A closer look at the subtleties and nuances of the game's design.Read More
The cover story featured this week on 1UP is all about Gaming's Greatest Mysteries, and none other than Editor-in-Chief Jeremy Parish chooses to ponder one which has remained near and dear to many of us over the years: "What Happened Before Mega Man X?"
We've all had our theories, and as the article points out, the whole thing may go unanswered-- assuming it ever would have been answered-- due to the departure of Inafune and other staff key to the series from Capcom. Sure, someone could take the ball and run with it, but then that presents another question: Will fans accept it? As it is, there are even games created under Inafune's watch which fans disavow, so would someone else filling in the gaps be any more accepted?
This week, 1UP is continuing with its countdown of what its readers consider "The Essential 100." This week's portion covers numbers 75 through 51, and to the surprise of no one, Mega Man 2 has made the list, beating out such titles as BioShock and Earthbound for its spot of prominence on the list.
Written by 1UP Editor-in-Chief Jeremy Parish himself, you can read all about how this "8-bit action game whose seeming simplicity belies its rich sophistication" earned its spot with fans and readers here.
...along with every other game, according to a recent 1UP feature written by Jeremy Parish. As part of the site's week-long cover story about "How Comics Shaped Games," Parish takes a special look at the influence of Japanese animator Hayao Miyazaki and how-- despite rare involvement with games himself-- his work has inspired many a video game title, from Square's Final Fantasy II to SEGA's Skies of Arcadia and Valkyria Chronicles to Capcom's Mega Man Legends series.
Check out the article for yourself here and see what other games have felt Miyazaki's influence and how.
Earlier this year, Mega Man Battle Network turned ten (and made us all feel a little bit older). Now on 1Up, writer Jeremy Parish has a feature running commemorating the series, with a focus on how it saved Mega Man, if at least for a time. I don't know if I agree with all of Jeremy's points myself, but it is certain that the game was successful in generating a new audience for Mega Man while still managing to appeal to a degree of the original fans, thanks to its liberal use of characters and themes from the classic games. It definitely was meant to be aimed at kids but it managed to tie together fun gameplay (gimmicks aside) and an amusing tale.
Personally, I still think there's a lot of potential left in the concept. Battle Network may have eventually been mishandled and petered out, but its high point is proof of the success it's capable of.