As the final hours of the Bonne mecha design contest roll on, let's take a little time to meet more of the people at Capcom who will be working our ideas into Mega Man Legends 3, via Capcom Unity. Our first introduction is a little belated; it's Programming Director Yoshiyuki Fujikawa. He'll be in charge of putting the bits and bytes of our contributions together. Says Fujikawa:
In the past, there have been titles where we've attempted to involve users by holding boss character proposal contests, and asking users for beta version opinions and feedback. But I think that this Legends Devroom takes that concept much further than anything we've ever done before, and I personally am both very excited... and nervous.
I mean I've got in-house planners making crazy requests, telling me they want like "3000 exploding missiles" and stuff... I can only imagine the kind of requests that might come in from the people in our Devroom.
Don't worry, Fujikawa. I think 2,980 missiles will suffice pretty well. You check his full blog post here. And next up is Kohei Ozaki, the Planning Director of MML3. Ozaki's task is, well, pretty much everything outside of the game's core components. As he puts it:
There are those out there who hear the title "game planner" and immediately think that my job is all about taking my ideas and creating the game exactly as I envision it, but it's actually more accurate to say that my job is to ask and count on others to make what I think up. So actually, you could say that I'm the most unskilled person on the dev team. I can't draw or write, I can't make the models that go in the game, and I can't program. I'm hopelessly tone-deaf, so sound-related stuff is completely out of the question. Day in and day out, all I ever do is ask favors of others, it seems.
Man, if that's what a planner does, I could totally nail it. That's practically what I do here at TMMN! Anyhow, you can catch Ozaki's full blog post here. Give them both a warm welcome!