Rockman Xover is Crossing Over Even More

[gallery columns="2" ids="21956,21957"] Not content with simply being a crossover of all the Mega Man series, the latest weekly Famitsu reveals that Rockman Xover will be stretching out its already strange universe with Bandai Namco's iOS mobile game Seven Thousand Wars - Season 2. In accordance, characters from the fantasy RPG will appear in Xover as special Battle Memory cards you can get in lottery. Meanwhile in Seven, players can get futuristic Rockman themed equipment, as well as five SP cards featuring the forms of OVER-1 with medieval weaponry and looking really dirty.

The Battle Memory cards will start running in Xover near the end of June, whereas Seven's Xover content is seemingly available now until the end of May.

Cover, Variants and Synopsis for Worlds Collide Part 5

worlds5-1 worlds5-2 worlds5-3 Comic Book Resources has unveiled today the cover and synopsis of part five of "Worlds Collide" (Sonic Universe #52). Here we see Sonic having to deal with the Genesis Unit, who briefly appeared in Mega Man #20 (very appropriate), while Mega Man faces Copy Robots of various Sonic series characters. This issue will also be available in two different hero variants. The synopsis is as follows:

The second act of the epic Sonic the Hedgehog and Mega Man crossover event BEGINS HERE! "When Worlds Collide" Part Five of Twelve: Sonic, Mega Man, Tails and Proto Man enter the strange world of the Skull Egg Zone. They don't receive a warm welcome, either, as the Genesis Unit and Copy Robot attack! Drs. Eggman and Wily wait in the wings with an even more sinister surprise waiting to be unleashed! You cannot miss this action-packed issue, featuring new cover art by Patrick "SPAZ" Spaziante, and choose YOUR favorite hero with the "Team Sonic" and "Team Mega Man" variant covers!

News Credit: Mega Man Monthly

Solitations for Worlds Collide Parts 2 and 3

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As we begin to close in on the start of Archie's major crossover, more story details emerge thanks to solicitations from Midtown Comics. These are the summaries for part 2 (Sonic Universe #51) and part 3 (Sonic the Hedgehog #248).

‘When Worlds Collide,’ Part 2 of 12. The crossover event of 2013 continues here! There are strange things afoot as Mega Man’s world is menaced by a super-fast, blue attacker. Sonic’s world is being stalked by a blue-armored figure with a cannon for an arm. Could these mysterious villains be Sonic and Mega Man? Or are they some kind of sinister copies? Mistaken identities and explosions galore in this explosive second part to the historic Sonic the Hedgehog and Mega Man crossover! Continues in this month’s Sonic the Hedgehog #248!

‘When Worlds Collide,’ Part 3 of 12. It’s Sonic versus Mega Man – Round One! The fight that every fan of both the Blue Blur and Blue Bomber has been waiting for is here at last, and it looks like Sonic’s got the hometeam advantage! Can Mega Man cope with the Blue Blur in a land of loops? Meanwhile, Dr. Wily is concerned his old rival might cause problems, which sets Dr. Eggman’s sites on Dr. Light! Don’t miss a moment of this historic crossover event as the heroic fights and evil friendships rage on! Continues in this month’s Mega Man #25!

You can check back at part 1's solicitation here.

News Credit: Mega Man Monthly

IGN's Interview on Worlds Collide, Beautiful Covers Revealed

Continuing the Worlds Collide hype, IGN sits down for a short interview with Ian Flynn and Paul Kaminski on the coming together of Archie's "Worlds Collide" concept, and what the future may hold for other crossovers. See the interview over here. You can also check out the first issue's cover and its variants, as well as the awesome issue four cover spread shown above. News Credit: Mega Man Monthly

A Look at Worlds Collide Covers, Plus Talk Time with Spaziante

To start hyping up next year's major comic crossover, Kotaku has a look at some of the covers of the 12-part "Worlds Collide" story arc, and a short interview with artist Patrick "Spaz" Spaziante, who is doing the cover art for all 12 issues. Specifically, these covers are from part 2 (Sonic Universe #51) and part 3 (Sonic the Hedgehog #248).

The crossover of these two famous series begins next year in April with Mega Man #24, and it looks like Mega Man and Sonic are ready to clash from the get go. We'll keep you posted as more media and talk emerges. Be sure to check out the interview!

Many thanks to Mega Man Monthly!

Archie's "Worlds Collide" Coming in Spring

We've known for some time that Archie's Mega Man and Sonic the Hedgehog crossover story arch was planned to debut in 2013, and the above flier narrows that time frame down a bit. This image is of a promotional ad given out by Archie at the recent New York Comic Con, and while it's rather blurry the Spring 2013 release date is pretty clear to see. So it appears the blue gaming heroes may be teaming up as early as March, perhaps!

Image credit: Champagon

Mega Man Among IGN's "Ten Characters We Want in PlayStation All-Stars Battle Royale"

This one slipped under our radar, but not by too much. Last month saw more reveals in the upcoming PlayStation answer to Super Smash Bros., PlayStation All-Stars Battle Royale, and Sony has made it abundantly clear that third parties are indeed invited. Naturally, the Blue Bomber made the list-- why wouldn't he, especially since he didn't make it into Brawl.

Incidentally, for those who didn't know, Sony's Santa Monica studio-- where this game is being developed-- is where now-former Capcom fighting game guru Seth Killian went following his tenure at the house of Street Fighter. With him being a well-known fan of Mega Man, perhaps there is a chance he might be able to make a slight push and open up communications for such a thing to happen? Mind, that's purely speculation on our part, but wouldn't that be nice?

On the other hand, there is the question of which Mega Man should be included, if any. IGN argues for the Classic version, who is the original, of course. He has two games (Mega Man 8 and Mega Man Battle & Chase) under his belt, plus the Mega Man Anniversary Collection, Complete Works, and Power Battle Fighters collections in Japan. He has also been featured in the first two Marvel vs. Capcom games, which have shown up on various Sony platforms.

And though Capcom often depicts the series as its own separate thing, there is Mega Man Powered Up to consider as well.

Mega Man X, on the other hand, was the first one to set foot on the PlayStation (Rockman X3 in Japan on 4/26/96). Plus, he has more original games (i.e. not remakes/collections) to appear on Sony's platforms, including Mega Man X4, 5, 6, 7, 8, and Command Mission. Mega Man X Collection on the PlayStation 2 brings many of these together, and Maverick Hunter X is like a sweet, sweet cherry on top.

Oh, and we can't forget Zero's appearance (and his X costume) in Marvel vs. Capcom 3.

Then we have MegaMan Volnutt from Mega Man Legends. While not the most popular member of the family, this is a series literally built for the PlayStation, with all of its key entries appearing on Sony's platforms (no, we're not counting Legends 3). Mega Man Legends and its sequel appeared on both the original PlayStation and were re-released in Japan on the PlayStation Portable, while The Misadventures of Tron Bonne was exclusive to the first PlayStation.

Not to mention the cast's role in Namco X Capcom, though like so many other titles, it never made it to our shores. On the other hand, Tron Bonne and her Servbots' appearances in Marvel vs. Capcom 2 and 3 did.

And just for completion's sake, MegaMan.EXE from Mega Man Battle Network and Zero from Mega Man Zero both left the comfort of Nintendo's Game Boy Advance and GameCube platforms to appear in Onimusha: Blade Warriors, itself a Smash Bros.-ish installment in that series. And who can forget Mega Man from Street Fighter X Tekken-- a Sony-exclusive character, at that?

Discussions about which Mega Man should appear in a Super Smash Bros. title tend to be interesting, particularly as Nintendo's platforms are where so many of these Blue Bombers were born. But as you can see above, with PlayStation, the rules change a bit-- while many believe that Mega Man Classic is one of the more obvious choices for Nintendo's series, that doesn't seem so much the case when we look at Sony.

With that said, which Mega Man do you think belongs in PlayStation All-Stars Battle Royale?

Newsarama Interviews Archie's Ian Flynn on Mega Man/Sonic Crossover

Newsarama has just posted a new interview with writer Ian Flynn on Archie's upcoming crossover between the worlds of Mega Man and Sonic the Hedgehog. Not a lot of new info is revealed, as one might expect at this point, but it is still a fun read. One thing we do learn, however, is that as one would expect, the two heroes' first meeting starts out a little rocky (no pun intended):

Nrama: How would you describe their reaction to each other once they meet? Is it love or hate at first sight?

Flynn: It doesn't go well. Sonic is known for smashing robots. Mega Man doesn't do well around pointy objects. In any good crossover, you inevitably have the Hero vs. Hero fight. It's just fun.

Flynn also points out that "There will be a number of 'new' Mega Man characters insofar as we've not properly introduced them in the main book yet. And with the two doctors working together, you'll be seeing some new twists on some old ideas." Hmm, "Badnik Masters," perhaps?

For the full interview, just click here.

Kotaku Interviews Flynn on Mega Man/Sonic Crossover

Over at Kotaku, they seem to be well ahead of everyone else when it comes to the upcoming Mega Man/Sonic the Hedgehog crossover by Archie Comics, as they have already conducted an interview with writer Ian Flynn about the True Blue Two. Among the items addressed are representing two characters shaped by the gameplay and having them work together, SEGA and Capcom's approval, how this whole shindig gets started, what Flynn hopes to get away with that the game developers never could, and of course, the most important item of all:

Kotaku: Will there be any animal/human kissing in the crossover? Flynn: Yes. Hot Amy-on-Wily action. Haha – no, no, none of that.

Check out this link for the interview, plus some cool images of Mega Man with Sonic, Proto Man with Knuckles, and-- wait, who's that with Shadow?!

Mega Man and Sonic's "When Worlds Collide" Saga Formally Announced

Nope, no more teasers - this is the real deal. Kotaku has the PR from Archie's upcoming 12 part, yes, TWELVE PART crossover of the two gaming heroes, come 2013. Coming from Archie's Paul Kaminski:

"We've been gearing up for this for years. From the moment we had Mega Man at Archie, we knew we wanted to bring Sonic and the Blue Bomber together. It's a big budget movie featuring two of the most storied video game franchises. This has never happened before. We're making history here, and it's going to knock people for a loop. This is what comics are all about – drama, fun, action and tons of surprises. Fans will not be disappointed."

I know opinions towards the move have been pretty mixed; I myself am curious to see where things go. But I gotta say, a 12 part series is quite a big investment! Although there's a good possibility this work as a side story running alongside the current Mega Man series. Kotaku promises to have more details today during their discussion panel, so stay tuned.

Thanks for the tip, Sketch!

Update: USA Today also has a report out about the upcoming crossover, with word from Ian Flynn and a little promotional art.

The books' editor, Paul Kaminski, received word that Sega and Capcom signed off on the crossover just before New York Comic Con last fall, and his first call was to Flynn.

"His response was, 'I have been writing that story since we began the Mega Man title,' " Kaminski says. "Of course, I thought he was joking, but not an hour later my inbox was flooded with Sonic/Mega Man story synopses."

Adds Flynn: "I'm already living the dream by writing the Sonic titles. Then I got to live the other dream of writing for Mega Man. With that many dreams being handed to me, I figured it was only a matter of time."

Update 2: Comic Book Resources has the entire press release from Archie concerning the collaboration (as well as a Proto Man/Knuckles teaser image we hadn't seen previously). We'll drop this after the break.

Archie Comics, the leading children’s comic book publisher in the world and the home to some of the most recognizable pop culture characters, including Archie, Betty and Veronica, Jughead, Sabrina the Teenage Witch and Josie and the Pussycats, announced today in conjunction with SEGA and Capcom® plans for a Sonic the Hedgehog and Mega Man® comic book crossover, starting next year.

The comic book event marks the first time the two legendary video game characters have crossed over, making it a landmark meeting for comic book and gaming fans around the world. The story will be written by best-selling and longtime SONIC THE HEDGEHOG and MEGA MAN writer Ian Flynn and will feature cover art by superstar artist Patrick “Spaz” Spaziante, who illustrated the hit SONIC: GENESIS storyline and the highly-successful MEGA MAN comic book launch.

“This is a historic moment for not only Sonic and Mega Man, but for Archie,” said Archie Comics Co-CEO Jon Goldwater. “We’ve had a long, fruitful history with Sonic and are enjoying great success with Mega Man in all our markets. Bringing these characters together was something we’ve been hoping for since we got both licenses, so this is very much a dream come true for the company.”

The crossover, spearheaded by Archie’s Executive Director of Editorial Paul Kaminski, will be a universe-spanning tale that involves not only the legendary characters, but their expansive and diverse supporting casts and villains for a tale that’s certain to go down as one of the most acclaimed and best-selling comic crossovers ever.

The 12-part storyline will run through the ongoing SONIC THE HEDGEHOG, MEGA MAN and SONIC UNIVERSE titles and be available in print and digitally.

“We’ve been gearing up for this for years,” said Kaminski. “From the moment we had Mega Man at Archie, we knew we wanted to bring Sonic and the Blue Bomber together. It’s a big budget movie featuring two of the most storied video game franchises. This has never happened before. We’re making history here, and it’s going to knock people for a loop. This is what comics are all about – drama, fun, action and tons of surprises. Fans will not be disappointed.”

A Tale of Two MegaMans: Operate Shooting Star in CoroCoro

The first info dump from CoroCoro has finally arrived, and the game is back to looking more like a cross over again, as our heroes in this remake are Lan, MegaMan and... MegaMan. Furthermore, we have some details on the new Navi ClockMan, who may or may not be the final design of the contest winner Clock Genius. But, first, pictures to soak in. www.dotup.org13015www.dotup.org13006www.dotup.org13037

Now, here are the details that we can gather. The game seems to star both BN MegaMan and SF MegaMan in the BN time period, although it's unaware if you can play as both. Right now, it appears as though SF MegaMan is the playable one. Furthmore, Harp Note appears too, making it likely that other SF cast members will show up.

There is a new Navi, ClockMan. He is an advanced Net Navi that was created in the SF time period, but of course has come back too. He may be the final design of the boss contest winning entry Clock Genius, but this apparently hasn't been determined entirely. For now it appears he's probably an enemy. His dialogue in the picture reads "By the way, I expect this plan to be fulfilled in 32 hours, 8 minutes and 12 seconds!!" This is likely the character indicated by the mysterious post on the RnR3 website.

A lot of the game's graphics appear to be taken directly from the original Battle Network. Mayl's room and the internet areas look exactly the same. However, the facial avatars appear to be new. Also, it looks like the game has a map system like BN5DS had.

The game will contain a slick opening movie.

This is what we can gather so far. The game's battle system has craftily not been shown off yet, and these new revelations will likely bring up many new questions. Hopefully updates later this month will make things a little more clear. Stay tuned.

Also, much thanks to Protodude of Protodude's Rockman Corner who helped keep track of this news, since I injured my shoulder earlier this week. This report is essentially from both of us.

News Credit: 2ch, Dark Messiah Blog

Battle Network/Star Force crossover announced

During this weekend at the World Hobby Fair in Japan, Capcom announced the Battle Network/Star Force crossover "Rockman EXE: Operate Shooting Star" for the Nintendo DS. Scarce details are known at this point, but it's expected to be a data action RPG that will probably be released this year in Japan. Details will be formally announced in the September issue of CoroCoro. It is likely the title that will include this year's boss character contest winner Clock Genius. At the event, series producer Takeshi Horinouchi stated he has a variety of ideas for projects in mind leading up to Rockman's 25th anniversary.

News Credit: Dark Messiah Blog and COCOROG