The Nightmare Zero You Haven't Seen

Following Mega Man X2's 1-Up trick, here's another X series secret you've likely not seen. This time, however, it's due to a glitch. In the not so revered title Mega Man X6, it's supposed to be possible to face an ultra-powerful Lv. 4 Nightmare Zero. Not only that, but beating him unlocks Black Zero, which otherwise is only available by using a code when starting a new game.

This doesn't turn out to work, though. Why? To reach Lv. 4 Nightmare Zero, you need to collect 5,000 Nightmare Souls. But the game is also set so that upon gathering 3,000 Nightmare Souls, the Gate stages open up and encounters with Nightmare Zero and High Max no longer occur in the regular stages. In other words, Nightmare Zero goes away before you can get the requisite 5,000 Nightmare Souls. The only way to access this battle with Nightmare Zero now is via hacking.

I'm supposing the unlock code is in the game at all either because a programmer realized this flaw, or because someone decided not to include the Lv. 4 encounter in the game. Or perhaps it really has been a huge oversight all along. Considering X6 as rushed out exactly a year after X5, it's certainly possible...

Thanks for the tip, Flame!

Remember This? Rockman X6 Commercial Resurfaces

A few days ago, we posted this "lost" commercial for Rockman.EXE 3: Black Version, which had been posted to YouTube recently by hikachi8. Well, he's back at it again! More recently, he posted another Rockman commercial, one that we-- and maybe you-- might remember a little more clearly:

Mind, there is another version of the commercial which has been on YouTube for a few years, but it runs longer and does not feature the sound effects nor the voiceover. Beyond that, traces of the ads seem scarce on YouTube, so it's good to see there are people helping to preserve our fave franchise's history in commercials.

Thanks to TriggerMan.EXE for the tip!

Mega Merch Moves En Masse

We hope everyone out there is enjoying their long Labor Day weekend (in the U.S. and Canada, anyway-- is anyone else celebrating?). And if you're bothering to check in on this long, lazy string of days marking the end of Summer, then we have a nifty little bit of news for you.

As you can see above, a whole flood of new Blue Bomber items and trinkets are hitting the streets, as well as online retailers such as AAAanime, now and in the near future. Patches, charms, scrolls, playing cards... all kinds of stuff spanning both the Classic (mostly Mega Man 10, but with some Powered Up in there as well) and X series (which surprisingly features older entries Mega Man X4 and X6).

One of our personal favorites are the Zero armbands, which nicely approximate the design of the crimson Maverick Hunter's shoulder armor. Now we just need someone to toss one in their opponent's face, wave their hand in front of theirs, and say "U Can't Z Me!"

Anyhow, if you would like a complete item-by-item breakdown of what is available, the Video Game Memorabilia Museum has you covered with a visual guide to this latest batch of knickknacks. Be sure to check it out!

Thanks for the tip, Nightram!

Where are those Capcom PSN re-releases?

PSNWhile I'm sure the rate with which the PSOne/PSP games are released on the North American PlayStation Store isn't controlled by Capcom, one has to wonder when the ten titles they promised us will be released in the coming months.  Let's not forget how they're aiming to re-release 20 to 40 games in the future.  Most importantly, will there even BE any PSOne Classics Mega Man releases? Let's get this out of the way right now: I've owned a PSP and PS3 for quite some time now.  While I'm used to PSN updates bringing borderline mediocre PSP/PSOne content for the months before, during, and after the summer period, 2009 almost felt like it could finally break free from being stuck in this vortex with Capcom's release announcements.  Three months running, we've only seen three such releases from Capcom: One per month.  Worse yet, this last week saw the first PSOne Classic-less store update since the North American store started putting up titles weekly back in late May.

Let's do the math here: 9 confirmed upcoming PSP/PSOne re-releases, 1/month average, start the countdown from August 2009.  By those numbers, we're looking at the last of those games coming out in April 2010.  February 2011 for 20 games total and October 2012 if we get all 40 games Kramez was talking about.  With some people saying the next generation of gaming could come as soon as 2012, that's hardly an appealing prospect, don't you think?

Alright, so I'm being a bit unfair.  We all know that the PSP Go is coming this fall and that downloadable PSP games will be a far more interesting release by then.  I fully expect a lot of those re-releases to be out once the PSP Go launches.  PSOne releases, however, are compatible with PS3 systems and have seen very good sales without the need of a digital-only device.  Capcom has three such games confirmed yet not a single one has come out yet.

Even on the Mega Man front, the September release of the Irregular Hunter X/Rockman Rockman Value Pack might be what's stalling the release of Mega Man: Maverick Hunter X and Mega Man: Powered Up; which is perfectly understandable since PSN releases are region-free.  Moving toward PSOne releases, we already know that Mega Man Legends isn't cleared for release.  Stretching that, one could guess that licensing problems could afflict a number of other games with voice acting, so let's count out Mega Man 8, Mega Man X4, and (to an extent) Mega Man X6.  What does that leave us with?  Mega Man X5 and MAYBE Mega Man Battle & Chase.  X5 could just as easily fall off the list if Guns N' Roses need to be talked to...

While the prospect of Mega Man games being re-released on PSN in the near future is looking somewhat harsh, take heart.  Capcom haven't abandoned the Blue Bomber and surely won't just stop at the two PSP releases.  Japan will soon see the release of the first Rockman Complete Works game, so that's surely a sign of something good to come.