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While Marvel vs. Capcom 3 and Ultimate Marvel vs. Capcom 3 did little to sate the desires of those who specifically wanted to see an actual Blue Bomber representing their favorite franchise, there is no denying that the Mega Man series has had a strong presence overall in the Marvel vs. Capcom series as a whole. And that's something to keep in mind as UDON Entertainment makes their latest announcement. Debuting with a special hard-cover edition (seen at right) on July 11th at San Diego Comic-Con will be the nearly 200-page Marvel vs. Capcom: Official Complete Works art book, a compilation of official artwork, sketches, and bonus features not only from the game series named in the book's title, but all of Capcom's art related to the Marvel Universe, dating all the way back to 1993's The Punisher arcade game. "Compiled by UDON with the help of Capcom and Marvel," notes the press release, "this is the first time this material has ever been collected in one place—on either side of the Pacific!"
The press release goes on to state that UDON has worked closely with Capcom's creative head, Shoei Okano, to dig through the deepest parts of Capcom's archives to find the extremely rare high-resolution art and materials used in this book, a task made all the more daunting when one realizes that no Marvel vs. Capcom art book was ever printed in Japan! The art found for this book comes from such artists as Akiman, Bengus, Shinkiro, Joe Madureira, and Adi Granov, among others, and is complemented by all-new imagery by Joe Ng, Long Vo, Chamba, Adam Warren, and Takeshi Miyazawa.
Key features of the book include:
- This is an original art book compiled by UDON, with no Japanese counterpart!
- Includes all of the series' promotional artwork, a complete art archive of all Marvel vs. Capcom character drawings, and rare, never-before-seen artwork, sketches, and bonus material!
- Contains artwork from the Capcom games The Punisher, X-Men™: Children of the Atom, Marvel Super Heroes, X-Men VS Street Fighter™, Marvel Super Heroes VS Street Fighter™, Marvel VS Capcom, Marvel VS Capcom® 2, Marvel VS Capcom® 3, and Ultimate Marvel vs. Capcom 3!
- Includes 17 new illustrations exclusive to this book!
“This book means a lot to UDON,” says Publisher and Editor-in-Chief Erik Ko. “It was back 10 years ago that Joe Quesada at Marvel Comics gave UDON our first freelance job, and kick-started our creative services department. Then just a few years later, we became our own publisher, working closely with Capcom to publish original Street Fighter®comics! Being able to publish a book containing amazing work from both Marvel and Capcom is like a big ‘thank you’ from us to the folks who helped make us what we are today. Thank you Marvel, thank you Capcom!”
As noted before, the book debuts with a hardcover edition that will be exclusive to San Diego Comic-Con on July 11th. This edition will be limited to 200 copies, and features an exclusive wrap-around cover by UDON/Marvel vs. Capcom artist Alvin Lee and digitally painted by UDON’s Genzoman.
For the rest of us, we'll have to wait until late November's release of the standard softcover edition, which will be distributed to comic shops and book stores by Diamond.
Read on for more details and preview images from the book.
Marvel vs. Capcom: Official Complete Works Hardcover Edition Format: Hardcover Page Count: 192, Colour Size: 8.25″ wide X 11.75″ long (9” x 12” with Hardcover) Price (U.S.): $100.00 Debuts July 11th, 2012. San Diego Comic Con Exclusive.
Softcover Edition (Cover shown below) ISBN: 1-926778-49-9 ISBN 13: 978-1-926778-49-5 Format: Softcover Page Count: 192, Colour Size: 8.25″ wide X 11.75″ long Price (U.S.): $44.99 In-stores November 2012.
Softcover Edition Cover Art by Shinkiro.
Japanese promotional artwork by Shinkiro (used for cover illustration).
Tribute artwork by Chamba (Jeffrey Cruz). Preview of Page 21.
Marvel vs. Capcom official character artwork. Preview pages 78-79.
Rare design and illustration document! Preview page 150.
Complete character bios! Page 172 preview.
Close-up on part of the hardcover edition.
And, until May 6th, you can get it for the introductory rate of $2.99. After May 6th, you'll have to pay $4.99 to get Mega Man, Roll, Tron Bonne, and a Servbot to kill the Marvel universe.
Now it's time to take Marvel vs. Capcom 2 for a ride. Capcom Unity announced on Friday that the legendary crossover sequel featuring Mega Man, Roll, Tron Bonne, Servbot, and many others will be released for iOS platforms (iPhone, iPod Touch, and iPad) this Wednesday, April 25th in North America and Europe. While the price point is unknown, this iOS game will be available for purchase via Apple's App Store. Details are still sparse, but it appears that this port will include the full cast of characters and features from the original release. Given the uneven nature of iOS ports/remakes in the past, time will tell if the touch controls work well with MvC2's frantic nature.
So what do you all think? Will you be downloading MvC2, or will you keep the New Age of Superheroes a strictly arcade and console experience?
If the above image of Arlette Resendiz cosplaying as Tron Bonne inside her Gustaff mech with a giant Servbot looks familiar, there is a good reason, as this is not the first time she has graced The Mega Man Network's front page. Before, she was looking to sell off the mighty mech costume, but today, she's here to gain your support!
She has reached the top 40 out of 1,200 participants in Otaku House's "Cosplay Idol" contest, thanks to 140,000 voters like you. "Please help me make this cosplay number one," she asks of us, "to show love to the Mega Man Legends series!!"
Voting is a simple matter of clicking here, and then clicking either "Like" or "Google +1." You can also tweet it, but the page does not say whether those will count towards the total.
So far, the page (which shows off several of her other costumes, including Samus Aran and Bahamut) states that 371 people want her to win, though the Like and Google +1 totals indicate closer to 490 (as of this writing).
Good luck, Arlette! We're rooting for you!
Without any proper Mega Man titles on the platform among Capcom's considerable list of games (for the system's short lifespan), one might think there is really nothing we here at The Mega Man Network can offer in looking back, but that's not quite true, for the original Blue Bomber did make three appearances on the platform, two of which are more difficult to find today.
The most notable one is Marvel vs. Capcom 2: New Age of Heroes, which some might say is Capcom's ultimate fighting game. As the title implies, many of the biggest names from both Marvel Comics and Capcom's library of games face off in this clash of three-on-three team fighting.
Not only is Mega Man a secret fighter, just waiting for the raw power of his chargeable Mega Buster attack to be unleashed, but his sister, Roll, is also tucked away in there with a Buster of her own. In addition, air pirate Tron Bonne is available right from the start, and fights from within a modified version of her mechanical Gustaff riding armor. She commands the entire squadron of Servbots to aid her in battle, and one of them is even playable as the smallest character in the game.
Marvel vs. Capcom 2 for the Dreamcast has often been considered the most faithful home port of the arcade game, and it is from this version that Capcom recently decided to make a new console version for Xbox LIVE Arcade and the PlayStation Network. Unlike the Dreamcast version, though, Mega Man, Roll, the Servbot, and all other unlockable characters are unlocked from the outset. Despite this, however, some maintain that the Dreamcast version remains superior.
Prior to Marvel vs. Capcom 2, of course, was the first Marvel vs. Capcom: Clash of Super Heroes. There were only three versions of this title: the original arcade machine, the Dreamcast port, and the PlayStation version. But due to the latter's inability to allow for tag-team switching, the only way to enjoy the two-on-two action of the arcade in your own home was to own the Dreamcast version.
Tron and Servbot weren't available as playable characters this time out; instead, Mega Man was available from the get-go, while his little sis remained hidden out of site until certain conditions were met. Also unlike the sequel, each regular character had their own stage, with Mega Man's being the construction site for one of Dr. Wily's new fortresses, with the mad scientist himself screaming at the combatants from the background through a megaphone.
In addition, the first game beget some action figure merchandise from Toy Biz, including a very happy looking Mega Man, who featured a launching projectile, metallic paint for his darker-blue areas, and snap-on armor to transform him into a likeness of his Hyper Mega Man super move from the game.
Marvel vs. Capcom, unlike its more popular sequel, is the only one of the two games to feature a semblance of a story line, giving each playable character their own ending, including Mega Man and Roll. As such, it's unfortunate that the Dreamcast holds the only faithful home version.
Finally, Mega Man also made a special cameo appearance in Cannon Spike, a top-down shoot-em-up game which mixed a variety of Capcom characters into the roster, including Charlie and Cammy from Street Fighter, and a more contemporary version of Arthur from Ghosts 'n Goblins. Not only were these unlikely teammates grouped together, but many were given artillery to use and roller blade-like footwear with which to move around quickly.
Mega Man, however, the super fighting robot that he is, came prepared with his own trademark firepower, and was equipped with a limited hovering ability in his boots to allow him to traverse the terrain more quickly.
The gameplay is likened to other arcade classics such as Smash TV, or Capcom's own Commando: Wolf of the Battlefield series. The game itself has some nice graphics and is fun to play, even though it's not terribly long. In addition, each character has their own endings, including hidden character Mega Man.
Also of interest is the error made in the instruction booklet: while a profile is given for Mega Man, offering a brief background of his creation by Dr. Light and battles with Dr. Wily, a picture of MegaMan Volnutt from MegaMan Legends 2 is instead used for some reason. Thankfully, this never occurs within the game itself.
So there you have it: Mega Man's three Dreamcast appearances, two of which may be worth your while to hunt down. In a way, it's too bad the Dreamcast didn't last longer, as it might have been interesting to see where else Mega Man, or some of his friends and allies, might have turned up next.
But as it is, happy anniversary Dreamcast. You offered a lot in your short time with us. Cheers.
Below we also have some Iron Man vs. Mega Man promotional artwork, which was featured in the video. And if you like the style, the standalone picture of Mega Man is in our gallery. Marvel vs. Capcom 2: New Age of Heroes comes out on Xbox Live Arcade July 29th and PlayStation Network August 13th.
Want to go to your favorite anime, video game, or comic convention this Summer as two of the most memorable characters from the MegaMan Legends series, but don't have the skill/are too lazy to bring them to life? Never fear, because eBay is here, and they've brought Tron in her Gustaff mech and a giant Servbot, just as they appear in Capcom's fighting game Marvel vs. Capcom 2: New Age of Heroes. Personally, I don't think much of the Servbot; it looks about like any other Servbot costume I've ever seen, and only seems to go down to around the waist. The Tron-in-Gustaff combo, on the other hand, looks really good to me-- especially the Gustaff parts, which carry a nice metallic sheen to them. Plus, it has smoke, lights, and even a rotating gattling-gun arm!
However, this combo doesn't come cheap-- bidding currently stands at $850 USD.
You can check out more pics full of details, and even some videos depicting some of the Gustaff's special effects at the item's page on eBay.
It’s based on the Dreamcast code base – While the PS2 and Xbox versions of MvC2 were great, there are a few niggling issues in them that have caused the competitive community to continue using the Dreamcast version of the game. We wanted to bring you the very best version of the game, so we listened to the community and started with the Dreamcast.
2. There is online – With the game being developed by Backbone, we are using largely the same, critically acclaimed net code that we used in Super Street Fighter 2 Turbo HD Remix and with that will come our player match quarter mode/lobby system that has proven so popular. Naturally leaderboards and some form of stats tracking (details to be provided at a later date) will also be in the mix. So on the net code side, you’re pretty much assured the best fighting game net code ever created for consoles.
3. HD upscaling options – Given that most people play Xbox 360s and PS3s on HD TVs, it’s important to help make the game look better. We’ve refined our real-time sprite filtering to use even more advanced techniques and we’re providing two upscaling options for the sprites… one we’ve termed “Crisp” the other we’ve termed “Smooth”. It’s a matter of personal preference for which one you’ll enjoy more. For purists, if you’d like you can use the “Classic” setting, which leaves the sprites completely unfiltered. Because the filtering is applied in real-time, you can change these settings on the fly, mid-match if you choose. Our producer will be showing you some comparison screenshots in the coming days to better clarify the differences. The backgrounds in MvC2 are all 3D, and when rendered at higher resolutions look fantastic. The original textures and assets from the Dreamcast were actually much higher quality than the Dreamcast could really display at the time and when shown in HD, the impact is really quite amazing.
4. Widescreen – Again, with most people playing on HD displays, we wanted to figure out how to implement widescreen support. To do so, the camera field of view was widened (which we’re able to do because of the 3D backgrounds effectively running off the “edges” of the 4:3 scenario) and there are a few camera tricks that minimize any impact on the gameplay. Play area is unchanged, and this is not a zoom and crop like HD Remix was. To put it simply, the gameplay area will be in a 4:3 field, while the viewing area will be widescreen. At the same time, for purists and competitive play, a 4:3 option (with vertical bars on the left and right) still exists.
5. No unlocking – While we love giving people unlockables in games, for this outing, there’s not a lot of surprises in terms of what characters are in the game. All 56 characters will be unlocked at the start for immediate play, again great for tournament play where players won’t need to mess with save game data or hacked versions (/shame).
6. Music Options – We love MvC2 but the original “jazzy” music has long been criticized even by ardent fans. Independent music volume controls and support of custom soundtracks on PS3 and 360 we deemed an important feature. Purists will still have what they love and fans of customization are also served.
And as an added bonus, some of you will get to play it sooner than you think. The US PlayStation network will have the demo available for download this week (Europe’s PSN should follow not far after). Surprise. :)
And we would be remiss not to include the trailer:
Guess they aren't giving us actual endings, though. But at least the characters will all be available from the start.
Late last night, Capcom posted the mysterious countdown site tu4ar.com. While I'm not certain where it originated that this site belongs to Capcom, you can see the data loading from a Capcom nameserver when the site loads. All the site is right now is a countdown, presuming ending on the day of Captivate '09, a series of national flags, and a big "2" in the background. Furthermore, in searching for leads, That VideoGame Blog has ran a story saying TU4AR appears to stand for "take you for a ride," part of the lyrics to the Marvel vs. Capcom 2 character select theme. With all the evidence mounting of MvsC2 coming to the XBox LIVE Arcade and probably the Playstation Store, it's a pretty good likelihood this site is a promotion for said title. Being that Marvel vs. Capcom is the only arcade game I've ever beaten anyone at (granted my opponent was probably 8 years younger than me), I am really looking forward to spamming the Mega Buster yet more.
Original source: CapKOBUN
We've already seen mounting evidence that Marvel vs. Capcom 2 would soon make its way to a console near you, courtesy of Xbox LIVE Arcade and the PlayStation Network. And today, not one, but two more pieces of evidence have surfaced in favor of a re-release happening. The first is ShopTo.net opening up preorders for an "official Marvel vs. Capcom Arcade Stick" for both consoles, scheduled for a release on July 10th-- a Wednesday, the day new Xbox LIVE Arcade games come out.
Furthermore, Xbox360Achievements.org has lived up to their name and posted a a list of Achievements for the Xbox 360 version of the game.
Neither case marks anything official, but taken with the other two hints (and the fact that Xbox360Achievements.org has a pretty good track record), it seems likely that we might be mixing it up with the best the Marvel and Capcom universes have to offer this Summer.
Just a quick note: Over at Kombo, it's been reported that there are some telling signs at the Shoryuken forums which may hint at a possible re-release of Marvel vs. Capcom 2:
Hint number 1:
* Marvel vs Capcom 2 * Game version: TBA, DC as fallback. * Game Settings: Turbo 1, Damage 2, 2/3 Games * You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc. * Deadbody infinites are allowed to gain a positional advantage, but not to delay the game. * Winner must keep same starting character, but can switch the order of assists. * Winner may not use the "Switch Glitch" to have a different starting character. * You may not use the same character twice on one team.
Originally, the game was labeled as PS3 and Dreamcast.
Hint 2: Question:
Lol ok I'm dumb. Ok thought maybe you guys knew something we didn't.
Oh we do.
Kombo notes that "Mr. Wizard" is the one who heads the Evo tournaments, and has gone so far as to share Street Fighter IV info prior to Capcom's official announcements. So is he teasing a possible re-release? Judge for yourself.
News Source: Kombo.com
Over on our affiliate Protodude's Rockman Corner, Protodude has discovered that the ESRB re-listed Marvel vs. Capcom 2 as a game for the Xbox 360 and PlayStation 3 back in October. Prior to this, he happened upon an interview with one of Capcom USA's chief muckamucks, Christian Svensson, where the subject was brought up:
"Are we done doing HD Remixes? No we're not done. But the next ones that we do will be even better, based on what we learned."
When asked if Marvel vs. Capcom 2 was a game that didn't need the HD Remix treatment, Svensson replied: "I won't say it doesn't need it. Marvel would be great to do. There's obviously a fan base for it. It's probably our most requested title. Unfortunately, I wish I had news to share on that front but I don't."
In addition, Svensson mentioned that seeing something done for a Marvel vs. Capcom 3 was less likely, as "the barriers to doing that are much higher than the barriers for MvC2."
And, just to add a little more fuel to the fire, members of the NeoGAF forums discovered that the game showed up on PartnerNet, which is a special version of Xbox LIVE which is used by development kits.
Personally, I never did like Marvel vs. Capcom 2 quite as much as the first game, mostly due to the incredibly weak single-player mode. And by "weak," I'm referring chiefly to the fact that the entire enormous roster shared one single ending. As game endings are often the only reason I'll even pick up some other characters, I'm disappointed in the oversight. If Capcom should ever re-release the second game, I would very much hope that they might correct it.
If memory serves, there were fewer character-specific stages, too. I wouldn't expect that to be changed, but nonetheless, I would like to say I absolutely loved Mega Man's stage in the first title.
News Source: Protodude's Rockman Corner