Get to know your Mega Man 10 Robot Masters

Following this week's crazy news, Capcom of Japan has now updated their Rockman 10 homepage with the Robot Master profiles. Since you may not read Japanese, here is a rundown of each Robot Master's characteristics. Commando Man: A robot created for removing land mines. His typical work involves operating bombs by remote control to take out a series of mines at once. He receives many requests for activity around the world, and is often very busy. It's said he enjoys tasting the oil from different parts of the world. His special weapon is Command Bomb, which creates a powerful explosion.

Nitro Man: A stunt robot who's worked on movies and television. With his expert riding technique, he answers the demands of even the most dangerous directors. He's also the leader of a 60 member robot stunt club. He can transform into a motorcycle and race around at high speed.

Blade Man: Created as a guide robot for a castle at a world heritage site. The castle's lord was an immense sword enthusiast, which is how Blade Man got his design. He's incredibly knowledgeable of weapons and blades, and once he gets talking about them he tends not to stop. This sometimes makes tourists grow tired and leave. He can speedily move around as if he were dancing about the air.

Sheep Man: Originally a robot created to manage sheep on a ranch. One day he became aware of the static electricity stored in his wool, and changed careers to giving lessons about static resistance at a circuit board factory. However, he's gotten wary of this and is considering changing jobs again. He can divide his body into cloud-like puffs and rain down static electricity like lightning.

Solar Man: A robot that worked at an artificial sun research establishment. He is able to create ultra-hot pseudo suns. Because his companions tended to shut them selves away in the laboratory, he insisted on a "solar exercise" program that he devised. He is able to absorb attacks within the pseudo sun he creates above his head.

Chill Man: A robot created to observe nature in the arctic circle. His chief work is keeping tabs on the melting of glaciers due to global warming. His hobby is photography, and has published his photographs of nature's splendor on the internet in hopes of appealing to the importance of nature. His weapon, Chill Spike, can freeze Mega Man fast to the ground.

Strike Man: The batting practice robot for a stadium. He gets in a bad mood if someone can hit all the different pitches he's able to throw. There are occasions where he's been sent to the maintenance factory for hospitalizing opponents he doesn't like with dead balls. He can leap high into the air and throw his Rebound Striker, a powerful fastball.

Pump Man: A robot that worked as the cleaning manager of a water treatment facility. At first glance he appears to be an outdated robot, but he can freely manipulate water and can create water balls with powerful rotation. He is a neat freak, and has volunteered in cleaning off graffiti in town. By manipulating water he can create his Water Shield and block Mega Man's attacks.