Sure, there are already like a dozen actual Mega Man games on there already, but...Read More
Siliconera reports that a recent post by Capcom Senior Vice President Christian Svensson states that "Our rights with Tatsunoko have lapsed fairly recently (so we're no longer allowed to sell the title physically or digitally)." So what you see out there now is pretty much it; if you want a copy, then be sure to grab it.
And why wouldn't you? In addition to the Capcom fighting game quality we've come to expect (barring the whole downloadable content aspect of late), it features a nice variety of Mega Man characters as well: Roll from the Classic series with a new move set, Zero from Mega Man X, and the one-and-only fighting game appearance of MegaMan Volnutt from Mega Man Legends, complete with a Gesellschaft stage occupied by Servbots. Plus, Frank West dons his X-flavored duds for the occasion as well.
Matthew Green on Press The Buttons also adds this insight:
Capcom's discontinued fighting games hold their value long past their expected expiration date. Prior to Marvel vs Capcom 2 returning for the Microsoft Xbox 360 and Sony PlayStation 3 a few years ago, used copies of the game for older consoles still commanded absurdly high prices, for instance.
Svensson added that he didn't foresee anything new to come from their involvement unless Japan forges a new deal, and who knows when that could happen? So if you want to enjoy the game, now is the time to buy... even if you just want to hold on to it until you get a Wii U, or just a good deal on a Wii. After all, it took a decade before Marvel vs. Capcom 2 became easily-affordable and accessible again.
From all of us here at The Mega Man Network, we just wanted to wish a Merry Christmas, a Happy Hanukkah, a Kwazy Kwanzaa, a Tip-Top Tet, and a Solemn & Dignified Ramadan to all of our readers, staff, and associates. It's been a crazy year with some ups (a new Mega Man comic book from Archie, cool new model kits from Bandai D-Arts and Kotobukiya, the Mega Man Tribute art book and Mega Man Gigamix manga from UDON, and lots of other neat merchandise) and downs (Mega Man Universe, Mega Man Legends 3, and second-fiddle treatment to co-stars in Ultimate/Marvel vs. Capcom 3), but as we look to the year ahead that will mark the 25th anniversary of the Blue Bomber, we can only hope that Capcom will have something good in store for us, and get Mega Man back on track.
For now, we're taking it a little easy this week, but don't fret; while we will still be ever-vigilant for any big breaking stories, we'll be scheduling posts we've had waiting around for a rainy day, some other stories submitted by you, our MMN readers, and maybe even have a couple of features as well.
Plus, as you can see, we have a new piece of fan art from our own Fan Art Coordinator Tabby (who is always accepting submissions-- make sure to send them to the right place, though!), which features Mega Man X getting into the holiday spirit with spiritual forefather Casshern, who some of you may remember from Tatsunoko vs. Capcom, if not his own anime and manga series. Click to get a better view!
Have a safe and happy holiday season, everyone, and a Happy New Year as well! We'll see you then!
If you're a fan of Mega Man and the artistic stylings of UDON Entertainment, then you're in luck. Debuting at this month's San Diego Comic Con will be the 280-page follow-up to the company's Art of Capcom book, appropriately titled UDON's Art of Capcom 2. Within its pages, you'll find the past three years' worth of the studio's Capcom-based works of art.
Series covered include Street Fighter, Final Fight, Darkstalkers, Rival Schools, and according to Managing Editor Matt Moylan, you can expect to see some Mega Man in there, too. Also included are the illustrated endings from Super Street Fighter II Turbo HD Remix and Tatsunoko vs. Capcom, which featured Roll, Zero, and MegaMan Volnutt as playable fighters. There's even some promo art from Marvel vs. Capcom 2 in there.
In addition to all of that, UDON also promises "a special tribute gallery created just for this volume, featuring the UDON crew’s unique takes on some classic Capcom franchises."
The version found at the Comic Con will be hardcover, while a softcover print will be made available to everyone else in August. For those who can't wait, Amazon.com is even taking pre-orders.
For a look at one piece featuring some Mega Man characters, just click the image to your right, and for the cover and many more samples from the book, check out UDON's blog entry here.
I'm sure some of you know this now with Tatsunoko vs. Capcom: Ultimate All-Stars being out and all, but Roll's longtime theme song, "Kaze yo Tsutaete" (roughly "Bequeath the Wind") has been translated and localized for this title. Originally written for the 1997 game Mega Man Battle & Chase, the song has also been featured in games such as Marvel vs. Capcom and Rockman Complete Works. Furthermore, an 8-bit edition by Chibitech was the leading track of last year's Chiptuned Rockman album from Inti Creates. While I have not yet jumped on the Tatsunoko vs. Capcom beat down bandwagon, and don't know many details about the new arrangement, staff Splashman kindly provided me with the track. You can have a listen yourself. Roll's Theme in Tatsunoko vs. Capcom: Ultimate All-Stars (English)
It's a pretty good rendition all in all. However I have to admit that the singer they chose makes the song sound even closer to Taylor Dayne's "Tell It To My Heart".
The release of Tatsunoko vs. Capcom: Ultimate All-Stars has finally come. While many (myself included) never thought the game would come over here, Capcom thankfully proved us wrong. What does this have to do with Mega Man? Well, as you probably know by now, TvC features not one, but three playable Mega Man characters; each from a different series: Mega Man Volnutt/Trigger (Legends Series), Roll (Classic Series), and Zero (X Series), not to mention Frank West's "Real Mega Buster" Hyper Combo. But is the game any good?
Capcom was nice enough to send me a copy so that I could review it on the site I primarily write for, WingDamage.com. As for the Mega Man specific stuff: Zero is everything I want him to be and more, Mega Man Volnutt feels very different than Mega Man Classic (featured in Marvel vs. Capcom) in a good way, and Roll is adorable. You can find my full, detailed review of the game here.
And before you throw tomatoes at me for linking my own review, you should know I was asked to make this post.
News Credit: WingDamage
Everyone likes toys, right? No? Well, if not, then perhaps this commercial for Tatsunoko vs. Capcom: Ultimate All-Stars will change your mind:
No, your eyes do not deceive you; that is an action figure of the legendary Digger MegaMan Volnutt kicking some Tekkaman and Gatchaman butt with the aid of Street Fighter icon Ryu. Capcom says:
Our ad agency had the idea to create this stop-motion short (a la Robot Chicken) to celebrate the zanyness of the game. Since it wasn't something that I recall any other video game publisher doing before, we jumped all over the idea. We tried to keep it as true to the heroes' characteristics as possible, so you'll see some signature moves in there. You can see the spot in HD glory on USA, SyFy, Adult Swim and more starting next Monday.
With any luck, this kind of promotion will be just what Capcom needs to make a mark on the Wii.
In related news, if you pre-order at GameStop, you'll be privy to a set of of eight lenticular trading cards, each sporting one Capcom and one Tatsunoko fighter. There are twelve in all to collect, plus one-hundred limited 3-D foil-stamped cards, each bearing exclusive Japanese artwork and a message from Producer Ryota Niitsuma, complete with an actual handwritten signature.
You can get a good look at the cards and Niitsuma signing them here at Capcom*Unity.
Finally, if the GameStop idea doesn't appeal to you, or if you just happen to be in the Times Square area, you can join in the Tatsunoko vs. Capcom: Ultimate All-Stars launch party at the Nintendo World Store at Rockefeller Center from 11am to 3pm on Saturday, January 23rd. Capcom*Unity notes:
We'll obviously have a lot of TvC on display, plus exclusive give-aways (think posters, shirts, and our famous TvC towels), raffles, combo competitions, and if it's cold, maybe even some hot cocoa. I'll be there to staff the kissing booth (*note to health officials, there is no kissing booth), and producer Niitsuma-san will be on hand to autograph anything you can get in the door.
Capcom also says "cosplayers can cut in line, so if you've got one of these, it's time to bust it out of the closet." I don't know if they're serious about the line-cutting, though.
Some interesting news has come out of UDON Entertainment today. As we all likely know by now, Tatsunoko vs. Capcom is being bulked up for its worldwide release, and a major part of that is the addition of new characters. So naturally, just slapping the same endings the original version had into this one just won't cut it-- something new has to be done for the guys who were not in the original game.
As such, new endings are being created, from top to bottom, by the fine folks at UDON Entertainment. This may please some fans, who might recall that the cover of the 2006 release Mega Man X Collection (seen at right) was illustrated by the folks at UDON.
By following this link, you can view Capcom's USTREAM video of the game in action from the Consumer Electronics Show, which even reveals one character's ending at about six minutes into the hour-long video feed. Unfortunately, however, the endings are not fully-animated, but are instead still-frames with text captions.
Personally speaking, I don't think this is necessarily a bad thing, as this provides us with some nice new artwork, rather than some short off-model animations, such as this one for MegaMan Volnutt:
Of course, that's not to say that those are bad; some appear to be rather funny, despite the Japanese language barrier. Perhaps Capcom can sneak those in as a sort of unlockable bonus of some kind?
Additionally, here's some production artwork of Roll from Tatsunoko Vs. Capcom's official blog.
News Credit: GoNintendo
The release of Tatsunoko vs. Capcom: Ultimate All-Stars is drawing ever-nearer, and Director Hidetoshi Ishizawa has made a new blog post which introduces two new stages: the "Orbital Ring hangar," presumably from Tekkaman Blade, and the "Willamette Mall" from Dead Rising. But in addition to these revelations, he also brings with him new gameplay videos focused on Zero. The first, called "Mega Man X??? Dream team?!" features our favorite red rocker alongside a slightly-less mega man, namely Frank West, who dons his X-inspired armor and weapon for a double-super move:
Short. Sweet. Brutal.
Next up, "The Horror of the Great Jump Rope? (or not quite?)." What does that mean? Let's find out!
It appears that Gyakuten-oh pilot Ken the Eagle failed to take into account that the hero Zero takes on giant robots like this all the time. Now what's he going to do?
Finally, the big red robot with the long, blonde hair teams up with the little robot with the long, blonde hair to perform a combo in "Double Rekkoha!!"
I'd say they cleaned up.
For more details on the new stages, be sure to check out the full blog post at Capcom*Unity.
Capcom of Japan had updated their Tatsunoko vs. Capcom: Ultimate All-Stars website a week ago, but Capcom USA has finally caught up and applied some updates of their own. Now, you can head on over and check out the new character profiles for Roll, Zero, and MegaMan Volnutt, as well as all the rest of the fighters from both sides.
For added convenience, here is the text from each Mega Man character's bio:
A sweet female robot, Roll is often known as Mega Man’s sister. She was created by Dr. Light, a prominent roboticist, to assist him in the lab. She is a peace-loving robot, but is not afraid to confront villains with her broom during times of emergency.
Zero is a member of the Maverick Hunters, a group that hunts down renegade Reploids known as Mavericks. He is one of the top hunters and has earned an A rank. He is easily distinguished by his crimson highlights and long, blonde hair. His weapon of choice is the Z-Saber, a sword with a blade of concentrated energy. This powerful weapon can be changed to match the vagaries of battle.
Odd, I thought he was ranked SA, or S.
An excavator who makes his living digging for ancient ruins, MegaMan Volnutt never backs down from a fight, regardless of his opponent’s size or strength. His unwavering courage supplements his wisdom in battle. His weapons are the Mega Buster cannon equipped on his left arm and a detachable right arm that can be swapped for a variety of battle-proven attachments.
Huh. I never knew the right arm was actually detachable. I guess that makes sense, but I always thought it sort of transformed. So where does he keep his arm when a weapon is attached?
Certainly, the characters of MegaMan Volnutt and Classic Roll already have art for Tatsunoko vs. Capcom, but nothing says they can't get a little more. And that's precisely what can now be found on the official Japanese Tatsunoko vs. Capcom: Ultimate All-Stars website. Shinkiro has granted the duo new pics that can now be toggled with their old images under the "Characters" tab on the site. But for your viewing convenience, we also have them here:
Too bad the new guys, i.e. Zero, don't get a second piece of art in order to balance things out. Oh well, maybe if there is a third iteration, we can get more Mega Man characters and more art.
News Credit: Protodude's Rockman Corner
Behold! Gaze in shock and amazement as Zero, Roll, and MegaMan Volnutt fight for recognition among the sea of faces that is the packshot for Tatsunoko vs. Capcom: Ultimate All-Stars!
Just look at Zero's expression; you know he's planning on killing everyone there, right where they stand.
Tatsunoko vs. Capcom: Ultimate All-Stars Producer Ryota Niitsuma recently made a blog post for Capcom about the new character additions to the upcoming version of the game. And over at the Capcom*Unity, they took the liberty of translating the post so that we can all enjoy it as well. This being The Mega Man Network, we're bringing you the Zero portion of the post, but first, Niitsuma says that the new characters have received good feedback, and the R&D staffs are pleased with the reactions they have received as well.
And lastly, Zero.
There was an opinion from R&D that they wanted to include another character from the Mega Man series so I talked to Inafune-san. We were most careful about not letting those hardcore fans down, so we had to make something good.
During the early stages of game design, this character was to be a character which would technically borrow some moves from other character datas, and not made from scratch, which meant that it wasn't one of the higher priorities. But, as I mentioned above, it is something we had to do right, and as I rejected many of the team's ideas, I kept on asking for something different, something that felt more like Zero - the guys said at the end: "Fine, you're asking us to make it from scratch right!?"
But then Zero turned out to be very good quality work again.(Guys, sorry about what I said to you! But it's great!)
The attack moves that they implemented are taken a lot from the original series, and it is very cool character in a fighting game.
Level 3 super is Dark Hold...? Good stuff guys!
For the other three characters, Tekkaman Blade, Frank West, and Joe the Condor, you can read the full post in its entirety over at the Capcom*Unity.
It seems that we're a tad late with this, but after IGN revealed that Zero was the final combatant in Anime vs. Video Games: Geeks Wage War-- er, I mean, Tatsunoko vs. Capcom: Ultimate All-Stars, GameSpot provided some new videos of the crimson Reploid showing the world what he brings to the dance. First up, Zero joins with fellow "they saved us for last" fighter Joe the Condor to show Frank West what war is and make the other Joe a little less Viewtiful:
Next up, things get mixed up a bit; Condor and Frank West join up, while a blue-armored Zero pairs off with Tekkaman Blade:
...yeah, that didn't go so well.
Next: it's a battle between Zero and Roll, joined by Tekkaman Blade and Batsu, respectively. Zero's wearing blue again so you can tell them apart:
And finally, as a bonus: Frank West gets crazy with the Servbot heads on Joe the Condor, but lucks out just as Zero calls down the fire.
Thanks to Protodude for turning the lights on here. Now, how many new moves can you spot?
While we would all (well, many, at any rate-- we know who we are) love the opportunity to hear Lucas Gilbertson take up the microphone and perform the part of Zero once again in Tatsunoko vs. Capcom: Ultimate All-Stars, it seems that is unlikely to happen. Despite Frank West's performance to the contrary in the Japanese version of the title, JGonzo of Capcom*Unity, via Jaxel, has told us that most of the cast of the upcoming anime vs. video game showdown will be retaining their original Japanese dialect for the North American release.
Of course, while one can easily argue that this will help to maintain the original Japanese flavor of the game, it seems likely that it may have been more than Capcom could handle to arrange for every single English voice actor from their various studios to reprise their roles, to say nothing of assigning new actors for the characters who do not yet have roles. And without English role reprisals, a lot of people would likely be upset-- just look at the reaction to Frank West's new voice.
Check out Zero's skills from X5. He uses Dark Hold to finish off his opponent in his super!
In short, more Mega Man goodness entering Tatsunoko Vs. Capcom. Of course, we're still waiting on Zero's introduction. Where're ya at, Zero?
News Credit: Fanewgie, Kotaku
With the announcement that new characters are slated to be added to the US release of Tatsunoko Vs. Capcom, fans have been hopeful to find out who those characters are. Now we may know, but unfortunately I must file this one under speculation. According to COCOROG, a page on Capcom of Japan's new website for Tatsunoko Vs. Capcom: Ultimate All Stars had unused source code which named the new hidden characters to appear: Zero (albeit which series is unknown), Frank (Dead Rising), Yatterman #2 (Yatterman) and Joe the Condor (Gatchaman). Additionally there is Tekkaman Blade, who is actually on the site.
Looking into the site myself, however, I was unable to find this code spoken of. Nevertheless, COCOROG is a long time trusted source of mine. So either COCOROG is simply wrong, or Capcom got wise to their mistake and removed the code. If anyone is up to some investigating though, we'll be happy to hear what you find. Nevertheless, if this information is true it should be confirmed by the time TGS rolls around.
Update: A post on GoNintendo appears to indicate that the source code did in fact used to be on the website. So Zero appearing in TvC seems that much more likely.