Gamasutra Interviews Mega Man 2.5D Composer

Magnus PalssonJoel Johnson over at Gamasutra had a little sit down chat with Magnus ‘Souleye’ Palsson, composer for the upcoming Mega Man 2.5D fan game. Better known for his commercial project as composer of VVVVVV, he talks about his influences, his penchant for chiptune, and his craft as a whole.
Here’s a taste of the interview:

The first time I noticed modern interest in old games was around ten years ago. I went over to a friend’s house, and he was playing Mega Man. Everybody was really into it. What is it about the original Mega Man that makes it so iconic?

The variety of weapons is cool; the whole notion of killing an enemy and taking his weapon to use for your own. And the music, of course. If the music hadn’t been so good, the series wouldn’t be so popular. Mega Man is challenging. You can’t beat it in an afternoon. You have to develop skill. You can’t have abrasive music to a repetitive game, or you will shoot yourself in the foot.

You’re composing the soundtrack for Mega Man 2.5D. What can you tell me about the project?

It’s an unofficial project. Just some indie guys remaking Mega Man. It’s a mix between a 2D game and a 3D game. And it has co-op. The game is inspired by Mega Man 2 and Mega Man 3, which are the best Mega Man games. Naturally, the music sounds like a mixture of those two games.

You can read the full interview here.

In case you’re looking for a showcase of his musical talent, here’s a trailer from a while back.

 

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