A refresher, and maybe some stuff you missed, too?Read More
We previously heard a little about the upcoming 37th issue of Archie's Mega Man comic, along with an image of a cover depicting both Mega Man and X in action together. Naturally, this led to some speculation as to the nature of the upcoming crossover. Some new info has emerged to help better paint the picture of what's to come... along with a pretty slick cover that also looks like it's been painted, too!Read More
The Mega Man X series is an interesting specimen, as some would argue that Capcom created a perfect game on the very first try, and the series has been all downhill from there. Conversely, many others have their own favorites from latter entries-- even Mega Man X7, which if nothing else is the odd Mega Man out just for its 3D gameplay. Assuming you have loftier aspirations for the series than "just make the first one again," then how would you set about creating the ideal-- the "perfect" Mega Man X game? This is a question pondered over at GameInformer.com, and they have provided their answer here. Throughout this piece, they cherry-pick which games they think had the best examples of X's armor upgrades, Zero, level structure, Mavericks, weapons, and graphic style... as well as some harsh words for Axl and "what not to do" basically being summed up as "Mega Man X7."
Agree? Disagree? Sound off in the comments!
Thanks for the tip, Sinclair!
Thanks to a tip from Mugendude26, we've learned that the latest issue of Game Informer magazine, number 238, features a special four-page section dedicated to celebrating the 25th anniversary of the Blue Bomber. Among the features included are Q&As with Keiji Inafune, Hayato Tsuru, and Hironobu Takeshita, asking such questions as who their favorite Robot Master is, or which game they believe is the most difficult. Other inclusions are a "Master List" of all the Robot Masters from Mega Man through Mega Man 10, plus Game Informer's top ten Mega Man titles.
The magazine is easily found at GameStop and EBGames stores across the United States and Canada, or you can get it online via their website.
This Friday, Capcom Unity continued their hands-on approach to looking back at 25 years of Mega Man with their Mega Man 10 live streamed playthrough. Robot Masters were beaten and prizes were handed out, but you can still catch all the action if you missed it. Could Grega Man overcome our devious challenges? Watch and find out!
Also, just in case you haven't been keeping track, part nine of Game Informer's Super Replay of Mega Man Legends 2, also featuring Grega Man, recently came out. Plenty more fun watching people getting paid to play video games!
Be sure to keep an eye our for the continuing episodes, which will air every Thursday and Sunday!
News Credit: Capcom Unity
Following are some excerpts and key points from the interview.
In explaining the scope of the project, Ito notes that the Mega Man series has not been doing as well overseas as it has in the past, though it continues to do well in Japan. With this title, they are no longer focusing on any one territory, and are seeking to link fans from around the world by allowing them to create and share their own Mega Men and custom stages through the internet.
The game's customization of characters comes from Inafune's desire to appeal to people who are in their thirties, those who grew up with Mega Man games and played with action figures, "swapping out hands and weapons" to make them more powerful. The hope is for those who play this game to be able to relive such memories.
On the inclusion of characters such as Ryu, Ito had this to say:
The reason we wanted to start with a character like Ryu is because a lot of people have fun with their imagination and ask, “What if we had Ryu in the game and he did a shoryuken instead of using the Buster?” We want the players to have this avenue to explore within the relatively simplistic rules of the Mega Man universe, which is jump and shoot. But we’re not limiting ourselves to just Capcom characters. Who knows, we may have characters from a TV show or we may surprise you with some very old and classic Capcom characters. We’re really hoping to continue to surprise people with the characters that we include and the choices that we make.
Asked about the game's unique aesthetic, Ito notes that it was inspired by the likes of Japan's Atom Boy and the West's Power Puff Girls, with a hope of stirring a sense of nostalgia within those who play it, while at the same time feeling fresh and new.
The game will indeed come with pre-made stages, but regarding whether or not there would be a narrative for players to follow (or if the justification is "simply fun"), Ito said:
So, we will have some preloaded stages, and what they are going to be are all the levels from Mega Man 2. So the original classic Mega Man 2 will be faithfully replicated in the Mega Man Universe style. Users will be able to play through all of them and defeat the bosses there. As for the story, right now we haven’t worked out all the details, but some of the characters may get some sort of background to explain why they are there or what their purpose is. Some of them may not, and they will just be there for fun. We can’t reveal too much, but eventually we may have downloadable content that explains why Ryu is in the world. We hope that people will look forward to new content that will tie together the world.
Finally, when asked about the future of the Mega Man franchise, Ito refuted the notion of a general direction, stating that their goal was to keep it "fresh and exciting," and that Inafune's goal with Mega Man moving forward is to go in "the most surprising direction possible," and for fans to be as excited as they are.
For the full interview, which has clearly done a great job in explaining more about the game, be sure to head over to Game Informer and check it out.