Haven’t Seen the Commercial for Rockman 6?
March 14, 2010 by LBD "Nytetrayn"
Filed under Community Developments, Mega Man News
While it would seem that we’ve seen Japanese commercials for nearly every Rockman game under the sun, with each featuring original animation (if only the Mega Man titles received that same love), one* has remained conspicuous by its absence: Rockman 6.
However, that would no longer seem to be the case, as only hours ago, YouTube member SuperMega233 found and posted the commercial some would have questioned the existence of:
Apparently, commercial compilations released by Capcom had omitted this entry for reasons unknown, thus leading to the question of whether one was ever made or not. Ironically, Mega Man 6 was one of the rare instances of the Western version of the series having such an ad, though that would have been thanks to Nintendo, who used the same commercial to advertise the top-loading NES and Zoda’s Revenge: Startropics II.
Wouldn’t it be nice if Capcom USA offered up some sort of compilation of Japanese, American, and perhaps even European Rockman/Mega Man commercials?
Source: Protodude’s Rockman Corner
* Only counting console games. That aren’t downloadable.
Solar Man’s Art Contest Judging Yields a Most Curious Clue
March 12, 2010 by LBD "Nytetrayn"
Filed under Mega Man News
If you’ve been following the Mega Man 10 art contests at the Capcom Unity, then you know that they have nearly reached the end of the road with the judging for Solar Man, which runs through the weekend, if I’m not mistaken.
But just because they’ve run out of Robot Masters for fans to render doesn’t mean the fun and games are over yet; next week is their mysterious “??? Event,” for which JGonzo says there is “no clue for you” before relenting and offering “a tiny hint.”
Prior to the announcement of Bass as the “downloadable” (yeah, yeah, I know) third character, fans had considered this heroic hulk as another possible contender for playability, particularly in light of the game’s Japanese subtitle, “Threat from Outer Space!!” That just leaves us with the question of whether this is simply a fun opportunity for fans to cut loose, or if perhaps there is more to come in Mega Man 10 than we were led to believe.
Air Man’s Theme, as Played on a Piano
March 12, 2010 by LBD "Nytetrayn"
Filed under Community Developments
The Robot Master known throughout the world as Air Man has quite the memorable theme, one which has been played and remixed numerous times. Today, Robert Kovacs dropped us a line to let us know that he has taken his own stab at performing the classic 8-bit arrangement via the piano:
In addition, he’s produced a version with a slightly-different alternate ending:
Excellent work, Rob! But can you handle the theme from the first leg of Wily’s fortress?
Those interested in obtaining the sheet music for this piece can contact Rob by e-mail at rob[at]returnofsimple[dot]com. And if you have a similar performance you’d like us to feature, feel free to drop us a line at the.mega.man.network[at]gmail[dot]com, and we’ll try to bring your work to the masses. Who knows? Maybe someone at Capcom will even catch wind of it (no pun intended), and bring it to their audience as well!
At Long Last: The Conclusion of the “What am I Fighting For?!” Contest
March 10, 2010 by LBD "Nytetrayn"
Filed under Community Developments, Contests
It has been a long, bumpy road since first announcing The Mega Man Network’s “What am I Fighting For?!” Contest, but finally, all the pieces are in place and we can bring this thing to an end.
When Jaxel first told me about the acquisition he had made for us to use as a prize in a contest of some sort, a picture of Zero autographed by Lucas Gilbertson (who portrayed the Wily’s crimson creation in Mega Man X8, Command Mission, and Maverick Hunter X), I knew I wanted to do something special, something different. We had done trivia contests before, and I thought perhaps fanart, which had also been done before, would be too limiting.
So in the spirit of Mr. Gilbertson’s remake of Zero’s most (in)famous scene (and arguably the franchise), we decided to take advantage of this new “YouTube” thing, which all sorts of people have made really fantastic creations with. Alternatively, we were also willing to accept non-YouTube videos or even simple sound recordings.
And in the end, when the submissions were counted, there were seven, and they are as follows (note to the entrants: contact me if you want your name changed):
JuVeNiLeJRoCKeR:
br>
The Link:
br>
Rockman 2900:
br>
lucariotrainer16:
br>
RockEsper:
br>
CLShadow5114:
br>
And finally, the winner, as chosen by a panel of judges from The Mega Man Network’s staff, SuperWittyName’s “Astronomic Gentlemen X Four Cinematic:”
br>
I should add that these are not the seven finalists, but that there were seven submissions, total. Admittedly, it was a little disheartening. Nonetheless, lesson learned (hence the more traditional contest for Mega Man 10).
With that being the case, I’m sure there are any number of you wondering what the hell took so long. Besides dealing with numerous… personal circumstances, let’s say, I made it my mission to procure a small prize for each contestant who did not win the big prize– runners-up, shall we say.
So while SuperWittyName will get to take home the grand prize Zero/Gilbertson autograph, each of the other entrants will receive one Mega Man E-Tank Energy Drink as a way of saying “thanks for taking the time to enter; we really appreciate it.” Thanks go out to our staff member MainFinger for obtaining some of the cans, while JGonzo from the Capcom Unity generously donated the remainder. We will have those prizes sent out shortly.
Thanks once again to everyone who participated, and congratulations to SuperWittyName. This was a fun little experiment, and perhaps we’ll try something new again sometime. And once more, I apologize for the lengthy delay in announcing the winners, and hope you understand.
Capcom Reveals English Bass Trailer, is Taking Questions
March 9, 2010 by LBD "Nytetrayn"
Filed under Mega Man News
A few days ago, we brought you the Japanese trailer which shows off Rockman’s rival, Forte, kicking ‘bot and taking names as only he can in the special downloadable content for Rockman 10.
And now, thanks to Capcom Unity, there is an English version of Bass breaking the walls down in Mega Man 10. It’s the same trailer, only now you don’t have to be able to read Japanese in order to understand it:
br>JGonzo of Capcom adds “I can tell you, playing as Bass requires a slight shift in strategy. Got any questions about playing as him in the game? Leave them in the comments and I’ll answer them!”
If you’re into that, then head right over here and leave your Q’s, and maybe they’ll be A’d. And yes, I’ve already left one asking if he’ll have a story included.
Pictures Aplenty from Mega Man 10’s Launch Party at the Nintendo World Store
March 9, 2010 by LBD "Nytetrayn"
Filed under Mega Man News

Last week, we reported that Capcom and Nintendo would be celebrating the March 1st WiiWare release of Mega Man 10 after-the-fact at the Nintendo World Store at Rockefeller Plaza in New York. Of course, save for the most devoted (with plenty of spare cash and the ability to make long road-trips on short notice), there were about 49 states and such that were left out of the festivities.
However, there were some Mega Fans who managed to make the pilgrimage, and lucky for us, they took pictures of themselves adorned in Mega Man 10 t-shirts, holding up Sheep Man plushies, and of course, playing the game. For a greater look at how things went down, visit this post at Capcom Unity.
Those who had their pictures posted even received a Mega Man prize from Capcom, their choice of an extra Mega Man 10 poster, Mega Man trading cards (unopened packets; I wonder if they’re the Artbox cards from some years back), “weird” Mega Man candy, MegaMan Starforce 3 Red Joker, MegaMan Starforce 3 Black Ace, or a bunch of Capcom Unity points, which are used for their exclusive auctions. Not bad, for doing something they no doubt wanted to do anyway, and it shows the importance of keeping a camera handy for occasions such as this.
Megamix’s Hitoshi Ariga Now Answers Your Questions!
March 8, 2010 by LBD "Nytetrayn"
Filed under Mega Man News
Mega Man mastermind Keiji Inafune has had his chance to answer questions from the fans… twice, even. Now, it’s time for the maestro of Mega Man Megamix to take his turn at bat, courtesy of the Capcom Unity and the Blue Bomber’s 22nd birthday celebration held back in December of last year.
Here is what he had to say, and JGonzo from Capcom notes that #3 will likely thrill our very own resident zippo, Heat Man:
1) Oakie620 asks: What inspired your work on Mega Man Megamix? And do you have any interest in working on manga based on another Mega Man series such as X, Zero, ZX, Legends, Battle Network or Star Force?
Ariga-san:
I was originally a manga artist for a magazine called Comic Bom Bom published by Kodansha in Japan. I mainly worked on one-shot mangas but also worked on 4-panel Mega Man manga at a time. I received many positive reviews for those works, and the publisher asked me to work on the Rockman Tanjo Densetsu (direct translation: Legendary of the Birth of Mega Man). I started to receive more work from Kodansha, and one day they brought me a one-shot Mega Man feature for a Comic Bom Bom extra edition. That was the Mega Man Remix which eventually served the basis for Mega Man Megamix. There had had already been a Mega Man serial manga in the original Comic Bom Bom issues, written by Shigeto Ikehara. His manga was initially created to serve as a game strategy guide. I loved the detailed illustration of his work. His being the original, I thought mine should be somewhat different as a special version. Hence, I paid a special attention the art design to differentiate it from his work. I designed the robots slightly different from the original art including Mega Man himself.
What influenced me most was the Gundam serial manga by Kazuhisa Kondo in Comic Bom Bom. In Kondo’s Gundam manga, Mobile Suit I saw in the TV animation was illustrated in more detail with an additional maintenance hatch. That impressed me quite a bit who was then an elementary school kid. To add details to modify the original forms has become quite common nowadays, like you see in the Gundam figurines. I think that it was Kondo who established the trend of “turning the original art into more elaborate one”. I thought it was a great idea to adapt Kondo’s concept into my art. After discussing the idea with the editor, I worked on Mega Man to add more details along with all the robots created by both Dr. Light and Dr. Wily and submitted them to Capcom for approval. From then on, Inafune-san was in charge of overseeing the character design directly. He gave me feedbacks and we worked together to gradually add more robots.
I’ve always liked those independent robots compared to human controlled vehicular robots. Mega Man was my favorite game of all times, so being a young artist, I felt very passionate about drawing Mega Man manga. I poured all the energy into the work. That is how Mega Man Megamix got started.
Well, I would really love to work on other Mega Man series, but there are so many great artists out there already working on some of the Mega Man series so I don’t know if I get a chance to work on another one. No one has created an epic manga based on Mega Man Legend so if would love to work on that.
2) Eduardo asks: I like drawing the character from time to time, so I have a minor problem when looking at the blade in Forte’s helm, in my understanding, the entirety of the yellow (inside) of the blades is one smooth concave shape, and the whole outer side (black) of the blades is convex, some artist draw it angled somewhere atop of the helm, then only the back-half is convex, and the front half is either plane or concave, wich is the accurate one? or is it all just perspective?
Ariga-san:
I, too, have a hard time drawing Forte. I also really like his helm, but I admit that it’s really hard to draw it in a three-dimension form. I think Capcom has the answer for this one, but ultimately, I think it’s the best to draw it however you like it as an artist.
3) Cory asks: Who was your most favorite Mega Man Character to draw in the comics and why?
Ariga-san:
My favorite is Heat Man. Out of all the boss characters, I think he is the best. I must say I like almost everything about the character, namely the tackle action, sound effects, and even the stage music in the game. Whenever I draw Heat Man, it reminds me of the time I was deeply enthralled by the video games. I also like Dr. Wily. He’s evil but somehow lovable and very “humanly” character. Dr. Light, on the other hand, is always well-behaved, but seems too controlled to get loosen up.
4) Koop asks: Ariga-san, when you write your stories for Megamix/Gigamix/etc, where do you get the inspiration for each of the different characters’ personalities?
Ariga-san:
The characters didn’t have much of a personality in the early stage of the development, but they had more of functionalities for robots. (For example, Cut Man was designed for outdoor work so he’s rain resistant etc.) So I imagined each personality based on his moves from the game. I brainstormed the story for the manga while playing the game, fighting each boss character over and over. For instance, I determined Skull Man’s personality based on the fact that he doesn’t move until the player takes the first move. I also got inspirations from the weapons they use. I had conversations in my head, “If this is his weapon, his personality could be like…” and so on. Flash Man must have a mean bone since he stops time and attacks. From mid-dated to later-day Mega Man robots, there had been some personalities officially fixed from the game, so if their characteristics didn’t conflict with the overall Megamix world, I tried to stick to the official settings. There are bosses from Mega Man 5 that are a bit prankish though…
5) Mikael asks: What had specifically inspired you to become an artist/illustrator?
Ariga-san:
One day I just found myself lost in drawing. I’ve always liked to draw since I was little. I was so moved by New World by Osamu Tezuka and inspired to become a manga artist. I had never realized until then that manga artists could tell such great stories. Something so great can come out of manga. I aspired to create a grandeur world and tell my own story through my manga. That desire has led me where I am today.
Hopefully that third question doesn’t give Heat a big head. In any event, we’re not sure if more questions and answers will be forthcoming as they were with Inafune, but if they do, we’ll be sure to let you know here.
Thanks once again to Capcom Unity for hosting these Q&A for us– that is, for the Mega Man fandom– as well as Mr. Ariga and Mr. Inafune for taking the time to provide these answers.
Those whose questions were picked are going to receive a reward of “mega bonus unity points” to be used on the auctions that are exclusive to Capcom Unity members– consider that a good reason to sign up, should something like this come around again.
GameSpite Examines Mega Man
March 7, 2010 by LBD "Nytetrayn"
Filed under Community Developments
Following their “Welcome to 20XX” article from earlier last week, GameSpite Quarterly 3 has added a new article about Mega Man to their character profiles, which give a sort of VH1 Behind the Music-styled look at the history of some of gaming’s greatest (and not-so great) characters.
This time, in the odd company of Frogger and The Foreign Prince, is none other than the original Blue Bomber, Mega Man. Learn of his rise from day-to-day laborer to world savior, and the vices which would soon accompany his new role in society before once again rising to claim the spotlight.
Rockman 10 “Box Art,” Live and In Your Face
March 7, 2010 by LBD "Nytetrayn"
Filed under Mega Man News
Much attention has been paid to the large, triptych box art for Mega Man 10, which once more follows in the footsteps of the art for the release of the original games on the NES some 20+ years ago. Likewise, Capcom of Japan has continued to emulate the style used for the original Famicom Rockman games from the same period, and while we’ve had glimpses of their latest piece, the full work is ready to behold in all its splendor:

Click to enlarge.
It’s a good size for desktop wallpaper, or for simple artistic admiration. And you can expect to see more of it on future Rockman 10 merchandise in Japan, too.
Source: Dengeki and 4gamer.net, via Protodude’s Rockman Corner
The Lost Commercial for Mega Man 10
March 5, 2010 by LBD "Nytetrayn"
Filed under Mega Man News
If there is one thing that the original Mega Man games for the Nintendo Entertainment System did not get a lot of around these parts (i.e. North America), it is some televised commercial love. Sure, there was that secret agent ad for Mega Man 3, and Mega Man 6 was squeezed in alongside the top-loading NES console and Zoda’s Revenge: Startropics II, but beyond that? Most of the love went to Japan.
But apparently, Capcom and GameTrailers have seen fit to rectify the problem, and retroactively at that– with a definite emphasis on “retro.” Check out the following “lost” TV commercial for Mega Man 10:
Bonus points for the “end” of some television show, just like on so many VHS tapes of the day. “Mega Awesome,” indeed.
JGonzo of Capcom adds “Yeah try to get that song out of your head now” and “You’re welcome.”
Source: Capcom Unity








