Get a Glimpse of the Expanded Content of MM25: Mega Man and Mega Man X Official Complete Works

08f961ab787ed3ebe1dc3d1136da627a Wow, when it rains, it pours-- especially with Mega Man news. In this case, amidst everything else we've had to say on MM25: Mega Man and Mega Man X Official Complete Works, Brelston at Capcom Unity has posted four images of the book's new expanded contents.

Above is our choice for most interesting, but there's plenty more to see: Designs from Mega Man 9, art from Mega Man 10, and illustrations from newer crossovers such as Marvel vs. Capcom 3, Street Fighter X Tekken, and Project X Zone await; just click here to see the rest!

Mega Man Makes List of "10 Examples of Fan Service That Fans Hated"... Twice

76740cc2e8cb28b8795ee9a9a93af91cc6807430.jpg__576x480_q85 GamesRadar has been celebrating their annual "Week of Hate," and today's feature involves "10 examples of fan service that fans hated"-- instances where companies try to do something to please fans of a certain franchise, only to have the whole thing blow up in their face with fans frothing venom and rage. Mega Man, as it happens, has the dubious honor of being featured not just once on this list, but twice, either making it appear that Capcom can't get it right or we're just a bunch of ungrateful sods ("This whole list could be comprised of the anger of Mega Man fans," they note).

Their banner reveals one sore spot for many in the notoriously badly-timed inclusion of Bad Box Art Mega Man in Street Fighter X Tekken, while the other to actually lead off the list is the addition of Mega Man items in the Xbox Avatar Store. To read more about their inclusion, along with others such as Left 4 Dead 2, Mortal Kombat vs. DC Universe, and Fire Pro Wrestling on XBLA, click here.

No Mega Man (or Pac-Man) for Street Fighter X Tekken on Xbox 360

Well, it looks like we have some good news and some bad news today. The funny part is, it's all the same news, and pretty much depends on your outlook. Remember when it was discovered that not only were the PlayStation 3-exclusive Street Fighter X Tekken characters of Mega Man and Pac-Man included on the game disc, but that they were also found in the code for the Xbox 360 version? It feels so long ago... But at any rate, it seemed that with such a find that, despite Capcom not saying anything one way or the other, 360 owners would get their chance to use the duo eventually?

Well, it turns out that isn't the case at all. Mega Man and Pac-Man aren't timed exclusives, they're just PS3 exclusives... period.

As reported by Siliconera via Destructoid, producer Tomoyaki Ayano to them that "Unfortunately for Xbox 360 users, Mega Man and Pac-Man are exclusive to the PS3 version of the game."

So why is the data there in the first place? Ayano explains:

Every game has data on it that is unused. In this case, Street Fighter X Tekken for the Xbox 360 did have the Mega Man and Pac-Man data on it. But, we never intended to release these characters on the 360. They are PS3 exclusives and that was our intention from the very beginning. The are not going to be timed exclusives either, they’re PS3 exclusives.

Well, that apparently settles that, though Destructoid adds that they aren't exactly PS3 exclusives, strictly speaking: They'll also be available immediately in the PlayStation Vita port of the game, which will come out in Europe on October 2nd, whereas the U.S. and Japan will see it on October 23rd and 25th, respectively. Either way, it seems like Sony must have offered Capcom a hefty hunk of change to keep the mascots on their turf.

That just leaves one question: Were any of you holding out for this information to make a purchase? If so, how has this affected your plans? Tell us (but keep it civil)!

Street Fighter X Tekken Artworks Coming in August

Following the recent announcement of Marvel vs. Capcom: Official Complete Works, UDON Entertainment has revealed that August will see the release of another art book, this one being Street Fighter X Tekken Artworks. And if you're wondering why we're talking about this here or what this has to do with the Blue Bomber, then we kindly invite you to come out from under your rock, man. As many of you might recall-- some with a sense of fondness, others with a deep stinging sensation-- Street Fighter X Tekken featured an oddball representation of Mega Man with a "hidden" character in the PlayStation 3 version based on the "Bad Box Art" version of the hero. Moreover, you might remember that Capcom developed numerous designs, some of which were actually pretty cool, before settling on the well-traveled hero who just doesn't know when to retire... or whose version of Roll may simply not let him.

Now is your chance to own a copy of the 192-page book containing these design sketches, as well as numerous other pieces from SFXT artists such as Shinkiro, Kinu Nishimura, Akiman, and more. There are also additional pieces of creator commentary ("on almost every image in the book") and four extensive interviews as well.

The softcover book will be released in August for $39.99, though preview copies will be available at PAX 2012. If you'd like to order it through a more conventional bookstore, then the following numbers may prove useful to you: ISBN: 1-926778-51-0 and ISBN-13: 978-1-926778-51-8.

Some TMMN Contest Results, Finally!

Alrighty folks, I'm using the last of my Golden Week break to finally wrap up a couple of contests (though one has technically been wrapped up a little while now). I do apologize for the amount of time it's taken; same excuses, just been busy and forgetful for a large part. First off, congratulations go to PressStart and Chris for winning the Dot Strap contest! This contest has been finished a while now, and prizes already sent off, but I'm only now getting to posting the results here.

Next, the Roll! Roll!! Roll!!! Puzzle contest. I'm happy to announce the two winners here are Glitcher and Emmy-Roll! This one got pretty few entries, and there was a very tough split decision. It can be really tiring just to make a final decision if you let yourself get engrossed over it. Anyway, the winners here have just been emailed.

Of course, I must apologize again for the time it took, and the general poor management of these past couple contests. I also realize apologies become a lot less meaningful when you make them over and over. Regardless, there will definitely be more prizes to be won coming up on TMMN! For now, I'm just gonna leave it to LBD.

Edit: You can see the winning entries, along with all the others, in the above links to the contest pages.

The Making of an Old Man

Old man "Mega Man," featured as a playable character in Street Fighter X Tekken, is perhaps old news by now. The game is out, jokes were made, and, barring any kind of return in future games, the curtain has closed. But that doesn't mean Mega Man's stomach isn't still poking out a little. We've heard the story numerous times now; Ono presenting Mega Man for inclusion in SFXT, and Keiji Inafune turning it down (when he still worked at the company), inviting the designers to come up with something more unique. That may have told the story of why, but it didn't speak much on the story of how.

Coming from the Street Fighter X Tekken Artworks book, we have a look at the concept and developmental process of Mega Man. A variety of of styles, and even series, were considered in the conception, and some may really surprise you.

Hit the break for bizarre concept art goodness!

We start here with the "end result." This is the concept they settled on when making the game's character. As much flack as super-sized Mega Man has gotten, I always thought he had an inviting face, in a sort of unrefined way.

Here we have Mega Man at more angles than you probably ever wished to see him from. To the right, I guess is how his outfit is supposed to look before it's stretched out all over his body?

Here we have some concepts of Roll. Not sure who she's fooling with that broom, she doesn't seem like the cleaning type in the game.

Here we start getting into the unused stuff. This image contains a variety of outfit patterns that were being considered.

It looks like the "M" design almost made the cut. I do kind of wish they'd went with it.

Here's a take using Mega Man's traditional appearance as a base.

More classic Mega Mans, or at least other fighting game characters dressing as Mega Man? Not really sure where this concept was going. I wonder if Pac-Man has similar, muscle bound designs?

Here is bad box art Mega and Roll looking as they might have from their prime. Doesn't look too bad, actually! I wonder what the reaction would have been with these designs.

Now this one is interesting. Here we have a younger, teenaged Mega Man, wearing his outfit like a hoodie. No idea what the inspiration here was.

And this... I guess is a more anime-ish take on Mega Man and Roll? He still has "M" on his clothes and all. This looks like it could be a totally new series.

SIBLINGS ARE NOT SUPPOSED TO HOLD EACH OTHER THAT WAY.

This is by far the most weird one too me. A strange, old Nintendo Power-ish looking Mega Man who apparently his a tiny Roll on his shoulder like a sprite or conscience. This one also looks the most "American" to me.

And here I can only guess is what's apparently Star Force Mega Man done up in bad box art style, with space glasses and everything. I guess Roll gets a unique design since she wasn't really a part of that series.

That's all, folks!

Many thanks to AWD! for providing the artwork scans!

Capcom's SVP Discusses Mega Man Legends 3 and Transparency

Sitting down with Game Informer at this year's Game Developer's Conference, Capcom's Senior Vice-President of Planning and Business Development  Christian Svensson discussed a whole host of issues, from Resident Evil to the iPad to the ongoing battle with typos. Most importantly for Mega Man fans, he was asked about the concept of utilizing fan input in games, the ongoing issues with transparency, explaining business decisions, and the Street Fighter x Tekken DLC controversy:

Knowing what you know now about the result of the Mega Man Legends 3 project, would you change anything in the decision-making process [to include fan input]? Are you still happy you tried this experiment?

The transparency and involvement from the fans, it turned out to be a double-edged sword. In the end it’s still something I want to do more of. I don’t think we as an industry do enough of it. Being that transparent, unfortunately, opens the wounds much greater when something bad happens. I wouldn’t have changed that. As for the decision to not move forward with the project, I’d prefer to not comment on that.

There’s been a recent explosion over Street Fighter X Tekken having downloadable content already on the disc. Was it more of a PR situation where you have to be better explaining to fans upfront what is going on with something like this?

It came down to a development process issue more than anything. I wish it had been done differently. I think it just becomes -- the rationality of what content costs to make and how you fund that content doesn’t come into play here for the consumer. It’s an emotional issue that I think we need to be sensitive to. The other part of this is we could have had a better communication strategy around this back at the outset. Left to their own devices, consumers will always jump to the worst possible conclusion. I think what you’ll see in the coming weeks the conclusions that were jumped to were not the correct ones.

While we all wish Svensson would have commented more about the cancellation of Mega Man Legends 3, it is obvious that the decision to cancel is still being handled with extreme sensitivity. Going forward it'll be interesting to see how Capcom plays with transparency and fan outreach, not to mention how it handles explaining its business decisions in the future.

Source: Game Informer 

March 2012 Contest - Roll! Roll! Roll!?

First of all, I do apologize about the delay in the judging of the February contest. It should be taken care of this weekend, I hope! But nevertheless, March is here, the weather's warming up, so let's get a new chance to win rolling! And suitably, that would be with Roll. But not just "any Roll." This month, the focus is all about this particular Roll! Yep, we're really going there. Your mission will be to capture Street Fighter X Tekken's Roll in drawing, but not just as a piece of art. We want to see something that sheds light on just what kind of character this Roll is. There's a story angle to it too!

The reward for your efforts are certainly better than some weird box that fell from space. Two chosen winners will receive a "Roll! Roll! Roll!" jigsaw puzzle each! You'll be rolling in Rolls, just like I'm rolling with terrible puns.

The deadline for this contest is Saturday, March 31st at midnight, PST. So, fire up that creative instinct and get to work!

A Few Notes on Street Fighter x Tekken: BBA Release, Endings and Possible 360 DLC?

Just a few items of note regarding Street Fighter x Tekken we wanted to get out there, for those of you interested in or considering purchasing the game. The first item of note is that while Cole, Toro, and Kuro will immediately be available to play upon release, the free downloadable content of Bad Box Art Mega Man and Pac-Man won't be available until March 13th.

Second, we've received a few tips about the endings for those two being available on YouTube. Generally speaking, we don't really cover endings as news here on MMN, especially if the game isn't even released yet. We didn't do it for Marvel vs. Capcom 3, Ultimate Marvel vs. Capcom 3, we haven't done it for any other Mega Man game, and we're not doing it here. Besides, we're sure those who are interested will have no trouble finding it themselves, and-- unless we missed another version-- the audio was fake, anyway.

(As an aside: the Pac-Man ending is so, so good.)

Finally, in conjunction with the discovery of the endings is that much-- if not all-- of the Street Fighter x Tekken DLC is apparently already on the disc. Whatever your take on that may be really isn't the issue, though. Rather, it seems that both Mega Man and Pac-Man, stated to be PlayStation 3 and Vita exclusives, are also on that disc.

This may or may not mean that the two will eventually be available to Xbox 360 owners, but the potential is apparently there. As for whether they'll be free or not? Well, our friend Jonathan Holmes over at Destructoid has a pretty good piece up about how it would be so, so very wrong if Capcom were to charge 360 owners to download those two; give it a look.

Street Fighter X Tekken Review Roundup

Street Fighter x Tekken hits stores today in North America! The reviews are in, and it's looking like Street Fighter x Tekken is poised to one of this year's best fighting games. Famitsu reviewed the game last week, giving the PS3 version a 35/40 and the Xbox 360 version 34/40, but now we English-speakers can read what other publications have to say. Across the board, the game's various modes and new game mechanics are being heraled as deep and innovative, while the character roster is also getting two thumbs up. Time will tell on how Bad Box Art Mega Man handles (as he needs to be unlocked through DLC), but it's comforting to see this installment of the crossover series get so much love.

Following are excerpts from some of the more popular sites.

Destructoid (8.5/10)

It’s hard to tell whether or not Street Fighter X Tekken will blow up like Street Fighter IV did with the competitive community, but given how good it is, I hope it does. Despite the lack of story options, there’s plenty of solid gameplay to be had here, and the online features are going to keep people playing for quite a while. Namco has its work cut out for them with Tekken X Street Fighter.

IGN (9/10)

Street Fighter X Tekken combines some of the best elements from each franchise. While the focus is obviously shifted towards Street Fighter for this entry, (there is a planned Tekken X Street Fighter game in development at Namco Bandai which will conversely focus more on Tekken's style of gameplay), the tag system and manual throws are pulled from the Tekken franchise. The resulting experience feels fresh, not owing too much to either side of its parentage.

Kotaku

There's plenty of content in Street Fighter X Tekken geared towards players that would rather keep away from online play. Unique stories unfold for each matched pair of fighters, making replaying the game's arcade mode multiple times a must. Challenge mode is available for each character, giving the player a chance to master moves simple and complex. Mission mode features a series of fights with specific win conditions, putting acquired skills to the ultimate test. Can you defeat Balrog using only normal attacks? I can't, but I'm drinking milk.

Gamespot (8.5/10)

Street Fighter X Tekken provides complex combat in an inviting package. The fighting genre needs to become accessible to a wider range of players, and this game takes an important step in the right direction. Accessibility that doesn't come at the expense of variety is a smart move and sets this fun and flashy fighter apart from the pack.

As always, remember that there might be content inappropriate for some ages on some of these other sites (especially in the comments sections). All in all, SFxT is being very warmly received, though there are some apparent issues with online connectivity that need to be smoothed out.

What do you think? Are you going to buy SFxT? Are you already playing it? Let us know if it's worth the money!

Street Fighter X Tekken's Producer Explains Mega Man's Gut and Special Moves

During an interview with Siliconera, Street Fighter X Tekken Producer Yoshinori Ono talked a bit about the decision he and former Mega Man Producer Keiji Inafune made to include this version of the character. Or rather, the decision to tweak the design as they have. "Mega Man’s… aged since his picture was taken and used in the US box art," Ono explained. "It’s been 25 years since, after all. Just like how one’s father may look different in photos taken 25 years ago and today, Mega Man’s outward appearance has changed."

"We decided to do it like this after consulting with Mega Man’s creator Keiji Inafune who left Capcom last year," Ono continued. "Story-wise, like all other characters in the game, he is looking to acquire Pandora for a specific reason."

"Anyone want to guess why?", Siliconera quipped to their readers.

The article goes on to talk about some of the other characters appearing, noting that while Sony's ToroStation mascots Toro and Kuno will share moves with Street Fighter's Ryu and Tekken's Kazuya, Mega Man and Pac-Man will have their own original move sets.

"Mega Man and Pac-Man have their own unique moves and fighting style. However, Mega Man is a character that fights with weapons while Pac-Man rides on Mokujin in battles, so the whole thing kind of going against the rules…" Ono explained while laughing.

Incidentally, while other PlayStation 3 and PlayStation Vita-exclusive characters Toro, Kuno, and Cole (of inFAMOUS) will be included on the disc (and selectable from the start), those who don't want any part in Mega Man or Pac-Man's shenanigans won't have to deal with them if they don't want to. Of course, Ono encourages people to give them a try nonetheless:

"[A]lthough they are not official tag partners, each character has its own prologue and ending so please do connect to the Sony Entertainment Network and obtain the playable code for both characters," he revealed, making sure to point out "It’s free."

With that said, one is left to wonder if perhaps being downloadable content (versus on-the-disc bonuses, as the others are) means that there is still a chance for Mega Man and Pac-Man to show up on the Xbox 360 version someday. Of course, if that is the case, Capcom isn't likely to say anything about it for some time to come.

Street Fighter X Tekken comes out on March 6th in North America and Singapore, March 8th in Japan, and March 9th in Europe.

Looking at the comments in the article, it's clear there is still some friction among fans regarding this version of the Blue Bomber as they attempt to poke holes in Ono's idea. However, following the reveal of Mega Man's prologue cutscene with Roll (click here if you've not seen it yet), it seems some are beginning to warm up to it.

Our First Look at Roll in Street Fighter x Tekken

While Bad Box Art Mega Man may have a beer gut and is a tick out of shape, Roll is sporting a rather sexy dress and cleavage. And Sparkles. Oh my. Typical Roll, sitting sipping her drink while he does all the hard work.

This is Mega Man's opening movie for the game and it certainly is an interesting one.

Edit: Switched the video above for the English version. You can still see the Japanese version by clicking here.

The TMMN Megacast #17 – The Bad Box Art GigaCast

Hey, everybody! It's the January MegaCa-Oh, who am I kidding? It's February. I know it. You know it. It's time to just accept it. But despite its belated release, we have a great show for you this month. The classic crew is finally back together including myself (Main Finger), Heat Man, Tabby, and our prodigal son/conspiracy theorist, AWD!

We also have a special guest. Do you want to see what they look like? Just look in the mirror! We asked you to call in with your input on Bad Box Art Mega Man and you did. Well, at least some of you did. We selected three of you to be heard during our discussion. But don't worry! The rest of you are still part of the show. Just be sure to stick around until the very end to hear the rest of the calls.

We also discuss all three volumes of the Mega Man GigaMix manga. But first, Heat tells us all about his trip to Wonder Festival and the many Rockman figures he saw.

All this and more on the latest (like... really late) MegaCast: The Bad Box Art GigaCast!

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Video Game Websites Weigh In on Street Fighter X Tekken's Mega Man (Updated)

Over the past few days, there has been no shortage of responses to our posts regarding the news about the addition of Mega Man-- or "Mega Man," if you prefer-- to the PlayStation 3 and Vita roster for Street Fighter X Tekken Of course, we're hardly the only ones on the internet to see or respond to this news. Following are a few articles from other video game sites, larger video game sites, in which more views are expressed.

First, we have 1UP's Retronauts article, "Mega Man's Ignoble Fighting Game Fate," which asks "Is the Blue Bomber's Street Fighter X Tekken appearance in bad taste?" They don't seem to particularly care for it, and also bring up some interesting past instances of developers doing similar things to their characters.

At Destructoid, "Man up! Pac-Man and Mega Man in Street Fighter X Tekken" looks at things from a different perspective. An excerpt:

Despite being a bit long in the tooth, he's still clearly trying to win over the beauty-and-youth obsessed Western market, just as he did on the box of the original Mega Man when it was first released in the United States. Man, he's not going to have an easy time of that, is he? Not with that face. Not with those clothes.

He has all the makings of a failure: a fat, funny looking goofball desperately trying to look cool in the eyes of American teenagers, and failing hard at that goal. Yet, there is a fire in his eyes that makes him a charmer. He's got the spirit and the determination that only comes from having true passion for your work. He may be making an ass of himself, but he's a genuine ass, and that's to be respected. How could he not be genuine? Nobody looks, acts, and dresses like that because they think it's going to help them get ahead in life. If you look like Bad Box Art Mega Man, it's because you want to look that way for you.

In short, Bad Box Art Mega Man is legit. People may make fun of him for not being as cool and sexy as Western super heroes and Japanese anime characters, but he isn't going to let that stop him from giving it everything he's got in his efforts to win both our hearts, and the Street Fighter X Tekken tournament.

You really have to appreciate a spin like that, even if you don't necessarily agree with it. Perhaps Mr. Holmes should seek employment with Capcom's PR department.

And finally, we have IGN, who posted their editors' reactions in video form:

...and if you're a part of the IGN community, you can respond to them directly here

.

Those are the ones we've come across so far; feel free to share more in the links below, though do note that links (like heavier curse words) are caught by our filters, so they will need to be approved.

Update: Whoops, we meant to have ScrewAttack's in as well, but forgot when our browser crashed in mid-post.

Their post with the trailer seems to say it all, titled "Does Capcom want to kill Mega Man? Apparently yes," adding "we're now 100% convinced that Capcom apparently wants to kill off one of it's most important franchises after seeing his involvement in Street Fighter X Tekken."

They followed it up yesterday with "[Community Showcase] Elmo's Rants: Megaman VS Capcom 3: Fate of Two Games," which is summed up by the question "Capcom - Trying to keep an old mascot alive, or repeatedly trolling their fans?" This one's a doozy!

Your Thoughts on the Old Man

As you might know, we at TMMN have a little something called The Megacast that we like to put out every month. And we do our best to keep the topics timely and relevant. Well, sometimes things have a way of lining up nicely... On this upcoming episode of the show, we will naturally be discussing "Mega Man" as he was recently revealed in Street Fighter X Tekken. We want to make your voice heard, too­­­ - quite literally. We would like you to send in a recording of your personal thoughts this appearance of Mega Man, and your stance on things in general. Do you see this as a fun little tribute? Or do you think Capcom is intentionally messing with the fans?

Of course, we have to have some guidelines. We don't want rants, we don't want crying, we don't want endless cussing. We want composed, well thought out views. Whatever stance you take is fine so long as you can back up your claims with strong reasoning and facts. This is not about venting, it's about explaining. Be sure to introduce yourself at the start, and try to keep your recording under five minutes.

When you're done, mail us your audio file or a link to it to us by next Friday, the 4th of February. We'll go through them and select a few that we deem the most interesting and thoughtful to discuss on the show. We look forward to hearing from you!

Street Fighter X Tekken's Mega Man Planned with Inafune Well Before Everything Went to Hell

Apologies if the title seems a little melodramatic, but it's the most concise way we could think of to sum up the Mega Man video game front in 2011. You know, following Inafune's departure, the cancellation of Mega Man Universe, the cancellation of Mega Man Legends 3, the character being ditched twice in two consecutive Marvel vs. Capcom releases, all that fun stuff. Anyway, making this a separate post from this one, because we want to make sure as many of you see it as we can. You see, it would seem that the appearance of Bad Box Art Mega Man in Street Fighter X Tekken is not, among other things, a jab at former Capcom Producer Keiji Inafune. In fact, he actually helped to engineer it.

Thanks to a tip from MMN reader/commenter Alice Vulcan, we have the following statement taken from Street Fighter X Tekken Producer Yoshinori Ono's Twitter account:

I consulted with Mr.Megaman(his name is Mr.I...) about it 1 years ago.Its result! ;D RT @kazuyafan94:Lovin Megaman inSFxTK!But why cover art

So, before Mega Man Legends 3 got the axe, before Mega Man Universe imploded... possibly even before Keiji Inafune had left the company, this idea was formed and apparently developed into what we have today.

(Edit: According to this post in the Ask Capcom forum, it was actually Inafune who suggested it in the first place.)

There is a saying that goes "tragedy plus time equals comedy." And while opinions may differ as to what actually qualifies as a "tragedy" and whether any of the events of last year count, most will agree that those were not good. And maybe they do count as tragic, at least on a fandom scale.

Anyway, the point is this: In a way, the joke is kind of funny. Or at least, it would be, given the right timing and context (though we think they might have tried a little too hard; this is like a parody of a parody). Last year, before Legends 3 bought the farm? Maybe even before Universe, too? A lot more of us would probably be laughing.

Instead, following one letdown after another and with words from Capcom about the franchise's future still fresh in our mind, this was the first big thing out of Capcom that we have seen regarding the Blue Bomber. For this to be the first thing you show us after promising how important Mega Man remains and speaking of plans for the 25th anniversary? It's just like salt on an open wound.

Really, without some sort of context-- some sort of better context-- how could anyone expect any other kind of reaction?

The oddly out-of-place bio which references one of the aforementioned cancelled games also appears sloppy. Especially considering this is the second time Capcom has made this very mistake (albeit in reverse).

That all the other guest characters look more or less like outstanding representations of themselves/their franchises does not help, either. This is a joke which should probably have been saved for when the franchise once again appeared strong, rather than in some sort of dying throes.

So, we'll just end this little bit of a rant here by telling Capcom "great joke, but you really need to work on your timing."

New Street Fighter X Tekken Trailer Reveals PlayStation 3/Vita-Exclusive Characters

Continuing from this:

Doesn't Pac-Man look just awesome? I can't wait for that!

Sigh... but seriously, NXT got interrupted for this?

It gets better, too. In addition to some screens, here is the profile from Capcom Japan's website:

Mega Man Middle Aged Hero!

Known as a Digger, a person who digs up relics from the past for research. He is a hot-tempered man, but has a strong sense of justice and is also very polite. His weak point is that he is easily rattled when backed into a corner. He is always running around in a hurry due to the demands of his partner Roll, and this time he's been asked to travel to Antarctica to retrieve a mysterious box.

That's it, I'm done. Go nuts.

Mega Man and Pac-Man for PS Vita Version of Street Fighter x Tekken?

Some new trailers have surfaced today for Street Fighter x Tekken, one of which highlights new characters at the end:

This would seem to corroborate the rumor we heard a couple of months ago about both Namco's Pac-Man and Capcom's Mega Man being added to the roster of this fighting game mash-up. However, the duo-- Mega Man in particular-- seem a little bit... off. Heat Man suggests that the appearance of both could be intentionally modeled on how they looked in 80's promotional art.

Perhaps an even greater question, at least for the time being, is whether or not this trailer means to imply that both characters would be exclusive to the PlayStation Vita version of the game.

Thanks to Model M, Will, megamanx827, and Shotoman for sending this in! And for those who can't view the video, check below to see a screen capture of the reveal, courtesy of 1UP.

Mega Man Fighting Game Round-Up: Release Dates, Rumors, and Rebuttals

Hmm, with all of those R's in the headline, perhaps I should have said "Rockman" instead. Anyway, a few items of interest hit our Inbox today, and they all involve Mega Man in fighting games. Note that I didn't specify Ultimate Marvel vs. Capcom 3... but more on that in a minute.

The first item comes to us from GameSpot by way of DaiSanSei, and is a full breakdown and release schedule for all of the Ultimate Marvel vs. Capcom 3 downloadable costumes. The downloadable costume for Zero of Mega Man X will be available alongside Hawkeye's Ronin costume, UDON's Taskmaster, and Trish's Gloria costume in a pack collectively known as "The Weapon Expert Pack." It will cost $4 on the PlayStation Network, or 320 points if you're with Xbox LIVE, and won't be available until near the tail-end of the run on February 7th next year.

February 21st will see the release of five character costumes for the same price in "The Viewtiful Strange Pack." This includes Tron Bonne in her Servbot-styled Gustaff, Phoenix Wright in his college attire, not-so Viewtiful Joe, a Nova costume which "is so fresh, it's based on something that hasn't even been revealed yet," a retro look for Dr. Strange, and an alternate costume for the Dread Dormammu.

If you can't wait that long to infuse a little more Blue into your team, then you may want to tell your story to the most hardcore video game journalist around, Frank West. His "Rising Dead Pack" comes out on November 22nd for the same prices noted above. It also includes Ghost Rider 2099 (who apparently also helps fill out the "robot" quotient), a charred form of Nemesis, and The Queen of the Revolving Door of Death herself, Jean Grey/Phoenix.

Now, throughout this whole Marvel vs. Capcom 3 brouhaha, one argument which has come up now and again is that Mega Man is essentially the mascot for Capcom, which is why the inclusion of a Blue Bomber in the game would be warranted, regardless of which tag (if any) one were to attach to the end. But a rumor from Clown Prince of Crime suggests that he may yet find his way into such a role as only he could fill it.

According to Clown Prince of Crime-- or C-PoC, if I may-- a fellow by the name of Lupinko has been known to leak rosters for such fighting games as Marvel vs. Capcom 3 and even Mortal Kombat 9. What's more, as C-PoC tells us, they have turned out to be true.

With that, he turns our attention to a recent tweet from Lupinko, which states:

Everybody will love the yellow dude's style, but blue boy will cause lots of lols or lots of rage, wait and see! Excelsior!

Interesting. According to C-PoC, this is in reference to the upcoming Street Fighter X Tekken collaboration between Capcom and Namco. Naturally, "the yellow dude" is likely Namco mascot Pac-Man, with "blue boy" being Mega Man. Talk about fighting Man to Man...

Of course, that is still just a rumor for now, but one which may have some weight behind it, if Lupinko's record is indeed true.

Finally, since it seems like it would fit in here, JayKay54 passed along a quick piece he wrote about X's absence from Ultimate Marvel vs. Capcom with the consideration that maybe the cobalt-colored Maverick Hunter doesn't really belong in there after all. It's an interesting idea, though we think that with the impending threat of Galactus looming, X might feel just a little differently on the matter.

Besides, we got the lawyer with his girl sidekick and dog; I imagine he'd rather handle his battles from behind the defense stand, too.