Project X Zone Now Available in NA; New Demos Coming to Europe; Art Winners Announced

projectxzonecontestJust a quick note we missed yesterday is that Project X Zone was released for the Nintendo 3DS in North America yesterday. Meanwhile, Europe is on track to receive it on July 5th. In the meantime, the European Nintendo 3DS eShop will play host to a second demo, “Dark Hours,” which is scheduled for June 27. According to a tip from Magnet_Man, this one features X and Zero in action. Word is that North America will also get the demo, but we've been unable to locate any information as to when, though it could also come tomorrow, June 27th.

Finally, if you remember the art contest for the game that Capcom Unity was holding, the winners have been selected! You can find those here, while honorable mentions-- such as the excellent Heihachi x Wily pic by Dwayne G. seen at right-- can be found here.

Preview Pages for Mega Man #26 - Worlds Collide part 7

megaman#26 mm26varjpg-9f0a94_640w While fans may be gearing up in anticipation of Mega Man's debut in Super Smash Bros., the "Worlds Collide" story arc is still going on right now. If you've elected not to read Erico's review for fear of full-issue spoilers, ComicsAlliance features the first few preview pages from this seventh latest installment in the 12-part epic.

Source: via TSSZ News

Rockman Xover Gets Yet Another Collaboration

dragoncoins Not content with mixing things up with Seven Thousands Wars, a new collaboration with Xover is in the works for Sega's smartphone titles Dragon Coins. Labeled as a "coin RPG," Dragon Coins uses this basis of a medal game (i.e. coin pusher) as a mechanic to fight monsters. Special skill cards you can receive in lottery give you additional abilities.

Dragon Coins today launched its "Can't Beat Airman" campaign (since that seems to be the most noteworthy Rockman thing in popular culture in Japan) with a Rockman/Xover themed arcade board. The board lets you battle Airman, Cutman and Dustman. Naturally you can also get Rockman themed skill cards to use. The collaboration runs until June 6th.

It is unknown if Rockman Xover is receiving any Dragon Coins content in return so far.

News Credit: CAP Kobun, Tarbo

Preview Pages for Sonic the Hedgehog #249: Worlds Collide Part 6

WorldsCollide6Cover_zpsfba2a48b"Knuckles Man.? Rose Woman? Shadow Man? Only two horrible minds could've come up with evil robot antagonists like these. Dr. Wily and Dr. Eggman's malevolent subversion of Sonic the hedgehog's friends gets revealed in the latest issue of the "Worlds Collide" crossover, an Archie Comics event pairing up Sonic and Mega for twelve issues of hi-jinx." So opens Kotaku's exclusive preview of Sonic the Hedgehog #249, which marks the halfway point in the "Worlds Collide" crossover. We already reviewed the issue recently, but if you would like just a taste instead of the full breakdown, then Kotaku should be your destination on this Monday afternoon (or whenever you're reading this).

Even if you're not in for a full peek at what's to come, the second page helpfully outlines the special weapons of each of the Roboticized Masters-- you know, just in case you were interested in attempting to plot out the weakness chain that would allow Mega Man to easily topple each subsequent foe.

Calling All Artists! Win a Copy of Project X Zone Limited Edition with Capcom Unity!

132db1827f7d7f1995ecb43404f896c3 We're just over a month away from the release of Project X Zone for the Nintendo 3DS, featuring a crossover of characters from Namco Bandai, SEGA, and Capcom, including Mega Man X, Zero, Vile, Iris, Tron Bonne, and of course, the Servbots who follow her to and fro. If you're the artistic type, then you can have a shot (or two) at winning the Limited Edition of the game, thanks to Capcom Unity.

"What would Dante look like wearing Jin Kazama's outfit? Or Jill dressed as Ulala from Space Channel 5? Well, if you can answer that question for us, then we've got a super cool prize pack with your name on it!"

The idea is to dress Capcom characters as those hailing from the other two companies as part of the crossover, and submitting up to two different pieces of fan art to contest@capcom.com before 9pm PST on Friday, May 31st, 2013. Three winners will be chosen to win the Limited Edition of the game, which features limited edition packaging, a soundtrack, a mini-poster, and a mini-artbook (as per the image above).

The contest is only open to residents of North America, with the full list of rules available here. And, they note, you can probably expect to see the winning work plastered all across the X Zone trinity's network of social media sites such as YouTube, Twitter, and Facebook, as well as Capcom Unity itself.

Source: Capcom Unity

Game Informer Chats with Worlds Collide Creatives About Mega Man & Sonic's Crossover

sonicmegaman-1156-610 "Worlds Collide," the massive 12-part crossover epic between the Mega Man and Sonic the Hedgehog comics from Archie, has begun in earnest with the first quarter wrapping up with today's release of Sonic the Hedgehog #248. What better time, then, to chat with writer Ian Flynn and executive director of editorial Paul Kaminski about this bout of blue versus blue?

Game Informer has it all on their website, as they tell about how Capcom approached them to do the comic book, and how they were also the ones to initiate the whole crossover.

“If all you know about Sonic and Mega Man are the games, you’ll be able to pick up and jump into this story no problem whatsoever,” Flynn says. “Hopefully you will enjoy how we tell those stories and you’ll stick around for when we get back to the regular continuity when the crossover is finished.“ In addition, Flynn confirms what earlier solicitations had said when he states “We’re going to have all sorts of cameos, and in jokes, and combinations of the two worlds. You’re going to see just about every single Robot Master at some point.“

Project X Zone is Westward Bound

project_x_zone1-620x397 By way of Operation Rainfall, we've just received word from a Crunchyroll report that Project X Zone is indeed making its way to Nintendo 3DS owners in the West during the Summer of 2013. The announcement came during a Namco Bandai press event, where they also announced the PlayStation Network-exclusive One Piece: Pirate Warriors 2 and Tekken Card Tournament, plus a "big announcement" to come on February 4th.

No other details are available at this time, but who plans to pick this one up when it hits our shores?

GameSpite Journal 12 Revisits Mega Man: The Wily Wars

130106-megaman1A new entry in the ongoing logs of the GameSpite Journal has been published, and as many in the past have seen fit to do, this one takes a look at Mega Man. However, the 12th edition of GameSpite Journal features a particular focus: SEGA. As a result, talk of Service Games and Capsule Computers colliding can only lead to one inevitable result: Street Fighter. But if you want to narrow the field by using Mega Man as a qualifier, then you're bound to end up discussing either the terrible Game Gear game, the superior version of Mega Man 8, or the focus of this article: Mega Man: The Wily Wars, the 4-in-1 game cartridge which put its own Mega-spin on the Super Mario All-Stars formula and was never given a proper release in North America.

The piece isn't very long, but does a nice job of hitting the high and low points which came from bringing Capcom de facto mascot to Nintendo's rival for the first time.

Rumor: Project X Zone is Westward Bound

TSSZ News is reporting that Nintendo has confirmed at a recent press event in Spain that the game no one (relatively speaking) thought had any chance of leaving Japan is doing just that. As seen in the picture at right (click to enlarge), Project X Zone-- the crossover title featuring characters from SEGA, Namco Bandai, and Capcom, including X, Zero, Iris, Vile, and Tron Bonne-- is slated for a European release in 2013. While no other details were given, this seems to make it that much more likely a North American release is also in the cards. And if it isn't, at least it will have some form of localization for those bold enough to purchase a European Nintendo 3DS to play the game as an import.

Edit: After WilyNumber13's comment, marking this as a rumor might be the safer bet. However, it's one we're inclined to believe at the moment.

Source: Vicio Juegos, TSSZ News

Mega Man: The Wily Wars Gets New Release on SEGA's New Handheld

Alright, everyone: Let's play a game of "Good News, Bad News."

Good News: Mega Man: The Wily Wars is finally seeing a re-release in the U.S.!

Bad News: You have to buy a new portable system from SEGA in order to play it.

Good News: The system only costs $60, and comes pre-loaded with 79 other Genesis games! That's less than a dollar a game!

Bad News: According to Sonic Retro, manufacturers At Games and Blaze are not known for their hardware producing quality emulations, with sound and graphical emulation errors reportedly being common among their releases.

Bad News: It won't be released for Mega Man's 25th anniversary on December 17th.

Good News: If you're still interested, it will instead be released on November 13th.

Further details from Siliconera note:

More games will be released for download on the Ultimate Portable Game Player, and you’ll be able to load them onto an SD card (not included with the device) that goes into an in-built SD card slot.

The Ultimate Portable Game Player will come with a 2.8” screen and a built-in rechargeable battery that you can charge with the included USB cable. If you have an AV cable (not included), you can plug the device into your television as well.

You can find the full list of games at Sonic Retro, including the other two Capcom games (hint: They're both Street Fighter II).

Thanks to Rey A. Pilaro, Zakattack982, XD375, and HeatPhoenix for the tip!

Move Over, Sonic; It's Mega Man and X's Show Now!

Fans have long compared the similarities between SEGA and Capcom's two iconic heroes, Sonic the Hedgehog and Mega Man. Both are blue heroes who fight evil scientists who send wave after wave of robot armies after them, and are frequently shown up by their red-hued allies. We could probably go on, but you get the gist of it; they're similar, but would anyone consider them interchangeable?

As you can see, YouTube user "Megamaniscrazy" did just that with Sonic's 20th anniversary game, Sonic Generations (hey, it's Mega Man's 25th, so why not?). There's less Buster-action than one would expect from the Blue Bombers, but it's overall still pretty amusing. Plus, Zero and Rayman get in on the action as well!

Incidentally, while the models for X and Zero look a little odd here, they do seem to match up rather well to the on-screen proportions they had in the Super NES games, do they not?

You can find more details here, though there doesn't seem to be a downloadable patch yet. Thanks for the tip, KKM!

Fans Envision "Sonic & SEGA All-Stars Warzone" with Special Guest Mega Man

Here's something to think about for fun: We've already seen Super Smash Bros. Brawl come and go with no appearance from Mega Man, and PlayStation All-Stars Battle Royale doesn't seem to have anyone from the world of the Blue Bomber, either (maybe next time). Meanwhile, SEGA has released SEGA Superstars Tennis and Sonic & SEGA All-Stars Racing, with the latter getting a sequel coming next month. It seems that the next logical step would be to create their own game in the "Smash" mold, and why not include Mega Man while they're at it? Hence this concept by Maximiliano and Leonardo, twins from Chile: "Sonic & SEGA All-Stars Warzone:"

(Skip to 4:04 for the screenshots, or click here.)

At first we thought this was going to be a fan game (and we sort of wish it was), but as it stands, it's basically just some fun fan art. It's a neat concept and they put a lot of work into this idea, so we thought it would be fun to share. And if such a game did come to pass, why not include Mega Man? He is teaming up with Sonic in Archie Comics' "Worlds Collide" storyline next year, after all.

Iris Making PXZ a Bit More Tragic

Just a small info update on Bandai Namco's Project X Zone. A recent update details some of the support characters, and we get a little more idea what Iris is up to. Unfortunately, it doesn't appear the afterlife has changed her mind much. Her description says of her, "A Reploid woman who once served as an operator for the Maverick Hunters HQ. She was thought to have met a tragic end during a battle, however..." Furthermore, the key quote given to her is, naturally, "I want to be in a world of only Reploids... with you." This may tie into the conversation we see Iris and Zero are having, where Zero says "Iris. That is my answer. My hope, again is..."

Despite knowing that the whole idea of a Reploid-only world was a fantasy, will Iris be hurting Zero the same manner in X4? Of course the real question is, is this even Iris? Considering X and Zero's mission seems to take place in a Cyberspace area, it's certainly possible Vile or someone conjured a digital memory just to make Zero suffer. Just my fanboy-ish guess, anyhow. Whatever the case may be, we'll know more next week when the game comes out.

Incidentally, the afterlife has certainly been generous to... certain aspect of Iris' design. Or maybe it's just character designers. Check out the PXZ page for a couple screens and voice samples.

Check Out the Opening for Project X Zone

It's the moment you've all been waiting for! ...no, not that one. No, not that one, either. And you know that one isn't happening. Look, at least one of you has to have been waiting for the full animated opening to Project X Zone to surface, right? Well, this goes out to you:

Incidentally, Tekken's producer Katsuhiro Harada has mentioned on Twitter that he supports the localization of Project X Zone, saying "I proposed localization of Project X Zone." and then "Not decided yet, but It will be realized if I continue proposing." One can only hope, with how many western fans are excited for this title.

Thanks to Magnet Man and HeatPhoenix for the tips!

The Mega Man Network Interviews Archie's Ian Flynn on Mega Man/Sonic Crossover

When the announcement was made that the Blue Bomber and the Blue Blur would finally be teaming up officially (rather than simply shaking hands in some cross-promotional artwork), we-- like many of you-- had several questions. So naturally, we leaped at the first opportunity to get some answers, which have now finally arrived! With that, we are proud to present to you the first interview conducted by a fan site about the upcoming Mega Man/Sonic the Hedgehog crossover, "When Worlds Collide." Others, such as Kotaku, MTV Geek, and Newsarama (twice!) have taken their respective stabs at it, and now it's our turn. As part of the all-seeing eye that is the Mega Man fandom (and we like Sonic, too), we've done our best to avoid any of the repetition you might have seen in some of the other interviews to bring you the details which interest you the most as die-hard fans and collectors.

Do note that there are not any heavy story spoilers here; some appearances and absences, yes, but as for plot-based spoilers? Well, that info will come in time, and they likely wouldn't say too much, anyway. So with that in mind, we went for questions we hoped would net more solid answers, and we think we were successful in that regard. With that said, enjoy!

The Mega Man Network: This crossover is something it seems most fans have predicted ever since it was first announced that Mega Man would become an ongoing comic book published by Archie. However, we don't think as many people expected that it would take place so soon; was there any particular reason the trigger was pulled to do it now?

Ian Flynn: Capcom and SEGA initiated the project. When the stars align like that, you don’t stop and question it. You strike while the iron is hot!

TMMN: One debate we've noticed among fans is how the story is going to take place; that is to say, will this be in the same vein as the "Another Time and Place" stories which take place apart from Archie's regular Sonic continuity, or will this be set in "Mobius Prime," and likewise with Mega Man and his potential equivalent?

Flynn: This was something of a sticking point when we were constructing the whole arc. I was of a mind to keep it non-canon, while editor Paul Kaminski wanted it in-canon. There was a lot of back and forth, and what we came up with was a happy medium. Fans of the Sonic series will already have an idea how we’ll be going about that.

TMMN: Can we expect to see appearances by comic-exclusive characters, such as Mecha Sally, Rotor, and Nichole? Or will the story keep to the traditional SEGA Sonic cast known from the games?

Flynn: A story this big is going to be attracting a lot of fans who only know the characters from the games. Plus, between the SEGA Sonic and Mega Man cast, we’ll be filled to capacity anyway. This story arc is focusing on characters everyone will recognize and enjoy, and the long-term comic fans will get the comic-exclusive cast back when we resume the regular storyline.

TMMN: Another concern we've seen regards how the story will be placed in their respective books, with some concerned that the crossover will interrupt or otherwise "mess with" the then-current storylines going on. One example given is how "Genesis" popped up to celebrate 20 years of Sonic at a pivotal moment; will this be handled in a similar manner, or differently?

Flynn: “Genesis” didn’t derail things too badly. For the casual fan, it was a fun, continuity-light story. For the devoted fan, there was this ever-present tension over whether Sally’s resurrection would stick, or if the heroes would remember the “real world.” One way or the other, it flowed to some degree. Likewise, “When Worlds Collide” will take a break from the main storylines, but shouldn’t derail the momentum when we pick up where we left off.

TMMN: On that note, can you tell us whether there will be any lasting effects as the result of this crossover? Or is the story meant to be more self-contained?

Flynn: It will definitely have an effect on a lingering plot point left over since the end of “Genesis.”

TMMN: In a previous interview, it was noted that the milestone issues for Sonic the Hedgehog (#250) and Mega Man (#25) will overlap with the event; will these be the issues that kick off the event, wrap it up, or just occur somewhere in between?

Flynn: The milestone issues will happen within the crossover, but they’ll be key chapters. Sonic Universe #50 will be a special, unrelated stand-alone event we haven’t announced yet.

TMMN: It's been said that the story will span 12 issues across four months; have considerations been given to how these will be collected for trades? It seems a straight collection of Mega Man, Sonic the Hedgehog, and Sonic Universe's parts would be confusing.

Flynn: I can’t get into those kinds of details right now – way too early! But we’ll be making sure it’s as easy as possible to follow events both monthly and in collections.

TMMN: One picture seen at Kotaku shows Shadow the Hedgehog standing with Bass, who hasn't been introduced in the comic yet. Is this merely promotional art, or will Bass have an actual part to play in the story?

Flynn: Bass will be appearing, and in a big way. It won’t be derailing our long-term plans for the Mega Man series, though.

TMMN: Which world should fans expect more time to be spent in? The long-established (some 300 or so issues and 20 years worth) world of Mobius? The newly-laid setting of Mega Man? Or, perhaps given that this is going to span a whopping 12 issues, plenty of both?

Flynn: Everything will be equal – no hero will be overshadowing the other.

TMMN: Obligatory: Will we see anything to do with Mega Man X in this crossover, or is it all strictly the original Blue Bomber?

Flynn: Mega Man Classic only. There’s no room for X!

TMMN: Finally, we've seen a few characters in Sonic show off some rather Mega Buster-like arm cannons over the years. Without saying too much, was this considered at all for some sort of moment in this story?

Flynn: No, those are unrelated.

TMMN: Thanks for taking the time to answer these questions for us!

Flynn: Always a pleasure.

Stick with The Mega Man Network for more info as it is announced as we approach the 2013 release of "When Worlds Collide!"

Many, Many New Project X Zone Screens Surface

Following on from yesterday's news that Tron Bonne will be joining the cast of Project X Zone comes a whole landslide of new screens, including both gameplay and cutscenes featuring X, Zero, Tron, and her Servbots. You can find the library of 53 images at Andriasang.

Thanks again, Magnet Man!

First Trailer for Project X Zone Goes Live

As a part of tonight's big Nintendo Direct video feed from Japan, Project X Zone has debuted its first video trailer. Behold:

And there we have it: X and Zero are back in action. The question still remains, however, of whether this title will differ from its predecessor and receive a release outside of Japan.

Who You Gonna Call for Project X Zone Localization?

After seeing some people attribute Capcom for the recently-revealed Project X Zone, we thought that perhaps the following would be a good thing to share (even if some of you knew this already; not everyone knows everything, after all). On Ask Capcom, user Buffy asked whether or not Capcom would be localizing the game. Before a member of Capcom staff got to it, user Viewtiful Vaughn replied "that's Namco Bandai's decision. The only involvement Capcom has is that their characters are in the game," which Corporate Officer Christian Svensson confirmed as correct.

So, if there was any doubt remaining, it's apparently Bandai Namco's (or Namco Bandai? We keep seeing it both ways) decision, and so that's who must be persuaded to bring it over.

Image: Famitsu

Famitsu Reveals the Secret Nintendo 3DS Collaboration of Capcom, SEGA, and Bandai Namco

X attacking with Twin Slasher, Zero with Raijingeki; moves from X4. The area resembles Cyber Peacock's stage.
Andriasang reports that the latest issue of Famitsu has revealed what the Nintendo 3DS collaboration between SEGA, Bandai Namco, and Capcom is, as well as who the characters included in previous teases are. In addition, they confirm our previous suspicions of the game's title as Project X (Cross) Zone.

The game is a strategy role playing game in which the following characters team up for fight scenes:

Capcom: Ryu & Ken (Street Fighter), X and Zero (Mega Man X), Demitri and Dante (Darkstalkers and Devil May Cry), and Chris and Jill (Resident Evil)

SEGA: Shinguji Sakura and Ogami Ichiro (Sakura Wars), Pai and Akira (Virtua Fighter), Kurt and Riela (Valkyria Chronicles), and Ulala and Touma (Space Channel 5 and Shining Force EXA)

Namco Bandai: Sanger Somvold (Super Robot Wars), Jin and Ling Xiaoyu (Tekken), Kos-Mos and T-elos (Xenosaga), Yuri and Tear (or Estelle... or someone) (Tales of the Abyss), and Kite and Black Rose (.hack)

Andriasang also notes that a trailer is slated to appear later this month. Meanwhile, magazine scans giving us the first look of the game can be found at Nintendo Everything.

As for whether the West will get this one or not? Well, we didn't have any luck with the last such game, Namco X Capcom, but stranger things have happened. Stay tuned.

Update: Here's the full page featuring X and Zero:

Thanks to Maverick-Jin for providing the X and Zero image and scan.