Outside of Capcom, anyway.Read More
It's been a little while since we last heard from the folks over at Get Me Off the Moon about their planned 8-bit fan game version of the "Mega Man Legends 3 Prototype Version" known as "Mega Man Legends 3: The Prologue." But now the game is on the way, and there's a new trailer to get us all hyped!Read More
When the Mega Man Legends 3 Prototype Version was announced, we also learned that there had been plans to charge those who wished to download it from the Nintendo 3DS eShop 200 Yen, or about $2 USD. Though such a prospect fit in perfectly with prior statements from the company, many took it as little more than a simple sign of corporate greed. "To charge for a demo? Nothing short of outrageous" seemed to be the general consent.
However, though Capcom has kept silent on the matter, new information reveals that there is more to this than meets the eye, and it goes well beyond Mega Man Legends 3.
200 yen ($2) is the minimum price that third parties can set software on the eShop, no matter the type of software. Konami is developing a software tool that allows players to transfer game save data from their DS dating sims, Love Plus and Love Plus +, to their upcoming 3DS edition, New Love Plus. Since the free option is not available, the currently unnamed tool has been set at the minimum price.
The article goes on to note that this is why what demos have been available, including Capcom's own Nazo Waku Yakata, have been priced at the minimum. Of course, being Nintendo's system, the first-party company itself is not subject to those same rules and restrictions, thus allowing them to release titles such as 3D Classics Excitebike and Pokédex 3D without any charge attached.
It hardly seems fair, does it?
And in truth, this could shed some new light on the whole of Mega Man Legends 3's unfortunate end, or at least that of the Prototype Version. Perhaps Capcom themselves felt the same way as many fans about the prospect of charging for a demo, and decided that releasing it-- as much as it would have contained on its own-- would not have been a wise prospect. And who knows? Without that support, perhaps they felt the problem would negatively affect the rest of the project as well.
But again, Capcom has not really said much on the matter. All we know for sure now is that it seems Capcom would not have been guilty of putting a $2 price on the demo, as they would apparently have had no other choice. Beyond that, we can only speculate at the impact this had on the rest of the project.
Okay, so maybe it's not the end of the world, but Mega Man Legends fans may treat it that way just the same after they catch wind of today's news. It seems that no Legends title is safe, whether they've been released or not. First, there is the matter of a PlayStation Network re-release of the original Mega Man Legends game (and possibly its sequel). In short: not happening.
Vice President Christian Svensson explains why in this week's "Ask Capcom" Q&A.
“For example, there are games in our catalogue that have logos or other things that would be identifiable as other people’s I.P. without permission, and either due to historical litigation or fear of potential future litigation, sometimes we aren’t allowed to use those.
“Other things, like for example you had voicework in the game, but the voice actor… Within the scope of the contract that was there, either the contract is lapsed in terms of its term or the contract never defined that digital distribution was an allowable use for their work etcetera. So voice acting, scores, soundtracks, middleware contracts all have to have the same stuff there.
“In some cases, the company that we did things with is gone, but that doesn’t mean that somebody doesn’t own the rights and couldn’t come after us, so in the name of having to protect ourselves, sometimes these things are not going to be able to be put up again, and in the case of the emulations, we can’t make changes to the content, so there’s no way to just sort of remove it and just have it be up there.
“The net result is, in the case of Legends, unfortunately Legends isn’t going to be able to be up there; it failed an I.P. sweep and a contract check.”
On the upside, if you already own copies of these games, their value has no doubt just multiplied.
Yeeeeeeeeah... that would be the other thing.
According to Famitsu, Prototype Version has been delayed. The decision was made as the developers felt the quality of the product could be improved. Hard to fault them for wanting to release the best product they can, disappointing as the delay might be.
Unfortunately, there is no new release date set (and no idea how this may affect the contest yet, if at all; Heat Man will update later if anything changes on that front). Siliconera notes that Capcom USA has yet to make an announcement regarding the delay, but the news came just earlier this morning, and they're likely just getting into the office right about now.
Suffice to say, it seems unlikely we would be getting it whereas Japan isn't, especially if it's an issue of quality.
The Australian Classification Board has released a rating for Mega Man Legends 3 Prototype Version. While this is likely not the retail name of Mega Man Legends 3, it still brings up some questions as to what it represents. Under normal circumstances, game demos and beta releases don't need to be rated. There are, however, some exceptions to the rule. DISSIDIA Duodecim Prologus FINAL FANTASY, a paid demo of the recently released DISSIDIA 012 [duodecim] FINAL FANTASY, was subject to classification in all regions. While it hasn't been confirmed why that demo was rated, it should be noted that Prologus was basically its own tiny game. Could this mean Prototype Version is going to be a milestone intermediate release before the real game comes out? Time will tell. One thing is for sure: This seems reminiscent of Mega Man NEO.
Update: It seems this might be tied to whatever interesting plot Capcom is planning prior to the retail release. Stay tuned!