Prototypes and Debugs Released for PlayStation Mega Man Titles

Prototypes and Debugs Released for PlayStation Mega Man Titles

After a long wait that stretches back 14 years, several fans have made breakthroughs in four different Mega Man games. Protodude of Protodude's Rockman Corner, along with a few other dedicated fans have made available prototype and beta versions of Rockman X5, Mega Man Legends 2, and The Misadventures of Tron Bonne, along with a hacked debug mode in Mega Man 8.

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Mega Man Legends 2 Makes GameTrailers' Top 10 Unresolved Cliffhangers

Mega Man Legends 2 Makes GameTrailers' Top 10 Unresolved Cliffhangers

Mega Man fans are no strangers to cliffhangers; they've existed in the franchise for nearly as long as it's been around, dating all the way back to Mega Man 3... or even Mega Man 2, if you really couldn't get past what Rock's image flickering in transition to an empty helmet was supposed to mean.

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Destructoid Ranks Their Top 5 Mega Man Games... Twice

256882-Top5MegaManLove for Mega Man is in the air over at Destructoid, which is reason enough for Chris Carter to post what he believes are "The Five Best Mega Man Games." A solid list, to be sure, and some might even be surprised not only by his number one pick, but also some games which didn't make the cut. But wait; here comes a new challenger! TMMN collaborator Tony Ponce to post what he truly believes is "The REAL list of the Blue Bomber's greatest." This one is a little more conventional, but both lists are packed with quality titles just the same.

And really, that's always been one of the greatest things about Mega Man: You can disagree on favorites or what's the best, but even some of the Blue Bomber's worst games are still better than many other series' best.

100K Strong: MML3 Concept Album Update & LiveStream News

601311_438390766235170_2018168174_nTwo quick updates for you from 100,000 Strong for Bringing Back Mega Man Legends 3. First, regarding the Mega Man Legends 3 Concept Album: As you might have noticed, that hit a bit of a snag, as BandCamp apparently has a "200 free download" limit before they begin charging for it, which was quickly reached. Being a collaborative work of several fans, this just wouldn't do, which is why we're now proud to host the download for free right here on The Mega Man Network.

The second thing is that 100K Strong is going to be doing a series of one-hour live streaming playthroughs of the series, starting with The Misadventures of Tron Bonne tomorrow, March 22nd, and every Friday after starting at 2pm PST/5pm EST, with prizes given away every other week. They'll be going for 100% completion in Ms. Tron's misadventure, then tackling the proper Legends games on Hard Mode, as well as a rare, playable beta of the original Mega Man Legends. "The beta only has around 10 minutes of content," they note, "but it still contains some very interesting aspects, such as a vastly different Apple Market."

Further details of the livestreams can be found here, while the stream itself can be viewed here.

Watch the Great Grega Man Tackle Mega Man 10

This Friday, Capcom Unity continued their hands-on approach to looking back at 25 years of Mega Man with their Mega Man 10 live streamed playthrough. Robot Masters were beaten and prizes were handed out, but you can still catch all the action if you missed it. Could Grega Man overcome our devious challenges? Watch and find out!

Also, just in case you haven't been keeping track, part nine of Game Informer's Super Replay of Mega Man Legends 2, also featuring Grega Man, recently came out. Plenty more fun watching people getting paid to play video games!

Game Informer and Grega Man Tackle Mega Man Legends 2

Here's a treat for you all you Legends fans. Capcom Unity's Grega Man teams up with the Replay crew at Game Informer to take on Mega Man Legends 2, arguably the greatest Mega Man action adventure game ever made. You can check out the first hour long episode of their play above. Currently I can't watch it myself, so hopefully it's not full of swears or anything (like the comments undoubtedly will be).

Be sure to keep an eye our for the continuing episodes, which will air every Thursday and Sunday!

News Credit: Capcom Unity

A Look at Yujin's SR Rockman DASH 2 & Namco X Capcom Figures

Undamned has passed along a couple of links to us for some of his recent YouTube videos. The first one features a look at the Rockman DASH 2 and Namco X Capcom "SR" (Super Real) figures from Yujin; check it out:

A gallery of the Rockman DASH 2 set can be seen here, with a more dedicated focus on Rock here, while the Namco X Capcom figures of Roll, Tron, and the Servbot can be seen here.

If you're interested in seeing how the pieces of Volnutt come together to create a whole Rockman figure, read on.

You can find the pics of this figure built with the ultra-poseable Revoltech joints here, here, and here.

Thanks, Undamned!

Mega Man Legends 2 Abridged Returns

It has been some time since we last heard from TauVertex and the rest of the Mega Man Legends 2 Abridged crew, and... well, let's face it, half that time was probably for a pretty good reason (sure, the other half may have been, too, but we can only guess at that). But now, the series is back with a brand new episode, just in time for the holidays:

...did they get Christian Bale to play the part of Joe?

Mega Man Double Pack on its Way to PlayStation Portable? (Updated)

Yeah, we're a little late with this one, but it's worth talking about just the same. A few days ago (okay, so closer to a week), we heard from MMN reader RedMage1987 and Protodude's Rockman Corner about a "Mega Man Dual Pack" for the PlayStation Portable, which appears on both GameFAQs and GameStop's website. The former is using the image seen at right, that of the Japan-exclusive Value Pack containing both Rockman Rockman and Irregular Hunter X, while the latter has no image available.

Both websites cite a September 5th, 2011 release date, with GameStop labeling it with a price of $14.99, though the true contents of this package are unknown. But at that price, a re-release of the two games we did get seems more likely than the other noted possibility, that of a localized release of the two ported Rockman DASH games which were not released here.

With a release date so close, it would seem unlikely that this is just hot air, though, but with no official announcement from Capcom themselves, all we can really do is speculate. But between those two options, which would you rather see?

Update: And as Heat Man pointed out in the comments below, Capcom Senior Vice President Christian Svensson confirmed it as a two-for-one re-release of Mega Man Powered Up and Mega Man: Maverick Hunter X.

Mega Man: Case Zero?

Fans of the Dead Rising series-- or, at least, those who have an Xbox 360-- may be familiar with Capcom's recent experimental prequel to last year's release of Dead Rising 2, appropriately titled "Dead Rising 2: Case Zero." For 400 Microsoft Points, players could download the title and enjoy some of the new characters and features from the then-upcoming zombie-busting sequel, as well as the benefit of being able to preemptively build protagonist Chuck Greene's skills to Level 5. Since its August 31st release, it went on to become the biggest first-week release of 2010 on Xbox LIVE, with 300,000 downloads sold in those first seven days.

With that said, it only makes sense that Capcom would seek to recreate that success with some of its other franchises beyond Dead Rising. "It's something that we're evaluating for all of our titles," Capcom U.S. Vice President Christian Svensson told in an interview.

"It's not something we're going to be doing on every title," he continued, "but it's something we're looking at on a title by title basis. Can we provide a compelling, self-contained pre-amble with persistence that links to a full product that helps people to upsell? That's really being thought out on a case-by-case basis."

However, don't go expecting this to happen for, say, Mega Man Legends 3-- and not for reasons outlined earlier. According to Svensson, the decision to create such a tie-in has to be made at the start of the project:

"The learnings that come from this are that it's something you have to plan from the beginning. It's not something you can do mid-development. It was hard enough even when we planned it from the beginning, just time-wise, the coordination of the Vancouver studio finalling practically three pieces of content at once -- that's hard. That's really hard to do, logistically."

In addition, there are other concerns with releasing such a product into the virtual marketplace. Beyond the worry that their investment in Case Zero would not yield positive results, there is also the concern that the release could taint the bigger product, leading to dissatisfied downloaders choosing not to purchase the retail game.

"A bad trial experience or a bad brand experience can do more harm than a really good brand experience," Svensson noted. "So you've really got to get everything lined up well."

1UP put forth the question of what other titles their readers would like to see receive their own "Case Zero" prologues, with their title suggesting marquee Capcom franchises Resident Evil and, of course, Mega Man. Interestingly enough, however, Capcom did release something akin to this before, and it was indeed for Mega Man.

Rockman DASH 2: Episode 1 was released with the Japanese version of Misadventures of Tron Bonne. But unlike the demo released with the game in North America, it contained its own story, taking place between the two numbered games in the series.

Unlike Case Zero, however, we aren't aware of any leveling-up type of benefit to your Rockman DASH 2 game if you played the prequel first. It was never released outside of Japan, though it did see a re-release on the PlayStation Portable release of Rockman DASH 2. For the benefit of those without the Japanese systems and games, here is a video of the game from YouTube:

Unlike Case Zero, there was no fee to partake in the demo-- you just had to purchase another good (but underrated) game to get it. And, unlike some other companies' offerings, at least that game was a part of the same series as the demo.

How would you like to see this idea applied to the Mega Man franchise? With the variety of game styles from series to series, there are no doubt plenty of ideas out there. Or would you rather Capcom did not do this for Mega Man?

Tell us in the comments!

Image Source: Toy Collector

More Mega Man Legends 2 Avatars Available on PSN

Three of these are weeks old, but this new one's hot off the recent update of the PlayStation Store.  Who's the new contender? Our favorite jig-happy save spot: Data! Data now has four different avatars on the store.  Poses include his normal Front pose (sans jig), Jumping, Rear (again, no jig), and Injured.  At $0.49 a pop, they're cute enough to be worth it.

Also, now would be a good time to remind everyone of the usual requests for Mega Man Legends 1 & 2 on the PS Store as PSOne Classics.  With Data now in the avatar mix, now would also be an awesome time to beg Sony for the first animated avatar.  I MUST have my Data Dance!