100,000 Strong Says "Screw It, We'll Build the Rocket Ourselves"

"Fine! If you're not going to build a rocket to get MegaMan Volnutt off the moon, then we will!" In addition to the news of a concept album revealed in the latest Roll's Wrap-Up earlier, 100,000 Strong for Mega Man Legends 3/Get Me Off the Moon announced on this anniversary of the cancellation of the game in question the plan of a group to build their own rocket.

Of course, this gesture is only symbolic. Group member Laron Tyrrell, aka Zetta, notes "Our rocket is going to be approximately 3ft tall and is going to be launched in Texas with the help of Get Me Off The Moon’s Roll cosplayer and several professionals. There’ll be a video of the rocket’s launch and photos of the rocket and crew."

Click here to see a video about the rocket project, and here if you would like to help fund it.

100,000 Strong Opens Assembly of a Mega Man Legends 3 "Concept Album"

Break it down! Do the monkey with me! That's the rough gist of the latest community event to come from Get Me Off the Moon, aka 100,000 Strong for Mega Man Legends 3's latest "Roll's Wrap-Up." The idea is basically to come up with and make the kind of music you think might have gone into Mega Man Legends 3, had it been made. We've seen a snippet of what the world would have had to offer, and have even heard some of its tunes.

But now, with this project, the idea is to flesh out the world we have seen. We've seen the tip of the iceberg, and now it's time to imagine what the rest of that iceberg looks and sounds like.

Heat Man explains:

I'm going to introduce you to a project that's both unique and challenging; it is both because nothing quite like this has ever been tried for a Mega Man game to the best of my knowledge.

The telltale sign of a good game is one that you keep playing even after you turn off the machine. You may be finished playing the game, for the time, but it continues to run in your mind. You wonder about its world and its characters, questions left unanswered. You talk to your friends about it, discussing the various elements of its mythos. You might even go so far as to make a website about it, or a comic, or your own story with your own characters - pretty crazy, huh?

Some games just have such fascinating worlds, they grip you that way. Mega Man Legends is undoubtedly one of those games. Its wonder, its mysteries and its charm have kept its fans actively interested in the series, even despite a whole decade without a new chapter. For this project, I will ask you to harness that sense of wonder and awe.

You can do a lot of things with imagination, but what we aim for today is this: A Mega Man Legends 3 concept album. Yes, at its heart, this will be an endeavor about making music. But it will also be a lot more than that. It will be a coalescence of music, art and ideas.

In truth, the scope of this project is broad, so I will try to be as clear cut as I can. The purpose of this project is to create an album of music that represents what Legends 3 could have been, as well as flesh out the unseen world of Legends. This is not a remix project; we will be primarily looking for original tracks. Any kind of music, any kind of theme, any kind of style.

Unlike past Neo Devroom events, this is not a contest. However, we will be looking forward to some amazing music. All in all, this will be a creative collaborative effort. The forums will be utilized for discussions about speculation on Legends 3 and its world, which will give rise to artwork representing those discussions. And in turn, that brainstorming will hopefully lead to music. It's all meant to be a broad, symbiotic sort of process, and frankly I can't be sure how it will work. But what I do know is, if the people who get involved put their hearts and minds into it, something amazing will be created.

What do I mean by imagining then world of Legends 3? Well to start with, imagining what the game would have been about; its characters, events, locations, and so forth. But it goes beyond that as well. Who are the kinds of people who inhabit the world of Legends? What are their customs; their hopes and dreams? What kind of mysteries are buried under the remaining lands, and floating far above the skies? What mysteries? What treasures? What terrors?

Ultimately we will be ushering in music and artwork that gives form to these thoughts, and what their answers could be. You will listen to this music, and you will be able to envision the world it describes. That is my wish, anyway.

For now, there are a lot of uncertainties that remain to be answered. The scope of this project, as well as how long it will run, are all up in the air. We are looking to you for that. Right now, we aim to compile the music and artwork into a digital album that will be available on Bandcamp. And while this is a completely voluntary undertaking, we do hope to find some small way to compensate those who help make it.

From here on, let's see how this goes. I beseech you all to spread the world, and give it your best effort. The wonder and magic of Legends has always existed foremost inside of you. Let it out.

And there you have it. Now, who is up to the challenge?

Mega Man Legends 3: Prototype Version on Capcom Games Guest Show (Now with Subtitles)

With just a touch of reluctance (and you can guess why), here is an edition of the "Capcom Games Guest Show" which featured the Mega Man Legends 3: Prototype Version. And, courtesy of the folks at Get Me Off the Moon, it even has subtitles (just click the CC button)!

My Nintendo News says that this is "unseen footage," though we thought we had posted this before (and cannot tell without conducting a thorough search). Regardless, the subtitles are new, so far as we know, so at least that balances it out somewhat if the footage itself isn't.

The YouTube description notes that this was aired "a full three months" before the game's cancellation, and "it is further proof that this product crafted by the hands of the fans is complete and taking up space on a hard drive."

And be sure to read the full description for a note from 100K's Jake Hans about how he believes marketing failed the project.

Thanks to Colonel Forte and My Nintendo News for the tip!

Neo Devroom Events: Weapon Contest Finalists Announced - Place Your Vote Now!

Some of you may recall that about a month ago, we reported on a new initiative by Get Me Off the Moon, aka "100,000 Strong for Mega Man Legends 3 (with 84,974 as of this post), to get activity in the Capcom Unity Devroom forums buzzing again. This entailed a weapon design contest open to Devroom members in the style of those contests held when the project was still active, and featured a number of cool prizes, including a custom MegaMan Volnutt figure with the winner's weapon as an accessory. Well, the time has finally come: 100K member Zetta has informed us that ten finalists have been chosen, and now is the time to vote for your favorite weapon. To do so, you'll need to be a member of the Capcom Unity forums and, if we're not mistaken, have a Servbot number for the Devroom (which you should anyway, if you have any interest in Mega Man Legends). With those, you can vote on which one you would like to see win in this thread. In addition, you can find some words from the judges here.

There are some pretty neat ideas, many of which would be fun to use in an actual game. Nets, flamethrowers, tri-barreled shotguns, Reaverbot arms, and more. There are also a number of cool pics to accompany them, and one even has videos of the device in action! So head on over and cast your vote! "The more Mega Man fans we can get to participate," Zetta says, "the more authentic the results will be."

100,000 Strong Presents Neo Devroom Events: Mega Man Legends Weapon Contest

It's been a little while since we last heard anything from Get Me Off the Moon, but they have recently updated with some new stuff to share.

A new campaign has been started-- perhaps a sub-campaign, if you will-- called Neo Devroom Events, whose purpose is to revitalize the Devroom. They are kicking this off with a new contest in which participants design a new weapon for our favorite Digger, and there are lots of cool prizes.

The first-place winner will receive a one-of-a-kind version of Ryan Showers' custom MegaMan Volnutt figure. "What makes it different from all the rest," you may ask? The winning entrant gets a version of the figure with their very own custom weapon included. How cool is that?

Other prizes for subsequent placing include a copy of Mega Man Tribute from UDON, and a set of four NES-styled Mega Man Legends bead sprites, respectively.

Full contest rules can be found here, and you can also join in the discussion on Capcom Unity.

Thanks for the links, Zetta!

Capcom's Mega Man Legends 3 Contributor Gifts Now Arriving

A couple of months ago, we learned from MMN reader Mimi that Capcom had begun contacting members of the Devroom who had their submissions chosen to be used in the now-canceled Mega Man Legends 3, informing them that they would soon be receiving prizes from the development team itself as thanks for their contributions. And now, Mimi has told us that the prizes have begun to arrive! A UPS envelope marked "Extremely Urgent" arrived, containing a drawing of a Servbot and a Servbot keychain/charm, which doubles as a screen cleaner. Made at a point before the game was canceled for an event that Capcom was unable to hold due to the earthquake earlier this year, the charm features the URL for the game's Japanese website at http://www.capcom.co.jp/rockman/dash3/.

You can see the items up close in the pictures below, including the detail put into the "o" of the word "you," which was made to look like the skull insignia the Bonne Family wears and place on all of their machinery.

Thanks for sharing this with us, Mimi!

Click to enlarge.

Click to enlarge.

Click to enlarge.

Mega Man Legends 3 Movement Posts New Video

The effort to get Capcom to reconsider their stance on Mega Man Legends 3 continues, and to that end, the folks from the 100,000 Strong for Bringing Back Mega Man Legends 3 Facebook group have recently posted a new video, as seen above, to their YouTube Channel. With that, we thought it might be encouraging to share the video here, and perhaps some of you can spread it around as well, hopefully gaining more followers in the process.

At present, the group has 44,384 "Likes," so it's nearly halfway there. And who knows? Maybe the GamesRadar Q&A will shake a few nuts from the tree, so to speak.

Thanks to Maverickindigo for linking us!

Hoffman Legends 3: Your Prototype Version Questions Answered

Last week, we informed you of a most rare and unique opportunity: to put forth your questions to Nintendo Power Senior Editor Chris "The Hoff" Hoffman, the only journalist to lay hands on Mega Man Legends 3: Prototype Version, and find out everything possible about the game-- or, more optimistically-- the version of the game we may never get to play. Fast-forward a week and some change later, and fellow Future video game news source GamesRadar has posted the answers. Of course, there is likely little here regarding the controversy surrounding the cancellation of the project. In fact, Nintendo Power seems to have been taken by surprise as much as any of us, including a brief news blurb in the current September 2011 (Volume 271) alongside a pic of a fallen Mega Man, as well as a shout out that "Dodongo Dislikes... Getting players to make your game... and then canceling it."

You can find the full Q&A session here, with some selected questions and answers posted below. Hopefully, we can find a way to add all the important details to the game's entry on our Mega Man Universe wiki for archival purposes.

In addition, thanks to Flammingheadman and Dashe for passing word along to us!

What were the controls like?

There were three control schemes to choose from. The default control setup allowed you to move with the Circle Pad, adjust the camera with the Control Pad, and shoot with the R Button. As for the face buttons, A = melee attack, B = jump, X = special weapon, and Y = dash. However, if you preferred things the old-fashioned way, you can choose control setups that were more similar to Mega Man Legends or Mega Man Legends 2, including the option to rotate the camera with L and R.

Is there anything story or character-wise or anything else that we didn't know beforehand that you learned from playing the game?

I don’t recall how much had been revealed at the time I played the game, but the mysterious connection between Barrett and Barrel Caskett certainly stood out to me.

What score would you give for what you did play?

If I were rating the Prototype Version on the Nintendo Power review scale for downloadable games, I’d definitely give it a Recommended. There would have been a lot of content for two bucks, and Mega Man fans would have flipped out at finally getting a new Legends game in any form. If I were to assume all the gameplay contained in the Prototype Version was indicative of the final product, I’d say it would have been on its way to getting something in the 7.0 to 8.0 range.

Did Mega Man get off the moon?

No, Mega Man was still stuck on the moon in the Prototype Version.

What kind of missions were there? And how much was there to do?

There were at least 10 missions in the Prototype Version. They included the following:

Trouble In Paradise: This is the opening mission, in which you battle Reaverbots in Teomo City.

Barrett & Friends: This is primarily the introductory story. It tells players about Teomo City, Diggers, and the concept of Rebel Rider youth gangs. It also introduces Barrett and his friends Max, Aero, Pic, and Grille, who comprise the Bright Bats gang. According to the game, Rebel Riders allegedly have “no regards for society’s rules,” but they seemed pretty benign to me.

Late-Night Race: This is a hoverbike racing contest through the Teomo City streets.

One Bullheaded Rival: A boss battle against a rival gang leader named Bullbreath, the leader of the Roast Beefs. It was on the easy side.

Take Me Somewhere - Barrett the Chauffer: In this one you have to drive Aero around to various locations, including the park and a place called the “Gate of Frontiers.” Not that it’s important, but I enjoyed the food truck called “Oh My Gyros” in the park.

Operation Anti-Riders: Fed up with Rebel Rider gangs, the chief of police Gonzo Goodwin attacks the Bright Bats with a mech/vehicle called the Anti Rider Crusader 1. Apparently Roll built the vehicle.

Rocket R&D Fundraising: This mission especially like classic Legends games. You venture into some ruins to get a refractor for Roll. She needs it so she can build a rocket to bring Mega Man home from Elysium.

Yes, Miss Tron: You have to retrieve Tron’s missing Servbots within a time limit.

What’s in the Box?: This is another ruins-exploration mission. At the end, you learn about a treasure called the Klicke Lafonica, which seemed like it was going to be a major plot point.

Bonne Family Showdown: This is the battle against the fan-created Donner Wels mech. It was pretty challenging; I got electrocuted the first time I tried it.

------

And there is much, much more to read about the Prototype Version. So if you were waiting for this, be sure to check out the full Q&A for yourself!

Hoffman Legends 3: The Hoff Answers Your Questions About the Prototype Version

So close, and yet so far. If only we had the chance to get in on this ourselves, but sometimes things don't always work out. But it's all good, because the result is the same in the end. Chris Hoffman, who wrote the preview of Mega Man Legends 3 for Nintendo Power magazine, is legendary in his own way, as he is reportedly the only journalist to ever get to lay hands on Capcom's now-canceled Mega Man Legends 3. As a result, this provides him with a truly unique insight into playing the game, matched perhaps only by those from within Capcom itself.

And now, in conjunction with fellow Future outlet GamesRadar, he is ready, willing, and able to answer your questions about the game. Mind, this does not include the controversy around the game, but rather, the game itself. How it plays, how it feels, all of that fun stuff.

To take part in this, go to GamesRadar's post and leave your questions in the comments section at the bottom (and yes, you will need to register).

"The Mega Man Legends 3 project may be dead," GamesRadar says, "but with your questions and Chris’s answers, the experience that was Mega Man Legends 3 can live on - in some small form - forever. Ask away!"

Inafune and Mega Man's Cancellations: Post Hoc Ergo Propter Hoc

Some of you may remember that about a month ago, a well-spoken gentleman by the name of Andrew Eisen addressed Nintendo of America and their seeming decision not to release any of the "Operation: Rainfall" games (Xenoblade Chronicles, The Last Story, and Pandora's Tower for the Wii) by way of a YouTube video which asked simply "Nintendo, Why Won't You Let Me Give You My Money?" Andrew's smooth delivery coupled with a common desire saw the video spread around rather quickly. And now, Andrew is back, and this time, he's talking Mega Man! Specifically, he is here today to talk about the "conspiracy" surrounding the departure of Keiji Inafune from Capcom, and how this may or may not have directly led to the cancellations of Mega Man Universe and Mega Man Legends 3. Be warned of some Not Safe For Work language:

Eisen goes into further detail about the whole thing by examining the timeline of events and the games which got the ax, and you can see it all for yourself over at his IGN blog.

Source: GoNintendo

Devroom Contents Saved for Your Consideration

The Japanese branch of the Mega Man Legends 3 Devroom is now closed for good, which is why I'm not bothering to even link to it now. If you didn't go through and save anything, you pretty much lost your chance. Or so it would have seemed! However, a plucky Legends fan has archived the contents and put them up for download at the Legends Station forums. If you were wanting them but couldn't get to downloading for whatever reason, this is a pretty nice reprieve. With these contents you can take a look back at all the Devroom was, and maybe shed a few tears. Of course as has been mentioned, the US branch of the Devroom is still up with no impending closing announced yet. Hopefully, should they ever decide to take it down they will give a decent advanced warning to all those interested. You still might want to save things while you can anyway.

Via Protodude's Rockman Corner

Why Was Capcom Going to Charge for the Mega Man Legends 3 Prototype Version?

When the Mega Man Legends 3 Prototype Version was announced, we also learned that there had been plans to charge those who wished to download it from the Nintendo 3DS eShop 200 Yen, or about $2 USD. Though such a prospect fit in perfectly with prior statements from the company, many took it as little more than a simple sign of corporate greed. "To charge for a demo? Nothing short of outrageous" seemed to be the general consent.

However, though Capcom has kept silent on the matter, new information reveals that there is more to this than meets the eye, and it goes well beyond Mega Man Legends 3.

Citing an article from 4Gamer.net, Nintendo World Report reveals that third parties are simply unable to offer free software through Nintendo's 3DS eShop:

200 yen ($2) is the minimum price that third parties can set software on the eShop, no matter the type of software. Konami is developing a software tool that allows players to transfer game save data from their DS dating sims, Love Plus and Love Plus +, to their upcoming 3DS edition, New Love Plus. Since the free option is not available, the currently unnamed tool has been set at the minimum price.

The article goes on to note that this is why what demos have been available, including Capcom's own Nazo Waku Yakata, have been priced at the minimum. Of course, being Nintendo's system, the first-party company itself is not subject to those same rules and restrictions, thus allowing them to release titles such as 3D Classics Excitebike and Pokédex 3D without any charge attached.

It hardly seems fair, does it?

And in truth, this could shed some new light on the whole of Mega Man Legends 3's unfortunate end, or at least that of the Prototype Version. Perhaps Capcom themselves felt the same way as many fans about the prospect of charging for a demo, and decided that releasing it-- as much as it would have contained on its own-- would not have been a wise prospect. And who knows? Without that support, perhaps they felt the problem would negatively affect the rest of the project as well.

But again, Capcom has not really said much on the matter. All we know for sure now is that it seems Capcom would not have been guilty of putting a $2 price on the demo, as they would apparently have had no other choice. Beyond that, we can only speculate at the impact this had on the rest of the project.

Capcom Sends E-Mail to Mega Man Legends 3 Contributors for Mementos

tronxmasBack when Mega Man Legends 3 was suddenly canceled, there was some talk about those who had contributed to the Devroom and had their submissions selected for inclusion in the game receiving special mementos of gratitude from the development staff for their efforts. And darn if I can't seem to find where that was said, but I'm pretty sure it was out there, somewhere. In any case, MMN reader Mimi informed us that she received a message on behalf of the developers from Gregaman a few days ago, asking for name, address, Servbot number-- all the stuff relevant to receiving the gift from the team. And once they have the information they need, they'll send them out as soon as they can.

So, consider this a notice for those of you who might have had something selected for the game: if you have not received any such e-mail, be sure to check your spam mail folders, trash, cowcatchers, whatever you've got...

Actually, as Mimi notes that she received a "message," so it might have simply been delivered via PM on Capcom Unity, so if your work was chosen and you have been avoiding the site lately out of grief and because it hurts so much... well, you might want to check in. At least you'll likely get to have something from this whole experience which few of the rest of us ever will.

And for those interested in the actual contents of the message, which includes the development team's thanks to the fans for their support, as well as their hopes that those same fans will continue to support Capcom and Mega Man, you can find that all below. Thanks, Mimi!

Hey there, Mimi.

The below is a message from the dev staff in Capcom Japan. I hope it provides you with a bit of joy in the face of our recent disappointment, but sorry if it doesn’t.

-------------------------------

To those whose ideas were selected in Mega Man Legends Developer Room events:

Thank you very much for your support of Capcom and the Mega Man franchise. On July 18th, 2011, it was announced that development of Mega Man Legends 3 had been discontinued. It is the desire of the entire development staff, however, to send one final memento of our gratitude to those Devroom members whose ideas were to be used in the final game.

We apologize for any further inconvenience this might cause you, but we request that you please provide your name, mailing address, and telephone number so that we can send out these thank-you items. Please PM these details to Greg in the following format:

================

Mailing address:

Name:

Telephone Number:

Servbot Number:

================

We’d like to apologize once again for not being able to satisfy the expectations of all those who were eagerly anticipating this title, as well as express our heartfelt gratitude for your support. Thanks so much.

We know it’s an additional burden on you to ask for this, but if you would please send the above information, we’ll send out your gift as soon as we can.

We sincerely hope that you will continue to support Capcom and the Mega Man franchise.

Thank you.

------------------------------

Just hit me up with that info at your earliest convenience.

Many thanks,

Greg

Capcom: "Mega Man is Still a Very Important Brand to Us"

During a recent video session of Ask Capcom, Senior Vice President Christian Svensson provided the following answer to one question that has been on many a Blue Bomber fan's mind: "Is Mega Man dead?" “Oh, absolutely not," he responded. "The frustrating thing for me is I have nothing I can hold up and say, ‘Oh, here’s this other Mega Man thing’. Absolutely, we have other things… Mega Man is a very important brand to Capcom. We get questions [like] ‘Are you guys trying to kill the brand?’"

“No, absolutely not," he continues. "It will continue to be a very important brand for us. I wish I had something I could hold and display for you that that’s the case, but I don’t right now. But super, super important to us; I do want to express that.”

So while this is very similar to what we have heard before on the matter, Svensson's words almost sound as though the company is already at work on another Mega Man project, but are simply not able to show anything yet. Perhaps that is for the best, considering how other recent projects shown early in (or at the start of) development turned out. In other words, maybe it's better we don't know until it's a sure thing.

And speaking of that recent controversy-igniting incident, Svensson had this to offer on the matter of Mega Man Legends 3's cancellation:

“The decision was not made lightly. Certainly, we knew there would be a lot of upset people and in spite of that, we still had to make that decision. That doesn’t mean we don’t care about you at all. I unfortunately can’t get into the details of it, but it was not a decision that was made lightly and I can tell you that no one is happy about that decision, but it was a decision that had to be made.”

One could still argue (and many do) that since we were supposed to be able to "see into the development process" with the Mega Man Legends 3 Project that we should have some sort of insight into why the decision was made, lightly or not. As it is, with no details to go on, it seems likely we can count on the fight to continue for the next part of MegaMan Volnutt's saga to continue.

Source: Siliconera, via GoNintendo

Auto Voices His Opinions on Capcom's Handling of Mega Man Legends 3

Since the cancellation of Mega Man Legends 3 was announced, out friend Auto over at MMN affiliate E-Can Factory has made several posts in response to Capcom's unpleasant actions and handling over the project as a whole. Following are some select posts from the past couple of weeks.

Of course, there are other articles regarding this-- as well as other, more pleasant topics of Mega Man-related interest, over at Auto's E-Can Factory, so be sure to check it out!

10,000+ Like 100,000 Strong for Bringing Back Mega Man Legends 3

I had planned to post this with some other similar efforts, but since people keep spamming the comments with it... The premise of the Facebook community "100,000 Strong for Bringing Back Mega Man Legends 3" is simple: get 100,000 fans to "Like" the page and show that they want Capcom to bring back Mega Man Legends 3. And so far, they are over 1/10th of the way there.

It's simple, yes, but still rather ambitious. As of this writing, 10,851 have thrown their lot in to support the Mega Man in the Moon (no, not that one), but there is still quite some ways to go.

So if you are on Facebook and would like to throw your support in with the group, just hit the link above and "Like" the group. And if you've managed to convince friends who are not a part of the Mega Man fandom proper to check out the game (prior to its cancellation, one would assume), have them "Like" it as well!

Thanks to everyone who brought this to our attention!

The Dream is Over

We tried. We failed.

It's over.

Mega Man Legends 3 Project Liason "Gregaman" has posted what is the last update to the Devroom on Capcom Unity, bearing the bad news:

"We'd like to thank you for your ongoing loyal support of Mega Man Legends 3. Today, however, we must regrettably announce the discontinuation of this project."

The post goes on to detail the insight the Devroom allowed fans, and that the game did not meet the criteria required of different sectors of the company. With that, the fate of not only the game, but the Prototype Version have been sealed. Despite this, the North American Devroom and its forums will remain open indefinitely, giving fans at least one outlet to voice their despair.

"We can only express our deepest apologies to all of you who have lent us your unending support, including participation in the Mega Man Legends 3 Developer Room. On behalf of the entire Legends team, please accept our sincere apology for failing to meet the expectations of the fans."

"We thank you all so much for your extended support of this title and this community, and we hope that you will continue to support the Mega Man franchise as well as other Capcom games."

We believe it goes without saying that this remains to be seen.

An FAQ follows the official statement, outlining what happens and what can be done with user contributions, as well as clarifying that "The cancellation of the MML3 project is in no way related to Inafune-san leaving the company." They also note that in spite of this and the cancellation of Mega Man Universe, "Mega Man is still an important franchise within Capcom’s portfolio and we will continue to pursue opportunities to create new titles in the series."

Naturally, you can leave your own anguished comments below (but please avoid heavy cursing; that will get caught in the filter, and won't help anyone). On the bright side, those who felt the game shouldn't happen just because they were not fans of the series should be good and happy now.

The Bright Bats Chose "Tinker" as Their Mascot

The results of the latest Mega Man Legends 3 Devroom event have been announced, and the winning concept for the Bright Bats' mascot character goes to the little ferret Tinker by Devroom member Espiownage (Servbot #1061). Congratulations, Espiownage! Quite an accomplishment being picked from over 450 entries from Japan and the west. He seems like an adorable little pal for Barrett and the gang. From Espiownage's own details:

Tinker is a mischievous little ferret that the Bright Bats found while exploring ancient ruins, where Tinker had accidentally wandered inside out of his own curious nature.  When he was found, he seemed like a normal ferret except for a strange belt with a reaverbot eye around his waist.  Oddly enough, Tinker seems very protective of it when people even try to touch it.  When the Bright Bats took him in, they couldn't think of a name for him until Barret noticed the curious ferret would observe Grill as he made his inventions, one day seeing him try to create something himself out of the junk Pic had collected.  Barret came up with the name Tinker due to the way he would play with the parts and his curiosity.

You can also check out the runner up and honorable mentions entries in the report. Thanks to the Devroom, Mega Man Legends 3 will never be short of interesting ideas. Keep thinking them up and pumping them out! More Devroom events are bound to come soon!

Mega Man Legends 3 Devroom is on a Roll

How's that for a nice pun? This week Mega Man Legends 3 art director Yuji Ishihara takes us back to Roll's redesign, giving us a little more in-depth information. Included is a bit of concept artwork of her emotional range, which includes imagery of her serving as a Spotter; something we don't get to see in the games. Ishihara also explains just how useful these simple images become:

Based on these concept illustrations, our scenario planners come up with dialogue and actions for the character, the illustrators provide new illustrations, the event planners create new facial expressions and storyboards, and the motion staff create movements and mannerisms that help expression the character's personality.

Be sure to read the whole post for all the details. And be sure to keep up with Devroom and give your support! As you can see that's kind of a theme we've started up here.

Kinako's Reminder: Have Your Mascots Ready (for Thursday)!

The 107th edition of Kinako's Daily Report has been posted with an important reminder for Devroom members:

Every Monday, the web planners and Assistant Producer Shiozawa-san have a little sync-up meeting.

Today, we mainly talked about how we'd select and present submissions for the Bright Bats Mascot Character Event, which closes this Thursday evening.

That's right, the competition ends this Thursday, so make sure you have your designs ready and submitted by the deadline!

And best of luck to those who enter! Be sure to show Capcom that interest is alive and well on this side of the Pacific!