Mega Man 2.5D - March Update 2012

It's been a little while since we last saw anything from Peter Sjostrand's Mega Man 2.5D fan game (though Gamasutra did interview the composer, Magnus ‘Souleye’ Palsson, last year), but a new update has been posted to YouTube. Check it out:

They note that this serves as a project update and shows off some development concepts, but is not representative of the final game.

Furthermore, "We've had a lot of problems with the development. Right now we're looking for more programmers to help out with the project. If you're interested or know someone who might be, feel free to contact me." If they can find some people to help, then their goal will then be to release "at least a couple" of playable co-op levels sometime this year.

If you're interested... well, no contact information is readily apparent, but leaving a comment on the video or sending a message through the YouTube channel may suffice.

Mega Man 2.5D is Back... with Twice the Fun!

A while back we posted about a proof of concept game called Mega Man 2.5D which featured being able to play Mega Man 2 in rotating environments.  A new update by the author of the first video is out and details what's been added.  It features more Mega Man 2 content, from Quick Man's beams to the even more annoying (but not too flickery) dragon, but that content isn't the only new addition. A brand new feature based off of Snake Man's stage was featured, showing co-op play.  Check the video for more information while I pick my jaw off the floor.

Another interesting tidbit would be the game project's new site.  Completely new, it's still pretty rough around the edges, but it features things which are exactly what anyone who wants to check out the game would want, namely 720p images of the project in action.  You can check them out here:

Sample: 0003-wallpaper3_720p

Source: Youtube, Peter Sjostrand's Mega Man 2.5D