Rockman Xover Update: PVP, World 5 Nerfed, and Bug Fixes

Battle Arena Lots of news in the world of Xover due to today's patch, sure, it may not be breaking out of Japan anytime soon, but that doesn't mean it's never coming here either. Above is the new home screen, the friend button has been replaced with the "Battle Arena" button, the game's new Player Vs. Player mode. Players can fight each other five times a day, and it has no effect on the players EP or PP. Players are ranked, and those at the top of the leaderboard get prizes such as Arena Coins and for those that can hit the top 20, Super Rare Battle Memories.

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Players are given a list of others randomly, and fight in a tug of war style, each time you defeat an opponent you gain Arena Coins for use in the shop to buy Buster parts and Gear to improve  performance in PVP mode.

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The Battle Arena seems pretty interesting; it's basically a tug-of-war with each others health bars until the player with better Battle Memories or luck wins, but it could give people a reason to continue playing thanks to the leader board.

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 In other news, this patch also included a nerf to the entirety of World 5, something that needed to happen, as not even I could beat Cancer (the 4th boss in world 5) with a set of fully leveled up Battle Memories.

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Post patch I was able to finally take out Cancer and Andromeda without too much effort, but it was still a close call. The new armor you get from world 5 is pretty neat, though it's completely worthless if you don't have any high level fire element Battle Memories.

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And finally, bug fixes/version changes, this is from what I've noticed at least.

  • The image above no longer happens
  • All boss battle music has been changed to a short sample of "X Vs Zero" by Rock-Men
  • You can now press the Home button on your iDevice and return to the game where you left off, instead of returning to the menu
  • Because of the above fix, it's harder to quit a hopeless battle and save your EP

All in all, this patch was something I think Xover is really going to benefit from. World 5 is no longer impossible, the Battle Arena gives you something quick to do, and not having to load the menu every time you boot the game makes pick up and play a whole lot easier. Did I miss something? Be sure to leave it down in the comments below.

Due to Popular Demand, Capcom USA May Not Bring Rockman Xover West

x006And to think, so many people have said that Capcom doesn't listen to its fans or care what they want. Due to the enormous outpouring of vehement rage at the very existence of Rockman Xover (which our own Heat Man was less than impressed with), Capcom Senior Vice-President Christian Svensson addressed the prolonged absence from the Western market in an Ask Capcom thread, stating that "Based upon the largely negative feedback from MM fans, I've requested that we place any Americas release on hold for the time being," adding that the prospect will be revisited at a later time.

In its native land of Japan, the game has previously ascended to the #3 spot on iTunes and earned over 100,000 registered players, so at least poor OVER-1 is getting some love somewhere. That said, would you be interested if the premise (story, characters) were revisited in another, more traditional format?

Source: Protodude's Rockman Corner

Capcom Expresses "Other Concerns" Than the Name of Rockman Xover

Looking at the responses to our hands-on with Rockman Xover at the Tokyo Game Show, one gets the impression that many of you are not especially thrilled with what you have seen. Some of you have even turned the tables on Capcom and referred to the game's title as "Rockman's Over," given that this is the most we've seen from Capcom for the franchise heading into its 25th anniversary. This led Mavrickindigo to put the question to Capcom USA over whether they anticipated that the title would be used against them in such a way, if Capcom USA had any input at all, or if we could see a renaming for U.S. release a la Mega Man Legends.

The resulting response from Christian Svensson, Senior Vice-President and Corporate Officer for Capcom, is interesting:

This will no doubt raise some flags, particularly among the game's detractors. Of course, he may simply mean that he's not in charge of naming, and his role concerns other matters. We'll just leave you to draw your own conclusions.

Thanks for the tip and screencap, Mavrickindigo!

TMMN's Hands-On with Rockman Xover - TGS Gameplay Footage

 Be sure to watch in full screen HD!
Granted, it's a very brief hands-on, but considering this game is revolutionary in that it's the first Mega Man game you can play entirely one handed, this much should suffice. I only got to play part of the Rockman Xover demo - the Capcom Mobile area was always just being closed off when I got to it, so I managed to play a bit off of a nice woman who was carrying an iPad.

So having gone all the way out to Tokyo to give it a try, what do I think of the title? Well, not much honestly. Which is pretty much what I expected. Everything about the game lived up to what I imagined it being since reports started coming out. And while I'm certainly not taken by it, I can't find it in me to be angry at it since, for what it's supposed to be, it might actually be amusing.

In truth, there is still a lot to Xover that has yet to be shown, making it difficult to wholly judge this game now. It's really surprising how brief the demo was, considering this is such a simple game that's probably coming out by the end of next month.

Anyway, time to go more in depth (on what little we can).

The video above may be brief, but it gives a solid idea of how a stage in Rockman Xover plays. You automatically run forward in a forced scrolling stage, and jump and shoot at the oncoming enemies. In the demonstration stage, this was as simple as it could get, with enemies just sitting in the ground or hovering in midair at the height of OVER-1's jump. You automatically charge your weapon as well, enticing you to wait until the last moment to attack so you can blow through a row of enemies. A graphic appears for hitting chains of enemies (1 Hit, 2 Hit, etc.) but I don't know if there's a bonus for getting chain attacks. Defeated enemies drop life and weapon capsules, as well as cards (presumably "Battle Memory" items).

For the boss battle I didn't get to play, I'm relying on Conrad Zimmerman's fantastic hands-on at Destructoid. When facing bosses, the game becomes a simple turn based RPG system. You and the enemy take turns attacking, and you have a couple different attacks to chose from. You also build up energy from taking damage, allowing you to fire more powerful attacks in return. Presumably, you will be able to summon friends' characters into battle to help you out, or at least do so in another mode.

There is still much left to be revealed, however. There was no sign of how the card-based upgrade system works, briefly shown off in the game's promotional trailer. There was also no look into OVER-1's various forms, also hinted at in said trailer. And of course, there are other modes, such as "Team Battle" and "Master Boss" were not playable in the demonstration. Personally, I imagine the customization aspect of the game may be its true meat and potatoes, while much of the gameplay itself will just be grinding for experience and new cards. But, that really depends on how much depth the customization system has.

If there is anything I can gripe about on Xover, it would be its production value. Granted, I wouldn't expect much being a mobile game and all. But most games for iOS by professional companies tend to look better than this. Perhaps the character animations are so stilted in an attempt to harken back to classic Mega Man visuals, but I think it's more likely that the small production team just doesn't want to create too many sprites. And for a game that's meant to be a crossover for all Mega Man series, it's a shame the enemies all seem to be ported over from the Mega Man X iOS game so far.

As well, I couldn't really hear the audio to the game in all the ruckus of TGS, but according to CAP Kobun, the music and sounds are from previous games; the demo used X1's opening stage and boss battle themes. No indication if there's going to be any other original music like the catchy tune from the trailer, which is also a disappointment.

But as much as the game is underwhelming, I just can't get irate over it. Namely because it's not in my nature, but also because for being a simple mobile game, I think it could be interesting. It's definitely nothing that will satisfy the cravings in dedicated Mega Man fans, but I always expected that. The game is reportedly free to play, so if you already have a supporting iOS device, there's no reason you shouldn't at least try it.

I do get where the anger comes from. This simply isn't the Mega Man game that fans want to see. And heck, I'm with you guys; if I had my way I'd love to see a luxurious new Mega Man game on dedicated game hardware and packed to the brim with content. But I don't think that desiring some imaginary super Mega Man game that Capcom just won't make automatically turns Xover to crap. Xover would still be Xover, regardless of what climate of emotion it were released in.

Rockman Xover will be releasing for iPhone 3GS/4/4S and iPod touch models generation 3 and higher. It is also playable on iPad although its resolution is not designed for iPad. Capcom has confirmed that the game will release in North America and Europe, but have not yet given a time frame.

Many great thanks to Kyle Fyfe, my on-hand cameraman, who braved getting yelled at every time he held up his camera! You were a tremendous asset, Kyle! Also, a shout out to Sensei-Hanzo. It was nice to meet you finally, if only a brief time!

Additional images from 4gamer.net