Your Battle Network Questions Answered

Well probably not all of them, nearly. But you may recall that Capcom invited questions to the developers of Mega Man Battle Network in honor of the series' 10th anniversary back in March. Capcom has now posted their select answers, from series artist Yuji Ishuhara and series scenario planner Masakazu Eguchi (aka Mr. Famous). Even our own Tabby got a question answered: Q: (Tabby) I have a question more directed at Ishihara-San. What was your favorite character design, and why?

A: (Ishihara) I love all the characters of Battle Network. My number one favorite tends to vary depending on when I’m asked, but right now Wind Man seems to come to mind. He’s graceful yet domineering—a true stud. In fact, this made me want to draw a picture of him, so I did!

Check out the full article for insider info on how the series came to be, ideas behind character designs, and so forth.

Celebrate 10 Years of Mega Man Battle Network by Giving the Creators Your Questions

Last week, we here at The Mega Man Network celebrated ten years of Mega Man Battle Network with a few words and a glimpse back at some of what came over the course of those ten years. And today, Capcom has joined in the fun of celebrating their own franchise with what can only be described as a pleasant surprise. Capcom Unity has gotten together with Eguchi-san (former scenario staff member for Battle Network 1&2, as well as scenario leader for Battle Network 3-6) and Ishihara-san (who designed the characters for all six Battle Network games), and they are now taking your questions about the series. Following next week's Captivate event (which our own Heat Man will be attending, provided his legs hold out longer than Mega Man's), there will be another blog post with the questions selected as the best of the bunch answered.

Please carefully note that unlike our collaboration with Archie, this does not involve The Mega Man Network in any official capacity, and you need to make sure you leave your questions in their comments section. We'll let you know when they update with the answers.

Mega Man Legends 3 Project Director Introduces the Staff

Following the initial announcement of Mega Man Legends 3 last week, some people have expressed some concerns about the project, as relatively little is known about it thus far. One such concern has been about who exactly would be on board developing this title. Fortunately, that question has been answered (at least in part) today by director Masakazu Eguchi (pictured at right... sort of). Over on Capcom Unity, they've posted a translation of the developer blog which introduces the staff members. And so far, it seems so good-- at least, if you're hoping for some series veterans to be taking the reins on this one.

For starters, fans of the series should already be familiar with director Eguchi's work. In addition to directing Legends 2, he also worked as a planner on such sections as the Nino Island Ruins, Calinca Ruins, and Pirate Train missions.

He also notes he was "still a freshman" at the time, and there were things that he wanted to do in Legends 2, but didn't. Following that title, he kept the ideas in the back of his mind while working on the Battle Network and Star Force titles until the time came that he would be able to use them.

Of course, Eguchi is not the only familiar face. Yoshinori Kawano, who directed both of the previous Legends titles is also returning to oversee the overall project, offering insight to the rest of the staff about what makes Legends the "legend" it is.

Eguchi continues:

Also, we have reunited art directors, planners, designers from the early Legends titles as well as enlisted support from their students, the members EXE and Star Force teams. To top it off, we’ve sprinkles in leaders and key staff from the Monster Hunter, Lost Planet, and Basara titles. I think that it is safe to say that we have put together a team of talent who will best be able to combine the best of both old and new for this project.

He continues by saying that they will do their best to provide an unforgettable adventure, one which-- with our help-- will draw in new players to the series along with the old.

Eguchi will elaborate on that last point at another time, but it appears he has other, more pressing matters to attend to, as he points out that the New York Comic-Con will be this weekend. And as we already know, Capcom will be in attendance, hopefully with something new for us to sink our teeth into.