Looking back at the Waves of Change which took over from Mega Man Battle Network.Read More
Earlier this year, Mega Man Battle Network turned ten, but that doesn't mean there's no room for another anniversary (and they tend to group up like this). On July 6th, 2006, in the country of Japan, Inti Creates' followup to the Zero series came into the world on the Nintendo DS. Five years later, however, its only real lasting quality has become replacing Mega Man Legends as the most unsung series in Mega Man. Straight off the bat, Mega Man ZX is very unique. It retains essentially the same gameplay mechanics and style from the Mega Man Zero series. It even tried to revive the open world aspect the original Zero kind of had. But it put these elements into a world that feels very... un-Mega Man. You have kids doing henshin cosplay with mythical heroes and villains obsessed with evolution and godhood. It just seems so strange that the story of a little blue robot fighting a mad scientist could develop into this, and I do believe that's the largest reason ZX never caught on.
That's not to say the two ZX games were awful or anything. Aside from retaining the traditional action gameplay of X and Zero, ZX and ZX Advent typically had fantastic music, incredibly beautiful environments, and personally some of my favorite boss designs from any Mega Man title. It also forwent new weapons instead with the ability to gain new forms, which was very novel although in practice I think most players just stuck with the most useful ones. And while the story and world can be seen as strange, I know at the same time how much it appealed to fans for attempting to tie together the past with the present. It felt like we were solving mysteries, and for the time when ZX was new I was hooked by it myself.
It's hard to say what the future holds for ZX. A likely answer is probably not much, but then you never know. Even after ending years ago, the Zero series still lives on in other merchandise like albums and model kits. So long as the fan voice is there, there's a chance ZX can at least have the same as that.
A short-lived series, but still one worth looking over.
A travel-worn man approaches you. You've been living underneath the shadows of lies, he says. But, he is ready to illuminate your vision. Illuminate it with truth. Do you follow this man on his journey of enlightenment? Nonsensical stories aside, here is the latest Megacast. It's a little late I'll admit, but it's our longest podcast yet; just crossing over two hours! I assure you this is not a goal we're continuing to aim for. In this episode, the crew's discussion largely centers around Inti Creates, where we give our thoughts on the dev's Mega Man titles, as well as take a particularly close look at Mega Man ZX in our game club.
Additionally, we also go over the current status of Mega Man Legends 3, and then I question if Mega Man is still just a game anymore. Also, our musical break features the song Slash Claw from Joshua Morse's album Mega Man: The Robot Museum. Lastly, there is definitely no contest after the musical break. Enjoy the show!
Andy is on vacation so hopefully he doesn't mind me playing with a photo of his...
While Capcom's official stance for both North American and European releases of the Mega Man Zero Collection are still just this summer, some online retailers are starting to provide provisional release dates for the title. In North America, June 8th appears to be the date to look forward to according to both GameStop and Amazon.com. Meanwhile, Play.com is reasoning that the Zero Collection will release in Europe on August 27th.
While these are not official still, they're probably in the ballpark.
News Credit: Protodude's Rockman Corner
For about $197 (final price depends on the options you choose. Base price subject to availability), you can get a Nintendo DSi in your choice of color (including the newly-released Pink and White varieties), three games, and an accessory of your choice. And as you can see, among the games listed are Mega Man Star Force 2: Zerker x Saurian and Zerker x Ninja, hence our mention of the deal in this space.
There are some other nifty games, too, if you decide you don't want both versions of Star Force 2. Of particular note are Ninja Gaiden: Dragon Sword, Dragon Ball: Origins (mistakenly denoted as a "Z" game), Dragon Quest Heroes: Rocket Slime, Final Fantasy III, Prince of Persia, and Rayman Raving Rabbids: TV Party. Unfortunately, select accessories add to the price, so choose carefully!
You can customize your order and see what the total will be here.
News Credit: Protodude's Rockman Corner
Recently, Nintendo has updated the Wii's "Nintendo Channel" with a new layout and new features. One such feature is the ability to make recommendations for DS titles. However, there are two small problems here, where a site such as ours is concerned. The first is that so far, we have not been able to find a way for the Nintendo Channel to display what DS titles are recommended. This would seem to negate the purpose of the feature entirely, but given it is a newer option, perhaps they are waiting for more people to take advantage of it before displaying any results. We'll give the benefit of the doubt on this one.
But more bizarre is that certain games are not "registered" with the Nintendo Channel, making them impossible to recommend. Curiously, we've learned that in terms of Capcom titles, many from the Mega Man franchise are unavailable.
To test this, we tried to recommend the following Capcom Nintendo DS titles: Phoenix Wright: Ace Attorney: Trials and Tribulations, Mega Man ZX Advent, Phoenix Wright: Ace Attorney: Justice for All, Phoenix Wright: Ace Attorney, Mega Man ZX, Mega Man Battle Network 5: Double Team DS, and Mega Man Star Force: Dragon. Of these, we could only register the Ace Attorney titles and MegaMan Star Force: Dragon.
An MMN reader who goes by the handle of "Enzan Chaud," who tipped us off to this, noted that Viewtiful Joe was another title which could not be registered, while other older titles, such as Lunar Knights from Konami and Elite Beat Agents from Nintendo could still be registered.
We have reached out to Capcom to see if they could offer any insight or comment into this, but have not received any response on the matter. Despite this, it seems likely that much like releases on the Virtual Console, this matter may lie more in Nintendo's hands than Capcom. I'm doubtful of our chances in getting anything solid out of Redmond, but we'll give it a shot anyway.
In more upbeat news, however, Mega Man 9 is a title which can be recommended, and recommended it has been: the return of the original Blue Bomber stands proudly among the Wii's "Highly Recommended Titles" with a Gold status. In the "All Recommendations" category, it has obtained fifth place, with the only other WiiWare title beating it out being World of Goo. Perhaps if we all unite to show our love of Mega Man 9, we can get it to rank even higher.
But even so, "Chaud" notes that "it's more recommended than most other classics or popular games like Mario Kart Wii, Super Smash Bros. Brawl, The Legend of Zelda: Ocarina of time" (sic). In fact, the only other games beating it out are Wii Sports Resort in first, Rock Band 2 in second, and Guitar Hero World Tour in third.
Mega Man 9 seems to appeal to males and females of all ages, with 89 percent feeling it appeals more strongly to Gamers and 92 percent viewing it as a hardcore title (sorry, Heat). In addition, 90 percent feel that the game is more fun to play alone than with friends
On WiiWare, the game was recorded as having been played 61,392 times over the course of 56,604 total recorded hours, as of this writing. The average per person is 9.47 times over the course of eight hours and 44 minutes.
This seems to be great news for Mega Man 9, but the answer to why other similar (or close enough) titles on the Nintendo DS are not registered to be recommended remains a mystery.
Edit: Double checked a few things, and made the necessary updated corrections from when the story was submitted.
As reported by Siliconera, Capcom's Q&A conference call for the third quarter of the fiscal year reveals the company is considering more DS titles besides the Ace Attorney game currently in the works. I was a little surprised to realize that, despite the great success of the DS, Capcom only released a few DS titles in 2008. Others may be pleased to know that Capcom is looking into releasing the Wii title Monster Hunter 3, provided North American and European markets show enough interest.
As Mega Man already has a fairly good showing on the DS, and we're pretty certain Capcom has a new Mega Man game in the works, it goes without saying we'll likely see a new Mega Man title on the DS this year. Nevertheless, information has been pretty sparse besides the occasional rumor, so all we can continue to do is wait.
News Credit: GoNintendo
Though we already got the preview from Nintendo Power, Capcom today has issued a press release announcing Mega Man Star Force 3 Black Ace and Red Joker. Capcom also gives the less specific release time of Summer '09 - we will continue using August until we know anything otherwise. Check out the press release below.
THE BATTLE FOR THE DIGITAL WORLD CONTINUES IN MEGA MAN STAR FORCE™ 3 FOR NINTENDO DS™
Black Ace and Red Joker Double the Possibilities
Capcom®, a leading worldwide developer and publisher of video games, today announced that Mega Man Star Force™ 3 (MMSF3) for Nintendo DS™ will be coming to North America in early summer 2009. MMSF3 will come in two different versions, Black Ace and Red Joker, allowing two friends to share unique items and powers utilizing the Nintendo Wi-Fi connection, enhancing their individual characters.
As in the previous games, MMSF3 is a unique blend of action and role-playing game (RPG), combining the high intensity combat that is the hallmark of Mega Man® games with Star Force’s strategic battle system. By defeating enemies and boss characters, players earn “battle cards” that enhance and evolve Mega Man’s abilities and attacks.
New to MMSF3 are “Noise Changes,” random enhancements that change Mega Man’s form and unlock new abilities. The two versions of the game, Black Ace and Red Joker, each have over 100 unique Noise Types that can be combined with Mega Man to unlock elemental powers based on earth, air, water and fire. The new Noise feature will add an exciting randomness to battles, encouraging players to explore, collect and battle across the digital world of MMSF3.
In MMSF3, players will travel between the physical world and the digital world via electromagnetic waves that form “wave roads.” Geo Stelar, the protagonist of the game, can see these wave roads through usage of his unique “visualiser” tool. Once in the digital world, Geo can merge with the electronic life-form known as Omega-Xis to become Mega Man. The wave roads are being overrun by mysterious “noise” that change the player’s environment and powers in different ways. This noise is being generated by an approaching gigantic meteor that threatens both the physical and digital worlds of MMSF3, forcing Geo Stellar and his crew to fight the oncoming threat to save two worlds. Fortunately, Mega Man discovers that he can control the Noise, using the new “Noise Change” system to transform into many different forms, including the ultimate “Black Ace” or “Red Joker” forms.