lan and MegaMan. Voices appear to be the same talent who worked on the Japanese anime. -ProtoMan, ShadowMan and even Bass make their appearances among the footage. -What appears to be a Program Advance similar to Double Hero, with both MegaMans, in the battle with ClockMan. (Curiously, this scene is cut so you can't tell which MegaMan is actually doing the fighting.) -ClockMan's battlefield panels are identical to the ones in NumberMan's stage, implying the event takes place there. -Even Navi chips such as GutsMan's will be available with a * code. -The new Rockman Star Colosseum appears to be a frantic battle to collect stars while your friends try to stop you/get the stars themselves. Has a map apparently to show the location of players and items. (I don't know how close this is to Star Force 2's Colosseum minigame, I never had a chance to play it.)

Original video source: Famitsutube, via Protodude's Rockman Corner

Operate Shooting Star to be playable at Tokyo Game Show

exe_oss_logoIf you happen to be going to the Tokyo Game Show coming up September 24th (and I envy you if you are), be sure to drop by the Kids Corner and give the trial version of Rockman EXE: Operate Shooting Star a test drive, 'cause it's gonna be there. The game will be playable specifically on the 26th and 27th, and those who try it will get a special sticker. Also, there will be a special stage presentation at the Capcom Booth where new info will be announced. Knowing this, I suspect that the upcoming issue of CoroCoro will put some focus on the game's battle system, since obviously it's going to be seen at TGS anyhow.

Over at Capcom's TGS Theater there are a couple movies for Operate Shooting Star. One is just a teaser and shows no gameplay footage. The other is a message from producer Takeshi Horinouchi. If you listen carefully, you can hear what's likely OSS's arranged title theme. A gameplay promo video is expected to come along soon.

If you drop by, by all means send along your impressions of the game; there are many who'd love to hear about it. And check out Ghost Trick and Okamiden too, those look pretty cool.

Rockman DASH 2 artwork/soundtrack set announced

dash2selectionMegaMan Legends fans will be drooling over this one. Capcom of Japan will be offering "Capcom Special Selection" packs for three games on sales at the upcoming Tokyo Game Show later this month. One of those games is Rockman DASH 2. So what is a "Capcom Special Selection"? It's a pack set containing a 32 page booklet of both official and conceptual artwork, and a mini CD soundtrack. Unfortunately the soundtrack only has 17 tracks (the game itself has over 80 songs). Regardless, I am still super stoked to get one of these. I'll have to work my connections. Beyond TGS, the set will go on sale on e-Capcom October 1st. It will run for ¥2,000 (roughly $21.65 US). Check out the artwork samples and track list below.


Track list:

  1. Title
  2. The Flutter
  3. Yosyanka Town
  4. Calinca Island
  5. Yosyanka Mine
  6. Giwan
  7. Jagd Krabbe Rev.
  8. Bola
  9. Galgalfummee
  10. Glyde Drache Ace
  11. Bancoscas
  12. Blitzkrieg
  13. Worgie Gairon
  14. Hover Gustaf
  15. Jiji
  16. Mother Area
  17. Sera Battle Body #2

News Credit: CAP Kobun