Super Mario Maker gets Megafied... again!Read More
After a long, busy Otakon weekend, we've been doing some catching up on our YouTube subscriptions, and came across a few videos we thought might be of interest or worth a look for different reasons, and we're slotting them all in here together for everyone's convenience. Do note that some of these videos contain NSFW language.
First up is an edition of ScrewAttack's "The Armory," wherein they pay tribute to the franchise's weapon of choice, the Mega Buster... and X Buster. We love the guys at ScrewAttack, but can't help but notice this vid seems a little scrambled with errors; rather than point them out ourselves, we'll just let you guys handle that in the comments below.
Hey, remember when ScrewAttack pit Dr. Wily against Dr. Eggman in a Death Battle? And how they then became best buds in "Worlds Collide"? Well, if you're not tired of seeing the two together yet, Machinima decided they wanted in on the action and produced their own take on the two geniuses meeting in a "Boss Battle Throwdown."
And in case you didn't care for the first turnout, here's how it might have gone the other way. This one gets a bit bloody, though.
Last but not least, we have Johnny vs. Mega Man, wherein Johnny has begun his "Mega Man Marathon"-- a month of video updates in which he will be looking at installments from the Classic series to see how well he thinks they hold up today, just as he has done with numerous titles from Sonic the Hedgehog, The Legend of Zelda, and more in the past. This first edition looks at the very first NES title, as well as the PlayStation Portable remake Mega Man Powered Up.
Yacht Club Games, developer of the upcoming Shovel Knight (featuring original Mega Man composer Manami Matsumae) are going to be partaking in their annual tradition of playing through as many Mega Man games as they can, "in an effort to remind us of what great gameplay is all about." This year, however, they're opening up their yearly ritual to everyone else in an event they call "Mega May."
We’ll be streaming Mega Man on twitch.tv, reminiscing about Mega Man moments, etc. We may even have some special guests or other surprises in store! Here’s the schedule. First episode is tonight!! And if you miss your favorite game, don’t worry. We’re going to be taking requests after we finish the planned games each day. All times are PST, so east-coasters be aware!
You'll find the full schedule at right (click to enlarge), and as of this writing, the first one is scheduled to go live in about 45 minutes (sorry for the last minute posting; the news came while we were out). You can tune in and watch for yourself as they take on the original Wily Wars trilogy by clicking here.
Thanks for the tip, Gandkaidos!
Fans have long compared the similarities between SEGA and Capcom's two iconic heroes, Sonic the Hedgehog and Mega Man. Both are blue heroes who fight evil scientists who send wave after wave of robot armies after them, and are frequently shown up by their red-hued allies. We could probably go on, but you get the gist of it; they're similar, but would anyone consider them interchangeable?
As you can see, YouTube user "Megamaniscrazy" did just that with Sonic's 20th anniversary game, Sonic Generations (hey, it's Mega Man's 25th, so why not?). There's less Buster-action than one would expect from the Blue Bombers, but it's overall still pretty amusing. Plus, Zero and Rayman get in on the action as well!
Incidentally, while the models for X and Zero look a little odd here, they do seem to match up rather well to the on-screen proportions they had in the Super NES games, do they not?
You can find more details here, though there doesn't seem to be a downloadable patch yet. Thanks for the tip, KKM!
Pretty cool stuff all around, but who else is a little disappointed that Bass was left out of the helmet/Buster action?
Incidentally, for those who didn't know, Sony's Santa Monica studio-- where this game is being developed-- is where now-former Capcom fighting game guru Seth Killian went following his tenure at the house of Street Fighter. With him being a well-known fan of Mega Man, perhaps there is a chance he might be able to make a slight push and open up communications for such a thing to happen? Mind, that's purely speculation on our part, but wouldn't that be nice?
On the other hand, there is the question of which Mega Man should be included, if any. IGN argues for the Classic version, who is the original, of course. He has two games (Mega Man 8 and Mega Man Battle & Chase) under his belt, plus the Mega Man Anniversary Collection, Complete Works, and Power Battle Fighters collections in Japan. He has also been featured in the first two Marvel vs. Capcom games, which have shown up on various Sony platforms.
And though Capcom often depicts the series as its own separate thing, there is Mega Man Powered Up to consider as well.
Mega Man X, on the other hand, was the first one to set foot on the PlayStation (Rockman X3 in Japan on 4/26/96). Plus, he has more original games (i.e. not remakes/collections) to appear on Sony's platforms, including Mega Man X4, 5, 6, 7, 8, and Command Mission. Mega Man X Collection on the PlayStation 2 brings many of these together, and Maverick Hunter X is like a sweet, sweet cherry on top.
Oh, and we can't forget Zero's appearance (and his X costume) in Marvel vs. Capcom 3.
Then we have MegaMan Volnutt from Mega Man Legends. While not the most popular member of the family, this is a series literally built for the PlayStation, with all of its key entries appearing on Sony's platforms (no, we're not counting Legends 3). Mega Man Legends and its sequel appeared on both the original PlayStation and were re-released in Japan on the PlayStation Portable, while The Misadventures of Tron Bonne was exclusive to the first PlayStation.
Not to mention the cast's role in Namco X Capcom, though like so many other titles, it never made it to our shores. On the other hand, Tron Bonne and her Servbots' appearances in Marvel vs. Capcom 2 and 3 did.
And just for completion's sake, MegaMan.EXE from Mega Man Battle Network and Zero from Mega Man Zero both left the comfort of Nintendo's Game Boy Advance and GameCube platforms to appear in Onimusha: Blade Warriors, itself a Smash Bros.-ish installment in that series. And who can forget Mega Man from Street Fighter X Tekken-- a Sony-exclusive character, at that?
Discussions about which Mega Man should appear in a Super Smash Bros. title tend to be interesting, particularly as Nintendo's platforms are where so many of these Blue Bombers were born. But as you can see above, with PlayStation, the rules change a bit-- while many believe that Mega Man Classic is one of the more obvious choices for Nintendo's series, that doesn't seem so much the case when we look at Sony.
With that said, which Mega Man do you think belongs in PlayStation All-Stars Battle Royale?
For those of you looking forward to the PlayStation Vita, SCEA has confirmed which PSP games from the North American PlayStation Store will be compatible at launch. Among them is Maverick Hunter X, the only Mega Man related downloadable PSP release outside of Japan. That doesn't necessarily mean you won't be able to play other Mega Man PSP titles: The catch is that they're only available on the Japanese PS Store, where all of them are compatible with the PS Vita. SCEA has confirmed that they will be adding more games to the North American list of compatible games in the future, but that still requires the release of Mega Man: Powered Up on the store. That aside, take note that PSOne Classics and by extension PSOne Imports are not yet compatible with the PS Vita. That means you won't be able to play the four Rockman games currently available in North America.
Thanks for the tip, rockman!
Hello, everyone, and welcome to Ripot's Round-Up! Thanks to our readers, we receive quite a few tips here at MMN, and unfortunately, we don't always have time to give them full coverage. So rather than sit on the items and allow them to get stale, we're bringing a whole bunch of them to you at once!
First up, we have a story from GuardianZero, who informs us that IGN has posted a list of their Top 25 PSP Games. And despite the timing, that's not for 2011, but apparently for all time. And Blue Bombers are out in force, taking up a whopping two spots on that list!
The first, Mega Man: Maverick Hunter X, is listed at #19, beating out names such as Rock Band, Daxter, MotorStorm, and Killzone. IGN doesn't say much about this particular version of the game, so much as it praises the core experience itself.
And the second is Mega Man Powered Up, which is ranked at #9, topping titles such as Kingdom Hearts, two Grand Theft Autos, Castlevania, Resistance, Final Fantasy, and many more. IGN hails it as something "supremely special," praising the bosses and the replay value they give the game.
Thanks for the tip, GuardianZero!
Next up, Bey-Heart gives us this piece from CrunchyRoll, in which Capcom USA expresses an interest in returning to the long lost art of gaming with 2D graphics (rather than 2D gaming with 3D graphics), but notes that doing so is quite expensive:
...I can't overstate what a tricky project HDR (Super Street Fighter II Turbo HD Remix) was. I'm happy with the outcome (critically, community wise, sales wise) but it was a really hard tightrope to walk and some points in development were really scary (like when we threw away about 2,500 frames of animation in various stages of completion because we weren't happy with them and started again).
And the consumer expectation bar has moved considerably. The costs of doing a project like that today, with the attention to detail/features that SF3:Online Edition had, it would be difficult for sales forecasts to shoulder. --Christian Svensson, Capcom Senior Vice President of Strategic Planning and Business Development
To punctuate that, CrunchyRoll points out that Street Fighter III, which came out in 1997, had 1200 frames of animation per sprite. They add that games with 2D art are more the exception than the rule these days, with most of them relegated to downloads or portable systems.
"That said, we'll see what the future holds," Svensson adds. "Creatively, I'd like to do more 2D stuff in the future like this."
Thanks for the tip, Bey-Heart!
Stealth Woman offered us a link to the following video, which is a subtitled French television commercial Mega Phil X made for his fan game, "MegaMan Unlimited":
The original commercial was for Mega Man 2, and you can see it here.
Thanks, Stealth Woman!
The reason this is relevant is that one of the offerings they have is this snazzy "We Love Rock & Roll" design, which is available on a Carolina blue or black t-shirt or hoodie:
There are still 39 hours left as of this writing if you would like to take part!
And that's it for now! Thanks to everyone who submitted a tip, and remember to submit your own to the.mega.man.network[at]gmail.com, or just use this handy form!
Thank you, and goodnight!
We previously delivered word to you that, at the last moment, it was decided that the PlayStation Portable Mega Man Dual Pack, featuring both Mega Man Powered Up and Mega Man: Maverick Hunter X in a single $14.99 package, saw its Canadian release canceled a month after it hit the U.S. After doing a bit of digging around, Capcom Community Liason GregaMan got back to us with a little bit more information about what the deal was-- and it concerns fans in the United States who want a piece of this pack, too.
While it's unknown who might have contacted GameStop/EB Games in Canada with the info (they say the publisher notified them, while Capcom has said it's all GameStop), we've been told that the pack is exclusive to the U.S.A., possibly due to GameStop turning it down in Canada. Furthermore, the reason for this is perhaps related to the print run, which was limited to "around 10,000 copies," perhaps all of which are already spoken for by GameStop's U.S. locations and GameStop.com website. And that's all they're planning to print.
This is, of course, unfortunate for Canadian fans who might have had an interest in getting their hands on the Dual Pack, though there are still other options (eBay, international shipping from GameStop.com, etc.). But in addition, if any of you had any plans on acquiring this set, be it for collector purposes, a gift for a friend, or even because you don't have one/either of the games yet, then the time to act would be sooner than later.
Thanks for clearing this up, GregaMan!
Well, seeing the response to this should be fun. As we reported previously, reasons unknown led to the release of the PlayStation Portable Mega Man Dual Pack being delayed in Canada until today. After an early breakfast at the mall but before departing for the airport to see family off after the local Thanksgiving holiday, we stopped in to our local EB Games/GameStop to grab a copy of the two-in-one Blue Bomber bundle to send with as a gift, and that's when we were met with the unfortunate news.
According to the clerk at the store, they had received an e-mail from the vendor/publisher that the bundle had been canceled. Which, of course, made no sense to us, given that the pack had already been released in the U.S. a month prior. So, it was apparently a Canadian cancellation, then.
Needless to say, this was disappointing. Fortunately, we have the original releases, and since the pack was going to someone in the States anyway, it probably isn't anything sending $15 won't solve. Nonetheless, this is still unfortunate for any Canadian PSP owners who like Mega Man and don't have either game... which, admittedly, is perhaps a rather specific demographic.
Beyond that, though, this does raise a couple of questions. The first would be whether the pack is well and truly canceled, and not just in Canada-- might the run which was released to U.S. stores be the only one? And of course, there is the big one: is there some greater meaning behind this? Is this another sign that Capcom is trying to stamp out the Mega Man brand (in video games, anyway)? Or is there something else to all this?
Given that Canada tends to see releases for video games, movies, and other media day and date with the United States, this was already a strange situation, but now things are all the more bizarre. We've reached out to Capcom to see if we can get any answers regarding this most bewildering turn of events.
And as an aside: they didn't have the new issue of Game Informer with the Transformers: Fall of Cybertron cover story, so we wound up leaving empty handed.
Update: On an Ask Capcom thread devoted to the matter, Senior Vice President Christian Svensson noted "It's a Gamestop exclusive. You'd have to ask Gamestop if they'd sent any North of the border."
Huh. So EB Games/GameStop says it was Capcom who told them it was axed, and Capcom says it's up to GameStop. Going by some of the comments below, we can imagine that a few of you may take it as GameStop employees not knowing that of which they speak.
After a shopping trip earlier today, we have a couple of small items of note for our fellow Mega Man fans. First up: we reported of a delay in the release of the Mega Man Dual Pack for the PlayStation Portable last month. While GameStop's website shows the item as available, an inquiry as to the availability of the product at our local EB Games/GameStop revealed that they are not expecting the game to arrive until October 11th.
Is this a Canadian thing? Or might the Dual Pack simply be reaching retail a month after their website stocked it? If you've seen this product at your local GameStop, or any other retailer, sound off in the comments below.
Following that part of our trip, we came across something which may be of interest to collectors. Arriving at the bus station, we saw a lady who had a Mega Man 15th anniversary backpack of some sort. Unfortunately, we did not have much time to inquire about it before our bus arrived, but we did learn that she received it while working at an unidentified video game store some years ago.
And while we were also unable to get a picture, the design was simple enough to remember, as it appeared to be a bag made entirely of blue cloth with at least one shoulder strap, and a fairly prominent Mega Man 15th anniversary logo on it.
The reason we bring this up with so little other information is simply because we have never seen one of these bags before (and searches of eBay and the Video Game Memorabilia Museum turned up nothing), and felt that the hardcore Mega Man collectors out there who might be unaware of its existence... well, might like to be aware of its existence. After all, it's unlikely that there is only one of them, held by some random former game store employee in Canada...
Incidentally, if you have a picture of the item in question (or any other information), feel free to send it our way, and we'll update this post so others will know what to look for.
Update: Well, the Dual Pack seems to be an odd occurrence of Canada not getting things at the same time as the U.S. Meanwhile, TTL found an eBay auction (which explains how we overlooked it) for the bag, which you can see here.
Thanks for the help, everyone!
Update 2: Looks like someone just posted a new auction for one of the bags. Go figure.
First of all, that's not a typo; for those unaware, "Maschine" is actually a type of music-sequencing device.
Following yesterday's surprisingly controversial post* about putting a skin on your Nintendo 3DS, The Quits Producer/Emcee Big Cess e-mailed us to show off the label he decorated his Maschine with. But rather than Legends, he decorated his with another version of the Blue Bomber we'd love to see receive a sequel (though that wait hasn't been quite as long), Mega Man Powered Up!
One pic of the board is at the top of this post, of course, but if you'd like to see the full gallery, just look below!
* For the record: we just thought the overall concept was neat, and in case you missed it, there was a link detailing how to make your own, of any design. You can put Battle Network on your PlayStation 3, X on your Xbox 360, or whatever else; we don't care about the specifics, but would love to see what people come up with, just the same.
by PreacherDudeRox Folks, you might have to wait a bit to start busting Robot Masters and searching for dash boots: word from GameStop states that the Mega Man Dual Pack's release date has been pushed from early September to a later September 16th.
The amazingly economic bundle (that will include PSP-exclusive Mega Man Powered Up and Mega Man: Maverick Hunter X) has been delayed without any said specific reason, with some fans hoping that the added time will allow Capcom to include a bonus music soundtrack. One can already find a soundtrack in the Dual Pack's Japan counterpart, so it's not exactly an outlandish idea. Still, it's only an idea and fan speculation; I wouldn't get my hopes up just yet.
Protodude cites a trusted GameSpot correspondent, who has stated that he believes that Capcom may be using the extra days simply to ensure a sufficient amount of games in stock at stores, since they would want to satisfy the fans' "unexpected demand" for the Dual Pack. In addition, he says that the package will only contain the two UMD games, seemingly ruling out the soundtrack.
If you haven't had the chance to play these two amazing titles, make sure to pre-order the Mega Man Dual Pack.
It's almost here: the first issue of the Archie Mega Man comic to follow the first game of the same name. And as we've shown in solicitations and cover previews for a while, the next story arc is going to give a little more time in the spotlight to not only the Light Number Robot Masters you know and love, but also introduce the two "extra" Robot Masters who debuted in soon-to-be-re-released Mega Man Powered Up on the PlayStation Portable, now redesigned by artist Patrick "SPAZ" Spaziante to fit in with the normal Mega Man world. In addition, this preview gives us the first look at the interior art for the book, as provided by Chad Thomas, whose work we have been looking at recently, and who has also drawn the "Short Circuits" comic strip in the back of each issue to date.
The preview pages are below, and you will be able to find the issue in comic shops for $2.99 as early as tomorrow, according to the most recent solicitation. Those who must wait for other retailers to get their supplies will find it the following week on September 13th.
And if you haven't followed the story up until now, Archie has announced that the first trade paperback of the series, based on the inaugural four-issue "Let the Games Begin" story arc, will also go on sale tomorrow for $11.95 USD.
MEGA MAN #5 “Time Keeps Slipping” Part One: The evil Dr. Wily may be in jail, but that doesn’t mean the adventures are over for Mega Man! Federal agents are investigating Dr. Light for ties to the Robot Masters’ rampage while sinister figures lurk in the shadows. And why does Dr. Wily look so smug in his jail cell? Don’t miss the beginning of the newest Mega Man adventure! Featuring a painted cover by fan favorite artist Greg Horn! SCRIPT: Ian Flynn ART: Chad Thomas, Rick Bryant, John Workman and Matt Herms Cover by Greg Horn Villain Variant Cover by Patrick “SPAZ” Spaziante Shipping Date: 8/24/2011 On Sale at Comic Shops: 9/7/2011 Newsstands: Week of 9/13/2011 Comic, 32 pgs, 40 lb. glossy stock, Full-Color $2.99 US
We hope everyone out there is enjoying their long Labor Day weekend (in the U.S. and Canada, anyway-- is anyone else celebrating?). And if you're bothering to check in on this long, lazy string of days marking the end of Summer, then we have a nifty little bit of news for you.
As you can see above, a whole flood of new Blue Bomber items and trinkets are hitting the streets, as well as online retailers such as AAAanime, now and in the near future. Patches, charms, scrolls, playing cards... all kinds of stuff spanning both the Classic (mostly Mega Man 10, but with some Powered Up in there as well) and X series (which surprisingly features older entries Mega Man X4 and X6).
One of our personal favorites are the Zero armbands, which nicely approximate the design of the crimson Maverick Hunter's shoulder armor. Now we just need someone to toss one in their opponent's face, wave their hand in front of theirs, and say "U Can't Z Me!"
Anyhow, if you would like a complete item-by-item breakdown of what is available, the Video Game Memorabilia Museum has you covered with a visual guide to this latest batch of knickknacks. Be sure to check it out!
Thanks for the tip, Nightram!
Yeah, we're a little late with this one, but it's worth talking about just the same. A few days ago (okay, so closer to a week), we heard from MMN reader RedMage1987 and Protodude's Rockman Corner about a "Mega Man Dual Pack" for the PlayStation Portable, which appears on both GameFAQs and GameStop's website. The former is using the image seen at right, that of the Japan-exclusive Value Pack containing both Rockman Rockman and Irregular Hunter X, while the latter has no image available.
Both websites cite a September 5th, 2011 release date, with GameStop labeling it with a price of $14.99, though the true contents of this package are unknown. But at that price, a re-release of the two games we did get seems more likely than the other noted possibility, that of a localized release of the two ported Rockman DASH games which were not released here.
With a release date so close, it would seem unlikely that this is just hot air, though, but with no official announcement from Capcom themselves, all we can really do is speculate. But between those two options, which would you rather see?
Update: And as Heat Man pointed out in the comments below, Capcom Senior Vice President Christian Svensson confirmed it as a two-for-one re-release of Mega Man Powered Up and Mega Man: Maverick Hunter X.
The first issue of Archie's new Mega Man comic has only just come out, and yet we now have a preview of what's to come after the inaugural story arc "Let the Games Begin!" Two new covers have been revealed, apparently continuing the "Villain Variant" theme introduced with Mega Man #2. This variant will be drawn by none other than Patrick Spaziante, though with this issue, he departs from his duties working on the interior page art (at least, for the time being-- want him back? Mail Archie with your demands!). Taking up the pen for this story will be none other than Chad Thomas, whose work you might already be acquainted with through the book's concept art and the first issue's sketch variant cover.
Meanwhile, the regular version is a special painted cover from Greg Horn, whose art you may have seen around (even if you weren't aware of the name).
All of this surrounds a story which kicks off a brand new arc following the first four-issue adventure. What should you expect? Read on to see the covers and find out! Meanwhile, thanks to Sockie for the update!
"Time Keeps Slipping" Part One: The evil Dr. Wily may be in jail, but that doesn't mean the adventures are over for Mega Man! Federal agents are investigating Dr. Light for ties to the Robot Masters' rampage while sinister figures lurk in the shadows. And why does Dr. Wily look so smug in his jail cell? Don't miss the beginning of the newest Mega Man adventure! Featuring a painted cover by fan favorite artist Greg Horn! SCRIPT: Ian Flynn ARTIST: Chad Thomas, Rick Bryant, John Workman and Matt Herms COVER: Greg Horn VILLAIN VARIANT COVER: Patrick "Spaz" Spaziante Shipping Date: 8/24/2011 On Sale at Comic Shops: 9/7/2011 Newsstands: Week of 9/13/2011 Comic, 32 pgs, 40 lb. glossy stock, Full-Color $2.99 US
I've seen a number of robot master collages over time, but this one is truly impressive (not to mention up to date). This is by Kinniku, who's work depicted various characters from other Mega Man games in Mega Man Powered Up style have received a bit of attention. This piece was drawn to promote the E Can Festa, a convention where 20 different doujin circles will be selling off their classic series themed merchandise. The event will take place on February 12th, 2011 in the 4th floor of the Tokyo Bungu Kyowa Kaikan in Taito-Ku, Tokyo. But really I just wanted an excuse to show off this awesome artwork.
Tell me you wouldn't love to play this Mega Man game.
Those who have been a little late to the PlayStation Portable party and hoped to get their hands on Mega Man Powered Up by way of the PlayStation Network should probably start making other plans. According to Capcom's Vice President of Strategic Planning & Corporate Development, Christian Svensson:
There are techinical problems that neither we or Sony are able to get around. The game doesn't run properly when put in digital form. So it's physical only for the time being (hold onto those UMDs, they're gonna be valuable).
This is a most curious circumstance, as the Japanese version, Rockman Rockman, has been released as a downloadable title in its homeland with no apparent side-effects. With any luck, Capcom and Sony will find a way to overcome whatever mysterious hurdle prohibits them from making the game available for download in the West.
Hopefully, an alternative might someday be provided in a downloadable version for the PlayStation 3, Xbox 360, and maybe even WiiWare platforms. In the meantime, good luck hunting for those UMDs.
Source: Capcom Unity
As promised, Capcom has come through with the second batch of questions for Mega Man mastermind Keiji Inafune, as posed by members of the Capcom Unity.
6) Snppls asks:
What is your stance on fan made material? Like fanart, sprite comics, remixes, fangames or the Rockman movie currently in production in the US. Do you like it that fans are so into your creation or does it bother you that they are using copyrighted material? Do you watch it sometimes or sometimes even get ideas from it?
Inafune: I totally welcome all sorts of Mega Man-inspired-art created by the fans. I really would like to create a game with the fans. I have had the desire since the Robot Master Contest, and the fans’ Mega Man art come from the same inspiration. In reality, there are copyright issues and that puts me on a tough position as a member of a company, but I truly believe that Mega Man has come this far with warm supports from the passionate fans and their creative art work.
7) Samuel asks:
Will there be a new megaman anime series from the Starforce side, Battlenetwork side, or the megaman operate starforce? (Please answer I've been waiting for some new megaman animated goodness)
Inafune: I am ready to witness exciting Mega Man action in the animation, too. I would love to try it out when I have a chance, and in fact, I have been thinking about specific ideas on this, too. I will do my best to make this happen and hope to surprise you with the news. We will definitely need your support to make this happen!
8) ibehv asks:
Why is zero's appearance in megaman zero different from his appearance in megaman x?
Inafune: Zero is one of the most important characters for me. Initially, Zero was created for the Mega Man X fans as well as for fans new to the series. But rather than making a game with Zero as a main character in the established storyline, we wanted to create a brand new storyline for him with a completely new game design. Thus, Zero you all know now was born. The story of the Mega Man Zero game also tells you the secret behind the Zero’s appearance change. So if you haven’t played the game yet, please try it out!
9) The Blue Badger asks:
What direction would you like to see the Mega Man franchise go in the future?
Inafune: I’ve never stopped thinking about the future of Mega Man series! I want more people to get to know Mega Man and fall in love with it. And I am always thinking about the best way to attract more people to play the game. But instead of us guiding you the direction where we go, I would collaborate with the fans and decide where we go. It would be fantastic if you and we can together create a new direction for Mega Man.
10) Monochrome Twist asks:
What are the chances of us seeing a Mega Man Powered Up 2?
Inafune: Many people have asked us about that. I too feel very passionate about making it happen. But as a reality, there are so many things I want to do and Mega Man Powered Up 2 is one of the projects that is still patiently waiting for its turn…
11) Zepper asks:
It's been 1 year since the release of Mega Man 9, but until then, we're inside an endless quest for something "extra". Even with a lot of recorded gameplays, tricks and so on, it's said there's still an undiscovered secret or a little surprise. Could you point us to a certain direction?
Inafune: Well, let me think… I am guessing that most of the tricks and secrets have been discovered by now as there are so many good players out there and they have revealed their great Mega Man 9 skills. So I would rather love to see you try it out and surprise me with your cool techniques and hidden elements! Very looking forward to seeing that!
Hmm, so even Inafune himself doesn't know. Very curious, indeed.