Gonna take you for a ride!Read More
What happens when the heroes (and villains) of Marvel vs. Capcom forget what they're fighting about and settle down to have a good old-fashioned friendly barbeque? Chaos, of course. Pure, utter, unbridled chaos...
...and potato salad.
Also, be sure to watch to the end for a very special scene.
Thanks for the tip, Sinclair!
Capcom Unity notes that "As with last year's Street Fighter III: Third Strike Online Edition, MvCO comes complete with all manner of graphics filters, dynamic challenges (aka those cool in-game achievements), online play with spectator modes and replay saving." Plus, the press release notes "GGPO-enhanced online play with 8-player lobbies" as well.
And if you're attending either EVO or the San Diego Comic Con, you'll have the first chance to try out the game on the show floor. Until then, you can check out the screens on Capcom Unity.
While Marvel vs. Capcom 3 and Ultimate Marvel vs. Capcom 3 did little to sate the desires of those who specifically wanted to see an actual Blue Bomber representing their favorite franchise, there is no denying that the Mega Man series has had a strong presence overall in the Marvel vs. Capcom series as a whole. And that's something to keep in mind as UDON Entertainment makes their latest announcement. Debuting with a special hard-cover edition (seen at right) on July 11th at San Diego Comic-Con will be the nearly 200-page Marvel vs. Capcom: Official Complete Works art book, a compilation of official artwork, sketches, and bonus features not only from the game series named in the book's title, but all of Capcom's art related to the Marvel Universe, dating all the way back to 1993's The Punisher arcade game. "Compiled by UDON with the help of Capcom and Marvel," notes the press release, "this is the first time this material has ever been collected in one place—on either side of the Pacific!"
The press release goes on to state that UDON has worked closely with Capcom's creative head, Shoei Okano, to dig through the deepest parts of Capcom's archives to find the extremely rare high-resolution art and materials used in this book, a task made all the more daunting when one realizes that no Marvel vs. Capcom art book was ever printed in Japan! The art found for this book comes from such artists as Akiman, Bengus, Shinkiro, Joe Madureira, and Adi Granov, among others, and is complemented by all-new imagery by Joe Ng, Long Vo, Chamba, Adam Warren, and Takeshi Miyazawa.
Key features of the book include:
- This is an original art book compiled by UDON, with no Japanese counterpart!
- Includes all of the series' promotional artwork, a complete art archive of all Marvel vs. Capcom character drawings, and rare, never-before-seen artwork, sketches, and bonus material!
- Contains artwork from the Capcom games The Punisher, X-Men™: Children of the Atom, Marvel Super Heroes, X-Men VS Street Fighter™, Marvel Super Heroes VS Street Fighter™, Marvel VS Capcom, Marvel VS Capcom® 2, Marvel VS Capcom® 3, and Ultimate Marvel vs. Capcom 3!
- Includes 17 new illustrations exclusive to this book!
“This book means a lot to UDON,” says Publisher and Editor-in-Chief Erik Ko. “It was back 10 years ago that Joe Quesada at Marvel Comics gave UDON our first freelance job, and kick-started our creative services department. Then just a few years later, we became our own publisher, working closely with Capcom to publish original Street Fighter®comics! Being able to publish a book containing amazing work from both Marvel and Capcom is like a big ‘thank you’ from us to the folks who helped make us what we are today. Thank you Marvel, thank you Capcom!”
As noted before, the book debuts with a hardcover edition that will be exclusive to San Diego Comic-Con on July 11th. This edition will be limited to 200 copies, and features an exclusive wrap-around cover by UDON/Marvel vs. Capcom artist Alvin Lee and digitally painted by UDON’s Genzoman.
For the rest of us, we'll have to wait until late November's release of the standard softcover edition, which will be distributed to comic shops and book stores by Diamond.
Read on for more details and preview images from the book.
Marvel vs. Capcom: Official Complete Works Hardcover Edition Format: Hardcover Page Count: 192, Colour Size: 8.25″ wide X 11.75″ long (9” x 12” with Hardcover) Price (U.S.): $100.00 Debuts July 11th, 2012. San Diego Comic Con Exclusive.
Softcover Edition (Cover shown below) ISBN: 1-926778-49-9 ISBN 13: 978-1-926778-49-5 Format: Softcover Page Count: 192, Colour Size: 8.25″ wide X 11.75″ long Price (U.S.): $44.99 In-stores November 2012.
Softcover Edition Cover Art by Shinkiro.
Japanese promotional artwork by Shinkiro (used for cover illustration).
Tribute artwork by Chamba (Jeffrey Cruz). Preview of Page 21.
Marvel vs. Capcom official character artwork. Preview pages 78-79.
Rare design and illustration document! Preview page 150.
Complete character bios! Page 172 preview.
Close-up on part of the hardcover edition.
Without any proper Mega Man titles on the platform among Capcom's considerable list of games (for the system's short lifespan), one might think there is really nothing we here at The Mega Man Network can offer in looking back, but that's not quite true, for the original Blue Bomber did make three appearances on the platform, two of which are more difficult to find today.
The most notable one is Marvel vs. Capcom 2: New Age of Heroes, which some might say is Capcom's ultimate fighting game. As the title implies, many of the biggest names from both Marvel Comics and Capcom's library of games face off in this clash of three-on-three team fighting.
Not only is Mega Man a secret fighter, just waiting for the raw power of his chargeable Mega Buster attack to be unleashed, but his sister, Roll, is also tucked away in there with a Buster of her own. In addition, air pirate Tron Bonne is available right from the start, and fights from within a modified version of her mechanical Gustaff riding armor. She commands the entire squadron of Servbots to aid her in battle, and one of them is even playable as the smallest character in the game.
Marvel vs. Capcom 2 for the Dreamcast has often been considered the most faithful home port of the arcade game, and it is from this version that Capcom recently decided to make a new console version for Xbox LIVE Arcade and the PlayStation Network. Unlike the Dreamcast version, though, Mega Man, Roll, the Servbot, and all other unlockable characters are unlocked from the outset. Despite this, however, some maintain that the Dreamcast version remains superior.
Prior to Marvel vs. Capcom 2, of course, was the first Marvel vs. Capcom: Clash of Super Heroes. There were only three versions of this title: the original arcade machine, the Dreamcast port, and the PlayStation version. But due to the latter's inability to allow for tag-team switching, the only way to enjoy the two-on-two action of the arcade in your own home was to own the Dreamcast version.
Tron and Servbot weren't available as playable characters this time out; instead, Mega Man was available from the get-go, while his little sis remained hidden out of site until certain conditions were met. Also unlike the sequel, each regular character had their own stage, with Mega Man's being the construction site for one of Dr. Wily's new fortresses, with the mad scientist himself screaming at the combatants from the background through a megaphone.
In addition, the first game beget some action figure merchandise from Toy Biz, including a very happy looking Mega Man, who featured a launching projectile, metallic paint for his darker-blue areas, and snap-on armor to transform him into a likeness of his Hyper Mega Man super move from the game.
Marvel vs. Capcom, unlike its more popular sequel, is the only one of the two games to feature a semblance of a story line, giving each playable character their own ending, including Mega Man and Roll. As such, it's unfortunate that the Dreamcast holds the only faithful home version.
Finally, Mega Man also made a special cameo appearance in Cannon Spike, a top-down shoot-em-up game which mixed a variety of Capcom characters into the roster, including Charlie and Cammy from Street Fighter, and a more contemporary version of Arthur from Ghosts 'n Goblins. Not only were these unlikely teammates grouped together, but many were given artillery to use and roller blade-like footwear with which to move around quickly.
Mega Man, however, the super fighting robot that he is, came prepared with his own trademark firepower, and was equipped with a limited hovering ability in his boots to allow him to traverse the terrain more quickly.
The gameplay is likened to other arcade classics such as Smash TV, or Capcom's own Commando: Wolf of the Battlefield series. The game itself has some nice graphics and is fun to play, even though it's not terribly long. In addition, each character has their own endings, including hidden character Mega Man.
Also of interest is the error made in the instruction booklet: while a profile is given for Mega Man, offering a brief background of his creation by Dr. Light and battles with Dr. Wily, a picture of MegaMan Volnutt from MegaMan Legends 2 is instead used for some reason. Thankfully, this never occurs within the game itself.
So there you have it: Mega Man's three Dreamcast appearances, two of which may be worth your while to hunt down. In a way, it's too bad the Dreamcast didn't last longer, as it might have been interesting to see where else Mega Man, or some of his friends and allies, might have turned up next.
But as it is, happy anniversary Dreamcast. You offered a lot in your short time with us. Cheers.