Mega Man 2.5D Coming in 2013

It's been in development for years, but at long last, the fan project known as "Mega Man 2.5D" is almost here! And really, what better time to release a game called "Mega Man 2.5D" than on Mega Man's 25th anniversary?

Creator Peter Sjöstrand released the above trailer earlier today to promote it, and reveals that the first release will be a single playable co-op stage set in Shadow Man's realm, coming later this year.

"Luckily," he adds, "the step from having one playable stage to having several stages isn't huge, so what we hope to do is to continue adding more stages."

Given that the project has been underway for several years (with a prolonged period of silence until now), one can be forgiven for not knowing or not remembering what this project is all about. Continue reading to refresh your memory.

Mega Man 2 in 3D - Our original post from 2009 regarding the title, which was at the time a single-player game. Here's the trailer which showed off the concept of how moving Mega Man 2 into 3D would work:

Mega Man 2.5D is Back… with Twice the Fun! - This update from later in the year gave us an even greater idea of what could be done, expanding upon the original proof of concept video greatly with more stages, the addition of Mega Man 3 levels, and two-player co-op action. This video is what got the internet buzzing for a while:

How's that for teamwork?

In 2010, a new teaser was released:

This was followed by another teaser, which shows off some of what may be in the aforementioned stage based on Shadow Man's from Mega Man 3:

Of course, that was in 2010; who can say at this point how much may or may not have been changed?

Gamasutra Interviews Mega Man 2.5D Composer - Just as the title says, Gamasutra interviewed the composer of the game's tunes in 2011.

Mega Man 2.5D – March Update 2012 - March 2012 brought our last update with a call for help programming the title, as well as the last new trailer until today:

Bass and Dr. Light as playable characters? Most interesting.

We can only wonder now if Capcom is paying attention to this.

Gamasutra Interviews Mega Man 2.5D Composer

Magnus PalssonJoel Johnson over at Gamasutra had a little sit down chat with Magnus 'Souleye' Palsson, composer for the upcoming Mega Man 2.5D fan game. Better known for his commercial project as composer of VVVVVV, he talks about his influences, his penchant for chiptune, and his craft as a whole. Here's a taste of the interview:

The first time I noticed modern interest in old games was around ten years ago. I went over to a friend's house, and he was playing Mega Man. Everybody was really into it. What is it about the original Mega Man that makes it so iconic?

The variety of weapons is cool; the whole notion of killing an enemy and taking his weapon to use for your own. And the music, of course. If the music hadn't been so good, the series wouldn't be so popular. Mega Man is challenging. You can't beat it in an afternoon. You have to develop skill. You can't have abrasive music to a repetitive game, or you will shoot yourself in the foot.

You're composing the soundtrack for Mega Man 2.5D. What can you tell me about the project?

It's an unofficial project. Just some indie guys remaking Mega Man. It's a mix between a 2D game and a 3D game. And it has co-op. The game is inspired by Mega Man 2 and Mega Man 3, which are the best Mega Man games. Naturally, the music sounds like a mixture of those two games.

You can read the full interview here.

In case you're looking for a showcase of his musical talent, here's a trailer from a while back.


Mega Man 2.5D is Back... with Twice the Fun!

A while back we posted about a proof of concept game called Mega Man 2.5D which featured being able to play Mega Man 2 in rotating environments.  A new update by the author of the first video is out and details what's been added.  It features more Mega Man 2 content, from Quick Man's beams to the even more annoying (but not too flickery) dragon, but that content isn't the only new addition. A brand new feature based off of Snake Man's stage was featured, showing co-op play.  Check the video for more information while I pick my jaw off the floor.

Another interesting tidbit would be the game project's new site.  Completely new, it's still pretty rough around the edges, but it features things which are exactly what anyone who wants to check out the game would want, namely 720p images of the project in action.  You can check them out here:

Sample: 0003-wallpaper3_720p

Source: Youtube, Peter Sjostrand's Mega Man 2.5D