Here is a "before and after" of the winning Bonne mecha boss design, presently named "Donner Wels." This was the first really significant Devroom event we got to participate in, and now we're getting to see how it's been implemented into the game itself. Just goes to show how our efforts are affecting the game! You can read more about the mecha, and the lengths the devs went through to make sure it worked just right from Shingu-san over at the Devroom blog. Definitely an interesting read, and definitely cool to start seeing our work show up in the final product!