Mega Man Makes List of "10 Examples of Fan Service That Fans Hated"... Twice

76740cc2e8cb28b8795ee9a9a93af91cc6807430.jpg__576x480_q85 GamesRadar has been celebrating their annual "Week of Hate," and today's feature involves "10 examples of fan service that fans hated"-- instances where companies try to do something to please fans of a certain franchise, only to have the whole thing blow up in their face with fans frothing venom and rage. Mega Man, as it happens, has the dubious honor of being featured not just once on this list, but twice, either making it appear that Capcom can't get it right or we're just a bunch of ungrateful sods ("This whole list could be comprised of the anger of Mega Man fans," they note).

Their banner reveals one sore spot for many in the notoriously badly-timed inclusion of Bad Box Art Mega Man in Street Fighter X Tekken, while the other to actually lead off the list is the addition of Mega Man items in the Xbox Avatar Store. To read more about their inclusion, along with others such as Left 4 Dead 2, Mortal Kombat vs. DC Universe, and Fire Pro Wrestling on XBLA, click here.

To No One's Surprise, Mega Man Makes "Worst Cover Art" List, But...

When Trigger EXE submitted a news tip a couple of months ago about Mega Man being on's Top 50 list of the worst video game box covers of all time, we almost didn't run it. After all, it seems almost mandatory by this point for Mega Man to be included a the top of these lists. But that's what gave us pause. You see, the Blue Bomber didn't top this list; rather, he came in at #17. Not near the bottom of the list, but this means that there are 16 other pieces of box art being considered worse than the original Mega Man's.

So that leaves us to wonder what's going on. Only a few years ago, it seemed that Mega Man should have received a Lifetime Achievement Award for the worst box art ever, if only to spare us the constant predictability. But now? Have game companies actually gone on to produce worse art? Or have people become more accepting of this cover, thanks to his semi-canonization as "Bad Box Art Mega Man"? Or, as Capcom's treatment of Mega Man 9 and 10 have shown, is it simply so bad that it's good now?

Share your thoughts in the comments.

Rockman Xover Seems to Have Left Out One Hero...

...but worry not! Thanks to the hard work of IRA at Iragination, the greatest Mega Man of them all-- Bad Box Art Mega Man-- is here to save the day as only he can! "I heard how much you love Mega Man Xover," he says, "so I created a Flash version starred with everyone’s favorite Bad Box Art Mega Man for added fun."

It's not quite as faithful to the demos we've seen as the Flash game we told you about previously (no item drops and Storm Eagle isn't turn-based, for example), but is fun nonetheless, and has an amusing ending as well. You can check it out for yourself here.

No Mega Man (or Pac-Man) for Street Fighter X Tekken on Xbox 360

Well, it looks like we have some good news and some bad news today. The funny part is, it's all the same news, and pretty much depends on your outlook. Remember when it was discovered that not only were the PlayStation 3-exclusive Street Fighter X Tekken characters of Mega Man and Pac-Man included on the game disc, but that they were also found in the code for the Xbox 360 version? It feels so long ago... But at any rate, it seemed that with such a find that, despite Capcom not saying anything one way or the other, 360 owners would get their chance to use the duo eventually?

Well, it turns out that isn't the case at all. Mega Man and Pac-Man aren't timed exclusives, they're just PS3 exclusives... period.

As reported by Siliconera via Destructoid, producer Tomoyaki Ayano to them that "Unfortunately for Xbox 360 users, Mega Man and Pac-Man are exclusive to the PS3 version of the game."

So why is the data there in the first place? Ayano explains:

Every game has data on it that is unused. In this case, Street Fighter X Tekken for the Xbox 360 did have the Mega Man and Pac-Man data on it. But, we never intended to release these characters on the 360. They are PS3 exclusives and that was our intention from the very beginning. The are not going to be timed exclusives either, they’re PS3 exclusives.

Well, that apparently settles that, though Destructoid adds that they aren't exactly PS3 exclusives, strictly speaking: They'll also be available immediately in the PlayStation Vita port of the game, which will come out in Europe on October 2nd, whereas the U.S. and Japan will see it on October 23rd and 25th, respectively. Either way, it seems like Sony must have offered Capcom a hefty hunk of change to keep the mascots on their turf.

That just leaves one question: Were any of you holding out for this information to make a purchase? If so, how has this affected your plans? Tell us (but keep it civil)!

Street Fighter X Tekken Artworks Coming in August

Following the recent announcement of Marvel vs. Capcom: Official Complete Works, UDON Entertainment has revealed that August will see the release of another art book, this one being Street Fighter X Tekken Artworks. And if you're wondering why we're talking about this here or what this has to do with the Blue Bomber, then we kindly invite you to come out from under your rock, man. As many of you might recall-- some with a sense of fondness, others with a deep stinging sensation-- Street Fighter X Tekken featured an oddball representation of Mega Man with a "hidden" character in the PlayStation 3 version based on the "Bad Box Art" version of the hero. Moreover, you might remember that Capcom developed numerous designs, some of which were actually pretty cool, before settling on the well-traveled hero who just doesn't know when to retire... or whose version of Roll may simply not let him.

Now is your chance to own a copy of the 192-page book containing these design sketches, as well as numerous other pieces from SFXT artists such as Shinkiro, Kinu Nishimura, Akiman, and more. There are also additional pieces of creator commentary ("on almost every image in the book") and four extensive interviews as well.

The softcover book will be released in August for $39.99, though preview copies will be available at PAX 2012. If you'd like to order it through a more conventional bookstore, then the following numbers may prove useful to you: ISBN: 1-926778-51-0 and ISBN-13: 978-1-926778-51-8.

A Few Notes on Street Fighter x Tekken: BBA Release, Endings and Possible 360 DLC?

Just a few items of note regarding Street Fighter x Tekken we wanted to get out there, for those of you interested in or considering purchasing the game. The first item of note is that while Cole, Toro, and Kuro will immediately be available to play upon release, the free downloadable content of Bad Box Art Mega Man and Pac-Man won't be available until March 13th.

Second, we've received a few tips about the endings for those two being available on YouTube. Generally speaking, we don't really cover endings as news here on MMN, especially if the game isn't even released yet. We didn't do it for Marvel vs. Capcom 3, Ultimate Marvel vs. Capcom 3, we haven't done it for any other Mega Man game, and we're not doing it here. Besides, we're sure those who are interested will have no trouble finding it themselves, and-- unless we missed another version-- the audio was fake, anyway.

(As an aside: the Pac-Man ending is so, so good.)

Finally, in conjunction with the discovery of the endings is that much-- if not all-- of the Street Fighter x Tekken DLC is apparently already on the disc. Whatever your take on that may be really isn't the issue, though. Rather, it seems that both Mega Man and Pac-Man, stated to be PlayStation 3 and Vita exclusives, are also on that disc.

This may or may not mean that the two will eventually be available to Xbox 360 owners, but the potential is apparently there. As for whether they'll be free or not? Well, our friend Jonathan Holmes over at Destructoid has a pretty good piece up about how it would be so, so very wrong if Capcom were to charge 360 owners to download those two; give it a look.

Yet More Mega Man Talk from SFxT's Ono

Getting to be kind of a Street Fighter x Tekken weekend here on TMMN. We've been downing donuts and pizza the whole time, getting into the "Mega Man" spirit.

Above's a COIN-OP interview with Yoshinori Ono and Seth Killian. Around the 3:40 mark, Ono begins to talk about Pac-Man and Mega Man. This time, he alleges that he originally intended to use the classic style Mega Man, but when trying to clear it, Keiji Inafune challenged him to do something new. It's also nice that Ono refers to Mega Man as Capcom's mascot character.

Admittedly, as sincere as Ono is, I can't help but feel there's a lot of effort to defer "Bad Box Art" onto Inafune, who is no longer with Capcom. Even as the truth, it reads like passing the buck for the fans who are angry about the decision. Might just be me though!

Thanks to Magnet_Man and Clown Prince of Crime for the tip!

Street Fighter X Tekken's Producer Explains Mega Man's Gut and Special Moves

During an interview with Siliconera, Street Fighter X Tekken Producer Yoshinori Ono talked a bit about the decision he and former Mega Man Producer Keiji Inafune made to include this version of the character. Or rather, the decision to tweak the design as they have. "Mega Man’s… aged since his picture was taken and used in the US box art," Ono explained. "It’s been 25 years since, after all. Just like how one’s father may look different in photos taken 25 years ago and today, Mega Man’s outward appearance has changed."

"We decided to do it like this after consulting with Mega Man’s creator Keiji Inafune who left Capcom last year," Ono continued. "Story-wise, like all other characters in the game, he is looking to acquire Pandora for a specific reason."

"Anyone want to guess why?", Siliconera quipped to their readers.

The article goes on to talk about some of the other characters appearing, noting that while Sony's ToroStation mascots Toro and Kuno will share moves with Street Fighter's Ryu and Tekken's Kazuya, Mega Man and Pac-Man will have their own original move sets.

"Mega Man and Pac-Man have their own unique moves and fighting style. However, Mega Man is a character that fights with weapons while Pac-Man rides on Mokujin in battles, so the whole thing kind of going against the rules…" Ono explained while laughing.

Incidentally, while other PlayStation 3 and PlayStation Vita-exclusive characters Toro, Kuno, and Cole (of inFAMOUS) will be included on the disc (and selectable from the start), those who don't want any part in Mega Man or Pac-Man's shenanigans won't have to deal with them if they don't want to. Of course, Ono encourages people to give them a try nonetheless:

"[A]lthough they are not official tag partners, each character has its own prologue and ending so please do connect to the Sony Entertainment Network and obtain the playable code for both characters," he revealed, making sure to point out "It’s free."

With that said, one is left to wonder if perhaps being downloadable content (versus on-the-disc bonuses, as the others are) means that there is still a chance for Mega Man and Pac-Man to show up on the Xbox 360 version someday. Of course, if that is the case, Capcom isn't likely to say anything about it for some time to come.

Street Fighter X Tekken comes out on March 6th in North America and Singapore, March 8th in Japan, and March 9th in Europe.

Looking at the comments in the article, it's clear there is still some friction among fans regarding this version of the Blue Bomber as they attempt to poke holes in Ono's idea. However, following the reveal of Mega Man's prologue cutscene with Roll (click here if you've not seen it yet), it seems some are beginning to warm up to it.

Our First Look at Roll in Street Fighter x Tekken

While Bad Box Art Mega Man may have a beer gut and is a tick out of shape, Roll is sporting a rather sexy dress and cleavage. And Sparkles. Oh my. Typical Roll, sitting sipping her drink while he does all the hard work.

This is Mega Man's opening movie for the game and it certainly is an interesting one.

Edit: Switched the video above for the English version. You can still see the Japanese version by clicking here.

The TMMN Megacast #17 – The Bad Box Art GigaCast

Hey, everybody! It's the January MegaCa-Oh, who am I kidding? It's February. I know it. You know it. It's time to just accept it. But despite its belated release, we have a great show for you this month. The classic crew is finally back together including myself (Main Finger), Heat Man, Tabby, and our prodigal son/conspiracy theorist, AWD!

We also have a special guest. Do you want to see what they look like? Just look in the mirror! We asked you to call in with your input on Bad Box Art Mega Man and you did. Well, at least some of you did. We selected three of you to be heard during our discussion. But don't worry! The rest of you are still part of the show. Just be sure to stick around until the very end to hear the rest of the calls.

We also discuss all three volumes of the Mega Man GigaMix manga. But first, Heat tells us all about his trip to Wonder Festival and the many Rockman figures he saw.

All this and more on the latest (like... really late) MegaCast: The Bad Box Art GigaCast!




Your Thoughts on the Old Man

As you might know, we at TMMN have a little something called The Megacast that we like to put out every month. And we do our best to keep the topics timely and relevant. Well, sometimes things have a way of lining up nicely... On this upcoming episode of the show, we will naturally be discussing "Mega Man" as he was recently revealed in Street Fighter X Tekken. We want to make your voice heard, too­­­ - quite literally. We would like you to send in a recording of your personal thoughts this appearance of Mega Man, and your stance on things in general. Do you see this as a fun little tribute? Or do you think Capcom is intentionally messing with the fans?

Of course, we have to have some guidelines. We don't want rants, we don't want crying, we don't want endless cussing. We want composed, well thought out views. Whatever stance you take is fine so long as you can back up your claims with strong reasoning and facts. This is not about venting, it's about explaining. Be sure to introduce yourself at the start, and try to keep your recording under five minutes.

When you're done, mail us your audio file or a link to it to us by next Friday, the 4th of February. We'll go through them and select a few that we deem the most interesting and thoughtful to discuss on the show. We look forward to hearing from you!