To this day, the specifics of what went down between the eras of Mega Man X and Mega Man Zero remain something of a mystery...Read More
It's been a while since our last Bandai Mega Man figure review, and some of you have probably been wondering if we were going to cover any more of their releases. Today, your question has been answered!Read More
In case anyone was curious about the status of Bandai's D-Arts Bass figure (with Treble, naturally) at various retailers, tipster "Dr. Wily" has given us the lowdown on the current situation. For those ordering through ToyWiz.com, they've apparently changed their site to note that instead of the previously-stated July release date, their orders will be going out in August. Diamond Distributors' Previews catalog had a shipping date for August 28th, but their page now lists it with their releases that are to reach comic shops on August 7th (meaning they'll likely arrive the day before). However, Wily notes that "sometimes Diamond adds things to the early listing shipping lists that they remove the next week when the shipments actually ship. So, it may disappear from the shipping list by next week."
Finally, Amazon has been a bit perplexing on this front, as Amazon.com's listing reportedly said the figure was in stock earlier today, but now says August 3rd is when it will be available. It could be that they ran out of stock fulfilling their pre-orders, but we'll only know for sure if people begin receiving their Bass figures (with Treble) before August 3rd.
Following our report yesterday, Bluefin has now confirmed that the D-Arts Black Zero figure will release in the United States December of this year, and November for those ordering in Japan. They've also provided this cool publicity image. The latter half of this year has become full of Mega Man X!
UPDATE: Premium Bandai has opened their pre-order page for Black Zero (although pre-orders are not being accepted yet). You can see a number of additional pictures her, as well as accessory details. The figure comes with two Z Sabers, a Z Saber effect part, three face parts, removable Z Buster muzzle, removable right arm, and two removable wrist parts. Thanks, Django!
As promised, Ucchy-san has revealed the next character to get the D-Arts treatment. And it turns out it's Black Zero. To be honest... just a little underwhelming. And while Black Zero did rank 10th in the latest character survey, it was also revealed at San Diego Comic Con last year. This was pretty much a guaranteed product already. But ah well, it's still undeniably cool. Black Zero appears to come with the same accessories and such that the regular Zero Type 2 figure included, but now with purple colored Z-Sabers. In Japan, Black Zero will be a Premium Bandai exclusive figure (meaning no retail sales), and will go on pre-order this Friday, the 5th. Nevertheless, it will likely be sold regularly in North America. We'll keep an ear towards Bluefin for those details.
[gallery columns="2" ids="22609,22610,22611,22612"] Ucchy-san has posted a number of photos on Rockman Unity from a recent visit to Bandai. The subject is to show off the upcoming D-Arts Ultimate Armor X. The photos gives a good idea of the figure's detail, as well as how its jet portion detaches and disassembles. Furthermore, Figuarts ZERO Sigma also gets a little screen time, including a look at its prototype molding. The pre-order for Sigma ends this Sunday, the 7th in Japan.
Furthermore, Bandai is ready to reveal the direction they're prepared to go in light of the results to the most recent character survey. However, those details will come in a future update. We'll keep you up to date!
While our recently-updated sidebar has the Bandai D-Arts figure of Mega Man X in his Ultimate Armor slated for release on September 25th, 2013, a tip from Dr. Wily reveals that those looking to purchase the figure from their local comic book shops might have to wait just a bit longer. According to Wily, the latest Previews catalog from Diamond Distributors has a shipping date of 10/30/13 (and a price of $45.99, for those wondering). Because of this, it sounds as though comic shops may not get the figure until sometime in November, assuming the shipping date is met (which, Wily says, happens infrequently with toys coming through Diamond).
This is undoubtedly unfortunate news for some (and is probably going to usher in a new round of "cancelled" jokes), but at least now you might be able to better schedule and budget for the figure accordingly, or seek out other means if you need it ASAP.
Following our previous review of Bandai's D-Arts Vile figure from Bluefin Tamashii Nations, we are now taking a look at the next figure from their lineup, Mega Man! Or rather, Mega Man, Rush, and a Metool. One disclaimer before we go any further: As you can see from the image at right, this one is actually labeled as a Rockman figure. For all intents and purposes, the two are interchangeable and as far as we know, this Japanese release should be identical to its western counterpart. However, it's possible that any small differences between the two could be chalked up to this, so please bear that in mind.
Before we get into the figure itself, here is another look at the front of the package alongside Vile. There are a few differences between the two worth noting, Japanese nomenclature aside. Whereas Vile's features the large golden "X" design which partially obscures some of the figure and its accessories, Mega Man's provides a clearer look at the Mega Man and Metool figure, with Rush peeking out from the side.
Interestingly enough, despite the window packaging, all three figures are displayed along the left side as well. In this image, the figures carry a slightly darker hue than the ones inside the packaging. This is most noticeable on the light blue areas of Mega Man himself, as the actual figure carries more of a "Carolina" or "sky" blue to it.
Additionally, Mega Man's packaging features a nice reflective piece of cardboard behind the plastic tray holding the figures. This is a minor thing, truth be told, but for those who wish to display the figure within the box, it's a bit nicer than seeing the instruction sheet poking through from the back.
Rounding out the other sides of the box, we have Mega Man taking on some cool poses which, in the D-Arts tradition, are inspired by poses from promotional art throughout the Blue Bomber's storied career. The right side shows him demonstrating his Buster blast accessory, the left a sort of jumping pose, and the back a recreation of a classic image of running alongside Rush, sliding, firing from a sort of backward leap, and one of the Metool by its lonesome.
The top, for those wondering, is just the D-Arts, Rockman, and Rockman 25th anniversary logos. The bottom, of course, is a bar code and text I have no hope of reading.
At left are the three figures together. Of the three, Mega Man is the only one given a height measurement by Gundam Planet and he measures in at 4.1 inches tall, which puts him to just about the right scale with Vile's 5.1 inches (if we were to assume that he and X are about the same height when standing straight). That makes one inch approximately equal to one real-life foot, for those keeping count.
On your right is the result of trying to pose Mega Man with his Mega Buster (and other arm) aiming forward. While still extremely versatile, one thing the Mega Man D-Arts figure doesn't quite seem to do so well is "straight." Similarly, you can't really get his arms to go down his sides in a way which seems natural; at best, they stick out at an angle from the shoulders. On the other hand, if you look at the front-facing art for most of the Classic Robot Masters, you'll notice they all seem to do that anyway.
After swapping out the right fist for an open hand, I attempted to give Mega Man a more traditional "bracing the Mega Buster arm" aiming pose. The first attempt is on the left, and as you can see, it doesn't quite work so well. But then I discovered something.
In the middle pic, you can see where Mega Man's elbow extends at the joint, revealing a bit of detail beneath his armor. By extending this piece, you're allowed more flexibility in the elbow joint, allowing you a wider range of poses, or even simply better poses, such as the attempt to make the same "aiming" pose again at the right. When his arms or knees aren't bent, just slide the joint back into their compressed form to keep up the look which more closely matches the production art.
In these two shots, you get a look at some of the other joints from behind the figure, as well as some of the unpainted detailing (i.e. the vents) in the back of Mega Man's helmet. Not seen are some slight areas where Mega Man's shoulders can move slightly, giving him some vertical movement in his arms. The chest offers a bit of articulation as well, though it's better suited for a horizontal swivel than any sort of gut-crunching.
Other points of articulation include the neck, which focuses more on left and right movements. He can tilt his head up and down slightly, but not to any great degree. Similarly, the feet are fairly limited in their movements, mostly some slight wiggle room to allow steadier footing; just don't try to make him perform any tip-toe ballet moves, and you should be okay.
Much as with Vile, even the bottoms of the feet are given careful attention to detail. While Mega Man's aren't quite as elaborate as the former Maverick Hunter's, they're still loyal to the source material and shine with a nice bit of translucent plastic which gives off a ruby-like red appearance.
One item which caught my attention on this particular figure is the face. While it does capture Mega Man's young, optimistically heroic sort of gaze, the line work beneath the eyes seems a little thicker than the version on the packaging. It isn't a bad thing, necessarily, but to me, the lines around the eyes just seem to stand out a bit more.
For armaments, Mega Man does well for himself. He comes with two Mega Busters, which allows you to recreate that climactic scene from Super Adventure Rockman where he wields both at once. On the downside, the extra pieces allow for only one of them to swap out the ruby-lens barrel for the open barrel piece, which in turn has room to plug in the triple Buster shot piece included.
As an aside, I don't have any of the Mega Man X or Zero D-Arts figures, so I cannot tell you whether their charged shots are compatible with Mega Man's buster barrel piece here. (Update: According to ElitePrime100 in the comments, they are not compatible. Too bad.)
Other non-figure accessories included with Mega Man are two sets of hands for his two non-Buster arms. Ready for action, you can equip him with fists to raise triumphantly or plant in the face of another figure for a little Marvel vs. Capcom-styled action. Or for something a little more peaceful, the two open hands can be placed there instead. Both sets of hands connect via a ball joint in the wrist, allowing for a bit more movement, including swiveling. Don't expect to have Mega Man holding his open hands up in a good "stop" or pushing-style pose, though he can still high-five and even go down low pretty well.
Mega Man also comes with three faces: The calm, static expression; a for when things begin to get ugly; and a full-on screaming rage for when it all hits the fan and he is in "more than just a robot die Wily" mode. Switching the faces out is a cinch, as you just remove the front of the helmet (which, for the record, features the same ruby-ish lens in the earpieces as in the Buster barrels and feet), pull out one face, plug in another, and put the front of the helmet back on. Rock's luxurious hair doesn't dwell underneath, but I suppose we can't have it all.
As an aside, you can remove the head entirely, if it makes the switch easier for you. If I had any complaint about this, it's that the neck detaches at the bottom, rather than the top, meaning you can't just keep a Mega Man head laying around as a 1UP item.
For those of you wondering how he looks with other Mega Man figures of the past, here's a quick look at him with Jazwares' 6" Mega Man, Jazwares' 12" Mega Man, Bandai's animated series Mega Man, Toy Biz's Marvel vs. Capcom Hyper Mega Man, and a Mega Man/Rush figure from Japan. It probably goes without saying, but this one is undoubtedly the best of the bunch. I'd love to compare him with the Kotobukiya Mega Man, but guess what I don't have.
The same goes for the old Bandai Ironbuster model kit from Mega Man 8, though if the Mega Armor series Rockman X model kits are anything to go by, this easily surpasses it.
Also included in the package is the faithful, hapless robodog Rush. Unfortunately, he doesn't get quite as much attention as his master, but he still makes a great companion piece to our blue hero.
Rush comes fully articulated, though most of it doesn't do much. It can be a little tight out of the box, but with a little careful work, you'll find he can move at the shoulders/thighs, elbows/knees, wrists/ankles, the base of the neck, the base of his head, and of course, his tail.
Almost surprisingly, the tail has the widest range of motion, though given it's simplistic nature, it's not that big of a shock. The limbs, meanwhile, can take on the more standard canine standing pose, but don't bend outward far enough to sit properly (see above), or even offer a paw up to "shake hands." They'll go perfectly straight, but that's as far outward as you're going to get, while going inward, they don't move far enough to even do a proper "lay down" position.
Where some fans might have some trouble is the neck movement. The base doesn't go very far at all, making some doggy-like poses a bit difficult. In the pics above, you're seeing about the full range of his up-down head movement (with the head turned sideways to better reflect the difference).
Here, we have Rush laying on his back... or trying, at least. Between his tail and head movement, his back never even touches my desk, with the ears and tail forming a perfect tripod. As you can see, Mega Man can't seem to make heads or tails of it all.
As you can see, that isn't to say you can't still get some fun poses out of him.
Here's one other, for fans of the Ruby Spears animated series. Unfortunately, this is as close to the Rush Jet as you're going to get with this one.
Articulation aside, Rush is fairly well-detailed. His feet have no detailing as Mega Man does, though the shoulder/ankle joints feature the same gem-like appearance inside, albeit with a yellow tone this time.
The third and final figure included in the set is the Metool. Is it friend? Is it foe? It's anything you want it to be!
Above, you can see how this version compares to Jazwares' earlier version (left; sadly, its propeller got bent in storage) and an even earlier version from Japan (right). This figure may have zero articulation, but it isn't without merit; watch as it does what neither of these other Metools could do:
Truth be told, this is kind of a cheat; the Metool can't really hide under his helmet, but it is removable, allowing you to achieve the same effect.
You can see here where the two pegs/prongs on the interior of the helmet can plug into the Metool's head. Like Rush, there's no detailing to speak of on the bottom. And while there is no way to actually plug in Mega Man's burst of fire to give the Metool a ranged attack of his own, you can still improvise a bit, as seen at right.
As the prongs are on the inside of the Metool's helmet, this makes it a bit difficult to put it onto other figures. Difficult, but not impossible.
If it sounds like I'm down on this figure, I'm really not. Some of the articulation and options may be limited, but compared to past figures of Mega Man, this is probably the best one to date. One of my grievances with Vile was that his accessories' tendency to come off made him closer to a model kit than the action figure he's supposed to be, but I had no such problems with Mega Man (or Rush, or the Metool, for the record). He holds together quite well, and can be treated without the kid gloves Vile requires, though you probably don't want to get too rough.
The detailing is great, though some paint apps on the back of Mega Man's helmet and the Metool's body would have been nice. Still, it's difficult to complain; the paint apps which are there are, for the most part, clean and pristine (there's a slight bit where it seems to have gone past the edge of one of Rush's ears, but you really have to look for it).
Simply put: If you've been holding out for a figure of the original Blue Bomber, this is the one to get, unless you're waiting for some super-expensive model with mechanical skeleton, synthetic skin, and rooted hair. In that case, you're probably going to be waiting for a really long time, so you should get this anyway. While Rush isn't quite as good as a regular figure, he still makes for a terrific accessory, and the Metool rounds out the package nicely.
Mega Man X's Vile was good, and Classic Mega Man is even better. Now we just have to see how the two aesthetics come together with the figure who manages to encompass both in Bass. In the meantime, if you have any questions about the figure, feel free to ask in the comments below!
Don't go getting your hopes up, but Bluefin Tamashii Nations USA recently posted the following on their Facebook: "The reception for Sailor Moon gives us great confidence for females from other series. More girls? MOAR GIRLS! Power up for tomorrow night and the Nex (sic) 3 weeks!"
Do note the part about females "from other series." Whether this means they might be more receptive to females in current series, such as Mega Man/Rockman and Power Rangers/Super Sentai, or just mean bringing on new series with a female focus, we can't be entirely sure. Nonetheless, action figures of female characters have a reputation for being a difficult sell in the west, so hopefully this bodes well for future prospects such as the recently-teased Iris.
First off, the response to the second survey was huge. The planned reveal was actually last week, but thanks to a hefty participation - nearly three times that of the first survey - the tabulating took a while! A total of 17,603 entries were received. Needless to say, Ucchy-san and co. were floored. As for the results...
In first place is Zero from the Mega Man Zero series with a whopping 4,985 votes. I find this a touch surprising, since MMZ seemed to spell the end for the Kotobukiya line of a few years ago. But people do like that Zero guy.
In second place is Legends' MegaMan Volnutt with 3,083 votes. I know how desired he is so let's hope this result sticks!
And in third place is Roll (MM8 version) with 2,997 votes.
Additionally, beloved underdog Iris managed to snag a close 4th place with 2,907 votes, and Ciel made it in 5th with 2,659 votes. Seems the females are starting to get their showing. Things were fairly close though, as everyone in the top ten got over 2,000 votes. We'll continue on with the top 24 after the break, but Rockman Unity has the entirety of the results spelled out (albeit in Japanese). Even Heat Man got a respectable seven votes! But at any rate, we'll have to see how these statistics figure into Bandai's future products!
Thanks for the tip, Fanciful Dancing Star!
06th - X Second Armor (2,471 votes) 07th - MegaMan.EXE (2,431 votes) 08th - Copy X - (2,353 votes) 09th - Axl (2,129 votes) 10th - Black Zero (2,128 votes) 11th - Mega Man (Ariga ver.) (1,994 votes) 12th - Proto Man (1,777 votes) 13th - Servbot (1,519 votes) 14th - Vile's Ride Armor (1,499 votes) 15th - Model X (1,292 votes) 16th - Metal Man (1,255 votes) 17th - Shooting Star MegaMan (1,016 votes) 18th - ProtoMan.EXE (892 votes) 19th - OVER-1 (760 votes) 20th - Mayl Sakurai (740 votes) 21st - Lan Hikari (604 votes) 22nd - Rush Jet (307 votes) 23rd - Eddie (300 votes) 24th - Beat (248 votes)
It's been a while since I've done one of these, hasn't it? And truth be told, it's long overdue: Life has been busy for us here at TMMN, and unfortunately, we aren't able to post every news tip and story we get as it comes in, or give it the full attention they deserve. We try to get what we can out there for everyone, but much of the time... well, there just isn't the time. So here we are with another Ripot's Round-Up (the last one was at the end of January last year-- we should probably look at doing these more frequently), and it's got a lot of stories-- some kind of old by now, but still interesting just the same. I'm sorry that we weren't able to give all of these full front-page attention, and hope that this round-up of news bits will suffice.
So, starting with the oldest first...
From KudosForce, we have news of a fan game being developed by Tarbo-san (which may even be complete by now) which is said to star Roll, featuring a boss rush mode with Robot Masters from previous games and bases its NES-styled Mega Man and Roll on their Marvel vs. Capcom counterparts. Have a look for yourself:
If you're interested in making a Mega Man X fan game of your own, then Game Dragon may have something to help you on your way. He develops game engines, and has begun public testing of his engine, which you can read about here (though by this point, he may have completed such testing). Here is a sample of one of his earlier versions; remember, this isn't meant to represent a full game, but is more of a demonstration of how it runs:
If you'd like to download the engine or leave feedback on it, just click here.
Thanks for the tip, Jad!
Piotyr wanted to share his collection of Bandai Rockman model kits, one he claims is "one of the biggest out there." Think yours tops it? Feel free to share with us! In the meantime, you can admire more of his collection of cool things in his gallery here.
From Amy Rose (@lalalei2001 on Twitter), we have this GameFAQs list of "The Top 10 Achievements Beyond The Player's Control," which contains major spoilers. And just for fun, here's one for you: Mega Man games take up the top three spots on the list!
Here's one from our friend Tony Ponce over at Destructoid. Apparently, a sequel to the PC-based Mega Man clone called Rosenkreuzstilette is now available. Rather than a science fiction setting, this series instead features a more European Goth style.
Created by the doujin group [erka:es], it's only available in Japanese. If that doesn't deter you (and apparently it shouldn't, no more than most Mega Man games, anyway), it can be downloaded here or purchased as a physical copy here.
Rather than be taken captive by tiny men, this real-life Gulliver has been pinned down by tons of tiny Servbots! Check out the full set of pictures here.
I am really quite disappointed that I never got to give this pic by Zac Gorman its own full, proper post. You can find this and so many more such pieces of fan art about 8 and 16-bit games at his Tumblr, Magical Game Time, including this popular one from The Legend of Zelda, which has been making the rounds lately.
Via GameSetWatch. Thanks for the tip, Knozz!
This isn't really Mega Man related, per se, but we did get the tip and it's worth mentioning.
Did you ever wonder what it might be like to play a Mega Man game set in the old west? Well, wonder no more!
Gunman Clive is an iOS and Google Play game which made its way to the Nintendo 3DS eShop at the beginning of the year, and definitely has a certain Mega Man feel about it. As Adam tells us in his e-mail, "You play as a cowboy out to rescue the mayor's daughter from a group of bandits, and it plays very much like a traditional MM game, albeit with the addition of ducking. It's a nice little run-and-gun, complete with slick bosses and some real platforming nuttiness in the later levels."
It's just $1.99, regardless of platform, and though I've only played it on the Nintendo 3DS, I can say it's worth every penny there, and more. If you haven't already, give it a shot!
Submitted to us by RedMage1987, Dorkly has a rather morbid take on the "boy and his dog" relationship Mega Man and Rush share.
The ever-popular Japanese video game show Game Center CX had an episode not too long ago about Rockman 4. You can check out a subbed version of the episode's first part here:
Thanks for the tip, Magnet_Man!
Back in the heyday of such sites as The Undersquare, there was a project underway for a fan-made version of Mega Man Battle Network 7, but it was eventually scrapped and the work was thought to be lost. More recently, LordHuffnPuff made a post to The Rockman.EXE Zone containing the concept art and soundtracks which were thought to be lost.
Thanks for the tip, DanSaiSei!
One unexpected avenue from which you can purchase Bandai's D-Arts figures is apparently Toys R Us, who are taking pre-orders now on X and are already selling Vile, as well as the Bandai trading figure set. Who knew?
Thanks for the tip, ZeroXMarquis!
Remember the fan game Megapony"? Well, now it has a sequel:
You can learn more about the game at Equestria Daily, and download it yourself here. Note that this is an original game and not a ROM hack, and has some interesting elements (though why Applejack would need that contraption is beyond me).
Thanks for the tip, MechaHorse X!
That’s all for today, but not nearly close to the end! Expect more in the days to come, and thank you for your patience.
Also, thanks to everyone who submitted a tip, and remember to submit your own to the.mega.man.network[at]gmail.com, or just use this handy form! If it's time-sensitive (an eBay auction, a special event, etc.), be sure to note it as "urgent" or "time sensitive."
And don't forget to follow us on The Mega Man Network's Rock Tumblr for more frequent updates of nifty pics and other little tidbits involving the Blue Bomber!
Thank you, and goodnight!
[gallery columns="2" ids="21800,21801"] Last night, Bluefin Tamashii Nations uploaded some D-Arts Ultimate Armor X pics to their Facebook account. Although most are the same that we've seen before, a couple new pictures snuck in as well showing X aiming his buster. One also has his jet gear unattached. Curiously, I'm also just noticing that the jet gear isn't facing the same way in all of the photos. Not sure what the deal with that is!